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Made in gb
Purposeful Hammerhead Pilot





London

Hi all,

So my usual army is Tau/Farsight and i tend to play very competitive lists geared towards tournament play or at least against other hard core competitive lists.

for 2016 I've decided to make a much more fun, casual, fluffy lists for playing with friends and the non-competitive types down at my LGS.

I wanted a list where i can try out a lot of different paint schemes and each unit is fulfills a different role so decided to go with an Eldar aspect army.

I don't know much about play with Eldar so i pretty much just went with what i like the look of. Would be great to get your opinions on the list.
I was going for a TAC list that can still hold its own and covers most of the missions in the game.

HQ
Autarch - Fusion gun, Shard of Anaris, Swooping Hawk Wings, Shuirken pistol, Haywire grenades, Plasma Grenades = 135 (Joins the Swooping Hawks)

Troops
3x Eldar Jet Bikes - 3x Scatter Lasers = 81
3x Eldar Jet Bikes - 3x Scatter Lasers = 81

Heavy Support
1x3 Falcons - 3x Holofields, 2x Bright Lances, 1x Star Cannon, 3x Pulse Laser (For precision deep strike and delivering infantry)

Aspect Shrine 1
[1+ BS]


5x Fire Dragons - Exarch w/ Fire Pike = 135 (In a Falcon)

8x Warp Spiders - Excarch w/ Death Spinner - 162
8x Warp Spiders - Excarch w/ Death Spinner - 162

Aspect Shrine 2
[1+ BS]


3x Dark Reapers - Exarch w/ Tempest Launcher = 110
3x Dark Reapers - Exarch w/ Tempest Launcher = 110

5x Swooping Hawks - Exarch w/ Power Weapon + Las Blaster = 100

Aspect Shrine 3
[1+ WS]


6x Howling Banshees - Exarch w/ Executioner = 98 (in Falcon)
6x Howling Banshees - Exarch w/ Executioner = 98 (in Falcon)

6x Striking Scorpions - Excharch w/ Scorpion Claw + Chainsword = 142

Total = 1849

Fire dragons and banshee will roll in the Falcons to be delivered via deep strike to the back field.
Scorpions infiltrate/outflank
Autarch and hawks bounce around shooting and haywire
Reapers sit back
Warp spiders / Jet Bikes deal with everything else

Any comments or suggestions welcome.

Our FLGS
https://www.facebook.com/Warboar
https://twitter.com/warboarstore
 
   
Made in us
Regular Dakkanaut




Why the 2 BL and one Star Cannon? With precision deep strike and fire dragons the BL's are less useful but if you want to keep them then do all 3 the same
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

My only comment is to keep the reaper exarch shooting the same stuff as his pals. He can't split fire, so you're wasting one group or the other's shooting. With fast shot both kinds of missiles are wonderful. Ignore jink with s5ap3? Bikes cry. Ignore jink with s8ap3? FMC weep.

My 2 cents. I love the list by the way. Super cool.

XIX Legion - 3500 points 
   
Made in ru
Graham McNeil




Kaliningrad, Russia

Load some more Dragons in your Falcons. Banshees are just meh unit and they won't charge from Falcon. Having 15 meltas just where you want is yummy.

"It's called treachery, Roboute. It works very well." - Lorgar Aurelian. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

 cabal_therapy wrote:
Load some more Dragons in your Falcons. Banshees are just meh unit and they won't charge from Falcon. Having 15 meltas just where you want is yummy.


Agreed. Banshees in Falcons will not get to participate in the game until turn 3 minimum: Turn 2 deep Strike, turn 3 disembark and charge. Khaine forbid your Falcons fail to come in turn 2

   
Made in us
Regular Dakkanaut




 Galef wrote:
 cabal_therapy wrote:
Load some more Dragons in your Falcons. Banshees are just meh unit and they won't charge from Falcon. Having 15 meltas just where you want is yummy.


Agreed. Banshees in Falcons will not get to participate in the game until turn 3 minimum: Turn 2 deep Strike, turn 3 disembark and charge. Khaine forbid your Falcons fail to come in turn 2


Just clarifying as its the same turn number but they would have to disembark turn 2 from falcons. I know you use a lot of Dark eldar so your used to leaving them in raiders/venoms.
   
Made in us
Regular Dakkanaut





Why don't you try a pale court warhost instead? You'll cut out the jetbikes and all of your infantry autorun 6" from the warhost.
Maybe something like this:
Warhost

Pale Courts (core choice, Aspect-lord shrine, Halls of Martial Splendor)
Autarch - as before
3 units of the same aspect (I'd go with the reapers and take a third squad)
Aspect Host
Spider spider dragon
Aspect Host
Banshee banshee scorpion
Aspect host
Triple hawk

Might have to play with some points to make it fit, but it's more of a Biel-tan list than what you had initially.

ITC 2016 - Best of Harlequins  
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

Kaela_Mensha_Khaine wrote:
 Galef wrote:
 cabal_therapy wrote:
Load some more Dragons in your Falcons. Banshees are just meh unit and they won't charge from Falcon. Having 15 meltas just where you want is yummy.


Agreed. Banshees in Falcons will not get to participate in the game until turn 3 minimum: Turn 2 deep Strike, turn 3 disembark and charge. Khaine forbid your Falcons fail to come in turn 2


Just clarifying as its the same turn number but they would have to disembark turn 2 from falcons. I know you use a lot of Dark eldar so your used to leaving them in raiders/venoms.


If the Falcons do not move, the Banshees can disembark and charge in the same turn (just not after Deep Striking). But this means the enemy units nearby are either dead, or moved out of charge range.

   
Made in us
Regular Dakkanaut




 Galef wrote:
Kaela_Mensha_Khaine wrote:
 Galef wrote:
 cabal_therapy wrote:
Load some more Dragons in your Falcons. Banshees are just meh unit and they won't charge from Falcon. Having 15 meltas just where you want is yummy.


Agreed. Banshees in Falcons will not get to participate in the game until turn 3 minimum: Turn 2 deep Strike, turn 3 disembark and charge. Khaine forbid your Falcons fail to come in turn 2


Just clarifying as its the same turn number but they would have to disembark turn 2 from falcons. I know you use a lot of Dark eldar so your used to leaving them in raiders/venoms.


If the Falcons do not move, the Banshees can disembark and charge in the same turn (just not after Deep Striking). But this means the enemy units nearby are either dead, or moved out of charge range.


I'm at work so i don't have my rule book, but I'm pretty positive that you can't assault after disembarking from a non assault vehicle regardless of how far the vehicle has moved.
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

hmm, you might be right. I haven't played with transports with assault units since....never.

   
Made in us
Agile Revenant Titan






Austin, Texas.

 cabal_therapy wrote:
Load some more Dragons in your Falcons. Banshees are just meh unit and they won't charge from Falcon. Having 15 meltas just where you want is yummy.


meh, dont you mean terrible?
Like worst unit in codex terrible?

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

Talking about banshees ninja? They are situational. IF you can get them in to the charge they are quite good at blending 3+ armor or worse, but the problem is getting there. Auto running 6"+3" (craftworld warhost + jain zar extra move/charge distance) or a dark eldar transport usually is the way to go to get them there.

Now dragons? Epic. Drop in, nuke stuff. Rinse & repeat. Perks of BS5 is more stuff gets nuked.

XIX Legion - 3500 points 
   
Made in us
Agile Revenant Titan






Austin, Texas.

 Castellan Alaric wrote:
Talking about banshees ninja? They are situational. IF you can get them in to the charge they are quite good at blending 3+ armor or worse, but the problem is getting there. Auto running 6"+3" (craftworld warhost + jain zar extra move/charge distance) or a dark eldar transport usually is the way to go to get them there.

Now dragons? Epic. Drop in, nuke stuff. Rinse & repeat. Perks of BS5 is more stuff gets nuked.


Yes, talking about Banshees.

Sure if they get to combat they are ok (strength 3 is weak, 4+ armor is squishy), but as you mentioned getting to combat is the problem. But its not just a problem, Id say its a detriment. Waltzing across the board with 4+ armor wont work, put them in a transport and you have to wait multiple turns to just unload, then survive a barrage of shooting, and after all this, overwatch (Yes, even overwatch is a threat to them), and then MAYBE you will kill a few guys.

I love dragons (#mytag)

I do drugs.
Mostly Plastic Crack, but I do dabble in Cardboard Cocaine. 
   
Made in us
Regular Dakkanaut




 ninjafiredragon wrote:
 Castellan Alaric wrote:
Talking about banshees ninja? They are situational. IF you can get them in to the charge they are quite good at blending 3+ armor or worse, but the problem is getting there. Auto running 6"+3" (craftworld warhost + jain zar extra move/charge distance) or a dark eldar transport usually is the way to go to get them there.

Now dragons? Epic. Drop in, nuke stuff. Rinse & repeat. Perks of BS5 is more stuff gets nuked.


Yes, talking about Banshees.

Sure if they get to combat they are ok (strength 3 is weak, 4+ armor is squishy), but as you mentioned getting to combat is the problem. But its not just a problem, Id say its a detriment. Waltzing across the board with 4+ armor wont work, put them in a transport and you have to wait multiple turns to just unload, then survive a barrage of shooting, and after all this, overwatch (Yes, even overwatch is a threat to them), and then MAYBE you will kill a few guys.

I love dragons (#mytag)


Except as Castellan said, venoms/raiders don't have the whole unloading and waiting around problem, and with Jain Zar you can tank with the 2+, and with her running d6+3(plus another 3 if she is warlord) getting to places isn't that hard. And with Banshee masks overwatch isn't a threat because units being charged by banshees can't overwatch at all. I see their real problem is that without Jain Zar they do have an issue getting to close combat, but with her they become so much a threat that everyone in my area just kills them off at the start, or they destroy what i charged and now have to sit out for a round of shooting where the tanking is less viable..
   
Made in gb
Purposeful Hammerhead Pilot





London

Rypher wrote:Why don't you try a pale court warhost instead? You'll cut out the jetbikes and all of your infantry autorun 6" from the warhost.
Maybe something like this:
Warhost

Pale Courts (core choice, Aspect-lord shrine, Halls of Martial Splendor)
Autarch - as before
3 units of the same aspect (I'd go with the reapers and take a third squad)
Aspect Host
Spider spider dragon
Aspect Host
Banshee banshee scorpion
Aspect host
Triple hawk

Might have to play with some points to make it fit, but it's more of a Biel-tan list than what you had initially.


Castellan Alaric wrote:My only comment is to keep the reaper exarch shooting the same stuff as his pals. He can't split fire, so you're wasting one group or the other's shooting. With fast shot both kinds of missiles are wonderful. Ignore jink with s5ap3? Bikes cry. Ignore jink with s8ap3? FMC weep.

My 2 cents. I love the list by the way. Super cool.


thanks for the replies. I didn't even know about the pale court, thats super tempting. I really wanted to use the banshees as I never really get to play in the assault phase due to using Tau and really wanted an assault army. would more scorpions instead on banshees bee better? I'll try and make up a pale court list for sure.

Our FLGS
https://www.facebook.com/Warboar
https://twitter.com/warboarstore
 
   
Made in us
Enginseer with a Wrench




Fort Worth, Tx

Scorpions trump banshees for sure. The exarch of the scorpions is WAY better than the banshee (give him the claw...that's the whole reason you take the unit...) but I'd say it's closer for basic banshees and scorpion comparison. Where banshee's are ap3, scorpions are s4 and have a "hammer of wrath" hit with the mandiblasters that goes off EVERY ROUND of combat. Everyone always is like 'WHAT!? every round??' It's pretty epic. I've had the scorp exarch house 5 assault marines in 1 round by himself. He's a MONSTER in a challenge.

Infiltrate them up into a good blocking position, sit in 2+ cover with your stealth and shrouded bonus and wait for your turn 2 charge. Don't shoot anything before you actually get into combat so you'll have a 4+ cover when you charge in to face the overwatch if it's nasty. You have 3+ armor too which is WAY better than the banshee 4+.

Sorry for the novel. Banshee < Scorpion.

XIX Legion - 3500 points 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

 Messy0 wrote:
for 2016 I've decided to make a much more fun, casual, fluffy lists for playing with friends and the non-competitive types down at my LGS.
I've been playing with a similar list, and while I am still tweaking, I'll share some of my thoughts with you.

* An Autarch is fluffy, but not very strong. He cannot stand up to any serious dedicated CC unit or deathstar. You are forced to use him against a smaller force, which will you not have any problems with anyway. I moved to a Farseer and have been having better results with the psychic support I can help provide my units.

* Given that Falcons are not assault vehicles, you are in a better position just using your banshees and scorpions to harras other units, and use those points to buy more boots on the ground. Banshees get shot to bits really fast, so don't expect much from them. On the other hand, when they are shooting your banshees they are not shooting your bikes.

* If your theme are aspect warriors, why use scat bikes over Dire Avengers? If you are going to go with scat bikes, why not take the windrider host to give your models a guaranteed 6" run?

* Don't give your swooping hawk exarch a power sword. Power swords usually blow in STR 3 hands. There is a reason all the DE carry around agonizers.
   
 
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