The Slaanesh Subjugator was released in Epic along with the Slaanesh Hell Knight, Questor, Hell Scourge and Hell Strider.
Once upon a time, it had PDF rules released for
40k by
GW back when super-heavies had Structure Points instead of Hull Points.
Given that
I own a conversion of one, I thought I'd put out some updated rules.
500 points
Super-Heavy Walker
WS 4
BS 3
S 10
Armour 12/12/10
I 2
A 5
HP 9
Wargear:
Two Tormentor Cannons
Two Hell Slicers
Twin-linked Blastmaster
Subjugator Doom Siren
Tormentor Cannon - 48" S8 AP3 Large Blast, Pinning, Primary Weapon
Blastmaster (Varied) - 36" S5 AP4 Assault 2, Pinning, Ignores Cover
Blastmaster (Single) - 48" S8 AP3 Heavy 1, Blast, Pinning, Ignores Cover
Subjugator Doom Siren - Hellstorm S5 AP3 Assault 1
Special Rules:
Daemon
Daemonforge (See Codex
CSM)
Daemonic Possession (See Codex
CSM)
Hell Slicer - lose two attacks for each claw destroyed
Agile: In the Shooting phase, the Subjugator can choose to do one of the following:
1) Fire all available weapons as normal
2) Fire a single Primary Weapon and move an extra
D6" (Note: this does not prevent assaulting)
3) Fire no weapons other than its Doom Siren and move an extra
2D6" (Note: this does not prevent assaulting)
Thoughts:
Daemonic Possession is worse than the Possessed rule it had previously (works only on a 2+ instead of always)
Gain of the 5++ save from Daemon is big
9
HP vs. 6
HP for other knights? Had 3
SP before the 1
SP = 3
HP balance, plus front armour 12 instead of 13
Not sure about assaulting after movement per Agile: original wording referenced 5th Ed. Fleet of Foot rule which allowed for charging after run, but the original wording didn't specifically call the Agile movement a "run". Possibly
OP: theoretical 36" charges.
Daemonforge seems thematic, possible
OP
comparison vs. an Imperial Knight: no access to Strength D, front 12, no 4++ ion shield, but a 5++ that also works in
CC and isn't limited to arc, additional
HP