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 Furyou Miko wrote:
 oldzoggy wrote:
Power cell "malfunction"


Automatically Appended Next Post:
The non astartes grades has only a hew hours of battery life after that you are locked in. Rogue trader has rules about moving in those. You require extreme high Str checks in order to move.

I don't know any of the marine grade power cell fluff. Marines should have better power cells but they are quite easy to spot. My guess would be that it would not be that hard to generate a "malfunction"
:_P


Astartes power armour has a fusion generator in the backpack, because they're special like that.


Everything Astartes use is fusion powered. EVERYTHING.

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 Bobthehero wrote:
Fusion powered plasma gun, fusion powered bolter, fusion powered rhino, fusion powered landspeeder, fusion powered scout, fusion powered knife, fusion powered ration packs, fusion powered servitors, fusion powered serfs


You forgot the fusion power ships, the fusion power meltaguns, the fusion power centurion suits, the fusion power bikes, and the fusion powered fusion power.

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But yes, the power pack is probably the most vulnerable part.
Which is not the same as 'vulnerable'.

Other than that, joints, eye lenses....the usual.

To be honest, the most important weakness of the astartes is not the marine, it's their supporting units. If you're trying to fight astartes in an infantry battle, you're going to lose. In naval combat, or a dogfight, or an armoured engagement, it's a lot easier because their abilities mean proportionately less.

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Scatterlasers.
   
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Martel732 wrote:
Scatterlasers.


We all know, like many player, you are rightfully butthurt by Eldars and Tau, but one has to admit that a cannon should kill an infantry man pretty easily even if he is well armored. Even a Terminator armor doesn`t protect more than light tank hull so a canon should kill you pretty easily. Unfortunately, the Scatterlaser, much like the autocanon, the multilaser or the Starcanon are all well canons design to blast light vehicules. Ultimately, this is the greatest weakness of the power armor. Weapons made to destroy tanks and bunkers are easy to find around. Artillery will blow you up even with a power armor since it's made to blow up bunkers. In a gun fight though, only the joints of the armor are really vulnerable to damage and this is a hard target for anybody whose not a master sniper.

This message was edited 1 time. Last update was at 2016/01/19 14:39:23


 
   
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Martel732 wrote:
Scatterlasers.


Forget them, their true weakness are orbital lance strikes

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 oldzoggy wrote:
Martel732 wrote:
Scatterlasers.


Forget them, their true weakness are Exterminatus

Fixed that foh yah

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Well considering that power armour is pretty damn heavy and the same material is used throughout wouldn't excess trauma to the head potentially cause the helmet to snap the marine’s neck, biological upgrades or not.

Taking this from the game theorist's channel on YouTube when they were discussing the weaknesses of master chiefs armour

 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



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 Torus wrote:
Well considering that power armour is pretty damn heavy and the same material is used throughout wouldn't excess trauma to the head potentially cause the helmet to snap the marine’s neck, biological upgrades or not.

Taking this from the game theorist's channel on YouTube when they were discussing the weaknesses of master chiefs armour

GW is immune to your facts and logic!

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 Torus wrote:
Well considering that power armour is pretty damn heavy and the same material is used throughout wouldn't excess trauma to the head potentially cause the helmet to snap the marine’s neck, biological upgrades or not.

Taking this from the game theorist's channel on YouTube when they were discussing the weaknesses of master chiefs armour


The helmet is connected into a collar ring. So it not supported by the head or neck.

 
   
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 Bla_Ze wrote:

The helmet is connected into a collar ring. So it not supported by the head or neck.


If it was connected to a collar ring wouldn’t that limit movement of the head if not make it impossible for the marine to look up or down?

More than happy to be proven wrong since it potential flaw really annoys me

However, even if we discount the helmet we also have the numerous bullet traps with the most infamous being in the Mark 7 armour which would direct shells and shrapnel from the chest to the throat and respirator of the marine.

This message was edited 1 time. Last update was at 2016/01/22 10:38:50


 Hawky wrote:
Power Armour's greatest weakness is Newton, the deadliest snfbtch in space.



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 Wyzilla wrote:
 Furyou Miko wrote:
 oldzoggy wrote:
Power cell "malfunction"


Automatically Appended Next Post:
The non astartes grades has only a hew hours of battery life after that you are locked in. Rogue trader has rules about moving in those. You require extreme high Str checks in order to move.

I don't know any of the marine grade power cell fluff. Marines should have better power cells but they are quite easy to spot. My guess would be that it would not be that hard to generate a "malfunction"
:_P


Astartes power armour has a fusion generator in the backpack, because they're special like that.


Everything Astartes use is fusion powered. EVERYTHING.


even if solar fails. it has back up supplies and solar cells etc to recharge.
not ideal but it can fuction wihout main power

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 jhe90 wrote:
 Wyzilla wrote:


Everything Astartes use is fusion powered. EVERYTHING.


even if solar fails. it has back up supplies and solar cells etc to recharge.
not ideal but it can fuction wihout main power


Uh, how do you get from fusion to solar?!



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Curious.

Explain how lasguns wouldnt bounce off a reflective eye cam/lens.
   
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They could reflect, of course. Also, Lasguns have no penetration. They superheat the surface of what they hit. It's possible that it won't do much at all, and otherwise they will scorch the eye lense, possibly preventing the Marine from seeing through it (and forcing him to rely on his autosenses, which still have full vision) but even then that is not really impactful.

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The old Chaos Space Marines Codex from 4th edition had a cool little story about a traitor and a loyalist in close combat that showed a weak spot:

"Adrastus launched himself at the imperial, bearing both of them to the ground. The loyalist gripped Adrastus' pistol in his right hand, forcing it away from his face. Adrastus reversed his grip on his powersword and plunged it down. The glowing blade sheared through the abdominal armour of his foe, and bit into the ground beneath them. Spitting words of hate, Adrastus pulled the sword clear of the struggling Marine and pushed the tip of the powered blade into the vulnerable spot between the chest plastron and shoulder pad of his enemy - just as he had done countless times before. The blade slid effortlessly through the loyalist's fused ribcage, penetrating both hearts.
That's how you gut an imperial dog, thought Adrastus proudly"

   
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@Ashiraya

Range and power setting on the lasgun could affect that. A lasgun a maximum power setting (normaly a lasgun fires at 30% charge to reduce ammo lost and prevent reliability issue on the lasgun) and point blank range can crack a Space Marine helmet and the head inside it, killing the Space Marines instentaniously and that's without aiming the lens. At long range with standard charge, the lasbolt would probably break and blackent the lens and probably burn the eye of the Space Marine, but not much more. The Space Marine would still be largely operationnal thanks to their resilience to pain and combat drugs.
   
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@Ashiraya
Possibly, but ceramic shouldnt heat, and i prefer the marines are plugged into their armour, they dont have a really have a hud. just what their brain is seeing. Mini mechandrites worming their way through to the brain stem every time they put a helmet on.

@Digganob
All that says is a power sword chops stuff up. Like it should. Or poke them in the under arm. Not a very good tactic for most.

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Between

It does specifically identify the under-arm joint as a weak point though.



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If the backpack fails (loses power), the marine can't stand up (per a scene in Helsreach by ADB).

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Cobleskill

In the Commissar Cain books he instructs his troops to target the joints with their shooting to disable chaos marines.

I agree with some of the previous posters - EMP Grenades. While it is possible to move in unpowered Power Armor, it is difficult and tiring to do so. Even if it isn't immediately lethal, it is treated that way on the table top for game reasons. Remember, kill shots in the game are better thought as 'disabling wounds' instead, with Instant Death being a better approximation of a killing blow.

I am reminded of the Sontarans from Doctor Who. 'The Sontaran Strategem' from Doctor Who, 'The Sontarans are the finest soldiers in the galaxy, dedicated to a life of warfare. A clone race, grown in batches of millions, with only one weakness: the probic vent in the back of their neck,' which is how they are fed. A good weakness as the Doctor says as it forces them to face their enemies.
The Marine's power pack is another critical weakness, mitigated by their refusal to turn away from their enemies.

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 carldooley wrote:
In the Commissar Cain books he instructs his troops to target the joints with their shooting to disable chaos marines.

I agree with some of the previous posters - EMP Grenades. While it is possible to move in unpowered Power Armor, it is difficult and tiring to do so. Even if it isn't immediately lethal, it is treated that way on the table top for game reasons. Remember, kill shots in the game are better thought as 'disabling wounds' instead, with Instant Death being a better approximation of a killing blow.

I am reminded of the Sontarans from Doctor Who. 'The Sontaran Strategem' from Doctor Who, 'The Sontarans are the finest soldiers in the galaxy, dedicated to a life of warfare. A clone race, grown in batches of millions, with only one weakness: the probic vent in the back of their neck,' which is how they are fed. A good weakness as the Doctor says as it forces them to face their enemies.
The Marine's power pack is another critical weakness, mitigated by their refusal to turn away from their enemies.

I thought power armour was immune to EMP?

To quote a fictional character... "Let's make this fun!"
 Tactical_Spam wrote:
There was a story in the SM omnibus where a single kroot killed 2-3 marines then ate their gene seed and became a Kroot-startes.

We must all join the Kroot-startes... 
   
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 Torus wrote:
Well considering that power armour is pretty damn heavy and the same material is used throughout wouldn't excess trauma to the head potentially cause the helmet to snap the marine’s neck, biological upgrades or not.

Taking this from the game theorist's channel on YouTube when they were discussing the weaknesses of master chiefs armour


That video was mindnumbingly stupid and absolutely nothing from it should be taken seriously. Not only did it have a painful lack of understanding of armor, it also completely ignored all Halo lore and took game mechanics seriously.

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 Bobthehero wrote:
The windows are also much thicker, so I dont doubt you can penetrate the eyelense


It's actually written canon that a group of sniper drones took out a squad of termies by shooting their eye-lenses.

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Transonic weapons seem to be prime for dealing with marine armor variants. Not sure if any body armor can stop them considering how they work.


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 Melissia wrote:
It's expensive, weighty, difficult to maintain, and has a lot of complex parts.


Sigh.
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Double sigh.

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