Switch Theme:

Best demon hunting marines... That are not grey knigts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Guarded Grey Knight Terminator






I am curious what the community thinks are the top marine units for fighting demons that are not from codex grey knights. These can be from any other marine codex (blood angels, space wolves, dark angels, or codex space marine) or chapter tactics.

If you pick something from c:sm, what chapter tactics?

This message was edited 1 time. Last update was at 2015/12/28 13:45:17


"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
Made in us
Unshakeable Grey Knight Land Raider Pilot





Red Hunters?

Red Hunters.
   
Made in us
Tunneling Trygon






The Exorcists. They're compared to Grey Knights but also called a 'rounded Codex Chapter' instead of the single minded nature of the Grey Knights. They're in IA:10 if you want to know more about them.

They have a character here. Captain Silas Alberec.
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Forge_World_Space_Marine_Badab_Characters_V2.pdf

Their Tactics are whatever you choose. So you can really build an army you like and just pick whatever.

As a side note, the symbols in the Word Bearers side of the Calth box would work very well on them. They do those wards too. It's one of the few 'freehand details' that doesn't have to be freehand now.

This message was edited 1 time. Last update was at 2015/12/28 14:08:54


 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Blood Angels are well suited to mowing through the basic hordes of daemonic armies, due to the sheer amount of Flamers/Heavy flamers/dual Hand flamers they can spam. Even the T4/multi-wound stuff like Flesh Hounds will melt against the sheer number of hits that many templates can inflict.

Salamanders likewise are a Marine army I fear, due to their better flamer/melta abilities.

Any Marine army that mounts up on bikes is also a solid daemon killing machine, as Daemons in general have difficulty dealing with mass T5+. (Tzeentch is all but hopeless thanks to Warpflame)
Iron Hands are an absolute nightmare in this set-up, especially when running their supplement codex.

Anyone running Gladius Strike Force with mass Razorbacks, as again, mass vehicle spam is similar to T5+ spam as Daemons have little options for anti-vehicle outside of just hitting the things.

Heavy bolter spamming Imperial Fists will murder non-MC Daemons quite handily.

 
   
Made in us
Dark Angels Librarian with Book of Secrets






Experiment 626 wrote:
Blood Angels are well suited to mowing through the basic hordes of daemonic armies, due to the sheer amount of Flamers/Heavy flamers/dual Hand flamers they can spam. Even the T4/multi-wound stuff like Flesh Hounds will melt against the sheer number of hits that many templates can inflict.

Salamanders likewise are a Marine army I fear, due to their better flamer/melta abilities.

Any Marine army that mounts up on bikes is also a solid daemon killing machine, as Daemons in general have difficulty dealing with mass T5+. (Tzeentch is all but hopeless thanks to Warpflame)
Iron Hands are an absolute nightmare in this set-up, especially when running their supplement codex.

Anyone running Gladius Strike Force with mass Razorbacks, as again, mass vehicle spam is similar to T5+ spam as Daemons have little options for anti-vehicle outside of just hitting the things.

Heavy bolter spamming Imperial Fists will murder non-MC Daemons quite handily.


I think IF in general are the biggest to fear, as rerolling all their shots really hurts, same with Ultramarines and their doctrines. I can hold off against flamers and rhinos with good positioning, but that many rerollable shots will tear my army to pieces.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Decrepit Dakkanaut




Heavy Bolters, 626? Cover exists ya know, and you're not even paying for an armor save...

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Slayer-Fan123 wrote:
Heavy Bolters, 626? Cover exists ya know, and you're not even paying for an armor save...


It's more the fact that Heavy B's are quite decent with IF Chapter Tactics on Devs & Cents...
Plus when the Marine player knows ahead of time that they're playing Daemons, it's all but a guarantee that they'll swap out the otherwise useless Grav weapons for the otherwise not-so-stellar H.bolters
It's not really list tailoring, but general 'army tailoring' is common for our pick-up games.

Our LGS also has an abysmal selection of terrain, with most of it being old cast offs from the Canadian GW HQ.
While I'm one of only a few people who would be willing to shell out for better terrain that would allow us to properly cover 40-50% of the tables, I'm not going to drop the cash when the majority of the players, (especially the Whoremachine crowd), routinely abuse the crap out of the terrain we do have. (I swear to god there's actual human teeth marks in some of the stuff! )

I think I've spent more time this past year repairing the bits we do have than actually playing games!

Most of our games tend to be played on Planet Bowling Ball, with at best 20% terrain coverage. (and if you're lucky, 1 piece of actual LoS blocking terrain)

 
   
Made in us
Locked in the Tower of Amareo




Experiment 626 wrote:
Slayer-Fan123 wrote:
Heavy Bolters, 626? Cover exists ya know, and you're not even paying for an armor save...


It's more the fact that Heavy B's are quite decent with IF Chapter Tactics on Devs & Cents...
Plus when the Marine player knows ahead of time that they're playing Daemons, it's all but a guarantee that they'll swap out the otherwise useless Grav weapons for the otherwise not-so-stellar H.bolters
It's not really list tailoring, but general 'army tailoring' is common for our pick-up games.

Our LGS also has an abysmal selection of terrain, with most of it being old cast offs from the Canadian GW HQ.
While I'm one of only a few people who would be willing to shell out for better terrain that would allow us to properly cover 40-50% of the tables, I'm not going to drop the cash when the majority of the players, (especially the Whoremachine crowd), routinely abuse the crap out of the terrain we do have. (I swear to god there's actual human teeth marks in some of the stuff! )

I think I've spent more time this past year repairing the bits we do have than actually playing games!

Most of our games tend to be played on Planet Bowling Ball, with at best 20% terrain coverage. (and if you're lucky, 1 piece of actual LoS blocking terrain)


Our marine players don't get that luxury. Eldar/Tau have ran most folks out of demons, though.
   
Made in us
Oozing Plague Marine Terminator





Perhaps a Sternguard heavy Imperial Fists list?

Reroll one's on special ammo can be quite handy.
   
Made in ca
Evasive Pleasureseeker



Lost in a blizzard, somewhere near Toronto

Martel732 wrote:
Experiment 626 wrote:
Slayer-Fan123 wrote:
Heavy Bolters, 626? Cover exists ya know, and you're not even paying for an armor save...


It's more the fact that Heavy B's are quite decent with IF Chapter Tactics on Devs & Cents...
Plus when the Marine player knows ahead of time that they're playing Daemons, it's all but a guarantee that they'll swap out the otherwise useless Grav weapons for the otherwise not-so-stellar H.bolters
It's not really list tailoring, but general 'army tailoring' is common for our pick-up games.

Our LGS also has an abysmal selection of terrain, with most of it being old cast offs from the Canadian GW HQ.
While I'm one of only a few people who would be willing to shell out for better terrain that would allow us to properly cover 40-50% of the tables, I'm not going to drop the cash when the majority of the players, (especially the Whoremachine crowd), routinely abuse the crap out of the terrain we do have. (I swear to god there's actual human teeth marks in some of the stuff! )

I think I've spent more time this past year repairing the bits we do have than actually playing games!

Most of our games tend to be played on Planet Bowling Ball, with at best 20% terrain coverage. (and if you're lucky, 1 piece of actual LoS blocking terrain)


Our marine players don't get that luxury. Eldar/Tau have ran most folks out of demons, though.


Actually, Daemons are easily capable of making Tau cry... No psychic defense vs. the best Psychic army in the game? And summoning? And mass Telepathy? And Be'lakor? And that Fast Attack section of doom?
It's funny to see, because amongst our more competitive crowd, the Tau players would rather face anyone else than the couple competitive Daemon players!

Flying Circus Daemons will also take Smeldar's lunch money and run.


I've found that what's killing off competitive Daemons currently is Vanilla Marines and the Gladius Strike Force... There's just way too much av11/12 for Daemons to deal with, as we're the outright worst anti-tank army in the game, sans allies. (of which only IA:13 is really viable)

The Librarian Conclave formation is also quite murderous to the more Psychic lite daemonic lists.

The only time Daemons really start to pull even is if the Marines go full-on Grav spam, which of course, Daemons mostly laugh our arses off at.

 
   
Made in us
Guarded Grey Knight Terminator






Oh. I still think demons are still a very capable codex. they have their weaknesses, but they can crush some gun lines.

"Glory in our suffering, because we know that suffering produces perseverance; perseverance, character; and character, hope. And hope does not disappoint"
-Paul of Tarsus

If my post seems goofy, assume I am posting from my phone and the autocorrect elf in my phone is drunk again 
   
 
Forum Index » 40K General Discussion
Go to: