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Made in us
Posts with Authority






Just wondering what House Rules folks are using.

My group currently only has one - the no army can include allied units that are already part of their main army. (This is mostly in regards to Trolls - who are Irregulars in the Orc list, but are regular units in the Goblin list.)

There is also a Gentleman's Agreement in regards to The Crystal Pendant of Retribution - the only person that is allowed to use it, by that agreement, is Que - who has it on a Goblin miniature carrying an enormous barrel of of gunpowder and a lit torch. (Getting blowed up by Que is not a surprise... he is not being sneaky with the Pendant, so does not pick up the Stigma of Being That Guy.)

He gets an amazing amount of use from that Goblin hero - folks go out of their way NOT to charge it....

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in us
Regular Dakkanaut





I've been working on some homebrew campaign rules using the might empire tiles for a Kings of War campaign.
   
Made in us
Crazy Marauder Horseman







I've been doing something similar Danno, we have a couple of ideas about making the campaign map as much a part of the game as the actual battles, I'm really excited to test it out and see how it does.

Also, we're trying to come up with some siege rules, unless there are some already out there for KoW?

   
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 Gromgor wrote:
I've been doing something similar Danno, we have a couple of ideas about making the campaign map as much a part of the game as the actual battles, I'm really excited to test it out and see how it does.

Also, we're trying to come up with some siege rules, unless there are some already out there for KoW?
There were some in the KoW 1st edition hardcover - but they were kind of disappointing. (Because of the ways Stone Walls worked, most armies did not have the chance of a snowball in the flaming tombs of Dis. You needed Piercing/Crushing Strength (4) to have a 1 in 6 chance of damaging the Wall....)

I would love to see something along the lines of Mighty Empires for Kings of War.

The Auld Grump

Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
Made in gb
Smokin' Skorcha Driver





Honestly when we look at doing the Siege rules proper I'll be arguing against making walls destructible... It took months of bombardment to crack castle walls. I want to make a proper Siege campaign where you can attempt to crack castle walls, sally out etc which all leads into the final assault scenario. If you want to play the assault scenario on its own then there'll be some chance of destroying walls before the scenario, but no to in-game destructible walls.
   
Made in us
Longtime Dakkanaut




North Carolina

 Daedleh wrote:
Honestly when we look at doing the Siege rules proper I'll be arguing against making walls destructible... It took months of bombardment to crack castle walls. I want to make a proper Siege campaign where you can attempt to crack castle walls, sally out etc which all leads into the final assault scenario. If you want to play the assault scenario on its own then there'll be some chance of destroying walls before the scenario, but no to in-game destructible walls.


What about lesser fortifications like wooden palisades? Or lightly defended towns? You make a good point about castles/fortresses being purpose built to defeat sieges with walls that wouldn't just crumble after a couple turns in a game but I am hopefully that the siege rules would be broad enough to include scenarios of attacking various types of structures without having to do much house ruling. I can think of a lot of fun scenarios to play with destructible fortifications.

Mundus vult decipi, ergo decipiatur
 
   
Made in us
Regular Dakkanaut





Heres my campaign rules. King of the Borderlands.
 Filename KoW Borderlands 0.22.pdf [Disk] Download
 Description
 File size 225 Kbytes

   
Made in us
Is 'Eavy Metal Calling?





Affton, MO. USA

Prestor Jon wrote:
 Daedleh wrote:
Honestly when we look at doing the Siege rules proper I'll be arguing against making walls destructible... It took months of bombardment to crack castle walls. I want to make a proper Siege campaign where you can attempt to crack castle walls, sally out etc which all leads into the final assault scenario. If you want to play the assault scenario on its own then there'll be some chance of destroying walls before the scenario, but no to in-game destructible walls.


What about lesser fortifications like wooden palisades? Or lightly defended towns? You make a good point about castles/fortresses being purpose built to defeat sieges with walls that wouldn't just crumble after a couple turns in a game but I am hopefully that the siege rules would be broad enough to include scenarios of attacking various types of structures without having to do much house ruling. I can think of a lot of fun scenarios to play with destructible fortifications.


I always just thought of a siege in game time being the final months of the campaign where the walls are worn thin and ready to collapse. The defenders are all geared up and thats why there are no random peasants running around (since they are all trained and using basic arms and armor at this point). The attacking army is only whats left of the siege force since they've been there all year, some have given up and gone home to harvest the fields, and only the elite (the kings paid army) are still there.

LOL, Theo your mind is an amazing place, never change.-camkierhi 9/19/13
I cant believe theo is right.. damn. -comradepanda 9/26/13
None of the strange ideas we had about you involved your sexual orientation..........-Monkeytroll 12/10/13

I'd put you on ignore for that comment, if I could...Alpharius 2/11/14 
   
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Posts with Authority






 Daedleh wrote:
Honestly when we look at doing the Siege rules proper I'll be arguing against making walls destructible... It took months of bombardment to crack castle walls. I want to make a proper Siege campaign where you can attempt to crack castle walls, sally out etc which all leads into the final assault scenario. If you want to play the assault scenario on its own then there'll be some chance of destroying walls before the scenario, but no to in-game destructible walls.
Kings of War has cannon.

I hate to tell you this - but stone walls vs. cannon... the wall loses.

Also - some castle walls were harder to crack than others - and, yes, trebuchet did take down castle walls.

Unless you are talking about something like Krak des Chevalias then catapults can reduce the walls - though it takes time. (Heck, in the real world there were castle walls that were taken down by redirecting a stream - and others that were pulled down with grappling hooks and a whole lot of people. Not all castle walls, stone or not, are created equal.

The problem is that not every army has cannon, which makes a realistic siege scenario inherently unbalanced - and not a lot of fun for the side without cannon.

Yippee! Let's have a battle where one side can't win! Doesn't that sound like fun?

Heck, the dwarfs have a model that should only be used for taking down castle walls... but is instead used to attack units in hand to hand....

The Auld Grump

This message was edited 1 time. Last update was at 2015/12/24 22:04:57


Kilkrazy wrote:When I was a young boy all my wargames were narratively based because I played with my toy soldiers and vehicles without the use of any rules.

The reason I bought rules and became a real wargamer was because I wanted a properly thought out structure to govern the action instead of just making things up as I went along.
 
   
 
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