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![[Post New]](/s/i/i.gif) 2016/02/08 20:10:58
Subject: -
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Arch Magos w/ 4 Meg of RAM
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This message was edited 4 times. Last update was at 2017/01/15 01:03:07
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2016/02/08 21:50:10
Subject: Quicksilver Shot
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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She makes 2 shots instead of 1 with her bow.
If she makes two shooting attacks because she has not moved, she will be doing 4 shots a turn.
Some of these rules are what I like to call "scalable difficulty", making it so that you can play nice with new players while playing rough with veterans.
To use an example, the Wood Elf Waywatchers and Waystalkers have a special rule called "Fast Shot" where they get to make an additional attack when they roll a 6+ to Hit.
When I'm doing intro/learning games with people? I won't have Fast Shots triggering additional Fast Shots. RAW though, I am entirely within the rules to say that Fast Shots can generate more Fast Shots because there is nothing saying they cannot(many attacks of that type actually have a specific statement that the additional attacks cannot do so).
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![[Post New]](/s/i/i.gif) 2016/02/09 08:25:28
Subject: Quicksilver Shot
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Arch Magos w/ 4 Meg of RAM
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Thanks for your response. You seem to be making a distinction between 'shots' and 'shooting attacks' but I can't really find any such distinction in the rules. If you don't mind, could you explain which passages back up your interpretation?
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2016/02/09 10:36:16
Subject: Quicksilver Shot
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Bottle wrote:Thanks for your response. You seem to be making a distinction between 'shots' and 'shooting attacks' but I can't really find any such distinction in the rules. If you don't mind, could you explain which passages back up your interpretation?
"Shots" is just what I'm using as shorthand for the number of attacks their bows have.
Remember that weapons have a specific value for the number of attacks. The rule you're asking about allows you to make a second Shooting Attack rather than just adding an additional attack to the bow.
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![[Post New]](/s/i/i.gif) 2016/02/09 19:50:50
Subject: Quicksilver Shot
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Arch Magos w/ 4 Meg of RAM
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I understand the point you're making, I am not sure I can find enough distinction in the rules between a 'shooting attack' and the 'attacks' characteristic of a weapon in the rules.
Which passages in the rules would you say clearly backs up your interpretation?
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This message was edited 1 time. Last update was at 2016/02/09 19:51:08
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2016/02/09 20:10:49
Subject: Quicksilver Shot
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Bottle wrote:I understand the point you're making, I am not sure I can find enough distinction in the rules between a 'shooting attack' and the 'attacks' characteristic of a weapon in the rules.
Which passages in the rules would you say clearly backs up your interpretation?
Um, everything under the heading "Attacking"?
You're needlessly complicating this. When a unit makes a Shooting Attack, the number of attacks a model can make is equal to the Attacks characteristic for the weapons it can use. The wording on Quicksilver Shot is that it gets to make two Shooting Attacks in a Shooting Phase when the model has not moved.
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![[Post New]](/s/i/i.gif) 2016/02/10 06:27:00
Subject: Quicksilver Shot
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Arch Magos w/ 4 Meg of RAM
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I'm looking for a indepth answer here, if you don't feel like providing it then maybe step out of the discussion? No hard feelings - in the section for 'Attacking' it feels like the word attacks is used for both the action and the amount of attacks listed in a weapon's profile with no distinction made between the two whatsoever. This would mean being able to 'attack twice' when the weapon already has 2 attacks doesn't make any difference - as you could already do that.
Attacking
When a unit attacks, you must first pick the target units for the attacks that the models in the unit will make, then make all of the attacks, and finally inflict any resulting damage on the target units.
The number of attacks a model can make is determined by the weapons that it is armed with. The weapon options a model has are listed in its description on its warscroll. Missile weapons can be used in the shooting phase, and melee weapons can be used in the combat phase. The number of attacks a model can make is equal to the Attacks characteristic for the weapons it can use.
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This message was edited 3 times. Last update was at 2016/02/09 20:33:47
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2016/02/09 20:34:13
Subject: Quicksilver Shot
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Whatever. You got an answer, apparently it's not the one you wanted.
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![[Post New]](/s/i/i.gif) 2016/02/09 20:35:28
Subject: Quicksilver Shot
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Arch Magos w/ 4 Meg of RAM
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Kanluwen wrote:Whatever. You got an answer, apparently it's not the one you wanted.
Lol, like I said, I am looking for an indepth answer. I feel your interpretation may be RAI, but I can't make it work as RAW.
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2016/02/10 01:22:01
Subject: Re:Quicksilver Shot
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Tough Treekin
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Bottle, you have the answer, but appear to be getting stuck on the semantics.
When you attack in the shooting phase, you get to attack with all weapons that are applicable in that phase - in this case, missile weapons.
The Attacks characteristic of those weapons determines how many to-hit rolls you make with that weapon when you attack.
The High Sister's bow has an Attacks characteristic of 2.
The quicksilver shot means that she gets to attack twice.
This means she gets 4 shots, as she gets to attack twice with a missile weapon that has an Attacks characteristic of 2.
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![[Post New]](/s/i/i.gif) 2016/02/10 07:56:51
Subject: Re:Quicksilver Shot
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Arch Magos w/ 4 Meg of RAM
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Thanks for the input RoperPG! I feel like we are getting somewhere. I am most definitely getting stuck on semantics, but this is because the word "attacks" is used to refer to multiple things within the same passage of the rules. (Not helpful when I am looking for strict RAW here! Haha)
In your post you define the attack and the number of attacks as two different things. Through this post I am going to colour-mark each term either the blue or red above to hopefully make this more clear. :-)
So like you say, your interpretation is:
A. Models make an attack and the amount of attacks that make up a single attack is determined by the Attacks characteristic.
Whereas I think another reading could be:
B. Models just make multiple attacks equal to the Attacks characteristic on the weapon's profile. - I.e there is no "attack" as defined in your post, but only "Attacks" drawn from the Attacks characteristic of a weapon.
(It is the case of B I am worried for, as this would mean being able to attack twice is adding nothing to a weapon that already has 2 attacks.)
This is further muddled by the English language as units are referred to in singular, meaning all verbs have an 's' added to them (thus "attack" becomes "attacks" in the passages).
Anyway, I think I'm there with your interpretation, and I really want to agree with it. I have colour coded the passage on attacking to mark when the word "attacks" refers to the act of making the attack and when "attacks" refers to the number of attacks within a single attack act.
I'd appreciate if you would look over it and see if I have missed anything :-)
ATTACKING
Blows hammer down upon the foe, inflicting bloody wounds.
When a unit attacks, you must first pick the target units for the attacks that the models in the unit will make, then make all of the attacks, and finally inflict any resulting damage on the target units.
The number of attacks a model can make is determined by the weapons that it is armed with. The weapon options a model has are listed in its description on its warscroll. Missile weapons can be used in the shooting phase, and melee weapons can be used in the combat phase. The number of attacks a model can make is equal to the Attacks characteristic for the weapons it can use.
Would you say that is the gist of it? So the word "attacks" is referring to different things in each of the two paragraphs? - the first refers to the attack - the second refers to the number of attacks that make up the attack?
If my Handmaiden gets to fire 4 shots when standing still, that can only be a good thing in my eyes.
Thanks for your input :-)
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2016/02/10 10:26:52
Subject: Quicksilver Shot
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Tough Treekin
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It's like with warmachine - except they explicitly state there is a difference between focus and fury and FOCUS and FURY.
It just needs a bit of thinking because there isn't a clear consensus with wording
For example, a Liberator-Prime "makes 3 attacks instead of 2".
Well obviously here it's talking about the attacks stat of his weapon, because models don't attack twice in a phase as standard.
Whereas a Longbeards Old Guard " makes 2 attacks". Well this could refer to either, but thankfully it's the same result either way.
Other versions state "make an extra attack" which implies a single addition.
With regard to your archers, the key thing is 'twice' is a multiplier, and the champion's "makes 2 attacks instead of 1" is a replacement, not an addition or multiplier.
So anywhere this comes up, you'll have to look at all mentions of attack case by case, but for your archers it's pretty cut and dried.
Champion gets 4 shots if she didn't move.
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This message was edited 1 time. Last update was at 2016/02/10 10:27:42
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![[Post New]](/s/i/i.gif) 2016/02/10 13:22:26
Subject: Quicksilver Shot
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Arch Magos w/ 4 Meg of RAM
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Thanks man, makes my Handmaiden much better anyho!
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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![[Post New]](/s/i/i.gif) 2016/02/11 11:22:06
Subject: Re:Quicksilver Shot
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Fresh-Faced New User
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Like the others above, I would read this rule as being similar to the Undead VanHel's Dans Macabre spell, which reads:
"Vanhel’s Danse Macabre has a casting value of 6. If successfully cast, pick a Skeleton, Mordant or Zombie unit within 18"; that unit can pile in and attack twice in your next combat phase"
Due to the fact it specifically says "pile in and attack twice" it makes it fairly clear that it means that unit can literally make two entire combat rounds, rather than just add +1 to its attack characteristic. So it piles in, performs its normal attack, piles in again, and performs its entire attack again.
For your archers, it's a little trickier because shooting doesn't have a pile-in. But I would still assume that it's the same intent, that you take two rounds of shooting if you didn't move.
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This message was edited 1 time. Last update was at 2016/02/11 11:23:15
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![[Post New]](/s/i/i.gif) 2016/02/11 21:58:55
Subject: Quicksilver Shot
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Arch Magos w/ 4 Meg of RAM
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That's a great comparison - yes it is much clearer because of the line about pile-in but otherwise it is word for word "attack twice".
Thanks! :-)
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Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) |
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