Switch Theme:

What makes Astra Militarum so bad?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

 gmaleron wrote:
 koooaei wrote:
I often win with them.


As do I and this is against lots of the power armies out there such as Eldar and the new Tau thanks to running Elysian Drop Troops and a Leman Russ heavy army out of Imperial Armor Volume #1 2nd Edition. With my Elysians by running a flyer heavy army it really helps increase my survivability and generate even more Firepower then Chimeras. What also makes them better is the fact that they can come in Turn 1 thanks to the Combat Drop Special Rule and also having Deep Strike on your Veterans it enables them to get the first strike in against any target. As long as its not a Tau player spamming Sky Rays this list has alot of potential to do damage to the newer books.

With my Krieg Armored Division I heavily rely on my Armor 14 to get me through the battle, however as mentioned there are many things that can counter it, especially from the newer army books. By running it out of Imperial Armor #1 2nd Edition however it goes a long way it making a few things easier against said armies. Beast Hunter Shell Vanquishers for Riptides and Wraithknights, Leman Russ Battle Tanks equipped with Infernus Shells to give me flexibility against a wide array of targets, Infantry to screen and bubble wrap my tanks from Deep Strikers and Techpriests to fix them up. With this list I was able to grind my way to a close win over a Tau Hunter Contingent (and if you are wondering my store is Very Competitive, even most friendly games are carried out with strong lists) just this past weekend.
I've got lots of love for the mechanics of the IA1 book, however the tanks are also generally vastly more expensive than their Codex counterparts, as FW has declined to do any updates (as has GW in general for just about everything), and thus the tanks largely retain their 5E costings, resulting in the vehicles being largely 20-40% more than their Codex counterparts (particularly after kit). Likewise, those Beast Hunter Vanquishers are usually the prime targets of stuff like Wraithknights, drop pod melta squads, etc and any other of a host of things that can easily pop them turn 1 and leave you without a vital capability from the get-go

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in gb
Worthiest of Warlock Engineers






preston

I have the same experience with my Guard. Almost every game is over by turn two/three.
The only exception was the last one I had, a 2425 point match against my friends Iron Legion. I snook a Shadowsword into my list. Long story short the Shadowsword carried my army as my opponent took out my Engineer and Servitors with his first Master of Signal, damaged my tanks with his second and removed most of my Infantry and damaged my tanks again with his Primarchs one. And he took a lot of HP off my Shadowsword with his Landraider Terminus Ultra. That said it ended 7/8 in his favour after my Shadowsword finally got a shot off at that Landraider after the Librarian finally failed its invisibility casting check and left it vulnerable.


Automatically Appended Next Post:
 Vaktathi wrote:
 gmaleron wrote:
 koooaei wrote:
I often win with them.


As do I and this is against lots of the power armies out there such as Eldar and the new Tau thanks to running Elysian Drop Troops and a Leman Russ heavy army out of Imperial Armor Volume #1 2nd Edition. With my Elysians by running a flyer heavy army it really helps increase my survivability and generate even more Firepower then Chimeras. What also makes them better is the fact that they can come in Turn 1 thanks to the Combat Drop Special Rule and also having Deep Strike on your Veterans it enables them to get the first strike in against any target. As long as its not a Tau player spamming Sky Rays this list has alot of potential to do damage to the newer books.

With my Krieg Armored Division I heavily rely on my Armor 14 to get me through the battle, however as mentioned there are many things that can counter it, especially from the newer army books. By running it out of Imperial Armor #1 2nd Edition however it goes a long way it making a few things easier against said armies. Beast Hunter Shell Vanquishers for Riptides and Wraithknights, Leman Russ Battle Tanks equipped with Infernus Shells to give me flexibility against a wide array of targets, Infantry to screen and bubble wrap my tanks from Deep Strikers and Techpriests to fix them up. With this list I was able to grind my way to a close win over a Tau Hunter Contingent (and if you are wondering my store is Very Competitive, even most friendly games are carried out with strong lists) just this past weekend.
I've got lots of love for the mechanics of the IA1 book, however the tanks are also generally vastly more expensive than their Codex counterparts, as FW has declined to do any updates (as has GW in general for just about everything), and thus the tanks largely retain their 5E costings, resulting in the vehicles being largely 20-40% more than their Codex counterparts (particularly after kit). Likewise, those Beast Hunter Vanquishers are usually the prime targets of stuff like Wraithknights, drop pod melta squads, etc and any other of a host of things that can easily pop them turn 1 and leave you without a vital capability from the get-go

^This. The tanks in the IA books are even more overpriced than the IG codex variants and tend to suffer from a terminal existence failure whenever the enemy looks at them.

This message was edited 1 time. Last update was at 2016/01/20 12:51:53


Free from GW's tyranny and the hobby is looking better for it
DR:90-S++G+++M++B++I+Pww205++D++A+++/sWD146R++T(T)D+
 
   
Made in gb
Crushing Black Templar Crusader Pilot






London

The other codex's make Astra Militarum bad in addition to the bad codex that it is. In that respect it is quite fluffy. Not only is it gak when compared to the more advanced xenos but the incompetents in charge have made it impossible for all but the best general or most equipped to win!



Relapse wrote:
Baron, don't forget to talk about the SEALs and Marines you habitually beat up on 2 and 3 at a time, as you PM'd me about.
nareik wrote:
Perhaps it is a lube issue, seems obvious now.
 
   
Made in us
Hellacious Havoc





Eisenfresser wrote:
 Lukash_ wrote:
Among the other fun and games that Imperial Armor brings to the Guard:
Veteran squads with built-in Tank Hunters (drive-by, anyone?) A bit expensive but fun.

Just double-checked IA1v2 and didn't see what unit you are referring to. Can you let me know?

Cheers,


They FAQ'd Armored Fist Veterans to have native Tank Hunters.
   
 
Forum Index » 40K General Discussion
Go to: