| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/12/15 19:11:53
Subject: Feelings on Mechanisation of 40k?
|
 |
Regular Dakkanaut
|
Does anyone else feel that the emphasis on mechanised forces takes away from a lot of the fun of 40k?
It's probably been that way for awhile (I've been away for a long, long time) but I just don't like how it's been taken away from Space Marines (and their enemies) doing bad arse things and has became "Land Raider moves forward, disgorges a bunch of marines and then kills everything". It takes away a lot of the fun of the game when the things doing the best work are mechanical and not my empathetic units.
Nevermind the fact that they just don't feel at all suited to the scale of the game. 28mm does not lend itself to a lot of big pieces on the board.
It's also part of the contributor to points creep. More points to fit in more big things which takes away from the feeling of "being on the ground".
Space Marines = Very good.
Dreadnoughts = Good.
Rhinos = One per army, at the most.
Landraiders = For feth's sake, just play Apocalypse.
Oh, well, I guess Infinity exists. I'll start playing that and see if I can't convert a few people. Either that or Kill Team.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 19:24:41
Subject: Re:Feelings on Mechanisation of 40k?
|
 |
Longtime Dakkanaut
|
I disagree. For one this edition vehicles arn't that strong this edition, and as far as marines go are probably one of the weaker choices. Drop pods, centstar or bike lists are all arguably stronger builds. Additionally your chart applied to other armies strips a lot of flavor away, for instance guard will loss tanks, chaos got even worse (sad thought), sisters become unplayable. Limiting things to just walking infantry guts a lot of armies mobility, so armies that have bikes or jet bikes just became even more powerful.
I do agree someone what with the idea that there is to much big stompy stuff in 40k, but my line is more being annoyed by SH and GC in codexes as stock options.
|
|
This message was edited 1 time. Last update was at 2015/12/15 19:25:51
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 19:40:52
Subject: Feelings on Mechanisation of 40k?
|
 |
!!Goffik Rocker!!
|
Landraiders are small for current standards. Most armies have superheavies and garganaughts running around.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 19:54:45
Subject: Re:Feelings on Mechanisation of 40k?
|
 |
Regular Dakkanaut
|
HoundsofDemos wrote:I disagree. For one this edition vehicles arn't that strong this edition, and as far as marines go are probably one of the weaker choices. Drop pods, centstar or bike lists are all arguably stronger builds. Additionally your chart applied to other armies strips a lot of flavor away, for instance guard will loss tanks, chaos got even worse (sad thought), sisters become unplayable. Limiting things to just walking infantry guts a lot of armies mobility, so armies that have bikes or jet bikes just became even more powerful.
I do agree someone what with the idea that there is to much big stompy stuff in 40k, but my line is more being annoyed by SH and GC in codexes as stock options.
The landraider stuff was an example more than anything else. Apply it instead to Wraithknights for Eldar, if you prefer. :p Specific faction stuff ( IG tanks, small sister walkers) would be fine. It'd be great, in fact, since it'd give such a massive distinction to the faction itself.
Bikes and jet bikes would be able to be more distinct and be nerfed due to the fact that they are one of the sole sources of huge mobility.
koooaei wrote:Landraiders are small for current standards. Most armies have superheavies and garganaughts running around.
Which is even worse. :p
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 21:07:09
Subject: Feelings on Mechanisation of 40k?
|
 |
Slippery Scout Biker
Toronto
|
The power creep is kind of sad some times. I’m not sure if there is a good answer for that though. These units already exist and people have bought them.
Although, I don't include tanks in that category. I think a healthy interplay between infantry, vehicles and air units where each has its strengths and weaknesses is the ideal situation. It’s the crazy super units that dwarf the others that reduce the fun by a lot.
There is something cool about the small to medium sized units that is more interesting and fun. I feel the same way about all games, once you get to the upper tier units you lose something and I just don’t feel the draw.
|
1850 |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 21:10:33
Subject: Feelings on Mechanisation of 40k?
|
 |
Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
|
As someone who runs (mostly) mech-based armies I don't think Vehicles ruin 40k at all or take away the fun. Vehicles are pitifully easy to kill nowadays (even the Guard's AV14 vehicles). What's taking the fun out of 40k is the power creep, and the additjon of GC's and Super Heavies to the main game. Before their additional to the regular game I could take most lists against my opponents and feel that I still had a shot at winning, but now that things like Wraithknights being GC's and Imperial Knights being so easy to take exists, THAT is what's hurting 40k. Not vehicles.
|
TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 22:29:00
Subject: Feelings on Mechanisation of 40k?
|
 |
Consigned to the Grim Darkness
|
You're not taking my vehicles away from my Sisters until you pry them away from my cold, dead hands, bones long since rotted away to dust.
|
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 22:33:32
Subject: Feelings on Mechanisation of 40k?
|
 |
Regular Dakkanaut
|
MeanAss_Demasoni wrote:The power creep is kind of sad some times. I’m not sure if there is a good answer for that though. These units already exist and people have bought them.
Although, I don't include tanks in that category. I think a healthy interplay between infantry, vehicles and air units where each has its strengths and weaknesses is the ideal situation. It’s the crazy super units that dwarf the others that reduce the fun by a lot.
There is something cool about the small to medium sized units that is more interesting and fun. I feel the same way about all games, once you get to the upper tier units you lose something and I just don’t feel the draw.
Well Games Workshop is a model company and not a games company, so it clearly doesn't matter if they remove the models from the rules. :p
I just don't feel that 28mm is a suitable scale for infantry, vehicles and air. Most fliers in 40k should be over the board in about half a turn doing strafing runs, not hovering there waiting for someone to shoot them. Essentially GW wants us to be playing a large scale wargame in a scale suited for skirmishes. 1/72 scale might work (it used to be used for modern wargames), but 28mm just doesn't.
I completely agree with you on that, at least.
War Kitten wrote:As someone who runs (mostly) mech-based armies I don't think Vehicles ruin 40k at all or take away the fun. Vehicles are pitifully easy to kill nowadays (even the Guard's AV14 vehicles). What's taking the fun out of 40k is the power creep, and the additjon of GC's and Super Heavies to the main game. Before their additional to the regular game I could take most lists against my opponents and feel that I still had a shot at winning, but now that things like Wraithknights being GC's and Imperial Knights being so easy to take exists, THAT is what's hurting 40k. Not vehicles.
I don't think all vehicles ruin all the fun, just the current preponderance of them.
Melissia wrote:You're not taking my vehicles away from my Sisters until you pry them away from my cold, dead hands, bones long since rotted away to dust.
Don't worry, GW will take the Sisters away before long. :p
|
|
This message was edited 1 time. Last update was at 2015/12/15 22:34:08
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 22:35:20
Subject: Feelings on Mechanisation of 40k?
|
 |
Consigned to the Grim Darkness
|
GW ain't the boss of me
|
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 23:22:18
Subject: Feelings on Mechanisation of 40k?
|
 |
Killer Klaivex
The dark behind the eyes.
|
War Kitten wrote:What's taking the fun out of 40k is the power creep, and the additjon of GC's and Super Heavies to the main game. Before their additional to the regular game I could take most lists against my opponents and feel that I still had a shot at winning, but now that things like Wraithknights being GC's and Imperial Knights being so easy to take exists, THAT is what's hurting 40k. Not vehicles.
This.
What's worse is that GCs and Super Heavies are just so dull. There isn't anything even remotely fun about fighting one. It's just an endless list of rules they ignore, except for any which might make the slightest bit of sense ("No, you can't shoot my Imperial Knight because you might hit the guardsmen that don't even reach its knees.").
That said, I would like to see more infantry-heavy armies. I'd also like to see bikes and jump packs be more even, but that's a topic for another thread.
|
blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 23:36:23
Subject: Feelings on Mechanisation of 40k?
|
 |
Fresh-Faced New User
|
I remember when 40k was infantry and IFVs and light to medium tanks. Platoon to company sized engagements. If we wanted anything more, we had Epic40k. Airstrikes was something that was called down by a commander using purchased wargear and resolved using blast templates, if they were used at all.
But then some clever modeler said "Hey, I can make this cool scale model of a jet. Or a supertank. Or a megawalker. I wanna use it in game." And we cobbled together some rules to let people use their cool toys. It was supposed to an occasional "how would infantry handle something like this?" Gargantuan, superheavy, and flyers were nevèr a regular part of the game.
Then GW saw that they could make money by making "official" models to replace all of our scratch built beauties. Now everyone has to have them, and they have to pay GW for them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 23:37:06
Subject: Feelings on Mechanisation of 40k?
|
 |
Insect-Infested Nurgle Chaos Lord
|
In general I have no problem with things being mechanized. It's more of them consistently nerfing close combat (or at least making it random as hell) while also introducing things into 40k that never should have been (GCs, Superheavy tanks, D Weapons and Flyers).
The fact that they need additional rules to accomodate them (for example, D weapons are made because it exceeds S10) into the game system is probably a sign that they never should have been in the first place.
EDIT: @ WaughGoff: Exactly. 40k started as a skirmish-level games. Superheavies, flyers and GCs should have remained in Epic 40k.
|
|
This message was edited 1 time. Last update was at 2015/12/15 23:38:16
Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/15 23:37:52
Subject: Feelings on Mechanisation of 40k?
|
 |
Consigned to the Grim Darkness
|
Yeah, I definitely wish there wasn't as easy access to SD weapons, gargantuan creatures, or titan-class walkers and vehicles.
|
The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 00:04:26
Subject: Feelings on Mechanisation of 40k?
|
 |
Gore-Soaked Lunatic Witchhunter
Seattle
|
The fact that GW has recognized the fact that their rules for Walkers are terrible, and so make all of their new Walkers be Gargantuan Creatures instead, rather than, you know, release a FAQ/Errata that changes how Walkers work is telling.
The inclusion of such things, though, is simply symptomatic of the power creep. They wanted armies to be bigger, so they boosted shooting, so people buy more models that shoot. Then they wanted to sell big kits, so they introduced a dozen varieties of Titans, from big ones to really big ones.
|
It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 00:04:43
Subject: Re:Feelings on Mechanisation of 40k?
|
 |
Bush? No, Eldar Ranger
Vancouver, BC
|
[This is just in response to the original post...]
Actually, I've seen fewer and fewer players use Land Raiders as time goes on. Land Raiders just aren't as tough as they were in 5th edition, and people would rather use a Storm Raven or spring for more Razorbacks/Rhinos.
But personally, the presence of Vehicles is one the primary reasons I've stuck with Warhammer 40k. Few other tabletop games have vehicles at this scale, and few allow me to field more than one or two.
|
|
This message was edited 1 time. Last update was at 2015/12/16 00:06:51
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 00:43:27
Subject: Re:Feelings on Mechanisation of 40k?
|
 |
Longtime Dakkanaut
|
I agree with much of what was said above. 28mm scale is fine for say a few squads in rhinos backed by a few tanks or a flyer or two is fine. What needs to be done and if GW won't do it, players should do is limit GC/SH in anything below 2000 to 2500. I saw a Wraith knight in a 1000 point game the other day and that is neither fun thematically or game play wise.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 00:59:54
Subject: Re:Feelings on Mechanisation of 40k?
|
 |
Lord of the Fleet
|
The major draw for 40k for me is that its 28mm with vehicles. I think the power/scale/size creep is out of control now, and I feel that the game would do well to revert to a reinforced platoon/understrength company level game for the most part. That would be, at most, like a dozen vehicles for a 100% mechanized force at the larger point values, and probably trend towards 1-4 for most armies and point sizes.
Personally, I'm an all or nothing kind of guy, and have run my Guard as either purely mech, or pure foot. Back in 5th/6th, it wasn't uncommon for me to field an army at 1000pts consisting of 3 chimeras and 3 russes. Alternatively, I'd put 120 infantry on the board.
|
Mordian Iron Guard - Major Overhaul in Progress
+Spaceship Gaming Enthusiast+
Live near Halifax, NS? Ask me about our group, the Ordo Haligonias! |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 01:17:33
Subject: Re:Feelings on Mechanisation of 40k?
|
 |
Been Around the Block
|
HoundsofDemos wrote:I agree with much of what was said above. 28mm scale is fine for say a few squads in rhinos backed by a few tanks or a flyer or two is fine. What needs to be done and if GW won't do it, players should do is limit GC/ SH in anything below 2000 to 2500. I saw a Wraith knight in a 1000 point game the other day and that is neither fun thematically or game play wise.
I hate to be all "back in the day"
but ... back in the day... when i played 40k back in highschool there were many creatures and models that had such rules, i believe even certain heros, like ghazghul the ork, couldnt be in the army if it was under 2000 pt or something like that
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 01:34:44
Subject: Re:Feelings on Mechanisation of 40k?
|
 |
Tough Tyrant Guard
|
You dang astartes and your transports. At least the flesh tearers are kind enough to run a taxi service for we servants of the omnissiah,
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 13:50:12
Subject: Feelings on Mechanisation of 40k?
|
 |
Lesser Daemon of Chaos
New England
|
I like playing combat patrol rules for a skirmish feel... I also like the vehicles for larger games that feel more like a battle.... I hate super heavies, strength D, gargantuans, Titans, etc outside of Apocalypse games.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 14:28:37
Subject: Re:Feelings on Mechanisation of 40k?
|
 |
The Marine Standing Behind Marneus Calgar
|
Makarios wrote:HoundsofDemos wrote:I agree with much of what was said above. 28mm scale is fine for say a few squads in rhinos backed by a few tanks or a flyer or two is fine. What needs to be done and if GW won't do it, players should do is limit GC/ SH in anything below 2000 to 2500. I saw a Wraith knight in a 1000 point game the other day and that is neither fun thematically or game play wise.
I hate to be all "back in the day"
but ... back in the day... when i played 40k back in highschool there were many creatures and models that had such rules, i believe even certain heros, like ghazghul the ork, couldnt be in the army if it was under 2000 pt or something like that
Yup. And some characters required your opponent’s permission to use.
But those limits might hamper sales...
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 14:30:54
Subject: Feelings on Mechanisation of 40k?
|
 |
Lethal Lhamean
Birmingham
|
Not in the slightest but then my local meta is quite varied with a tendancy more towards infantry heavy lists, fully competative lists are a rarity.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 15:07:39
Subject: Feelings on Mechanisation of 40k?
|
 |
Veteran Knight Baron in a Crusader
|
How long have you been away? The beginning of 5th started rhino rush, there was also leaf blower around that time. Things have only gotten bigger and more mechanized since then. That was about 15 years ago...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 15:10:19
Subject: Feelings on Mechanisation of 40k?
|
 |
Dakka Veteran
|
nullBolt wrote:Does anyone else feel that the emphasis on mechanised forces takes away from a lot of the fun of 40k?
It's probably been that way for awhile (I've been away for a long, long time) but I just don't like how it's been taken away from Space Marines (and their enemies) doing bad arse things and has became "Land Raider moves forward, disgorges a bunch of marines and then kills everything". It takes away a lot of the fun of the game when the things doing the best work are mechanical and not my empathetic units.
Nevermind the fact that they just don't feel at all suited to the scale of the game. 28mm does not lend itself to a lot of big pieces on the board.
It's also part of the contributor to points creep. More points to fit in more big things which takes away from the feeling of "being on the ground".
Space Marines = Very good.
Dreadnoughts = Good.
Rhinos = One per army, at the most.
Landraiders = For feth's sake, just play Apocalypse.
Oh, well, I guess Infinity exists. I'll start playing that and see if I can't convert a few people. Either that or Kill Team.
I had to check the date of this post to make sure it wasn't a necro thread from 5th ed.
It's long ago escalated past the points made in this thread - marine players generally don't take vehicles unless they're free. 7th is Apocalypse to all intents and purposes, and it's all about MCs/GMCs, Super Heavies and Invisible death stars
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 15:29:06
Subject: Feelings on Mechanisation of 40k?
|
 |
Willing Inquisitorial Excruciator
|
Back in the day!
-yay-
Remmember when the Land raider and the monolith where kings of the battlefield with unrivalled armour and guns?
Remmember when every individual model had a point cost? (<--I still havn't gotten over this)
Remmember when you needed "your opponents agreement" for certain characters and rules? (Like the deamonhunters summoning lesser deamons/possesing)
Remmember when you couldn't ally things (except for the inquisition), and khorne wouldn't allow tzeentch models/ Nurgle woudn't allow slaneesh ones?
Remmember when the Slaneesh deamons had 3 pairs of breasts?
Remmember when you could build a kill team of 160p from every type of unit in your codex with a bunch of restrictions?
Remmember when the Space wolves had preffered enemy Dark angels and thousand sons and where not allowed to ally theese under any circumstances?
Remmember when all living beings didn't really fear death, they feared the nightbringer?
Remmember when taking deamonhosts would not allow you to use Grey Knights?
Remmember when Hot-shot lasguns where called "Hellguns" and where ap 5?
Remmember when Special/named characters where only allowed over a certain points limit?
Remmember when summoned deamons had to take instability checks every turn? Including greater deamons?
Remmember when you gave special rules to your army dependent on the chapter/regiment/craftworld/fleet/god and not on the special character taken?
few.... I went totally off topic but damn it felt good the get that out of my sysyem. Sorry guys. Something about mech?
(I do Believe I failed to make my Point that the rules used to be more fluff oriented and smaller in scale with big things being reserved for bigger themed games)
|
|
This message was edited 1 time. Last update was at 2015/12/16 15:30:06
His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 16:59:02
Subject: Feelings on Mechanisation of 40k?
|
 |
Been Around the Block
|
Toofast wrote:How long have you been away? The beginning of 5th started rhino rush, there was also leaf blower around that time. Things have only gotten bigger and more mechanized since then. That was about 15 years ago...
lol, been away a while
started with 2nd ed, i think 3rd was recently released but i didnt get it until later
lol long enough to remember most of what nerak just described  i just finished reading it... good times....
and just to add to your list
remember when you could flip through hundreds of pages of catalogs for miniatures ordering
|
|
This message was edited 2 times. Last update was at 2015/12/16 17:02:48
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 18:59:12
Subject: Re:Feelings on Mechanisation of 40k?
|
 |
Longtime Dakkanaut
|
personally I find all infantry armies boring for the most part, especially in larger games. Foot infantry are generally slow, which means assault is even harder now and the game is going to be just lobbing long range shoots. Additionally this makes jet bikes even stronger as they now have unrivaled movement.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 19:27:32
Subject: Feelings on Mechanisation of 40k?
|
 |
Longtime Dakkanaut
St. George, UT
|
Mechanization is the only reason I got into 40K. If I wanted to play a game with nothing more than boots on the ground there were tons of better games out there.
Every army I have ever fielded had at least 8 or more vehicles in it. I can't help but not take them. Its what makes the game for me.
Now, I don't play 7th edition. I hate how it has become appoc all the time. Super Heavies and Gargantuan models should be special sinerio or mission type of games. Not present on every game and often more than 1 on the field.
|
See pics of my Orks, Tau, Emperor's Children, Necrons, Space Wolves, and Dark Eldar here:

|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 20:33:45
Subject: Feelings on Mechanisation of 40k?
|
 |
Longtime Dakkanaut
|
I feel like the game should need more fliers and spacecrafts in order to make it more fluffy. If I was going to invade a planet I sure as hell would use my fighter jets and lance the hell out of enemy artillery.
Its just too bad that there isn't that much of diversity for fliers and that they all are way to expensive.
|
Inactive, user. New profile might pop up in a while |
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/12/16 21:02:14
Subject: Feelings on Mechanisation of 40k?
|
 |
Shadowy Grot Kommittee Memba
|
If you don't like the way that size of armies has increased...why not just not play lower points values? Or idk, play an infantry based army?
Strongest ork army: green tide. Totally on foot.
Strongest SM armies: bike focused, drop pod focused.
Admech: no transports whatsoever.
Nids: no vehicles whatsoever.
Strongest Necron list: entirely foot infantry and heavy infantry.
This is THE heavy infantry/bike edition. Fast Obsec MSU and fast Death Stars of infantry are king. If you want to play infantry, if you want to play smaller games, nothing is stopping you.
|
|
This message was edited 1 time. Last update was at 2015/12/16 21:03:53
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
|
|
 |
 |
|
|