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Made in us
Possessed Khorne Marine Covered in Spikes






As I am creating a R&H list I was wondering what units could take the task of dealing with MCs, one of the most popular unit types in the game. My initial choices were the Salamander Scout with auto-cannons, sentinels with auto-cannons, or blood slaughterers. If Renegades and Heretics are truly devoid of methods to kill such beasts, I would accept suggestions from Codex: Khorne Daemonkin as well.

[Khorne Daemonkin Warband] 4/4/0 
   
Made in us
Auspicious Daemonic Herald





Unlike shooting tanks, against MCs you really need ap2-3. Almost every MC in the game has at least a 3+ armor save (with some getting 2+ and/or FNP) so if you aren't ignoring their armor save you need to do 3x the work. As such what you need to take is melta, lascannons, or plasma guns to quickly grind them down. Missile launchers are a decent choice also but they'll bounce off the 2+ MCs. Rengades have plenty of options

~ Leman Russes with Lascanon and Melta/Plasma sponsons. You have a couple options for main guns the best ones being the Executioner, Vanquisher, and Punisher (at Heavy 20 the volume should get a wound through the armor save).
~ Sentinels/HWTs with Lascannons or Missile Launchers
~ Rapier Laser Destroys (you should have these always)
~ Earthshaker Artillery Carriages (also something you should just have)
~ Renegade Infantry with Plamsa/Melta and Krak Grenades. Even if you don't take the special weapons you get 20 guys all with krak grenades and a chaos sigil for only 75 points. 20 krak grenades is scary for MCs especially when they are so cheap.

This message was edited 1 time. Last update was at 2015/12/24 06:02:03


 
   
Made in us
Shrieking Traitor Sentinel Pilot





If you ARE going to try spam shots that don't have the AP to just cut them down, multi-las sentinels are a good choice if you bring a lot of them.
   
Made in dk
Fresh-Faced New User




wyrvens or quadlauncers, preferably max squads if you got problems with units of MC, I find that it deals with almost anything you can't drown in bodies.
Otherwise rapiers as always.

Generally I think R&H are fairly good at dealing with standard MC, their heavy support choices are amazing!
The real problem is FMC...
   
Made in gb
Dakka Veteran






Grenaders with melta or plasma and covenant of tzeentch


Automatically Appended Next Post:
Platoon infantry with krak grenades and characters with melta bombs

This message was edited 1 time. Last update was at 2015/12/24 10:06:57


 
   
Made in il
Warplord Titan Princeps of Tzeentch






Against any MC without a2+ save an earthshaker carriage spam works just as much as against anything and everything else.

2+ as a whole is an issue for renegades. Drowning it in saves is usually the only cost efficient answer that can survive getting in range. Lascannon spam might help, but it's your main weakness overall.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Possessed Khorne Marine Covered in Spikes






Would renegade support teams with autocannons work? A lot of shots that will usually wound any MC.

[Khorne Daemonkin Warband] 4/4/0 
   
Made in us
Auspicious Daemonic Herald





 dragoonmaster101 wrote:
Would renegade support teams with autocannons work? A lot of shots that will usually wound any MC.

Again they will just have a 2+ or 3+ save. A basic carnifex will need 144 autocannon shots at b3 to go down. you are only getting 12 shots from a max squad it just isn't going to pan out
   
Made in us
Decrepit Dakkanaut




Hmm, 4+ to hit, 3+ to wound, get through a 3+, seems about right. Autocannons are for glancing vehicles to death in mass.

Someone made mention of the Covenant Of Tzeentch. Not sure what that does.

Someone made mention of Earthshakers as well. Don't those have a minimum range? Any Tyranid coming out of a pod or a shunting Dreadknight would render those useless as counters.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Auspicious Daemonic Herald





Slayer-Fan123 wrote:
Hmm, 4+ to hit, 3+ to wound, get through a 3+, seems about right. Autocannons are for glancing vehicles to death in mass.

Someone made mention of the Covenant Of Tzeentch. Not sure what that does.

Someone made mention of Earthshakers as well. Don't those have a minimum range? Any Tyranid coming out of a pod or a shunting Dreadknight would render those useless as counters.

Covenant of Tzeentch lets the unit snap fire at BS2

For barrage if you can see the unit you can fire within the minimum range
   
Made in us
Decrepit Dakkanaut




Ah yes that's correct. Thank you for clarifying that.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






I had good luck with a platoon with grenades. I can't think of an MC with a +2 save that enjoys being locked in CC. If a riptide is locked in CC, it's not shooting, and that is good enough for me.

Macharius Omega has filled an AP2 slot that I have been missing for a while.

   
Made in us
Decrepit Dakkanaut




Dreadknight?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Forgot about the dreadknight! what does he have, 4 or 5 attacks? With chaos sigil he will be stuck in fighting a 155pt blob of guard instead of killing my artillery.

Dreadknight would be a good target for a plasmacutioner, or just a good handfull of rapier lasers.

   
Made in us
Possessed Khorne Marine Covered in Spikes






What about single ogryns with las-cutters? Get two and that is a possible 10 strength 9 ap 2 attacks on the charge FOR EACH OGRYN, easily downing any dread knight or riptide in a single turn. Scratch that... Just read cumbersome...

This message was edited 2 times. Last update was at 2015/12/29 08:29:11


[Khorne Daemonkin Warband] 4/4/0 
   
Made in dk
Fresh-Faced New User




Problem is, lascutters only allow you to make a single attack at WS 1, if you choose to attack with it, because of the cumbersome rule.
   
Made in us
Nurgle Chosen Marine on a Palanquin






faerrrd wrote:
Problem is, lascutters only allow you to make a single attack at WS 1, if you choose to attack with it, because of the cumbersome rule.


oh holy crap, that is so insanely terrible, it's like a crappy smash attack. Plus, that is on a 75pt model, that has no armor and is T5. Your points just get higher and higher, and then you are looking at the price of a rapier battery, or even lascannon or plas sentinels.

   
 
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