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2015/12/10 04:18:31
Subject: Re:Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Jimsolo, the Shadow Spectres could be great in your Freakshow list. Their Shadow of Death special rule says all enemy units within 12" roll an extra D6 take the highest two for leadership and morale tests.
Their weapon profiles are the same I think, 18" S4 AP4, Heavy 1 Blast 3" or 18" S6 AP3 Heavy 1 Lance. They have a Ghostlight rule that lets them combine to +1 S or -1AP for each hit.
What is really cool is Irillyth, the Shadow Spectre Phoenix Lord. His warlord trait is any enemy units within 12" must pass a leadership test when shooting. If they fail, its snapshots. He gets the same Shadow of Death special rule as well.
Running him in a "fear bomb" with a Shadowseer and a Archon with Armor of Misery could be very interesting...
2015/12/10 05:55:08
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Oh for cripes sake.. no, the rule under Irillyth states the EXACT same as under the spectres: "All enemy units within 12" of a Shadow Spectre squad that includes an Exarch with this special rule..."
Sorry, got excited and did not read the entire thing, looks like another goofy mistake in this book (and there are a few head scratchers).
Yes, Bel-Annath is still a thing, Farseer with a Fusion pistol and a fixed psychic powers: doom, fire shield, and molten beam.
2015/12/10 06:09:43
Subject: Re:Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Vashones wrote: What is really cool is Irillyth, the Shadow Spectre Phoenix Lord. His warlord trait is any enemy units within 12" must pass a leadership test when shooting. If they fail, its snapshots. He gets the same Shadow of Death special rule as well.
Nice! Does it work on fearless units, though?
Termagants expended for the Hive Mind: ~2835
2015/12/10 11:34:10
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
iddy00711 wrote: As I understand it yes, theres a separate section with the ability to get upgrades from the Eldar codex and a decurion style detachment with a special 1-3 warp hunter-combined-fire special rule (2 WH = 72' Large blast S- D, Ord, TL/ 3WH = 72' 7' blast S-D, Ord., TL).
So far the 2 things that stand out (to me) are the lynx (255 points, Heavy support- 3 TL S-D shots (24')/ S- D large blast (48') both with Ordnance) and the near army wide access to haywire grenades.
Hornets are the same,
Bel-Annath is now a Farseer/fire dragon - 150 points, 3W, ML3, with assured destroyed SR when he joins a unit of Fire dragons. He comes with special spear, a fusion pistol and 3 powers - Doom, Fire shield and molten beam
Thank you. I don't play with FW very much, but the way FW wrote this book, it appears to be an extremely good addition even for Craftworld Eldar players. I really did not think it was worth it for just a Corsair army, but rules for both Corsairs and Craftworld Eldar, I'll be ordering this.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
2015/12/10 11:55:17
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
I got my book last Friday, and spent the weekend toying with some army lists for a Corsair army. I really like this book, it seems pretty well balanced and Corsairs have so many cool ways to build an army. From a purely competitive choice I don't see many reasons to take them over regular Craftworld Eldar though. The "elite" Corsairs seem very expensive for how fragile they are. Sure you can have 3+ Jump infantry with Rage, power weapons, 2 base attacks etc., but they are still s/t3. Jetbikes are also 3 points more expensive, aren't they? (I don't play regular Eldar so I wouldn't know their price) I like the access to Blasters and Venoms as well as Scat.Bikes. Dedicated Falcons seem pretty neat too.
Have anyone found the ideal way to build a Corsair list? Treating different Coteries as Allies of Convenience can be a big blow if your Voidweaver attached to a shooty Coterie rolls up the Teleport+Assault power. I don't see anything preventing me from taking 2 Voidweavers in the Primary Coterie, being BB with the rest of my army. Am I missing something, or can I do this and put the Prince in a sub-Coterie?
I really, really like the powers, but feth me that perils table is brutal! I would absolutely love to open a webway above a 1500 point Thunderwolf cheesy death star and throw it all back into Ongoing Reserves, but being turned into a Herald of Slaanesh doesn't seem as fun.
Also, no Jetbike for the Voidweaver? Only jump pack? That's a blow. They can't ride in transports either, since the Venom and Falcon have 5/6 transport slots, respectively, and can only be bought at those unit numbers. So no 48" moving Jetbikes together with the psykers, I guess.
I'm thinking about giving all my Venoms/Falsons Deep Strike (Void Thrusters?) and squeeze as many as I can into a Sky Burner detachment, possibly with some jump pack guys or jetbikes to shield the mandatory HQ.
Best way to run your Prince? Reaper of the Outer Dark seems cool, allowing you to charge units other than the ones you shoot at. Combined with Psychic powers teleporting you across the board, this could be used for a lot of fun tricks. Traveller of Ancient Paths seems good too. As this is my first Xenos army, I don't know how useful Collector of Ancient Treasures is for getting access to other Eldar relics. IWND and Psyker stuff? meeehhh. Combat Drugs? Cool and thematic for a pseudo-DE army I guess. Maybe I am too used to playing Chaos, but the Corsairs seem too fragile, expensive and lacking in punch to work as a dedicated melee army.
The FW units available to both Craftworld Eldar and Corsairs are really cool though. I'll definitely bring both a Lynx and a Warp Hunter for some D. Hooray for the Lynx no longer being a super-heavy, but I am expecting a lot of whining over it (many tourmanents and such allow FW but not their super-heavies).
This is the list I came up with, but I will re-organize the Coteries. Maybe squeeze 2 Voidweavers into the Primary (unless I missed something forcing me to put my Prince there. Anyone?) and drop down to 2 Coteries. Just haven't sat down and re-formatted yet. Any comments? :
GrafWattenburg wrote: I got my book last Friday, and spent the weekend toying with some army lists for a Corsair army. I really like this book, it seems pretty well balanced and Corsairs have so many cool ways to build an army. From a purely competitive choice I don't see many reasons to take them over regular Craftworld Eldar though. The "elite" Corsairs seem very expensive for how fragile they are. Sure you can have 3+ Jump infantry with Rage, power weapons, 2 base attacks etc., but they are still s/t3. Jetbikes are also 3 points more expensive, aren't they? (I don't play regular Eldar so I wouldn't know their price) I like the access to Blasters and Venoms as well as Scat.Bikes. Dedicated Falcons seem pretty neat too.
Corsairs definitely seem weaker than Eldar (though many might argue that that's a good thing). However, as a DE player, I'm actually struggling to find reasons to take any DE units in my Corsair army. I'd originally planned to use them just as allies, but after seeing them they just seem so much better and so much more fun than DE.
Have anyone found the ideal way to build a Corsair list? Treating different Coteries as Allies of Convenience can be a big blow if your Voidweaver attached to a shooty Coterie rolls up the Teleport+Assault power. I don't see anything preventing me from taking 2 Voidweavers in the Primary Coterie, being BB with the rest of my army. Am I missing something, or can I do this and put the Prince in a sub-Coterie?
Do you mean Void Dreamers? If so, they're 0-1 choices so you can't have 2 of them in the same detachment. However, as far as I can see you can put the Corsair Prince in one of the Coteries. Not sure I'd want to though.
With regard to the ideal way to build a Corsair list, i really haven't a clue. But, for a bit of fun, I'm trying an army today with no vehicles - just Jetbikes and Jet Pack infantry. I'll let you know how it goes.
GrafWattenburg wrote: I really, really like the powers, but feth me that perils table is brutal!
Yeah, that was my thought too. And one of many reasons why Eldar are outright better. It seems especially harsh on Corsair Prince psykers - a 1/6 chance to hand your ~140pt warlord to your opponent seems rather harsh, to say the least.
I'm thinking about giving all my Venoms/Falsons Deep Strike (Void Thrusters?) and squeeze as many as I can into a Sky Burner detachment, possibly with some jump pack guys or jetbikes to shield the mandatory HQ.
In terms of deep-striking venoms, Reavers with Fusion Guns would probably go well with them. With just d6 scatter, you're pretty much guaranteed to be able to get into melta range. My main concern with using them was that the venoms feel too expensive for their poor firepower and fragility.
With regard to the HQ, I've been wondering which unit to put him with. Reavers? Voidstorm? Malevolents? Cloud Dancers? I'm trying him with Malevolents at the moment, but I'm concerned by their slow movement.
Best way to run your Prince? Reaper of the Outer Dark seems cool, allowing you to charge units other than the ones you shoot at. Combined with Psychic powers teleporting you across the board, this could be used for a lot of fun tricks. Traveller of Ancient Paths seems good too. As this is my first Xenos army, I don't know how useful Collector of Ancient Treasures is for getting access to other Eldar relics. IWND and Psyker stuff? meeehhh. Combat Drugs? Cool and thematic for a pseudo-DE army I guess. Maybe I am too used to playing Chaos, but the Corsairs seem too fragile, expensive and lacking in punch to work as a dedicated melee army.
It's probably not the best way of running him, but I'm planning to use Survivor of the Endless Darkness for thematic reasons:
Spoiler:
In terms of them being fragile, I certainly don't think so - especially with Jetbikes. But then, I'm used to playing Dark Eldar - where the best melee HQ is T3 with no save outside of combat, and Archons who would kill half their Kabal for a S5 AP3 Rending sword. I can honestly say that, outside of Formations (where I have no choice), I will never use any DEHQ character ever again.
What I do find disappointing though is that several options seem waaay to expensive. Why are Haywire grenades 15pts? Why is a single Blast Pistol or Fusion Pistol 20pts? I could maybe see myself buying a pair of them for that price, but a single pistol?
Also Power Weapons and Venom Blades both feel overcosted by 5pts (not too bad on the Prince, but a real pain on Barons and Felarchs).
This is the list I came up with, but I will re-organize the Coteries. Maybe squeeze 2 Voidweavers into the Primary (unless I missed something forcing me to put my Prince there. Anyone?) and drop down to 2 Coteries. Just haven't sat down and re-formatted yet. Any comments? :
The Prince goes with the malevolents, probably along with the Baron in that Coterie. The Void Dreamer goes with the Balestrikes in his Coterie, and the other Baron goes with the Blaster Reavers. Everything in the Sky Burners Coterie will deep strike (with the possible exception of the Splinter Cannon Balestrikes, who may or may not start on the field), the rest will start on the field. The psykers will probably all go Divination.
Obviously the main tactic is to shoot and then use Reckless Abandon and/or Assault Jump moves to get back behind cover.
This message was edited 1 time. Last update was at 2015/12/10 12:51:08
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/10 13:39:38
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Thanks Vipoid, no idea how i managed to miss the 0-1 restriction haha, good thing you stopped me before I built jet pack psykers
Actually makes it easier for me to build a list though as I don't have to think so much about forming Coteries in regards to psychic buffs and such. Back to the drawing board! All I know is that I want lots of Jetbikes. After a year of Renegades & Heretics I want some speed and non-blast shooting.
Your list looks very cool and thematic, have you had a chance to test it yet?
2015/12/10 13:50:50
Subject: Re:Doom of Mymeara- 2nd edition (aka Codex Corsairs)
I'll be trying it for the first time tonight in a 2v2, so I'll let you know how that goes.
I don't know the teams yet, but one player is using the Admech War Convocation, so it could well be a a baptism by fire for this list.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/10 14:41:42
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
In terms of the relics, it's possible to take the Harlequin Mask of Secrets; it gives Fearless and a -2ld bubble at 12 inches.
For the psyker, you could use the teleport power to transport a Grotesque squad up the table.
And Lynx is not worth it. NOT being a superheavy is an extreme nerf! It's now suceptible to Vehicle Status affects (1-4 makes it snap fire, and 5 could possibly destroy the main gun) and it can be destroyed with one Penetrating hit! It's not worth it imo.
This message was edited 1 time. Last update was at 2015/12/10 14:44:15
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2015/12/10 16:25:53
Subject: Re:Doom of Mymeara- 2nd edition (aka Codex Corsairs)
The game was War Convocation and Tau against my Corsair list (above) and a GK/BA list. Mission was Relic.
Despite what seemed like a decent start, we lost pretty badly. Reckless Abandon and Jetpack moves helped protect my stuff early on, but did little to help my partner - who lost a lot of stuff in the first couple of turns.
The Knight was probably the worst thing though. I'd have thought 5 Dark Lances (with rerolls to hit), 2 Fusion Guns in the side ark (in melta range) and another 2 in the rear arc (also in melta range) might have been enough. Nope. I think all that combined took off maybe 3 hull points. Sigh. That was kind of it, really. We got some kills, but they were already starting with ~500 extra points, and the Knight just murdered several units each turn (one with a barrage weapon, another with the main 12-shot S6 AP3 gun, another in combat and another by stomping a unit nowhere near the combat).
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/11 15:06:52
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
For the psyker, you could use the teleport power to transport a Grotesque squad up the table.
And Lynx is not worth it. NOT being a superheavy is an extreme nerf! It's now suceptible to Vehicle Status affects (1-4 makes it snap fire, and 5 could possibly destroy the main gun) and it can be destroyed with one Penetrating hit! It's not worth it imo.
The Warp Tunnel power only works on friendly units with the Eldar Corsairs faction, so no Grotesques, unfortunately.
While the Lynx is very fragile now, you can put it in a Sky Burners Coterie, allowing it to re-roll Reserves and only scatter 1d6 if you choose to Deep Strike it, making it pretty functional as a high-priority target hunter, like when you just really need that Knight gone.
2015/12/11 15:40:59
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
For the psyker, you could use the teleport power to transport a Grotesque squad up the table.
And Lynx is not worth it. NOT being a superheavy is an extreme nerf! It's now suceptible to Vehicle Status affects (1-4 makes it snap fire, and 5 could possibly destroy the main gun) and it can be destroyed with one Penetrating hit! It's not worth it imo.
The Warp Tunnel power only works on friendly units with the Eldar Corsairs faction, so no Grotesques, unfortunately.
While the Lynx is very fragile now, you can put it in a Sky Burners Coterie, allowing it to re-roll Reserves and only scatter 1d6 if you choose to Deep Strike it, making it pretty functional as a high-priority target hunter, like when you just really need that Knight gone.
Damn that's a bummer. Oh well,you can still do it on a Skathatch right?
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2015/12/11 16:21:52
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
For the psyker, you could use the teleport power to transport a Grotesque squad up the table.
And Lynx is not worth it. NOT being a superheavy is an extreme nerf! It's now suceptible to Vehicle Status affects (1-4 makes it snap fire, and 5 could possibly destroy the main gun) and it can be destroyed with one Penetrating hit! It's not worth it imo.
The Warp Tunnel power only works on friendly units with the Eldar Corsairs faction, so no Grotesques, unfortunately.
While the Lynx is very fragile now, you can put it in a Sky Burners Coterie, allowing it to re-roll Reserves and only scatter 1d6 if you choose to Deep Strike it, making it pretty functional as a high-priority target hunter, like when you just really need that Knight gone.
Damn that's a bummer. Oh well,you can still do it on a Skathatch right?
Nope. Only Craftworld Eldar have access to the Skathatch WK, Corsair's only LoW is the Vampire Raider. Allowing a WK a turn 1 charge anywhere on the table would have been crazy though.
2015/12/12 06:45:54
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
For the psyker, you could use the teleport power to transport a Grotesque squad up the table.
And Lynx is not worth it. NOT being a superheavy is an extreme nerf! It's now suceptible to Vehicle Status affects (1-4 makes it snap fire, and 5 could possibly destroy the main gun) and it can be destroyed with one Penetrating hit! It's not worth it imo.
The Warp Tunnel power only works on friendly units with the Eldar Corsairs faction, so no Grotesques, unfortunately.
While the Lynx is very fragile now, you can put it in a Sky Burners Coterie, allowing it to re-roll Reserves and only scatter 1d6 if you choose to Deep Strike it, making it pretty functional as a high-priority target hunter, like when you just really need that Knight gone.
Damn that's a bummer. Oh well,you can still do it on a Skathatch right?
Nope. Only Craftworld Eldar have access to the Skathatch WK, Corsair's only LoW is the Vampire Raider. Allowing a WK a turn 1 charge anywhere on the table would have been crazy though.
Well that's reassuring. I wouldn't want to fight against a Wraithknight that could charge turn one anyways...
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2015/12/12 07:30:14
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Cieged wrote: I'm still blown away that the Corsair Prince has gone unnoticed.
Mastery level 2 Demon summoner with a Jetbike and a Shadowfield? Puts the old Baron to shame. My Seer Council is going to be brutal.
Would you want him to try and summon demons though?
I mean, you're getting Perils of the Warp on any double, which can:
- Give control of the Prince to your opponent for the rest of the game (which will also give him Slay the Warlord)
- Auto-pin your squad and either nullify whatever power he just cast or have it buff an enemy squad (if helpful) or hurt a friendly squad (if harmful).
- Make your Seer Council and any Corsair units within 6" pass a morale test on 3d6 (keeping the 2 highest), or flee
Regardless, if anything is making Seer Councils silly, it's not a single Jetbike model with a Shadowfield - it's Fortune.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
2015/12/15 18:21:50
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
It may also take - Corsair Kinetic shroud - 15 pts
(5+ Inv. after moving 6' or 4+ if going flat out. If the vehicle deep strikes it counts as moving flat out and can re-roll its invulnerable save)
Star engines - 15pts
While people might say its a pile of crap, it has one of the best stand alone D- weapons in the game- 48' S-D heavy 3, twin-linked. It can be taken as either an craftworld lynx (ie access to a holo-field, spirit stone etc) or as a corsair one.
@gmaleron Unfortunately not.
2015/12/15 22:46:26
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2015/12/16 00:10:51
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
Jimsolo wrote: Fortune plus Shadowfield is BRUTAL. Malefic Daemonology is a trap, though, since the Corsairs can't mitigate Perils.
Does anyone think it is worth having him roll on divination? Re-rolling to hit with prescience would be great for he and whatever squad he joins (thinking Quins with Caresses)!
Or is the Warp Charge of 2 for prescience not worth the chance of periling (consider that in the list you build he will have a reasonable amount of dice to throw at it).
'Anyone can win, but it takes a good man to lose.'
-Louis Guzman
2015/12/16 00:23:10
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
@ Darkness No, but like I said it gets access to spirit stones and holo-fields. For 255 it's a bargain and if you want a wraithknight you dont have to waste points on a 2nd cad since it's a heavy support option.
Skathach Wraithknight - 315 pts
WS 4 BS 4 S10 T8 W6 I5 A4 LD10 SV3+
Jump G. creature
wargear -
Webwat shunt generator
2 deathshroud cannons ( Hellstorm S7 Ap4, Heavy 1, shred, monofili./ 48' S7 Ap4, Heavy 1, shred, 7' blast, monofili)
OR
2 inferno lances (36' S8 AP1 Heavy d3+2, melta)
May replace 1 of its main weapons for a - Scattershield
May be armed with 2 of the following - scatter laser - 15pts
S.cannon - 15pts
Star cannon - 20pts
May replace a wraithknight in the wraith constructs or wraith host formation.
Webway shunt generator -
Replaces movement phase, if it chooses to use the generator it cannot use the jump type special rules in the movement or assault phases, but it can still shoot, run or declare a charge.
It can either - be redeployed within 12' of its original position ( 1' away from an enemy model ). Then scatters 1d6, if it lands within 1' of an enemy model it takes a wound (with no save possible) and enters ongoing reserves.
Or
It may choose to enter on-going reserves.
This message was edited 2 times. Last update was at 2015/12/17 23:36:27
2015/12/16 01:37:50
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
iddy00711 wrote: @ Darkness No, but like I said it gets access to spirit stones and holo-fields. For 255 it's a bargain and if you want a wraithknight you dont have to waste points on a 2nd cad since it's a heavy support option.
I consider it enormously better now.
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life.
2015/12/16 15:25:45
Subject: Doom of Mymeara- 2nd edition (aka Codex Corsairs)
So...instead of moving straight up 12" as a JGC, you can sacrifice your movement and assault phase to...move 12" and scatter possibly taking a wound.
What was a cool concept and idea is turned into a moronic idea. Returning a Wraithknight into ongoing reserve COULD in some cases be useful but the redeploy 12" when you can already move 12"? WTF?