Switch Theme:

Pinning of units with models of differen types.  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in kz
Perfect Shot Dark Angels Predator Pilot




Kazakhstan

I have a feeling that that question was asked before, but search function here is rather strange...

So in the modern Warhammer there are alot of instances when unit can contain models that can be pinned and models that can not. For example a charcter on bike joining a unit of infantry, or infantry models with monstous creture model make one unit (Criptechs + Ktan or Riptide with Drones). Can this unti be pinned? If it can does penalties for going down transfer to the models that can not be pinned? How do you play it?

This message was edited 2 times. Last update was at 2016/02/03 11:37:22


Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts 
   
Made in gb
Tail-spinning Tomb Blade Pilot




Which rules stop pinning test being made (or pass them automatically)? I can think of fear, and the answer to that is in the fear rule clearly '... one or more models...'

15k+
3k+
 
   
Made in gb
Decrepit Dakkanaut




You cannot pin a unit if a modl in the unit cannot be pinned, such as a bike
   
Made in kz
Perfect Shot Dark Angels Predator Pilot




Kazakhstan

And what about going to ground? Can such units go to ground at all?

Dark Angels ~ 7350pts (about 5800 painted);
Ultramarines ~ 4700pts (about 2700 painted);
Imperial Knights ~ 1300pts (about 800 painted);
Skitarii and Mechanicum ~ 2000pts (about 1800 painted);
Assassins ~ 850pts;
Tyranids ~ 2000pts 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

nosferatu1001 wrote:
You cannot pin a unit if a modl in the unit cannot be pinned, such as a bike


I'm curious as to where the rules specify that every model has to be able to be pinned in order for the unit to be pinned.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Shrieking Traitor Sentinel Pilot





 Happyjew wrote:
nosferatu1001 wrote:
You cannot pin a unit if a modl in the unit cannot be pinned, such as a bike


I'm curious as to where the rules specify that every model has to be able to be pinned in order for the unit to be pinned.


They don't. They also don't specify that a unit can be still be pinned if it's of a mixed type, such as bikes and infantry.

It would need to be looked at on a case by case basis. Here's my thoughts on a couple:

Fearless says unit with at least one model, anything else that keeps models from being pinned would have to be looked at individually.

An IC on a bike becomes part of the unit "for all rules purposes". This is a very poorly written rule, and has lead to many headaches. If you take this to mean the IC becomes the same type as the unit it joins, then it can be pinned along with them. If not, then they can't be pinned, but the unit can, meaning the IC suffers no penalties, but the unit does. Nothing I can find would make the unit immune to pinning along with the IC.

If a unit has a mixed type natively, lets say hypothetically it's four infantry and a walker, then I can't find anything in rules to address this.
   
Made in gb
Decrepit Dakkanaut




It cant become the same type, as you are then told about different movement rates with ICs.

If a member of the unit isnt pinned, can the unit be said to be pinned? Its a binary condition, surely?
   
 
Forum Index » 40K You Make Da Call
Go to: