jeffersonian000 wrote:Ghostkeels have an inherent 2+ cover save in the open due to their special rules. In addition, they can take a 4++ invul save as wargear. That's it, nothing more.
SJ
This is also only partially true.
The Ghostkeel has a 2+ cover save in the open at ranges greater than 12", but it only has a 4+ cover save in the open at ranges of 12" or less. More so, it only has that good of a save as long as one of its stealth drones are alive, if both of those die, it goes to a 5+ and 6+ cover save respectively. I can see how someone can confuse cover saves with invulnerable saves, they do function somewhat the same in a lot of cases, it's just one is easy to ignore and can't be used in close combat.
Oh, and don't forget it can also have a 5+++ Feel No Pain save off of wargear too (Stimulant Injectors are love).