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![[Post New]](/s/i/i.gif) 2015/12/17 04:24:11
Subject: Cool things that Exist in Fluff that Don't have rules
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Dakka Veteran
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40k is quite a robust universe with a little bit of everything. What in the 40k is not directly represented with TT rules that you want to see TT rules for?
For me its probably Death Watch (but that may be changing according this year according to the rumor mill) and after that, Zoats.
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This message was edited 1 time. Last update was at 2015/12/17 04:24:30
I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2015/12/17 04:37:45
Subject: Cool things that Exist in Fluff that Don't have rules
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Furious Fire Dragon
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Honestly, maiden world eldar. Yeah you can build them into counts as but id love to see them actually be a thing.
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![[Post New]](/s/i/i.gif) 2015/12/17 04:39:14
Subject: Cool things that Exist in Fluff that Don't have rules
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!!Goffik Rocker!!
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Orks not knowing what fear is.
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![[Post New]](/s/i/i.gif) 2015/12/17 04:40:45
Subject: Cool things that Exist in Fluff that Don't have rules
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Anti-Armour Swiss Guard
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Zoats had rules, many years ago (RT at least.)
So did Deathwatch (3rd-4th ed).
Tyranid fluff changed and Zoats aren't part of it anymore.
At one stage, they WERE the engineered "negotiators" for them, but they were engineered "too smart" - so they rebelled and sought work outside as mercs.
They were wiped out for their impertinence.
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I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.
That is not dead which can eternal lie ...
... and yet, with strange aeons, even death may die.
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![[Post New]](/s/i/i.gif) 2015/12/17 04:40:56
Subject: Re:Cool things that Exist in Fluff that Don't have rules
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Grim Dark Angels Interrogator-Chaplain
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Tau of other castes besides Fire and Ethereal. Or have they already been made?
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![[Post New]](/s/i/i.gif) 2015/12/17 04:56:03
Subject: Cool things that Exist in Fluff that Don't have rules
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Stitch Counter
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Cool things missing for me are:
Deathwatch (A codex rather than a single squad in C:SM)
Thousand Sons Legion (A codex rather than a single squad in C:CSM)
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Thousand Sons: 3850pts / Space Marines Deathwatch 5000pts / Dark Eldar Webway Corsairs 2000pts / Scrapheap Challenged Orks 1500pts / Black Death 1500pts
Saga: (Vikings, Normans, Anglo Danes, Irish, Scots, Late Romans, Huns and Anglo Saxons), Lion Rampant, Ronin: (Bushi x2, Sohei), Frostgrave: (Enchanter, Thaumaturge, Illusionist)
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![[Post New]](/s/i/i.gif) 2015/12/17 04:59:54
Subject: Re:Cool things that Exist in Fluff that Don't have rules
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Dakka Veteran
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ZergSmasher wrote:Tau of other castes besides Fire and Ethereal. Or have they already been made?
Well the ethereal caste getting TT rep is a stretch to me. The Fire caste is supposed to be the warrior caste in their culture. If GW were to re release Epic, i could totally see air caste and earth caste getting representation as auxiliary formations.
Automatically Appended Next Post:
danny1995 wrote:Honestly, maiden world eldar. Yeah you can build them into counts as but id love to see them actually be a thing.
We have to wait for the 30k legions to get finished, then the Solar Auxilia army list will get fleshed out some more, then Heresy Era Orks will get a little something, and THEN Maiden world Eldar can get rules. We just have to wait for HH book 16 to be released sometime in 2035!
koooaei wrote:Orks not knowing what fear is.
That has more to do with Orks not having adequate rules. In atleast two whole editions, they had a solid book!
chromedog wrote:Zoats had rules, many years ago (RT at least.)
So did Deathwatch (3rd-4th ed).
Tyranid fluff changed and Zoats aren't part of it anymore.
At one stage, they WERE the engineered "negotiators" for them, but they were engineered "too smart" - so they rebelled and sought work outside as mercs.
They were wiped out for their impertinence.
I knew about both of those things, I just wish it would come back! third ed passed me over.
Wulfmar wrote:Cool things missing for me are:
Deathwatch (A codex rather than a single squad in C:SM)
Thousand Sons Legion (A codex rather than a single squad in C:CSM)
This x10000
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This message was edited 2 times. Last update was at 2015/12/17 05:06:51
I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2015/12/17 05:37:25
Subject: Cool things that Exist in Fluff that Don't have rules
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Insect-Infested Nurgle Chaos Lord
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Since the Haruspex and Exocrine made their debute in 40k proper, there's also the Dominatrix, Malefactor, Hydraphant I'd like to see.
Also rules for fielding actual looted vehicles rather than the lackluster "Looted Wagon" we have right now.
I use to grumble about proper chaos legions but the FW Renegades and Heretics sorta fill that.
Also, Daemons not aligned with the Big Four. There was so much fluff before about unaligned daemons and whatnot and the closest we get is the Furies. It would be cool to have unaligned daemons as sort of a customizable daemon that's also a cheap horde alternative.
Finally, proper Daemon Weapons. I remember when there use to be so many different types of Daemon Weapons, now it's more or less a glorified Relic rule (and a really underused one at that). It was one of the unique things CSM had. They should bring it back.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2015/12/17 06:21:02
Subject: Cool things that Exist in Fluff that Don't have rules
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Member of the Malleus
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Grey Knight Chaplain. Mentioned in the books.
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2015/12/17 06:44:46
Subject: Cool things that Exist in Fluff that Don't have rules
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Pious Palatine
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Sisters of Battle. I'm posting from 2016 btw.
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![[Post New]](/s/i/i.gif) 2015/12/17 07:22:39
Subject: Cool things that Exist in Fluff that Don't have rules
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Willing Inquisitorial Excruciator
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MechaEmperor7000 wrote:
Also, Daemons not aligned with the Big Four. There was so much fluff before about unaligned daemons and whatnot and the closest we get is the Furies. It would be cool to have unaligned daemons as sort of a customizable daemon that's also a cheap horde alternative.
This.^ I'd love to se some undivided greater deamons as well.
I've Always wanted to see more alien mercenaries and abhumans. The Kroots had a chapter approved codex-ish (which was underpowered but hey). There's lore about aliens like the Hrud and such that never got represented in 40k.
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His pattern of returning alive after being declared dead occurred often enough during Cain's career that the Munitorum made a special ruling that Ciaphas Cain is to never be considered dead, despite evidence to the contrary. |
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![[Post New]](/s/i/i.gif) 2015/12/17 07:29:05
Subject: Cool things that Exist in Fluff that Don't have rules
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Decrepit Dakkanaut
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THANK YOU. We get the stupid Champions with the stupid stances but no Chaplains!
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2015/12/17 07:34:44
Subject: Re:Cool things that Exist in Fluff that Don't have rules
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Gore-Soaked Lunatic Witchhunter
Seattle
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ZergSmasher wrote:Tau of other castes besides Fire and Ethereal. Or have they already been made?
Earth and Water Caste Tau are non-combatants. They don't have a role on the battlefield.
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It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. |
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![[Post New]](/s/i/i.gif) 2015/12/17 12:38:04
Subject: Cool things that Exist in Fluff that Don't have rules
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Hellish Haemonculus
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Exodites, definitely.
I'd like to see a lot of the characters made into SCs, too.
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![[Post New]](/s/i/i.gif) 2015/12/17 12:44:40
Subject: Cool things that Exist in Fluff that Don't have rules
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Longtime Dakkanaut
Orlando
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Squat biker gangs.
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If you dont short hand your list, Im not reading it.
Example: Assault Intercessors- x5 -Thunder hammer and plasma pistol on sgt.
or Assault Terminators 3xTH/SS, 2xLCs
For the love of God, GW, get rid of reroll mechanics. ALL OF THEM! |
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![[Post New]](/s/i/i.gif) 2015/12/17 12:46:19
Subject: Re:Cool things that Exist in Fluff that Don't have rules
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Longtime Dakkanaut
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ZergSmasher wrote:Tau of other castes besides Fire and Ethereal. Or have they already been made?
They have in their own way. The Air caste are pilots so when you open up the FW drop ships and see those extra thin and tall Tau pilots those are members of the Air Caste. As for Earth Caste, well all the mechs are designed by them, plus there Earth Caste Pilots in the FSE and I think O'Vesa is an Earth Caste pilot.
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![[Post New]](/s/i/i.gif) 2015/12/17 12:54:58
Subject: Cool things that Exist in Fluff that Don't have rules
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Tough Tyrant Guard
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I'm excited for more of the Mechanicus to be fleshed out. Between the novels, the RPG's, and the spattering we get from the Skitarii/Cult books, there is a gakload they -could- make form the Cult of Mars.
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![[Post New]](/s/i/i.gif) 2015/12/17 13:43:37
Subject: Cool things that Exist in Fluff that Don't have rules
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Mekboy Hammerin' Somethin'
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Ork Warbosses being beasts in CC who can at least stand upto the likes of SM Chapter Masters, Chaos Lords, Demon Princes, and other monster melee HQs.
Not walk all over them with impunity, but at least put up a solid fight and have a fair shot at killing them, and at least wound them heavily if they fail.
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![[Post New]](/s/i/i.gif) 2015/12/17 14:17:10
Subject: Cool things that Exist in Fluff that Don't have rules
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Trazyn's Museum Curator
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Necron Abbatoir.
Hey kids, imagine a bunch of monoliths strapped together, that periodically generates swarms of scarabs and has a bunch of tentacles that drains the souls out of mortals, which are contained within the warmachine for later use.
I did. Its awesome, and I want one.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2015/12/17 15:07:23
Subject: Cool things that Exist in Fluff that Don't have rules
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Shas'ui with Bonding Knife
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Demiurg so I can have some Space Dwarfs/Bantusi to run with my Tau.
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![[Post New]](/s/i/i.gif) 2015/12/17 16:51:31
Subject: Re:Cool things that Exist in Fluff that Don't have rules
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Nasty Nob
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Orks that get bigger and more powerful with each battle. Closest we get to this is a relic "Choppa of da Ragnarork", which can become more powerful during the course of a game.
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![[Post New]](/s/i/i.gif) 2015/12/17 16:59:17
Subject: Cool things that Exist in Fluff that Don't have rules
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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morganfreeman wrote:Ork Warbosses being beasts in CC who can at least stand upto the likes of SM Chapter Masters, Chaos Lords, Demon Princes, and other monster melee HQs.
Not walk all over them with impunity, but at least put up a solid fight and have a fair shot at killing them, and at least wound them heavily if they fail.
I am pretty sure Warbosses have always been at best Captain level, short of special characters and the like.
Which they are. Worse armour, better S and T.
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I should think of a new signature... In the meantime, have a |
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![[Post New]](/s/i/i.gif) 2015/12/17 21:13:39
Subject: Cool things that Exist in Fluff that Don't have rules
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Shadowy Grot Kommittee Memba
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Except since the addition of the Shield Ridiculous (hey guys let's give the single strongest character rule in the game to anyone for a pittance because SPUZZ MUHROOOOOOONZZZ) they're utterly unable to scratch SM captains who cost a fraction of what they do when you give them decent wargear.
Used to be if the ork lived through the faster space marines attacks, he won due to instant death. One of the classic 40k character duels, and now thanks to three straight editions of blatant favoritism it's basically a foregone conclusion. Fancy sm relics that just happen to be owned by every single chapter at once end any chance the dedicated melee character has.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/12/17 22:48:13
Subject: Cool things that Exist in Fluff that Don't have rules
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Longtime Dakkanaut
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Tau XV 46 Vanguard Void Suit.
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![[Post New]](/s/i/i.gif) 2015/12/17 23:16:27
Subject: Cool things that Exist in Fluff that Don't have rules
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Daring Dark Eldar Raider Rider
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Vect
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"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. |
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![[Post New]](/s/i/i.gif) 2015/12/17 23:18:19
Subject: Cool things that Exist in Fluff that Don't have rules
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Rotting Sorcerer of Nurgle
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Squats...
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2015/12/17 23:23:25
Subject: Re:Cool things that Exist in Fluff that Don't have rules
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Longtime Dakkanaut
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Arbites
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![[Post New]](/s/i/i.gif) 2015/12/17 23:53:39
Subject: Cool things that Exist in Fluff that Don't have rules
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Khorne Chosen Marine Riding a Juggernaut
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Real Chaos Space Marines?, cause we don't have those right now.
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![[Post New]](/s/i/i.gif) 2015/12/18 02:05:46
Subject: Re:Cool things that Exist in Fluff that Don't have rules
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Willing Inquisitorial Excruciator
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Seconded. I think a PDF codex could include Arbites, Press Gang squads, Imperial cultists, Redemptionists/Zealots, worker militias, older pattern Russ' and Chimeras (Chimeradon, Chimerax), and "looted" civilian vehicles; all pressed into service to defend a world before the IG and space Marines arrive to save the day.
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![[Post New]](/s/i/i.gif) 2015/12/18 03:49:21
Subject: Cool things that Exist in Fluff that Don't have rules
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Angelic Adepta Sororitas
earth
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I remember reading many books about the imperial guard and their lasguns seem to pack a decent punch and i don't know bout you but all of the characters in the book seem to have some pretty impressive aim.
ap- and bs3 doesn't hold up.
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