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![[Post New]](/s/i/i.gif) 2015/12/06 17:31:21
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Thane of Dol Guldur
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Are there any units in 40k or 30k that have rules for a Two-Handed Thunderhammer? I'm trying to incorporate a unit of models carrying two-handed hammers into my army, but not sure I've ever seen a rule for this.
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![[Post New]](/s/i/i.gif) 2015/12/06 17:56:03
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Ultramarine Librarian with Freaky Familiar
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jasper76 wrote:Are there any units in 40k or 30k that have rules for a Two-Handed Thunderhammer? I'm trying to incorporate a unit of models carrying two-handed hammers into my army, but not sure I've ever seen a rule for this.
To my knowledge, all thunder hammers can be used one or two handed. Their rules are interchangable, so you could just use standard thunder hammers on the dudes.
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They/them
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![[Post New]](/s/i/i.gif) 2015/12/06 17:59:15
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Tunneling Trygon
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Using a 'one handed' weapon doesn't mean the model has to use it one handed. It can hold the weapon with two hands and have the other weapon holstered, stowed or invisible.
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![[Post New]](/s/i/i.gif) 2015/12/06 18:23:55
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Decrepit Dakkanaut
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Strangely, there isn't. Relic Blades are two-handed as well...
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/07 09:39:38
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Fireknife Shas'el
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Sgt_Smudge wrote: jasper76 wrote:Are there any units in 40k or 30k that have rules for a Two-Handed Thunderhammer? I'm trying to incorporate a unit of models carrying two-handed hammers into my army, but not sure I've ever seen a rule for this.
To my knowledge, all thunder hammers can be used one or two handed. Their rules are interchangable, so you could just use standard thunder hammers on the dudes.
SharkoutofWata wrote:Using a 'one handed' weapon doesn't mean the model has to use it one handed. It can hold the weapon with two hands and have the other weapon holstered, stowed or invisible.
True, but it does stand to reason that a model that actually uses a large hammer with two hands has far better control over the weapon and there should be a different profile since two handed means you lose an attack if you have another melee weapon. Most models wield it in one hand, but it's the difference between swinging a sledgehammer with one hand vs using two hands.
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![[Post New]](/s/i/i.gif) 2015/12/07 10:56:35
Subject: Re:Any existing rules for a Two-Handed Thunderhammer?
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Ferocious Black Templar Castellan
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Well, they are Specialist Weapons regardless, to illustrate the fact that getting extra attacks is hard.
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For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
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![[Post New]](/s/i/i.gif) 2015/12/07 11:30:11
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Thane of Dol Guldur
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Yeah, I'm looking for a rule that adds a little something to the standard Thinderhammer profile. Reason being is I already have thundrhammers, but am trying to incorporate models with bigger hammers that are two-handed.
So, Melee, Two-handed, Sx2, AP2, Concussive, Unwieldy, and something to weigh against the detriment of the 2-handed rule. Instant Death on a To Wound of 6? Armorbane? Just not too sure what to put in as the added bonus that would make sense for a big huge hammer.
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This message was edited 1 time. Last update was at 2015/12/07 11:31:06
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![[Post New]](/s/i/i.gif) 2015/12/07 12:09:50
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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No bonus. The current TH profile is 100% adequate.
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![[Post New]](/s/i/i.gif) 2015/12/07 12:18:14
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Veteran Wolf Guard Squad Leader
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jasper76 wrote:Yeah, I'm looking for a rule that adds a little something to the standard Thinderhammer profile. Reason being is I already have thundrhammers, but am trying to incorporate models with bigger hammers that are two-handed.
So, Melee, Two-handed, Sx2, AP2, Concussive, Unwieldy, and something to weigh against the detriment of the 2-handed rule. Instant Death on a To Wound of 6? Armorbane? Just not too sure what to put in as the added bonus that would make sense for a big huge hammer.
You're quite right from a logical point of view -wielding a big heavy swinger in two hands should be advantageous to single-handed. Indeed it used to be the case in 2nd ed for power axes:
Two handed S6 -3 armour save modifier
One handed S5 -2 armour save modifier
The current rules for power weapons and other high profile cc weapons are very rock-paper-scissors and while this is good in its own way, unfortunately allowing a varying profile for hammers or axes would upset that balance.
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I let the dogs out |
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![[Post New]](/s/i/i.gif) 2015/12/07 12:25:12
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Thane of Dol Guldur
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Its adequate for you. I wouldn't be asking the question of I thought it were adequate for me.
Ref: unbalancing, yes I agree to a point, and this is just to have rules that somehow differentiate normal thunderhammers from the huge, two-handed one's I have on my models. They are seriously twice as big as a normal thunder hammer. In any case, this isn't for tournament play or anything. Just a Primarch's fluffy, ultra-elite command squad that won't get used without my opponents permission.
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This message was edited 2 times. Last update was at 2015/12/07 12:38:12
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![[Post New]](/s/i/i.gif) 2015/12/07 12:37:04
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Tunneling Trygon
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Instant Death on non-MCs would be perfectly good in my book. I wouldn't bat an eye if there was a tiny, like 5pt, increase and they got that option added on.
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![[Post New]](/s/i/i.gif) 2015/12/07 12:51:31
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Thane of Dol Guldur
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I though blanket ID would be too much...never considered ID only on non-MCs. I like it, and I'll let the idea marinate.
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![[Post New]](/s/i/i.gif) 2015/12/07 13:12:39
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Missionary On A Mission
Eastern VA
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Maybe rolls of 6 to wound cause two wounds, instead of ID?
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~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 |
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![[Post New]](/s/i/i.gif) 2015/12/07 13:48:10
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Thane of Dol Guldur
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That sounds like a good idea too
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![[Post New]](/s/i/i.gif) 2015/12/07 14:10:49
Subject: Any existing rules for a Two-Handed Thunderhammer?
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Slippery Scout Biker
Almaty
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Sx2+2, I guess.
There are never too much of S10 AP2, you know.
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