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![[Post New]](/s/i/i.gif) 2016/01/02 01:06:40
Subject: Why are breacher squads so expensive?
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Douglas Bader
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I just don't get this unit. You pay the same 10 points per model as tactical marines, but the base 10-man squad costs 75 points more! What is it exactly that makes them worth that many points? A 6++ (5++ in melee) isn't all that great, you get special weapons instead of just bolters but you still have to pay for them, and their ability to re-roll failed armor saves is hardly ever going to come up in a game where everyone is taking anti-MEQ weapons. And you lose the double shot with bolters, so it's not like you're getting those rules for free. Was this a typo or something, or are they really just a terrible unit?
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/01/02 01:13:30
Subject: Why are breacher squads so expensive?
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Rotting Sorcerer of Nurgle
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They are good for Zone mortalis where people will bring flamers to burn your tightly packed troops. Void hardened armour makes them quite resilient in ZM games.
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/01/02 02:38:57
Subject: Why are breacher squads so expensive?
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Grim Dark Angels Interrogator-Chaplain
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Simple answer is they are not, neither are assault marines, we reduced breachers to 200pts per 10, then 10 per man after, assault marines to 180pts for 10, 15pts per man after, worked out quite well
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![[Post New]](/s/i/i.gif) 2016/01/02 02:57:35
Subject: Why are breacher squads so expensive?
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Missionary On A Mission
Australia
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It's because their rules reflect their fluff, and the fluff is represented on the tabletop by Zone Mortalis games.
Assault Marines are harder to justify, but if you are playing on a heavy terrain table, their ability to jump around out of LoS come in real handy. However its the same problem as in 40k, where people don't tend to play on terrain heavy tables.
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![[Post New]](/s/i/i.gif) 2016/01/02 03:06:47
Subject: Why are breacher squads so expensive?
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Regular Dakkanaut
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There is some uses, but they are very niche. They shine in Zone Mortalis and anything that uses the Void rules. They are also 1 of the only ways to get access to grav guns allowing for AL and RG to get 4 grav guns into shot range on the first turn (infiltrate + vigilator scout). IF stone gauntlet making them T5 or UM being able to take power swords on them. Their access to melta bombs and boarding shields make them good dreadnought/knight hunters. And their reroll vs blasts/templates means that they won't be shredded by quad mortars or Mor Deythan flamer teams.
I think they should have kept Fury of the Legion, but TBH you rarely get to use that rule in game anyway, most of the time you would get just as many shots by moving into range/sight that double tapping and not shooting next turn. I get to pull it off ~once per game with 3 tac squads running around.
Assault marines get better when you play on larger tables. When you start playing in 6'x8' and have a 3' no mans land that deepstrike and movement is actually useful.
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This message was edited 1 time. Last update was at 2016/01/02 03:09:27
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![[Post New]](/s/i/i.gif) 2016/01/02 03:13:46
Subject: Why are breacher squads so expensive?
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Douglas Bader
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GoonBandito wrote:It's because their rules reflect their fluff, and the fluff is represented on the tabletop by Zone Mortalis games.
Their rules are fine, I just don't get their point costs. They cost the same 10 points per model as tactical marines to add models to the squad, but an extra 7.5 points per model for the base squad. So, according to those costs, they're simultaneously the same value as tactical marines and about 50% better than tactical marines. And it's not possible for both to be true at the same time. I'd be perfectly happy if they kept the same rules but decreased the base price of the squad to ~150 points like tactical marines.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2016/01/02 03:15:53
Subject: Why are breacher squads so expensive?
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Terrifying Treeman
The Fallen Realm of Umbar
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I don't know, the only thing I can think of is the 'privilege' of taking a phobos or proteus as a dedicated transport without any rites of war, but that's tenuous at best imo.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2016/01/02 03:48:28
Subject: Why are breacher squads so expensive?
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Longtime Dakkanaut
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They basically pay to be near mandatory in a specific game type (Zone Mortalis) but aren't nearly as efficient in regular games. It's actually kind of smart on Forge Worlds' part as it makes players want to buy Breachers for Zone Mortalis given how amazing they are in that game type, but it also makes players want to purchase alternate Troops for standard matches where the Breachers are inefficient. It's kinda shady but it's a win-win for Forge World. Of course, it could just be sloppy balancing which is probably more likely.
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![[Post New]](/s/i/i.gif) 2016/01/02 06:53:39
Subject: Re:Why are breacher squads so expensive?
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Did Fulgrim Just Behead Ferrus?
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What's worse is that their 40K equivalents from the Siege Vanguard list gain the ability to reroll all armor saves, and not just those from blasts and templates like the 30K breachers get. Perhaps if they had that ability they would be worth their points.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2016/01/02 13:58:50
Subject: Why are breacher squads so expensive?
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Longtime Dakkanaut
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Where are the rules for breachers in 40k? I'm doing a unit for my Crimson Fists, but only have the 30k rules.
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![[Post New]](/s/i/i.gif) 2016/01/02 16:23:44
Subject: Why are breacher squads so expensive?
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Thane of Dol Guldur
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My guess is they thought the Invul was worth the cost.
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This message was edited 2 times. Last update was at 2016/01/02 16:47:53
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![[Post New]](/s/i/i.gif) 2016/01/02 16:42:16
Subject: Why are breacher squads so expensive?
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Thunderhawk Pilot Dropping From Orbit
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There are no 40k Breacher Squads, their specific equipment ~ Boarding Shields, Lascutters and Graviton Guns ~ were all available to any army as General Strategems in the original Zone Mortalis rules in Imperial Armour 9, however all are missing from the Strategem list in the Zone Mortalis pdf on Forge Worlds site.
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![[Post New]](/s/i/i.gif) 2016/01/02 18:36:54
Subject: Why are breacher squads so expensive?
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Did Fulgrim Just Behead Ferrus?
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Gashrog wrote:There are no 40k Breacher Squads, their specific equipment ~ Boarding Shields, Lascutters and Graviton Guns ~ were all available to any army as General Strategems in the original Zone Mortalis rules in Imperial Armour 9, however all are missing from the Strategem list in the Zone Mortalis pdf on Forge Worlds site.
Yes and no. While not named as "breachers", the Siege Assault Vanguard army list allowed tactical squads to be upgraded with siege shields for 50pts, giving them the ability to reroll all failed armor saves from shooting. But, only available when playing a Siege Assault Vanguard army, and not something that can just be cherry-picked and added into a different SM army.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2016/01/02 20:05:15
Subject: Why are breacher squads so expensive?
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Thinking of Joining a Davinite Loge
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Honestly, their points cost has turned me away from purchasing any of them. Even for zone mortalis I'll just take terminators instead.
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There is no Zuul, there is only war!
30k Death Guard W:8 L:5: D:1
Mechanicum W:4 L:2 D:1
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![[Post New]](/s/i/i.gif) 2016/01/03 02:38:37
Subject: Why are breacher squads so expensive?
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Longtime Dakkanaut
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Their rules are specifically designed to excel in SM missions which simulate boarding actions in the tight confines of spaceships.
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