OIIIIIIO wrote:I think overwatch should be changed to this: If you fired during your shooting phase you should not be able to overwatch. If you put your guys on overwatch in your shooting phase (Kinda like what you did in the '90s Xcom game) you could fire when you were charged.
There needs to be some sort of a tactical side to overwatch instead of just shoot shoot & shoot more.
Don't you mean in the 2012 XCOM game?
In the 2012 XCOM game its binary; its either you shot, or you
OW, unless you have a perk that doesn't end your turn when you fire.
In the 1993 XCOM game, you can always reaction fire as long as you have TU. So you can shoot once, and potentially reaction fire anything that approaches you in the enemy turn.
The problem with making it fire or overwatch is that there is then no reason to overwatch; why have a worse chance of hitting the target, when you can just shoot?
In XCOM it makes sense, as enemies can hide, and sometimes you would have a better chance of hitting the target on watch then when firing normally.
I can't really think of such opportunities in
40k.
In
WHFB there was a rule,
iirc, where if the charging unit was close enough, the defending unit cannot make a stand and shoot reaction, as they simply didn't have time.
Perhaps the same could be done here? I'm thinking 6" away, and no overwatch. Maybe 8 for bikes and beasts, as they are a bit faster.