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![[Post New]](/s/i/i.gif) 2016/01/19 21:51:31
Subject: Feeling out special ruled with Orks
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Dakka Veteran
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Over the last few months I've been feeling very out special ruled while.playing my orks. Seems like every army has re roll saves, preffered enemy, hatred, ignores cover, fearless, 2+ cover, BS5, etc.
And playing orks I have like no special rules in the amounts like my opponents have.
I feel like I'm not playing bad or rolling bad, just opponents have better rules or can battle brother in to make crazy combos.
Looking to not be discouraged, but everything new i try every opponent has some crazy special rules to counter it.
Any one else feeling discouraged like this with orks simply because we lack options and special rules ?
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This message was edited 1 time. Last update was at 2016/01/19 21:51:58
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/01/19 21:58:40
Subject: Re:Feeling out special ruled with Orks
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Death-Dealing Dark Angels Devastator
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Orks used to be one of my favourite armies, but I really disliked the new Codex. It seemed like you needed to buy the Ghazghkull supplement just to get the good Relics and formations.
I'm not sure if more special rules would help, but I would love to see the old mob rule come back. I feel like the new one is too much of a penalty to the army, rather than a bonus.
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This message was edited 1 time. Last update was at 2016/01/19 21:59:41
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![[Post New]](/s/i/i.gif) 2016/01/19 22:02:18
Subject: Feeling out special ruled with Orks
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Longtime Dakkanaut
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Lol, and you are only having this feeling now.
Most of us went trough this moments after they opened the new ork codex for the first time.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/01/19 22:07:55
Subject: Feeling out special ruled with Orks
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Dakka Veteran
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I was optimistic all the codex's would be that way. I try and stay positive all the time, took me longer to realize how bad orks are.
Then I started facing marines battle brother armies, admech and tau....
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This message was edited 1 time. Last update was at 2016/01/19 22:08:21
- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/01/19 22:21:50
Subject: Feeling out special ruled with Orks
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Longtime Dakkanaut
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They even dropped IA8...
Buy hey we have got tank busta's and I am willing to give each of my boys a scratch build rokkit launcher
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This message was edited 1 time. Last update was at 2016/01/19 22:22:18
Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/01/20 00:11:40
Subject: Feeling out special ruled with Orks
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Longtime Dakkanaut
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Well Bomb Squigs are BS5 at least. Too bad its OUO.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/01/20 00:14:58
Subject: Feeling out special ruled with Orks
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Monstrous Master Moulder
Rust belt
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The 7th edition ork codex pretty much nurfed the entire ork army. Nothing really good came out of the codex except tank busters and if I remember right lootas where reduced by 1 pt but where moved to an overly heavy unit choice slot. Your better off selling the codex on eBay while it's still worth something and putting your orks in dry dock.
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![[Post New]](/s/i/i.gif) 2016/01/20 01:01:15
Subject: Feeling out special ruled with Orks
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Inquisitorial Keeper of the Xenobanks
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Do you think keep playing the old Ork codex is a better choice, or, even bad, the new codex is better ?
Orks are "bad" just in competitive environnements, I mean, in friendly games, with dreads etc.. there isn't difference with other armies ?
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![[Post New]](/s/i/i.gif) 2016/01/20 01:19:44
Subject: Re:Feeling out special ruled with Orks
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Trigger-Happy Baal Predator Pilot
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See this article for some ork inspiration
http://www.belloflostsouls.net/2015/05/40k-tactics-orks-winning-tournaments-say-waaagh.html
You could also look up Matt Root's Ork army that finished 9th last year at the LVO.
All of that is older news, but it's a start on what could be considered decent ork armies. As for how any given codex stacks up against another...don't sweat it. Play the army you feel pulls at you the most. Learn better painting / hobbying techniques, as that's what you'll spend most of your time doing (when you're not spending time in army builder), and if your current codex lacks some luster, have hope that things will turn around with the next update(s).
If waiting around for different rules doesn't appeal to you, I guess you could always wuss out and buy the new Eldar or Tau codex, but just realize you'll probably look in the mirror a few times each and every day for the rest of your life...
Quick update: Looks like Frontlinegaming is having Orks vs. Space Marines as their Tuesday Night Fight tonight on Twitch. Starts at 10pm Eastern (7pm PST) at the following link:
http://www.twitch.tv/frontlinegaming_tv
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This message was edited 1 time. Last update was at 2016/01/20 01:26:36
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![[Post New]](/s/i/i.gif) 2016/01/20 01:47:11
Subject: Feeling out special ruled with Orks
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Secretive Dark Angels Veteran
Canada
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the ork codex would be better if getting to CC was possible and being able to capitalize on the gains of a successful CC existed but it just doesnt happen.
one of the best answers to MC's is CC and the biggest issue is that its awful, i think that in the future GW will need to look at improving their CC maybe with some nonsense rule like if you take ghazzkull you get unlimited boyz that come from DS reserve and you deploy from the midline as opposed to the 24" line.
people might mock such a statement but with all the power gaming and absolute nonsense in codecies since the necrons i wouldnt be bloody surprised if the orks got to do something like that.
and theres no denying that it would dramatically improve their ability to win games.
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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![[Post New]](/s/i/i.gif) 2016/01/20 02:28:49
Subject: Re:Feeling out special ruled with Orks
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Longtime Dakkanaut
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Taking casualties from the front rather than up to the controlling player of a unit, I've seen so many charge fail because over watch cuts down the first wave and a unit failing to make it.
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![[Post New]](/s/i/i.gif) 2016/01/20 04:35:51
Subject: Feeling out special ruled with Orks
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!!Goffik Rocker!!
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That's exactly what i'm feeling. However, it's still possible to win with what we have and orks also have some nice speshul rulz to capitalize on like ws5 fearless bullyboyz, ws5 and DLS re-rolls, amazing tankbustaz, t7 cheap mek gunz and stuff like that. Boyz work quite nicely with VSG too. Forgeworld codex+1 things like vehicles and stompas.
It's not that winning is easy - if something, it's becoming harder and harder to grab victory the more fancy stuff comes out. And none of the lately fancy stuff is accessible with orks.
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This message was edited 1 time. Last update was at 2016/01/20 04:36:20
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![[Post New]](/s/i/i.gif) 2016/01/20 08:18:27
Subject: Feeling out special ruled with Orks
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Krazed Killa Kan
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My Ork FanDex changes:
● Buzzgob keeps current ITC
● Boyz to 5pts
● Shootas +1 pt
● Choppas +1pt AP4
● Lootas to Elite
● Killa Kanz to Elite
● Zhardsnark to Codex
● Zagstruk allows assault on fliers
● Dorkanauts to Superheavy
● Dorkanauts XP capacity to 10
● Dorkanauts get Assault Vehicle
● Mob Rule reverts to old style
● Snikrot allows Komando reserve asslt
● Flashgitz 18" Str 4+d3; AP d3; Ass3; GetsHot.
● All orks get Waaagh!
● KFF reverts to old coverage rules 5++
● Revise Squig as Gargantuan Transport. Maybe use chariot rules
● Weirdboy gains Str D power.
● Weirdboy gains Invuln protection blessing.
● Weirdboy gains malediction debuff.
● Weirdboy generates additional 1 warpcharge for every 10 ork boyz.
● Ork fliers shoot twice on the Waaagh.
● Burna bombas gain one hull mounted torrent flamer.
● If blitza bomba craters, Large Blast Str10 AP1.
● Ghazgull Thrakka remains lord of War. Allows Waaagh! Turns 2-7. Gains armorbane, fleshbane. Attacks at Initiative.
● Cybork is 5++. Can be taken on any un-named characters if a MadDok Grotsnik is included in detachment.
● Looted Wagon. Orks may loot any Codex vehicle. Same cost. Weapons and Vehicles all loose any race/codex specific special rules. All ranged weapons gain Gets Hot. Minus 1 Armor Value on all facings. Weapons all minus 1 strength. Plus 1 AP. Str D = Str 10. AP6 = AP -.
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![[Post New]](/s/i/i.gif) 2016/01/20 08:45:35
Subject: Feeling out special ruled with Orks
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!!Goffik Rocker!!
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I can see boyz getting cheaper, but, yo be honest, i don't want it to happen. Rules make hordes very tiring to play. I'd actually like ork boyz to become more expensive on a per-model basis but get something to compensate for it. Like base fnp, s4 and weapons. Or better means of getting into combat at least. But it'll never happen.
Old coverage rules with 5++ can be a bit ott. Maybe just 5++ for the squad and for models within 6". Or just plain 12" radius. That'd be reasonable for such price.
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This message was edited 2 times. Last update was at 2016/01/20 08:47:15
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![[Post New]](/s/i/i.gif) 2016/01/21 18:42:13
Subject: Feeling out special ruled with Orks
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Slashing Veteran Sword Bretheren
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doktor_g wrote:My Ork FanDex changes:
● Buzzgob keeps current ITC
● Boyz to 5pts
● Shootas +1 pt
● Choppas +1pt AP4
● Lootas to Elite
● Killa Kanz to Elite
● Zhardsnark to Codex
● Zagstruk allows assault on fliers
● Dorkanauts to Superheavy
● Dorkanauts XP capacity to 10
● Dorkanauts get Assault Vehicle
● Mob Rule reverts to old style
● Snikrot allows Komando reserve asslt
● Flashgitz 18" Str 4+d3; AP d3; Ass3; GetsHot.
● All orks get Waaagh!
● KFF reverts to old coverage rules 5++
● Revise Squig as Gargantuan Transport. Maybe use chariot rules
● Weirdboy gains Str D power.
● Weirdboy gains Invuln protection blessing.
● Weirdboy gains malediction debuff.
● Weirdboy generates additional 1 warpcharge for every 10 ork boyz.
● Ork fliers shoot twice on the Waaagh.
● Burna bombas gain one hull mounted torrent flamer.
● If blitza bomba craters, Large Blast Str10 AP1.
● Ghazgull Thrakka remains lord of War. Allows Waaagh! Turns 2-7. Gains armorbane, fleshbane. Attacks at Initiative.
● Cybork is 5++. Can be taken on any un-named characters if a MadDok Grotsnik is included in detachment.
● Looted Wagon. Orks may loot any Codex vehicle. Same cost. Weapons and Vehicles all loose any race/codex specific special rules. All ranged weapons gain Gets Hot. Minus 1 Armor Value on all facings. Weapons all minus 1 strength. Plus 1 AP. Str D = Str 10. AP6 = AP -.
I like these a lot. the powers look like they need to be fleshed out a bit more. but I would for sure lose 'eadbanger. Pretty useless that one.
I really like the looted wagon rules. That would allow for a huge variance in Ork armies and open up a lot of windows with some cool combinations. But I would actually prefer to keep Don't Press Dat over Gets Hot. Using an Imperial Guard Punisher would be pretty tough. Rolling 20 shots with gets hot could be disastrous.
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This message was edited 1 time. Last update was at 2016/01/21 18:45:35
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2016/01/21 19:52:00
Subject: Feeling out special ruled with Orks
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Been Around the Block
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I am actually not a fan of that fandex
a couple of things stand out to me that need to be addressed.
#1 has to be the boyz, AP4 Choppas aren't great and honestly if you think about it that would be equivalent to giving boys right now an AP4 weapon in close combat. I would say its both not worth the point and opponents with 4+ saves would say hell no its to good, basically its either AP3 (Marine killer) or nothing.
#2 Killa Kanz, They are to expensive and they don't do enough to justify there presence on the battlefield let alone in the elite slot. They need a revamp badly.
3: Nauts: even as Super Heavies they need a points reduction, and the weapons on them need a severe overhaul. Mork should get at least a 2 shot KMK and Gork needs his weapon to shoot about double its current amount to justify itself. Also both should have 2 TL rokkitz not 2 rokkitz.
4: Your doubling down on Flash Gitz, The current problem isn't that they don't have enough strength or low enough AP to be useful it is that they are TO expensive and die in droves because they lack armor and the short range of there weapons means they have to get up in close to use them thereby exposing them to return fire that defeats there 6+ armor. It would be better to keep them as is, increase range by 12inches and they come standard with Eavy Armor.
5: I agree with the above post in regards to looting imperial vehicles. Orks already get lots of garbage it would be nice to have a tank that was worth fielding that you didn't have to worry about it killing itself, or blowing up when hit with a stiff breeze.
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![[Post New]](/s/i/i.gif) 2016/01/21 19:56:18
Subject: Re:Feeling out special ruled with Orks
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Fresh-Faced New User
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I feel the same way. I've simply stopped playing games against people with the 7.5 codices at my local game store, and nobody seems to begrudge me for it. The final straw for me was a game with my Orks vs Tau with a large section of zone mortalis. I figured the tight quarters in the zone would help me survive their superior firepower and mobility and give me a shot at playing to the objectives. Apparently smart missiles that don't need line of sight still count as "direct fire" and my opponent simply wiped all my units out with battlesuits sitting in cover outside of the zone mortalis.
My recommendation is to try to play maelstrom missions which can be very random and make mobility a priority. Ork bikes and deffcoptas are solid, we can get cheap trucks with objective secured, and stormboyz are cheap (if fragile) jump troops. I've managed to enjoy many of these games against 7.5 codices, even if its an uphill battle.
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![[Post New]](/s/i/i.gif) 2016/01/21 21:09:04
Subject: Feeling out special ruled with Orks
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Regular Dakkanaut
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hahaha, the truth is that GW wiped out our balls with the lart ork codex.....Damn, is soooo bad hahaha
A shame since I adore the army and his "mekanik" stuff xD
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![[Post New]](/s/i/i.gif) 2016/01/21 22:02:33
Subject: Feeling out special ruled with Orks
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Gargantuan Gargant
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I understand how you feel, given the inherent possibilities that Orks as a faction can have in terms of rules (huge missed oppurtunities ala Looted Tanks and a way to give a general ramshackle rule for most ork vehicles) is very unfortunate and it sucks to be the guinea pig army (as is most codices that are the first to be released of a new edition). However, it just means we have to be a little more creative regarding how our lists are built and it does require, IMO, a lot of searching and mix and matching from IA8 and the Ghazghkull supplement to add more spice to our armies. If you're stuck using just the plain Ork codex, you can PM me on getting some of the rules from either.
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![[Post New]](/s/i/i.gif) 2016/01/21 22:47:51
Subject: Feeling out special ruled with Orks
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Committed Chaos Cult Marine
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Play against CSMs and 'Nids  We're all scrubbing the floor!
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![[Post New]](/s/i/i.gif) 2016/01/22 01:32:00
Subject: Re:Feeling out special ruled with Orks
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Bonkers Buggy Driver with Rockets
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I understand the whole "our codex sucks", but think of it like this.... it's a starter codex, it has few special rules so it's easy to pick up and play without having to remember half the special rules section of the brb. While this in theory sounds good to have an easy to understand army, it is still an underpowered codex and thus you have to reAly rely on our best units and work on strategy...in fact codex orks is one of the most tactical. U reAly have to play with tactics, more so than any 7.5 codex that rely on their power to win.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/01/22 12:56:49
Subject: Feeling out special ruled with Orks
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Oozing Plague Marine Terminator
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Now now, we have that awesome Command Benefit of a Str 3 Hammer of Wrath, at 10 or more models, after making a 10 inch charge....
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![[Post New]](/s/i/i.gif) 2016/01/22 13:05:16
Subject: Feeling out special ruled with Orks
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Nasty Nob
Crescent City Fl..
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We Orks suffer this edition.
My group is a bit casual, we play Maelstrom and our smallest game last year was around 3000 points. Not playing to a more restrictive set of conditions has helped a lot.
6th edition horrified me. It seemed that any tournament I read about playing above 1850 played in such a way to stop before 2000 points. this seemed to help loads of armies except Orks due to Allies rules.
In 7th I run with loads of CAD's and formations with out restriction. Mostly due to the need for more pain boys and Big Meks. And all at the inflated cost of a few grot mobs.
These are added to what ever I have chosen to the "core" of my army usually just a detachment from codex Orks, or two.
I play a Boys heavy army.
This has made 40K a lot more fun to play as I don't feel like I am starting at a massive disadvantage while I'm writing my army list. I've used a stompa just a few times and it's been nearly unkillable but needs a lot invested in it to keep it up and fighting. I like the Gorka/Morkanauts but they cost too much. Killa Kans ...are less than thrilling. ST7 Kan Klaws and their low WS struggle with immobile drop pods.. what's up with that.. Sadly for us Orks it wouldn't have taken much for this to have been a reasonable codex.
I've just started reading Da WAAAGH Community fan codex and it looks promising.
Beastly Best of luck to you.
Bomb squigs aren't BS 5.. They just hit on a 2+...
Sorry but that's been driving me crazy.
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The rewards of tolerance are treachery and betrayal.
Remember kids, Games Workshop needs you more than you need them. |
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![[Post New]](/s/i/i.gif) 2016/01/22 13:19:51
Subject: Feeling out special ruled with Orks
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Shas'la with Pulse Carbine
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Your definitely out special ruled, but that doesn't mean you cant have fun. Unless winning is your only way of having fun...
A lot of times I just go yolo with my orkz. Roll the dice and see the outcome.
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Down with Allies, Solo 2016! |
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![[Post New]](/s/i/i.gif) 2016/01/22 23:51:35
Subject: Feeling out special ruled with Orks
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Dakka Veteran
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Hawkeye888 wrote:Your definitely out special ruled, but that doesn't mean you cant have fun. Unless winning is your only way of having fun...
A lot of times I just go yolo with my orkz. Roll the dice and see the outcome.
I can have fun losing, that's not an issue. Issue is losing because your opponent has so many specials rules and perks in his army that you cant do anything to compete.
It sucks losing when you play a good game, don't make mistakes and roll fine. But lose since his army is just better and has more tools you can't counter.
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- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one ! |
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![[Post New]](/s/i/i.gif) 2016/01/23 01:14:03
Subject: Feeling out special ruled with Orks
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Been Around the Block
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Dakkafang Dreggrim wrote: Hawkeye888 wrote:Your definitely out special ruled, but that doesn't mean you cant have fun. Unless winning is your only way of having fun...
A lot of times I just go yolo with my orkz. Roll the dice and see the outcome.
I can have fun losing, that's not an issue. Issue is losing because your opponent has so many specials rules and perks in his army that you cant do anything to compete.
It sucks losing when you play a good game, don't make mistakes and roll fine. But lose since his army is just better and has more tools you can't counter.
The Ork Codex is one of the top 5 Codex's right now. They are so powerful that I have to nerf myself when I play against pathetic armies like Tau, Eldar, Necron or Space Marines. I usually get called a WAAC player when I pull out my Killer Kanz and Deff Dreadz. Poor buggers don't stand a chance.
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![[Post New]](/s/i/i.gif) 2016/01/23 01:18:39
Subject: Feeling out special ruled with Orks
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Regular Dakkanaut
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MorkorpossiblyGork wrote: Dakkafang Dreggrim wrote: Hawkeye888 wrote:Your definitely out special ruled, but that doesn't mean you cant have fun. Unless winning is your only way of having fun...
A lot of times I just go yolo with my orkz. Roll the dice and see the outcome.
I can have fun losing, that's not an issue. Issue is losing because your opponent has so many specials rules and perks in his army that you cant do anything to compete.
It sucks losing when you play a good game, don't make mistakes and roll fine. But lose since his army is just better and has more tools you can't counter.
The Ork Codex is one of the top 5 Codex's right now. They are so powerful that I have to nerf myself when I play against pathetic armies like Tau, Eldar, Necron or Space Marines. I usually get called a WAAC player when I pull out my Killer Kanz and Deff Dreadz. Poor buggers don't stand a chance.
TROLOLOLOLOLOLL
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![[Post New]](/s/i/i.gif) 2016/01/23 01:19:24
Subject: Feeling out special ruled with Orks
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Been Around the Block
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Heavy sarcasm
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![[Post New]](/s/i/i.gif) 2016/01/24 03:36:20
Subject: Feeling out special ruled with Orks
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Dakka Veteran
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Nightlord1987 wrote:Now now, we have that awesome Command Benefit of a Str 3 Hammer of Wrath, at 10 or more models, after making a 10 inch charge....
Yeah this usually results in like 3 to 5 How attacks after overwatch.
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![[Post New]](/s/i/i.gif) 2016/01/24 03:40:19
Subject: Feeling out special ruled with Orks
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Been Around the Block
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mhalko1 wrote: Nightlord1987 wrote:Now now, we have that awesome Command Benefit of a Str 3 Hammer of Wrath, at 10 or more models, after making a 10 inch charge....
Yeah this usually results in like 3 to 5 How attacks after overwatch.
3-5 S3 AP- hits equals what? 1-2 wounds on a T4 model?
So you hamstring yourself with a crappy formation to get the bonus of HoW on a 10+ charge distance with a unit with 10+ models and you get 1-2 wounds extra in CC. Sweet formation dude.
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