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Made in us
Regular Dakkanaut




Alright, headed off to an ITC tournament soon and wanted to get an opinion on this list. Keep in mind I'm new to using nightspinners but I'm excited for what they can do for my army.

CAD

HQ:
Farseer skyrunner w/ spirit stones of anath'lan + singing spear - 135

Warlock skyrunner conclave(2) - 100

Troops:
Scatterbikes x 3 - 81

Scatterbikes x 3 - 81

Scatterbikes x 3 - 81

Heavy support:

Nightspinner w/ spirit stones + Shuriken cannon - 120

Nightspinner w/ spirit stones + Shuriken cannon - 120

Nightspinner w/ spirit stones + Shuriken cannon - 120

Total: 838 pts

CAD

HQ:

Farseer skyrunner - 115

Troops:

Scatterbikes x 3 - 81

Scatterbikes x 3 - 81


LoW:

Wraithknight - 295

Total: 572

Formation detachment:

Crimson death -
Crimson hunter exarch w/ bright lances - 160

Crimson hunter w/ bright lances - 140

Crimson hunter w/ bright lances - 140

Total: 440

Grand total: 1850

Plan should be pretty obvious, keep at max range to shoot and jump back for safety in assault phase. Nightspinners are my answer for the "in your face" weakness my army has with the s7 torrent Template but also good for barrages on gc/Mc as it wounds off initiative not toughness. Crimson hunters come in to wipe high armour threats around.

Really my only issue is whether to give wraithknight ghostglaive/scattershield or Wraithcannons(is why I didn't specify in army listing, am undecided. Strength D shooting is good but since itc nerfs Ranged D so you can't Insta kill super heavies and the like I was thinking melee knight as a centerpiece to the army could do well enough as an option.

Also, instead of taking spirit stone on farseer and the Shuriken cannons on nightspinners, I could make the spinners a squadron with Holo fields(as jinking would hurt them a lot more as a squadron I'd like to give the invul option). This would restrict me a little with movement and make my nightspinners a little more susceptible to mass fire, but is that worth it for the possible link up to get better strength/ap on them?

Thanks in advance for opinions



Automatically Appended Next Post:
Oh, by the way, the lone farseer in Cad #2 does not travel with the warlocks/farseer in cad #1. So as to keep guide on two units an option.

This message was edited 2 times. Last update was at 2015/12/21 18:31:58


 
   
Made in ca
Krazed Killa Kan




Claremont, ON

Seems pretty solid, the crimson formation is lights out. I would go with the CC wraithknight if it were me. Gives you the invul and you have plenty of movement to make use of the CC ability as you should likely face other knights.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in se
Dakka Veteran



Sweden

Why the two CAD's? Just to run a warlock Conclave?
One suggestion is to go 1 CAD, drop a Spinner or two (or maybe replace with Warpspiders) and try to fit in a Seer Council instead.
Maybe an Autarch HQ for reserves due to Crimson Death.
And go with Ghostglaive WK.

This message was edited 3 times. Last update was at 2015/12/21 19:01:28


 
   
Made in us
Regular Dakkanaut




The two cads are to legally run 5 Troops of jetbikes. And that is a two man warlock conclave just to hide the warlord farseer inside of a 2+ jinking and a couple of wound soaks. And I thought about the autarch as I run it In my 2k list buy it just didn't seem worth giving up a squad of bikes(which would give me the points for an autarch and let me go down to 1 cad). For an extra 16% chance of them failing to come in I'd give up 12 S6 shots on top of massively mobile obsec guys. If I had any other deepstrike Than I could see bringing it in, but for just the formation it essentially raises the formation cost to 510+ whatever you give the autarch which is still cool but less devastatingly point efficient.

You think it's worth giving up the bikes for the modifier? I could also take a squad and just fluff other bike squads to being Troops down to 4, this let's me drop the farseer from second cad and take autarch with 45 pts of upgrades. However with that you lose a great psyker.

So many little choices to make xD


Automatically Appended Next Post:
Oh, I also don't own enough skyrunning warlocks ro run the jetcouncil.

This message was edited 1 time. Last update was at 2015/12/21 19:28:28


 
   
Made in us
Agile Revenant Titan




Florida

With only one Wraithknight allowed, I rarely ever use one without a Scatterfield. There is a fair amount of armies out there that can ignore cover and drop a Wraithknight in one turn.

If you are willing to go the FW route, the new Wraithknight with a Hellstorm template that is essentially the same role as your Nightspinners. That would free up some points.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Regular Dakkanaut




I wasn't sure if that was 40k stamped or not, if image going to use in itc it has to be 40k approved I think..
   
Made in se
Dakka Veteran



Sweden

Ecdain wrote:
The two cads are to legally run 5 Troops of jetbikes. And that is a two man warlock conclave just to hide the warlord farseer inside of a 2+ jinking and a couple of wound soaks. And I thought about the autarch as I run it In my 2k list buy it just didn't seem worth giving up a squad of bikes(which would give me the points for an autarch and let me go down to 1 cad). For an extra 16% chance of them failing to come in I'd give up 12 S6 shots on top of massively mobile obsec guys. If I had any other deepstrike Than I could see bringing it in, but for just the formation it essentially raises the formation cost to 510+ whatever you give the autarch which is still cool but less devastatingly point efficient.

You think it's worth giving up the bikes for the modifier? I could also take a squad and just fluff other bike squads to being Troops down to 4, this let's me drop the farseer from second cad and take autarch with 45 pts of upgrades. However with that you lose a great psyker.

So many little choices to make xD


Automatically Appended Next Post:
Oh, I also don't own enough skyrunning warlocks ro run the jetcouncil.


You can run 6 Troops in one CAD so no worries there, unless you use some restrictions i missed?
About the Autarch yeah it's a trade-off but the CD is quite some points so will probably be worth it in my view.


Automatically Appended Next Post:
 Sarigar wrote:
With only one Wraithknight allowed, I rarely ever use one without a Scatterfield. There is a fair amount of armies out there that can ignore cover and drop a Wraithknight in one turn.

If you are willing to go the FW route, the new Wraithknight with a Hellstorm template that is essentially the same role as your Nightspinners. That would free up some points.

Aye this is good advice, the Scathach WK with Torrent Spinners looks quite deadly. That said, deleting units in close combat with the Glaive WK is very nice.

This message was edited 5 times. Last update was at 2015/12/21 19:47:15


 
   
Made in us
Furious Fire Dragon






A CAD provides you 2 minimum, 6 maximum Troop selections; if you want to fit 5 bike squads you do not require two CADs.

Personally I would recommend dropping the double Warlocks. They're expensive Warp Charges (50 per WC1 versus a Farseer 115 for WC3) which is only really acceptable if performing the entire Seer Council. If you purge those points and toss your Farseers into Jetbike squads you'll save a few points. If you're truly set on Conceal, then upgrade a Bike into a Warlock in their own squad as opposed to taking an HQ conclave. But if you drop both, you can exchange an Autarch no problem.

Typically an Autarch for Reserves manipulation isn't my style, but with 440 points committed I'd jump in both feet there. That's way too many important anti-tank choices to leave yourself open to getting boned on Reserve rolls.

Nightspinner argument of Holo versus Shuriken is dealers choice. If you're facing more mobile opponents then Holo, if more stagnant then Cannon.

"We are all connected. To the Earth, Chemically. To each other, Biologically. And to the rest of the Universe, Atomically." 
   
Made in us
Regular Dakkanaut




With your current list the best thing I can recommend is to make sure you fit a void shield into it (take anything out and i mean anything) and make sure the knight is sword and board with two scatter lasers.
The void shield does so much work in ITC against necrons, bolters and grav weapons, your army is basically looking to out shoot your opponent make sure it is hard for them to return fire.
If you compress your current List into a single CAD make sure to use your 3rd detachment to put in a 34 point inquisitor with 3 servo skulls, it will prevent scouting which is the bane of your army if your trying to outshoot your opponent making sure they don't come 12 inches closer before the game starts is huge.

   
Made in us
Regular Dakkanaut




Voidshield? Also why scatter on the knight as they are actually 15 pts compared to the 10 it costs almost anything else to equip the same gun. And can I have just a single inquisition?

@cieged it's not actually the council I wanted, just the farseer on his own so he can jink without worry messing with the Scatterbikes shooting. I really only wanted the one warlock for conceal to give my farseer 2+ jinking, not an actual Jetstar just trying to keep psykers safe.

What if I combined the cads, dropped one warlock. Take one bike out of a squad and put the other two on one unitnwith the second farseer so my bike loadout would look more like this.

Farseer + warlock skyrunners

5 scatter bikes + farseer skyrunner

3 x 3 man Scatterbikes

This gives me the protected farseer I wanted, only one less bike squad with only one less.bike total and frees up enough points for an autarch. Also if I dropped one more bike and made it a 4 man + farseer I would have exactly 34 pts left for that anti scout dude you talking about. Still not sure what a voidshield is though..
   
Made in us
Regular Dakkanaut




You should definitely look up what one is they are in stronghold assault even if you don't bring one if the tournoment has alot of people you will most likely face one.

Scatters on the knight because unlike everything else he is exceeding hard to kill if your opponent didn't bring the right units. Also he is likely going to be the most forward part of you army and therefore able to see things the rest can't that you will want to shoot lastly because he can shoot two targets.

This message was edited 2 times. Last update was at 2015/12/21 22:48:27


 
   
Made in us
Agile Revenant Titan




Florida

Ecdain wrote:
I wasn't sure if that was 40k stamped or not, if image going to use in itc it has to be 40k approved I think..


The book is very new and I anticipate all the stuff in the book will be allowed. It updates several existing Eldar FW units (Lynx, Wasps, and Revanent Titan comes to mind). But, fair point as they are not updated for ITC yet. I am attending an ITC event next month and the TO is allowing the book.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
 
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