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Made in us
Been Around the Block




Hello Dakka Land! Please help with this list.


5 Renegade Command Squad
1 Arch-Demagogue, Carapace Armor, Melta Bombs, Chaos Covenant Nurgle (Warlord)
1 Renegade Chimera

40 Plague Zombie Horde

5 Renegade Infantry Veterans
1 Renegade Chimera

1 Renegade Wyvern

1 Renegade Wyvern

1 Renegade Wyvern

1 Aegis Defence Line, Comms Relay


1 Warpsmith

4 Chaos Space Marines, Meltagun
1 Aspiring Champion, Melta Bombs
1 Chaos Rhino

4 Chaos Space Marines, Meltagun
1 Aspiring Champion, Melta Bombs
1 Chaos Rhino

1 Heldrake, Baleflamer
1 Heldrake, Baleflamer
1 Heldrake, Baleflamer

1 Chaos Relic Sicaran Battle Tank
1 Chaos Relic Sicaran Battle Tank
1 Chaos Relic Sicaran Battle Tank

Plan is to set the Aegis down with the Sicarans and Wyverns behind it. Bubble wrap them with the zombies and the Warpsmith. Warpsmith can fix the vehicles as needed. Move the Rhinos and Chimeras forward to claim objectives. Heldrakes vector strike and burn stuff. I can decrease the number of zombies to to give upgrades/changes.

Thanks.

This message was edited 2 times. Last update was at 2015/12/11 00:11:07


 
   
Made in tw
Been Around the Block




Why 3 Sicarians instead of 2 Fire Raptors? The Chaos Fire Raptor is a nasty gunboat that can do everything the Sicarian can do, except ignore cover.... which shouldnt be necessary with the amount of shots and other Ignore Cover weapons you have.
   
Made in gb
Dakka Veteran






Really nice list!
   
Made in no
Dakka Veteran




Looks pretty solid. I would personally have cut down to 2 Heldrakes and take a Hell Blade with the upgraded Autocannons instead, giving you points for another Wyvern.

Heldrakes aren't as amazing as they were, 45 degrees is really narrow, and 3 is excessive (imo).

I've recently dropped all my fliers for a triple Sicaran build as well, in today's meta there is so much stuff in your face turn 1-2 that you often dont have time to wait for your Flyers to come in turn 2, and need some fire power on the table turn 1.
   
Made in us
Furious Raptor




Your list seems to lack anti armor for AV14. 2 melta guns in squishy squads and a cultist with melta bombs is it. If you hit 3 land raiders or monoliths, you are basically helpless. Dropping a Sicaran and a Drake nets around 300 pts.

R&H has tons of armor killers to choose from; Medusa siege cannons, Russ variants, even hordes of sentinels with militia training and lascannons could camp behind the cover and snipe armor. Maulerfiends or LasPreds from the CSM list could work too.

I love sicarans also, but it may be a better play to go with laspreds and let the sentinels grab the autocannons, since you already have wyverns ignoring cover. That way the Lascannon have more armor and the sentinels become a secondary target, getting them more shots before they get popped. Cause they usually do. Use the Sentinels to flank the preds, giving the preds an intervening models cover save from the sides to protect against drop squads.

This message was edited 1 time. Last update was at 2015/12/12 04:52:41


 
   
Made in au
Fluttering Firewyrm of Tzeentch




Hamilton, New Zealand

You will need another Warpsmith or a Chaos Sorcerer to field three relic Sicarans.

'What we do in life, echoes in eternity.'


DR:70SGM-B+I+Pw40k11-D++++A++WD20R++T(M)DM+ 
   
Made in gb
Longtime Dakkanaut




furryblueelf wrote:
You will need another Warpsmith or a Chaos Sorcerer to field three relic Sicarans.


.. why? One technomancer is enough to take any number of infernal relics,

DFTT 
   
Made in gb
Dakka Veteran






Fix the lack of anti-armour:

Drop all three heldrakes, change to Hell Blades.
Give all Sicarans las cannon sponsons.
   
Made in au
Fluttering Firewyrm of Tzeentch




Hamilton, New Zealand

Captyn_Bob wrote:
furryblueelf wrote:
You will need another Warpsmith or a Chaos Sorcerer to field three relic Sicarans.


.. why? One technomancer is enough to take any number of infernal relics,


As I read the rules, you can take one relic for free, then for each additional relic you require a Sorcerer of Warpsmith.

'What we do in life, echoes in eternity.'


DR:70SGM-B+I+Pw40k11-D++++A++WD20R++T(M)DM+ 
   
Made in gb
Longtime Dakkanaut




the rule says if you take 'more than one'. you must include a technomancer. 'more than one' includes 2,3,4 etc. I cannot see how you can reach the conclusion you need one per relic.

It does have to be a primary detachment however.


Oof, which means the OP list is illegal, technically. Plague zombies can only be taken in the primary detachment also, as they are a warlord unlock.

DFTT 
   
Made in us
Painlord Titan Princeps of Slaanesh





 Intercessor wrote:
Fix the lack of anti-armour:

Drop all three heldrakes, change to Hell Blades.
Give all Sicarans las cannon sponsons.


do this.
   
Made in us
Been Around the Block




[Oof, which means the OP list is illegal, technically. Plague zombies can only be taken in the primary detachment also, as they are a warlord unlock.

Page 191 of IA13 states conditions about primary detachments and allied detachments using infernal relics. Nothing about double combined arms detachments. So, I figured by the warpsmith in the second combined arms detachment, this condition would be set. I set the arch demagogue as the warlord allowing zombies to be purchased as a troop?

I've played ten games using this and I've learned a few things. It does lack melta. The several games where there were land raiders, the sicarans could take 4 hull points off them with one round of shooting. Not super reliable,but two sicarans could take one out. I could drop a heldrake and add the lascannon sponsons.

I've proxied Hell Blades and Fire Raptors, they are awesome! Sadly, I don't own any, maybe for the next tourney.

   
Made in nz
Fluttering Firewyrm of Tzeentch




Hamilton, New Zealand

Captyn_Bob wrote:
the rule says if you take 'more than one'. you must include a technomancer. 'more than one' includes 2,3,4 etc. I cannot see how you can reach the conclusion you need one per relic.

It does have to be a primary detachment however.


Oof, which means the OP list is illegal, technically. Plague zombies can only be taken in the primary detachment also, as they are a warlord unlock.


Dear god, that means I have been reading that rule wrong for a while. Very sorry about that.
As you were. Crush the corpse worshippers.

'What we do in life, echoes in eternity.'


DR:70SGM-B+I+Pw40k11-D++++A++WD20R++T(M)DM+ 
   
 
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