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Made in ru
Cackling Chaos Conscript





As it seems that CSM will not get an update this year, I've decided to write a fandex.
I feel that decurion detachments are a bit too restrictive for something as diverse as Chaos is, so I made an unique detachment other way: it's like CAD but focussed around HQ and Elites/Troops, whilst FA and HS are supporting elements. For each HQ (1-3) an entire detachment can have one special trait like Assault rhinos or improved leadership.

To make non-fearless units more viable without just making them same as loyalists, Champions of Chaos are Fearless in CC and return their unit from Ongoing reserves if they fled off the board, and units can act normally in the turn they Regroup (but no auto-passing).

I like 3.5 codex character customisation, and made a Gift table in wargear list.

Every unit was tweaked, like basic marines are better in killing stuff on objectives and Chosen can infiltrate etc.
Possessed should be T5 and have rending imo.

There of course are obvious updates like:
Chaos land raider option for 16 capacity
Icons work like locator beacons + regular banner combat resolution bonus
Drop Pods and new special/heavy weapon options
+2 attacks to Helbrutes, cheaper Chosen/Terminator melee weapons, Vehicle squadrons to match loyalists update
Warlord trait and Psy power tables doing something meaningful
Cult terminator/lord uprades and Juggernauts/Disks for Chosen

What do you think of it? Are there or still overcosted units? Can it be used to build fluffy lists? What rules wording are mess?
Which Warlord trait should Fabius Bile have?
Apologies for spelling, my poor English and word abundance (pdf is 32 pages with all the tables).

Edit: file update
fixed Daemon prince of Tzeentch could have 2+ re-rollable armour, gifts are separated from wargear in army list and other minor changes.
 Filename Chaos Space Marines 7.5.pdf [Disk] Download
 Description CSM 7.5fandex
 File size 240 Kbytes

This message was edited 12 times. Last update was at 2016/02/02 18:10:25


 
   
Made in ru
Cackling Chaos Conscript





Or may be warband traits would be better included as hq special rule rather than detachment bonus? Also can't figure out what to do with warp taint cannon to make it more unique.
   
Made in ru
!!Goffik Rocker!!






That's a lot of stuff.
I like a lot of things - especially daemon weapon and needed changes.
Things i don't like are:
Creating new spawns.
3 ppm cultists.
Forcing to sweep even though you can't choose not to sweep iirc - might be wrong though. Also, forcing to consolidate towards the enemy.
   
Made in us
Decrepit Dakkanaut




I didn't read it, but Cultists are pretty much only worth 3 points. What's the issue with that?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Longtime Dakkanaut




At the very least cultist should not have to pay for the auto guns. There trading the ability to shoot and charge for an extra range shot. That's a lateral trade not an upgrade.
   
Made in ru
!!Goffik Rocker!!






Slayer-Fan123 wrote:
I didn't read it, but Cultists are pretty much only worth 3 points. What's the issue with that?


Cause 6 ppm t4 fearless or potentially zealot dudes with 3 s4 attacks on the charge with innate fnp are basically better than orks? Maybe you should read first.

This message was edited 2 times. Last update was at 2016/02/01 04:01:52


 
   
Made in ru
Cackling Chaos Conscript





Thanks for replies.
Yes I'll do something with cultists when I'll return home, may be increase specialist and mutant upgrade price to 3 ppm and remove mark option or replace it with covenants, and restore spawn their original table.

Also thanks for mention about sweeping.


Automatically Appended Next Post:
Koooaei, Regarding cultist mutants comparision to ork boyz, what about Fear instead of FC? Also they dont have frag grenades (unless pay for militia) and 'ere we go rule, and have 1 attack base, and their champion is weaker than Nob, etc... Yes they can have Zealot from Apostle, but not Waaagh!..

This message was edited 1 time. Last update was at 2016/02/01 06:47:46


 
   
Made in us
Decrepit Dakkanaut




 koooaei wrote:
Slayer-Fan123 wrote:
I didn't read it, but Cultists are pretty much only worth 3 points. What's the issue with that?


Cause 6 ppm t4 fearless or potentially zealot dudes with 3 s4 attacks on the charge with innate fnp are basically better than orks? Maybe you should read first.

They're still Cultists. They'll die to Bolters and they're slow to get anywhere.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Nurgle Chosen Marine on a Palanquin






Cultists should be the same as IA:13 Renegades, which are 3ppm for a WS/BS 2 model that can take either a ccw/pistol, lasgun, or shotgun. champion upgrade is 5pt.
The unit could upgrade to WS/BS3 for 10pt.

However the IA:13 R&H heretics have no armor save, but in the long run, are much, much better, as they can have better special weapons, chaos sigils, vox casters, heavy weapons teams, and krak grenades.

My biggest shock when looking at the CSM codex is the lack of at initiative AP2 weapons. I feel like every single codex has one.


CSM having access to a watered down version of the IA:13 renegades would do pretty good for the codex. Through necrosius you can get better zombies (which are hilariously awesome) .

   
Made in ru
Cackling Chaos Conscript





Would 2 traits per detachment be better than one per HQ (seen somewhere there)?
Also fixed some typos and added a Decurion.
Now it is 36 pages.

Update: my file was damaged, some strings had lowered font size.
Fixed that and tweaked Core formation bonuses.
 Filename Chaos Space Marines 7.5 (5).pdf [Disk] Download
 Description
 File size 289 Kbytes

This message was edited 3 times. Last update was at 2016/03/23 09:41:58


 
   
 
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