Switch Theme:

1850 ITC Grey Knights/Skyhammer/Crusader vs Tau Empire  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
Who will walk away?
Grey Knights/White Scars/Imperial Knights
Tau Empire
Too close to call. . .

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Reliable Krootox






This game was a challenge match at the FLGS's 40k club night. ITC rules were used, along with modified ITC missions. I just got my Stormsurge assembled and wanted to give him his first run. Chatraska called him out, and told me to bring the nastiest stuff I could manage, so I thought it would be a good chance to bust out the new Riptide and Ghostkeel Wing formations as well. I expected to be up against either his War Convocation/Flesh Tearers/Culexus monstrosity (which has been caving in skulls in the local tournament scene) or his tried-and-true Grey Knights. What he brought was a little different. . .

Nemesis Strike Force
-Librarian w/ML3, Cuirass of Sacrifice
-5xTerminators w/Justicar (Daemon Hammer), Psycannon, 4xHalbreds
-2xDreadknights w/Incinerator, Psycannon, Greatsword, Teleporter
Skyhammer Annihilation Force (White Scars)
-5xAssault Marines w/Jump Packs, 1xPower Axe
-5xAssault Marines w/Jump Packs, 1xPower Axe
-5xDev Marines w/Drop Pod, 4xGrav-Cannon & Amp
-5xDev Marines w/Drop Pod, 4xHeavy Bolters
Imperial Knight Crusader w/Battle Cannon (w/Stubber), Gatling Cannon, Meltagun, Stormspear Rocket Pod


(Necrons subbing in for Assault Marines today)

Tau CAD
-Commander w/Drone Controller
-10xKroot
-10xKroot
-2xTetras
-2xTetras
-5xMarker Drones
-Stormsurge w/Blastcannon, TL-Frag Projector, Interceptor, 4++, Precision Shots (6+)
Riptide Wing
-Riptide w/Heavy Burst Cannon, Missiles, Interceptor
-Riptide w/Heavy Burst Cannon, Missiles, Interceptor
-Riptide w/Ion Accelerator, Missiles, Interceptor
Ghostkeel Wing
-Ghost w/Ion Raker, TL-Burst Cannon, Interceptor
-Ghost w/Ion Raker, TL-Burst Cannon, Interceptor
-Ghost w/Ion Raker, TL-Burst Cannon, Interceptor



-Pregame Thoughts: Chatraska's list is not conventional, and it's no pushover. He has plenty of experience with all the components he brought, whereas I don't. Not only have I never used the ‘Surge, but the Ghosts have only seen a few outings. I hope to really hamstring the Skyhammer with the Ghost Wing's Networked Stealth Field (gives any friendly Tau within 12" of any two units from this formation Stealth, if they already have Stealth, they get Shrouded) by grabbing the Conqueror of Cities or Night Attacker trait.

-Randomly Generated Abilities:
Marines-Master of Ambush, Librarian-Purge Soul, Vortex, Sanctuary
Tau-Night Attacker

Mission-Modified Scouring: Objectives: Players take it in turn placing 3 Objectives each outside their own Deployment Zone and within the normal Objective placement rules for a total of 6 Objectives.
-Purge: 9 Points. Total Kill points winner + every 4 Wounds/HP to a LoW.
-TacO’s: 9 Points. Keep track of each uncontested objective you hold at the end of your player turns, the Player who held more over the course of the game.
-Breakthrough: 3 Points. The player with the most units at least partially within 12" of their opponent's board edge at the end of the game.
-Slay The Warlord: 2 Points.
-Big Game Hunter: 2 Points. Of all your opponent’s destroyed units at the end of the game, find the unit which was worth the most points. This is your Big Game. The player whose Big Game was worth the most army creation points wins.
-Variable Objectives: Do not roll for Mysterious Objectives. Instead, any time during your turn, you may declare that you are Activating an Objective you are holding. When you Activate an Objective, it becomes any Mysterious Objective of your choice until the start of your next turn. An Objective may not be scored on the Player Turn it is Activated.

-Deployment: Vanguard Strike

-initiative: Tau

Terrain:





Deployment:

Tau deploy everything to capitalize on the Ruins in their board corner, bracing for the Skyhammer.


The Kroot Infiltrate onto an Objective



The IKnight deploys and the Grey Knights Infiltrate with Master of Ambush.



Game On: Marines fail to Seize!

Tau Turn 1

Tau readjust slightly to ready for the Skyhammer.


And take some potshots at the exposed Dreadknight on the right flank, to no avail. The Stormsurge locks down to double fire next turn. No real damage inflicted due to some good deployment and infiltration from the Knights.

Score:
Purge: Tied 0-0
Taco’s: Tau Lead 3-0

Marines Turn 1

Skyhammer drops in with Pods and the first Assault Squad Hitting dead on!


The other Assault Squad goes for a risky landing,

And mishaps back into reserves!

The Dreadknight lurking behind the Crusader shunts toward some easy prey and an objective.


Interceptor Time! Two Ghosts and the Ion Riptide’s Missiles make short work of the Assault Squad that did land.


Not much else is accomplished, leaving both Dev Squads at full strength.
Then the Heavy Bolter Devs open up on the nearest Ghost, taking out a Drone and causing a wound.


The Grav Devs open up on the Stormsurge,

A punishing five wounds get through! That also scores a bonus Purge point.

The Dreadknight flanking the Tau’s right edge draws a bead on a squadron of Tetras,

Forcing a jink and glancing one.

The other Dreadknight cleans out some Kroot.


Meanwhile the Crusader chews up a few more Kroot and one of the other squadron’s Tetras.


End of turn 1
Score
Purge: Tied 1-1
Taco’s: Tied 3-3

Tau Turn 2

After all that Interceptor, only one Ghost still has his Ion Raker online, all the Riptides’ Missile Systems are down , and the Stormsurge just has his Blastcannon and Destroyer Missiles left. All three of the Riptides pass their Nova checks, thanks to re-rolls from the Riptide Wing, and set their main weapons to their Nova profile, and prepare to get to work. The first Burst Cannon and the ‘Surge take aim at the Grav Devs.


They make short work of the threat, thanks to the Stormsurge’s double fire!


Which also helps the Ion Riptide take down the closest Dreadknight.


The other Dev Squad is taken out by the Riptide on the Tau left flank, while the Ghost gets lucky and glances 3 Hull Points off the IKnight!


The firestorm has taken care of all the Skyhammer Marines that showed up, but there are still two Knights, and the landed the pods squarely on two Objectives.


One Ghostkeel decides to charge the Drop Pod and in the center and manages to Smash it down.

Score
Purge: Tau Lead 5-1
Taco’s: Tau Lead 6-3

Marines Turn 2

The Assault Marines from the Skyhammer try to come in, but again mishap into ongoing reserves.


The Crusader makes a steady advance toward the central area of the battlefield, and draws a bead on the full squadron of Tetra’s, forcing a jink and a hull point and:

Scattering a Battlecannon shot onto the other Drop Pod!



The Librarian and Terminators remain stuck in the ruins after a second terrible Move Through Cover roll!


The remaining Dreadknight roasts the Kroot on the forest objective.

End of Turn 2
Score
Purge: Tau Lead 5-1
Taco’s: Tau Lead 6-6

Tau Turn 3

The Mechanized battle group advances toward the remaining Knights.



The lead Ghost and Riptide take aim on the Crusader,

Glancing it down! A long scatter makes a bad day for the Kroot!

Leaving only one left, he nails his Morale check.

“Screw those guys! I never liked them anyway.”

At this point Chatraska offers a concession and the game is called.

Final Overall Score: Tau Win 23 to 3

Post Game:

Marines: MVP has to be the Skyhammer, they were the only group to do any real damage (5 Wounds to the ‘Surge) and offered a big distraction, exactly as they were meant to do. They also forced a very conservative deployment from the Tau, which could have been much more aggressive considering the Blast Cannon and stomps that the Stormsurge was capable of bringing out. The rest of the list unfortunately couldn’t apply any more pressure to keep the Tau on their heels.

Tau: The Ghostkeel Wing was definitely the MVP. They did much of the more devastating Interceptor fire, and took half the Hull Points from the Crusader. All the while giving Stealth, and on the first turn, Shrouded, to the rest of the army. They proved useful again as a counter-assault threat and Smashed a Drop Pod to bits. These little guys seem to always overachieve expectations.

This message was edited 5 times. Last update was at 2015/12/18 12:28:18


 
   
Made in de
Been Around the Block





The ending was almost clear from the start. I don't know either of you as players, and certainly don't want to take anything away from you. But skilled player with Tau/Eldar currently >>> skilled player with pretty much anything else. Maybe include pure Space Marines up there too, and Demonfactory with Invis.
   
Made in se
Dakka Veteran



Sweden

How would you rate the Ghostkeel Wing if you compared the firepower vs stealth, which was most valuable?
   
Made in us
Reliable Krootox






BlackCadian wrote:
The ending was almost clear from the start. I don't know either of you as players, and certainly don't want to take anything away from you. But skilled player with Tau/Eldar currently >>> skilled player with pretty much anything else. Maybe include pure Space Marines up there too, and Demonfactory with Invis.


I know our local scene is not quite that imbalanced, although, competitively speaking, the Eldar guys do tend to do very well. I was hoping to be up against a Chatraska's War Convocation/Flesh Tearers/Culexux list, as that list has been breaking the top players in the area in half! Seer Council, Wolf Star, Wraithknights, they all have been at a disadvantage (on paper) before deployment. This was more of his hodge-podge list of his favorite things. I know my list looked alright on paper, but I need get better with my Stormsurge tactics when using him in combination with everything else. I have no plans to get a second, and 2 seems to be the real sweet spot for the 'Surge, so I know I'll be working through a middle ground of effectiveness until I find a build that works for me.


Automatically Appended Next Post:
X078 wrote:
How would you rate the Ghostkeel Wing if you compared the firepower vs stealth, which was most valuable?


The Stealth/Shrouded from Night Fighting + Ghostkeel Wing was invaluable. Just about all my units were getting a 2+ cover save, except the 'Surge (which our local area's FAQ has Gargantuans only taking cover as a vehicle when 25% obscured). This caused the Skyhammer and Crusader's shooting to have no good targets and messing with Chatraska's target priority. My clubmates know to target Tau Markerlights straight away and keeping them protected when going second has always been a struggle for me. Placing them in reserves is too much of a gamble for my taste, they often come in late. With a 1/3 re-rollable chance to get a Conqueror of Cities or Night Attacker, then even if you don't, still having a 50/50 shot at Night Fighting, most often the Ghostkeel Wing will be giving the whole army a 2+ cover save! The offensive capacity of a Ghostkeel in the Wing is not really devastating without roughly the same amount of Markerlights a Riptide will use, and the Riptide does it better. The large blast option mitagates some of this, and gives nice tactical flexability. I also find people often ask "How many Interceptor Large Blasts do you have in your army?" without thinking about how accurate they are with out Markerlights or the AP4 which often can't ignore their armor save (Skyhammer). Psychologically speaking, almost all of my opponents have made it a point to remark on how frusterating it is to not be able to target the Ghostkeel. The Holophoton Countermeasures may be one use only, but I rarely have had to use them at all, as my opponents refuse to waste a quality shooting attack on them. Instead they try to bait me into burning my Countermeasures on attacks that I can let their 2+ cover or 3+ armor handle. Chatraska mentioned more than once how much he would have liked to use the Avenger Gatling Cannon from the Knight on a Ghost, but the risk of all the Knights weapons snap-firing was unacceptable.

I love this formation! I can't convey the fun the Ghosts have brought to my games (at least for me)! I had been using a Canoptek Harvest pretty often to give my Tau a mid-board tar-pit that could move fast to secure objectives. The Ghostkeel replaced them immediately, albeit in a slightly different capacity. They can melee in a pinch against annoying units (bikes, jetbikes, artillery, Marines, transports) as long as that unit isn't an assault unit they can be really effective. Their mobility and all-round effectiveness makes them a solid unit.

This message was edited 1 time. Last update was at 2015/12/25 18:04:19


 
   
Made in se
Dakka Veteran



Sweden

Nice! Thanks for the feedback.
I have yet to use my Ghostkeels in the Wing formation (OSC sofar) but i am planning to try it out soonish, although with the Ta'unar suit as the LoW.
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Can we get a close up picture of your Stormsurge? I like your conversion but I want a better look to see how you managed it.

Thanks in advance!

7000
5000
1000
3000 
   
Made in us
Reliable Krootox






DirtyDeeds wrote:
Can we get a close up picture of your Stormsurge? I like your conversion but I want a better look to see how you managed it.


With pleasure, although it is still just base-coated and takes crappy pics right now. Here are some WIP pics I snapped real quick when he was coming together. I knew I couldn't look at this guy and take him seriously unless he had arms, so I did the best I could! This was my first stab at anything other than a minor kit-bash.









Automatically Appended Next Post:
X078 wrote:
I have yet to use my Ghostkeels in the Wing formation (OSC sofar) but i am planning to try it out soonish, although with the Ta'unar suit as the LoW.


I took the OSC out for a spin at the last Tournament I attended, and boy was it great! I had honestly thought that it was too highly taxed with the Stealth Suits to be very efficient (a base Riptide in tax is a tough pill to swallow). I must admit to eating my fair share of crow. How has it performed for you? How do you equip the Stealth Teams? I ended up using them to squeeze in 3 BS3 Markerlights per squad and it was OK. That helped me keep some markers on the table against Alpha Strike armies thanks to the Stealth's 2+ cover save. It wasn't game changing, but not terrible. My Commander also used one Stealth Team to hide in when his squad was blown off the table, too. . .

This message was edited 2 times. Last update was at 2015/12/26 01:05:27


 
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

Thanks for the pics! Are they Riptide or Stormsurge legs?

I have used the OSC a lot and I try to keep the stealth suits relatively cheap and only give them meltas. But I see the use of giving them markerlights in the OSC and Hunter Contingent.

7000
5000
1000
3000 
   
Made in us
Reliable Krootox






DirtyDeeds wrote:
Thanks for the pics! Are they Riptide or Stormsurge legs?

Stormsurge legs! The Riptide legs were a bit too small. The Stormsurge's were a bit "Beefcake" but they worked out well. He gets some "Yo, Bra, do you even lift?" jokes for sure.

DirtyDeeds wrote:
I have used the OSC a lot and I try to keep the stealth suits relatively cheap and only give them meltas. But I see the use of giving them markerlights in the OSC and Hunter Contingent.

I'll run the Fusion build in the near future, hopefully with similar luck!
   
Made in us
Shas'la with Pulse Carbine



San Diego, CA

 Plainshow wrote:

Stormsurge legs! The Riptide legs were a bit too small. The Stormsurge's were a bit "Beefcake" but they worked out well. He gets some "Yo, Bra, do you even lift?" jokes for sure.


That's what grabbed my eye, it looks like a very large Railside. I'll definitely buy some legs on eBay for my next Stormsurge and duplicate your conversion. I think I'll try gluing the missile racks vertically on the side of his backpack with a 45 degree upward facing cant.

This message was edited 1 time. Last update was at 2015/12/26 03:45:37


7000
5000
1000
3000 
   
Made in us
Reliable Krootox






DirtyDeeds wrote:That's what grabbed my eye, it looks like a very large Railside. I'll definitely buy some legs on eBay for my next Stormsurge and duplicate your conversion. I think I'll try gluing the missile racks vertically on the side of his backpack with a 45 degree upward facing cant.

That could give a great launch-ready look. Please post the pics when you get it together. I think I could have a done better job, but I was through the better part of a bottle of scotch when I did this guy. Honestly, I fret and agonize so much over every little thing when I put big kits together, Macallan is the only way anything over $50 gets built.
   
Made in us
Secretive Dark Angels Veteran






Why on gods earth would you take heavy bolters on the skyhammer? They are one of the weakest heavy weapons available.

MM and Grav is where it is at.

~Ice~
Da' Burnin Couch 2018 Best Overall
Beef and Wing ITC Major GT Best Overall 2018
2019 ITC #1 Overall Best Admech
LVO 2019 #1 Admech 
   
Made in us
Trigger-Happy Baal Predator Pilot





Bakersfield, CA

Where are those missions from?




nWo blackshirts GT Team Member

http://inthenameofsangunius.blogspot.com/?m=1 
   
Made in us
Reliable Krootox






 Icelord wrote:
Why on gods earth would you take heavy bolters on the skyhammer? They are one of the weakest heavy weapons available.

I believe the idea behind the Heavy Bolter Devs is that they are super cheap, better against MSU if spread between both combat squads, and give you an extra 12" range to force pinning on 3d6 over grav or Multi-Meltas. I believe the choice was Grav Cents w/Hunters Eye and Heavy Bolter Skyhammer vs Grav Skyhammer and and more bikes. He's played it both ways, and Grav in both is very expensive. I think this was also after the Frontline guys started using it (very successfully) in their BatReps, and he wanted to try it out himself.

Skyhammer Grav/Melta hurts, but the real threat is often the pinning check. Removing someones mobility (particularly in Maelstrom), and shooting ability (snapshots and no overwatch) can set them up for a unit like SmashF*%ker or Khan to sweep in and finish. For pure killyness those Dev Cents with the Eye are insane.

These were also build with a TAC approach, despite the Campaign scenario.
   
 
Forum Index » 40K Battle Reports
Go to: