Dreadnoughts are not the only walkers in the game. Helbrutes and Chaos Contemptors are stuck with low attack numbers. Let's not even talk about Defilers. I am sure Orks would appreciate some extra oomph for kans and dreads, as well.
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Same as the regular attack.
* Why make them optional? I'm having trouble picturing a scenario where I'd rather have my dreadnaught only hit one ork boy instead of three or four with each attack.
Mainly, to avoid hitting friends.
* Would this rule apply to all walkers? War Walkers and Sentinels, for instance, don't strike me as the types to devastate enemy lines with sweeping kicks.
See the first word in my initial post; it requires a
DCCW.
* Can the blasts hurt your own walker? What about other friendly units? If you're putting blast over a guy in base to base with you, you're probably going to touch your own base too.
As said in the last sentence of the first paragraph, it does not hit the using walker. In fact, since you must place the blast over a model in base contact, you would otherwise always hit your own walker as well.
Automatically Appended Next Post: HoundsofDemos wrote:Dreads are not meant to be fighting hordes in melee. By the Same logic a thundershield terminator is a terrible unit. What hurts walkers the most is they are generally fragile and slow.
I don't know, I imagine Dreadnoughts would be very good at it. They are strong and can just wade through infantry with sweeping strikes.