gmaleron wrote:
As do I and this is against lots of the power armies out there such as Eldar and the new Tau thanks to running Elysian Drop Troops and a Leman Russ heavy army out of Imperial Armor Volume #1 2nd Edition. With my Elysians by running a flyer heavy army it really helps increase my survivability and generate even more Firepower then Chimeras. What also makes them better is the fact that they can come in Turn 1 thanks to the Combat Drop Special Rule and also having Deep Strike on your Veterans it enables them to get the first strike in against any target. As long as its not a Tau player spamming Sky Rays this list has alot of potential to do damage to the newer books.
With my Krieg Armored Division I heavily rely on my Armor 14 to get me through the battle, however as mentioned there are many things that can counter it, especially from the newer army books. By running it out of Imperial Armor #1 2nd Edition however it goes a long way it making a few things easier against said armies. Beast Hunter Shell Vanquishers for Riptides and Wraithknights, Leman Russ Battle Tanks equipped with Infernus Shells to give me flexibility against a wide array of targets, Infantry to screen and bubble wrap my tanks from Deep Strikers and Techpriests to fix them up. With this list I was able to grind my way to a close win over a Tau Hunter Contingent (and if you are wondering my store is Very Competitive, even most friendly games are carried out with strong lists) just this past weekend.
I've got lots of love for the mechanics of the
IA1 book, however the tanks are also generally vastly more expensive than their Codex counterparts, as
FW has declined to do any updates (as has
GW in general for just about everything), and thus the tanks largely retain their 5E costings, resulting in the vehicles being largely 20-40% more than their Codex counterparts (particularly after kit). Likewise, those Beast Hunter Vanquishers are usually the prime targets of stuff like Wraithknights, drop pod melta squads, etc and any other of a host of things that can easily pop them turn 1 and leave you without a vital capability from the get-go