Switch Theme:

Vehicles and Psychic powers  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Atlanta

Alright, the simple question is this, What happens if I cast Mind Wipe on a Walker (or superheavy walker)?

A) The Walker has their WS and BS lowered to 1 until they are required to take a leadership test, then they automatically go back to normal

B) The Walker has their WS and BS lowered to 1 until they are required to take a leadership test, then due to not having a leadership score, automatically fail it and are at WS/BS 1 for the remainder of the game?

C) The Walker can not be targeted by Mind Wipe because they do not have a leadership score

D) Something else entirely that I can't even comprehend.

some relevent topics to this discussion. Psychic pilot states the vehicle behaves as having LD10 for all things that deal with psychic powers, however in this example I'm targetting a walker without the pyschic pilot rule. Is this enough precedence to say that ALL vehicles behave as leadership 10 when dealing with psychic powers? Another question is this passage from the BRB "It is assumed, in all cases, that the crew’s faith in their vehicle, and its considerable armour plating, is absolute. Therefore, vehicles never take Morale checks or Leadership tests." How does that work in regard to psychic pilot vehicles that perils. Even though that rule is a NEVER statement, does the perils and the psychic pilot trump it? I know I'm kind of going off on a tangent at this point but I'm trying to get some stuff worked out in my head before a big game, Thank you in advance for any and all help on this.
   
Made in gb
Stalwart Veteran Guard Sergeant




Vehicles do not take leadership tests. So in effect, they automatically pass.

Vehicles, Leadership and Morale
It is assumed, in all cases, that the crew’s faith in their vehicle, and its considerable armour plating, is absolute. Therefore, vehicles never take Morale checks or Leadership tests. Any occasional lapses that do occur are represented by Crew Shaken and Crew Stunned results on the Vehicle Damage table.

This message was edited 1 time. Last update was at 2016/01/10 16:00:35


 
   
Made in us
Regular Dakkanaut




Atlanta

ItsPug wrote:
Vehicles do not take leadership tests. So in effect, they automatically pass.

Vehicles, Leadership and Morale
It is assumed, in all cases, that the crew’s faith in their vehicle, and its considerable armour plating, is absolute. Therefore, vehicles never take Morale checks or Leadership tests. Any occasional lapses that do occur are represented by Crew Shaken and Crew Stunned results on the Vehicle Damage table.


so two questions for you. Are you saying then in my scenerio that option A is what happens? What happens when a Grey Knight dreadnaught perils while manifesting a psychic power?
   
Made in us
Longtime Dakkanaut




Crazy Jay wrote:
ItsPug wrote:
Vehicles do not take leadership tests. So in effect, they automatically pass.

Vehicles, Leadership and Morale
It is assumed, in all cases, that the crew’s faith in their vehicle, and its considerable armour plating, is absolute. Therefore, vehicles never take Morale checks or Leadership tests. Any occasional lapses that do occur are represented by Crew Shaken and Crew Stunned results on the Vehicle Damage table.


so two questions for you. Are you saying then in my scenerio that option A is what happens? What happens when a Grey Knight dreadnaught perils while manifesting a psychic power?


They are LD 10 per the Psychic Pilot rule and suffer whatever results on the table. I do not know the wording of the rule in the OP, what does Mind Wipe do.
   
Made in us
Regular Dakkanaut




Atlanta

Fragile wrote:
Crazy Jay wrote:
ItsPug wrote:
Vehicles do not take leadership tests. So in effect, they automatically pass.

Vehicles, Leadership and Morale
It is assumed, in all cases, that the crew’s faith in their vehicle, and its considerable armour plating, is absolute. Therefore, vehicles never take Morale checks or Leadership tests. Any occasional lapses that do occur are represented by Crew Shaken and Crew Stunned results on the Vehicle Damage table.


so two questions for you. Are you saying then in my scenerio that option A is what happens? What happens when a Grey Knight dreadnaught perils while manifesting a psychic power?


They are LD 10 per the Psychic Pilot rule and suffer whatever results on the table. I do not know the wording of the rule in the OP, what does Mind Wipe do.


Mind Wipe is a malediction that
targets a single enemy unit within
24". All models in the target unit
have their Weapon Skill and
Ballistic Skill reduced to 1 until the
end of their next turn, at which
point the unit must take a
Leadership test. If the Leadership
test is failed, the effects of Mind
Wipe last for the rest of the game.
   
Made in gb
Stalwart Veteran Guard Sergeant




Yes, A would be the correct answer.
   
Made in be
Longtime Dakkanaut




If you can't take a Ld test, you can't fail it so I'd stick with A as well.

You don't have to be happy when you lose, just don't make winning the condition of your happiness.  
   
Made in us
Fresh-Faced New User



WI

DaPino wrote:
If you can't take a Ld test, you can't fail it so I'd stick with A as well.


Just playing devil's advocate here, but why not go the other way and say that units without a leadership score can't pass them (thus automatically failing them) instead? Is that situation covered in the rule book somewhere?
   
Made in us
Lieutenant General





Florence, KY

Reread what he said and reread the rules for the power in question. You never take the test, so you can't suffer the consequences of failing said test. With Mind Wipe, there's only consequences for failing the test.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in za
Jovial Plaguebearer of Nurgle





South Africa

Id go with option A unless it is against a psychic pilot ruled vehicle then i would us Ld of 10

Facts are chains that bind perception and fetter truth. For a man can remake the world if he has a dream and no facts to cloud his mind. 
   
 
Forum Index » 40K You Make Da Call
Go to: