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Made in ca
Preacher of the Emperor




At a Place, Making Dolls Great Again

 AlexHolker wrote:
So it's not 40kesque at all.


Not after last nights tinkering.
So far the only vehicles that might be in there are cars and maybe motorcycles.
I have no aspirations of titans or fliers in the game I am presently making.

Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America! 
   
Made in au
Norn Queen






 Rainbow Dash wrote:

So far its a sort of weapon has d6 (or whatever dice) shots and every 4+ causes a point of damage to your HP, (sometimes there are modifiers, some use templates, some are broken bottles so have additional rules, etc).


Rather than 4+, how about each weapon having its own target value? This is something I've been coming to appreciate in simpler games. A broken bottle might damage on a 5+, a knife on a 4+, a sword on a 3+, etc.

It allows you to vary the chance to kill the target on the weapon without resorting to pools of dice for the more lethal weapons. You can still also go the multiple dice route to vary it up more. Like, a broken bottle on a 5+, a knife is a 5+ but gets 2 dice. A staff on a 4+, s bladed staff gets 4+ on two dice. It also lets you easily have a damage scale by just adding or subtracting from the weapons damage value. Tough enemies increase the target value, weak enemies decrease it.

It gives you the effect of a WS/BS or S/T table without the complication.

This message was edited 1 time. Last update was at 2016/01/05 02:06:07


 
   
Made in ca
Preacher of the Emperor




At a Place, Making Dolls Great Again

 -Loki- wrote:
 Rainbow Dash wrote:

So far its a sort of weapon has d6 (or whatever dice) shots and every 4+ causes a point of damage to your HP, (sometimes there are modifiers, some use templates, some are broken bottles so have additional rules, etc).


Rather than 4+, how about each weapon having its own target value? This is something I've been coming to appreciate in simpler games. A broken bottle might damage on a 5+, a knife on a 4+, a sword on a 3+, etc.

It allows you to vary the chance to kill the target on the weapon without resorting to pools of dice for the more lethal weapons. You can still also go the multiple dice route to vary it up more. Like, a broken bottle on a 5+, a knife is a 5+ but gets 2 dice. A staff on a 4+, s bladed staff gets 4+ on two dice. It also lets you easily have a damage scale by just adding or subtracting from the weapons damage value. Tough enemies increase the target value, weak enemies decrease it.

It gives you the effect of a WS/BS or S/T table without the complication.


Not a bad idea I will give it a try next round of play testing.

Make Dolls Great Again
Clover/Trump 2016
For the United Shelves of America! 
   
 
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