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![[Post New]](/s/i/i.gif) 2016/02/19 06:59:25
Subject: Curse of the Wulfen Daemon Tactics Thread
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Regular Dakkanaut
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Reavas wrote:I ran keeper of secrets with soulstealer and it is fething amazing, make sure you run him with be'lakor though because giving the KoS invis is vital.Turn 1 against sisters of battle he lost 2 wounds after the enemy fired every weapon in his arsenal, turm 3 he killed a squad of 5 and regained all lost wounds and could have continued to slaughter everything he had BUT come the shooting phase I rolled a 3 on the warpstorm table and he blew up... lost me the game
You didn't have to keep the Warp Storm result of a 3. You could've manipulated it to a 2 and rerolled any failed Daemonic Instability rolls thanks to the Daemonic Incursion special rules.
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![[Post New]](/s/i/i.gif) 2016/02/19 07:05:44
Subject: Curse of the Wulfen Daemon Tactics Thread
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Slaanesh Chosen Marine Riding a Fiend
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Yes, Soulstealer works on a per model basis, with no other limitations. However, unlike the Exalted Reward Souleater you can only regain lost wounds; rather than building to a max of 10 wounds.
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"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2016/02/19 07:08:51
Subject: Curse of the Wulfen Daemon Tactics Thread
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Dakka Veteran
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Tropic Thunder wrote:Reavas wrote:I ran keeper of secrets with soulstealer and it is fething amazing, make sure you run him with be'lakor though because giving the KoS invis is vital.Turn 1 against sisters of battle he lost 2 wounds after the enemy fired every weapon in his arsenal, turm 3 he killed a squad of 5 and regained all lost wounds and could have continued to slaughter everything he had BUT come the shooting phase I rolled a 3 on the warpstorm table and he blew up... lost me the game
You didn't have to keep the Warp Storm result of a 3. You could've manipulated it to a 2 and rerolled any failed Daemonic Instability rolls thanks to the Daemonic Incursion special rules.
I wasn't running daemonic incursion, just CAD
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![[Post New]](/s/i/i.gif) 2016/02/19 07:26:23
Subject: Curse of the Wulfen Daemon Tactics Thread
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Frothing Warhound of Chaos
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Sersi wrote:Yes, Soulstealer works on a per model basis, with no other limitations. However, unlike the Exalted Reward Souleater you can only regain lost wounds; rather than building to a max of 10 wounds.
That's still awesome! Thanks for the info - this will really shine KoS, my favorite model.
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![[Post New]](/s/i/i.gif) 2016/02/19 07:34:16
Subject: Curse of the Wulfen Daemon Tactics Thread
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Dakka Veteran
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Slaaneshian wrote: turm 3 he killed a squad of 5 and regained all lost wounds
Wait, does the recovery through Soulstealer work per MODEL that the wielder killed? I thought it would regain 1W at maximum at the end of the combat phase.
Being aside, I tried 2000-pt Flayertroupe + Infernal Tetrad army, which was hillarious. I'm especially satisfied with the Daemonic Incursion bonuses, which gave me two times of Warp Storm 10 and two times of 5 after I manipulated the results  . I unfortunately picked Warp Storm 2 in my last turn, but it was nearly negated thanks to re-rolling DI tests. Sharing Exalted Locus of Begulement also worked very well for my lady daemonettes and fiends. (I double-scored SM on that day FYI)
I'd like to run Grand Cavalcade also, but gotta prepare three more chariots for that. Whips of Agony looks good, or fun at least.
Soulstealer 1 wound is per model, it is crazy, if you have 1 wound and its your turn... your keeper will likely regain all wounds! The downside is keeping the keeper alive untill combat and that is why I run Be'lakor with him, because belakor is snapshots, and a 2+ jink save they will try and aim the keeper, and if you keep invis up... they become some scary unkillable deathstar
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![[Post New]](/s/i/i.gif) 2016/02/19 12:36:13
Subject: Curse of the Wulfen Daemon Tactics Thread
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Slaanesh Chosen Marine Riding a Fiend
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Slaaneshian wrote: Sersi wrote:Yes, Soulstealer works on a per model basis, with no other limitations. However, unlike the Exalted Reward Souleater you can only regain lost wounds; rather than building to a max of 10 wounds.
That's still awesome! Thanks for the info - this will really shine KoS, my favorite model.
I know, right! I would have like a speed boost or to regain H&R. But I'll take it. The best part is you immediately regain those wounds you don't even wait until the end of the phase! Yes, by all means tarpit me.
Automatically Appended Next Post:
A couple of things:
If you can run a small CAD of Emperor Children along side you Slaaneshi Daemons. The Slaanesh Legacies of Ruin have some really good synergy with Daemons:
- Each Legacy of ruin Grants one vehicle per 1,000 pts the following additional special rules.
- Daemon Engines and Vehicles with Daemonic Possession/Daemonic Resilience are not allowed.
- Each legacy can only be purchased once per army.
- Points cost varies dependent on whether it's a tank, walker or super heavy.
Screams of Lugganath: (+25 pts)
- Grants vehicles Fear against Eldar.
- Its Dirge Casters have a range 12".
- Excellent for supporting the Flayer Troupe.
Vessel of Shayk the Seeker: (+15 pts)
- The vehicles has the Fear USR.
- Enemy units within 12" of an Icon of Excess.
- Must roll an additional D6 and discard the lower result when making any test using LD.
- There's your LD mitigation without having to break theme.
- Excellent synergy with both the Slaanesh, Excess, and Telepathy psychic lore.
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This message was edited 3 times. Last update was at 2016/02/20 08:42:41
"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2016/02/19 16:07:22
Subject: Curse of the Wulfen Daemon Tactics Thread
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Pulsating Possessed Space Marine of Slaanesh
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Sersi wrote: Rydria wrote:Played the Slaanesh Decurion today in a 1500 point army, I sadly lost because we ended the game on turn 3 due to time constraints but I had no doubt I was going to win if it had gone for the minimum 5 turns I still had 75% of my army left while he only had a Daemon prince, Be'lakor, 3 screamers and a herald.
The extra d6 on the Slaanesh Chariots really helps them remain relevant after suffering a hull point of damage I used them successfully against my opponents flamers to absorb his over watch and to my surprise they actually wiped out his squad before the Daemonettes even got to attack 3d6 auto hits is really nice.
I'm actually thinking of investing in a full chariot army, it is something I've wanted to do for awhile but the maximum 9 chariots made it impossible 2d6 impact hits is far worse than 3d6.
My list 1496
Daemon Lord
Keeper of secrets - 230 (x2 greater reward, soulstealer, mastery 1)
Flayer trope
Herald – 95 (Exalted Locus, greater etherblade)
12 Daemonettes x5 – 540
3 Fiends x1 – 105
Grand Cavalcade
Herald – 110 (Exalted Locus, greater etherblade)
18 Seekers x1 – 216
1 Seeker chariot x5 – 160
How'd your KOS perform for you with Soulstealer?
The board we played on was tiny and had allot of turain which clogged up my armies movement as such he was unable to reach combat. The chariots and Daemonettes did pretty much all the work chariots are pretty good at disloding things out of cover and absorbing overwatch for daemonettes.
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![[Post New]](/s/i/i.gif) 2016/02/19 16:27:47
Subject: Curse of the Wulfen Daemon Tactics Thread
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Sword-Bearing Inquisitorial Crusader
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Sersi wrote:Slaaneshian wrote: Sersi wrote:Yes, Soulstealer works on a per model basis, with no other limitations. However, unlike the Exalted Reward Souleater you can only regain lost wounds; rather than building to a max of 10 wounds.
That's still awesome! Thanks for the info - this will really shine KoS, my favorite model.
I know, right! I would have like a speed boost or to regain H&R. But I'll take it. The best part is you immediately regain those wounds you don't even wait until the end of the phase! Yes, by all means tarpit me.
Automatically Appended Next Post:
A couple of things:
If you can run a small CAD of Emperor Children along side you Slaaneshi Daemons. The Slaanesh Legacies of Ruin have some really good synergy with Daemons:
Screams of Lugganath: (+25 pts)
- Grants vehicles Fear against Eldar.
- Its Dirge Casters have a range 12".
- Excellent for supporting the Flayer Troupe.
Vessel of Shayk the Seeker: (+15 pts)
- The vehicles has the Fear USR.
- Enemy units within 12" of an Icon of Excess.
- Must roll an additional D6 and discard the lower result when making any test using LD.
- There's your LD mitigation without having to break theme.
- Excellent synergy with both the Slaanesh, Excess, and Telepathy psychic lore.
I have been so hyped about all the new daemon artefacts and powers I havent even thought about the CSM synergy yet. With those legacies of ruin I could be bringing back my slaanesh marines easy! Thank you for the reminder that this can add some new ways to use ol CSM
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2016/02/19 21:48:32
Subject: Curse of the Wulfen Daemon Tactics Thread
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Regular Dakkanaut
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I am going to tournament tomorrow where I am just experimenting with the new artifacts. I'd like to also take new formations and psychic powers, but I think it's safer to fill the bulk of my army with traitor guard artillery.
I'll be running a decked-out 3++ Lord of Change, a decked-out D-Thirster with the -1 str against enemy attacks armor, and a decked-out Keeper of Secrets with the soulstealer sword. They all have 2x greater gifts.
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![[Post New]](/s/i/i.gif) 2016/02/20 00:47:57
Subject: Curse of the Wulfen Daemon Tactics Thread
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Longtime Dakkanaut
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Is there any way, outside of multiple CADs (or unbound) to bring all four greater daemons to army? I've got an upcoming tourney that doesnt allow duplicate detachment/formations.
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This message was edited 1 time. Last update was at 2016/02/20 00:48:06
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![[Post New]](/s/i/i.gif) 2016/02/20 00:54:34
Subject: Curse of the Wulfen Daemon Tactics Thread
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Auspicious Daemonic Herald
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McGibs wrote:Is there any way, outside of multiple CADs (or unbound) to bring all four greater daemons to army? I've got an upcoming tourney that doesnt allow duplicate detachment/formations.
The Daemon Decurion can take 4 GDs
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![[Post New]](/s/i/i.gif) 2016/02/20 01:50:44
Subject: Curse of the Wulfen Daemon Tactics Thread
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Frothing Warhound of Chaos
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CrownAxe wrote: McGibs wrote:Is there any way, outside of multiple CADs (or unbound) to bring all four greater daemons to army? I've got an upcoming tourney that doesnt allow duplicate detachment/formations.
The Daemon Decurion can take 4 GDs
Actually it's a formation called 'Infernal Tetrad' consisting of 4 DPs from each god. Though it can be used as a part of Daemonic Incursion, the decurion-style detachment, you can bring the formation in a single detachment for your tourney
EDIT: oh wait, the original article mentioned GD, not DP. In this case, you can bring 4 at maximum from the Command slot of Daemonic Incursion.
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This message was edited 4 times. Last update was at 2016/02/20 02:11:41
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![[Post New]](/s/i/i.gif) 2016/02/20 03:01:14
Subject: Curse of the Wulfen Daemon Tactics Thread
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Dakka Veteran
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CrownAxe wrote: McGibs wrote:Is there any way, outside of multiple CADs (or unbound) to bring all four greater daemons to army? I've got an upcoming tourney that doesnt allow duplicate detachment/formations.
The Daemon Decurion can take 4 GDs
To clarify the daemonic decurion formation allows for up to 4 corr units which includds almost all greater daemons, so essencially 4 HQ's
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![[Post New]](/s/i/i.gif) 2016/02/20 04:20:51
Subject: Curse of the Wulfen Daemon Tactics Thread
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Hierarch
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No, it just lets you take 4 leader choices, which have the GDs. You still need a core and an auxiliary, though a Nurgling TallyBand and a unit of furies leaves a ton of points for your big dudes and their upgrades.
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Tamereth wrote:
We'll take your Magnus leak and raise you plastic sisters, take that internet.
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![[Post New]](/s/i/i.gif) 2016/02/20 04:56:25
Subject: Curse of the Wulfen Daemon Tactics Thread
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Regular Dakkanaut
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Reavas wrote:Tropic Thunder wrote:You didn't have to keep the Warp Storm result of a 3. You could've manipulated it to a 2 and rerolled any failed Daemonic Instability rolls thanks to the Daemonic Incursion special rules.
I wasn't running daemonic incursion, just CAD
I had to double-check the thread. I thought you ran the list that Rydrias listed. A quick glance at the quoted name and yours ran the letters together. Sorry about that.
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![[Post New]](/s/i/i.gif) 2016/02/20 07:40:56
Subject: Curse of the Wulfen Daemon Tactics Thread
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Longtime Dakkanaut
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Sersi wrote:
Vessel of Shayk the Seeker[/u]: (+15 pts)
- The vehicles has the Fear USR.
- Enemy units within 12" of an Icon of Excess.
- Must roll an additional D6 and discard the lower result when making any test using LD.
- There's your LD mitigation without having to break theme.
- Excellent synergy with both the Slaanesh, Excess, and Telepathy psychic lore.
Thank you for that, I'd never worked out what that horribly typoed rule was trying to say. That makes much more sense.
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This message was edited 1 time. Last update was at 2016/02/20 07:41:20
DFTT |
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![[Post New]](/s/i/i.gif) 2016/02/20 19:15:02
Subject: Curse of the Wulfen Daemon Tactics Thread
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Slaanesh Chosen Marine Riding a Fiend
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So, Hellflayers:
I'm thinking these are worth it now:
- Hellflayer: does 2-3D6 S4/AP-/Rending hits resulting in 3.33-5.00 unsaved wounds to MEQ.
- The Exalted Alluress has 5 attacks on the charge and with Soulscent will gain +3-5 attacks at I5 vs MEQ.
- She takes the Greater Etherblade for +20 pts to make her attacks: S4/AP2/MC.
- The Alluress’ 8-10X WS5/I5/S4/AP2/Rending Attacks cause 2.67-3.33 unsaved wounds to MEQ.
- So on an average charge the Hellflayer kills: 6-8.33 MEQ, or 80-112 pts.
- Basically, it it hits with even 1 HP remaining its make its points back in a single charge; well worth the 60+20 = 80 pts.
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This message was edited 1 time. Last update was at 2016/02/20 19:26:36
"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2016/02/21 02:47:05
Subject: Curse of the Wulfen Daemon Tactics Thread
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Warp-Screaming Noise Marine
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Do you think the hellflayers are better then the 40pt stock chariot goes?
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9k |
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![[Post New]](/s/i/i.gif) 2016/02/21 03:01:46
Subject: Curse of the Wulfen Daemon Tactics Thread
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Slaanesh Chosen Marine Riding a Fiend
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Well, see the thing with chariots the close combat rules still blow. They should and either just left them as Cavalry or treated them like bikes so they would give the rider some stat bonuses. Or treated them like walkers, so enemies would have to attack the vehicle and not the rider. As they are now the are pretty resilient to shooting for their cost but you left with the Alluress's T3/5++ save to protect against any return hits. The Seeker chariot's virtue is its cheap but even with 2D6 HOW hits on average it won't wipe out a marine combat squad. A 60 pt Hellflayer isn't any better because if you don't upgrade the Alluress even with 10 attacks S3/AP-/Rending does nothing. But take a greater either blade and she'll wipe a full marine squad with good rolls.
I had a thought about Fiends today. Their -1 LD vs psykers is pretty worthless now. But if they change it to -1 Ld vs enemy units instead in the new codex they be very much worth it.
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This message was edited 3 times. Last update was at 2016/02/21 03:05:19
"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2016/02/21 03:05:32
Subject: Curse of the Wulfen Daemon Tactics Thread
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Pulsating Possessed Space Marine of Slaanesh
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Sersi wrote:So, Hellflayers:
I'm thinking these are worth it now:
- Hellflayer: does 2- 3D6 S4/ AP-/Rending hits resulting in 3.33-5.00 unsaved wounds to MEQ.
- The Exalted Alluress has 5 attacks on the charge and with Soulscent will gain +3-5 attacks at I5 vs MEQ.
- She takes the Greater Etherblade for +20 pts to make her attacks: S4/AP2/ MC.
- The Alluress’ 8-10X WS5/I5/S4/AP2/Rending Attacks cause 2.67-3.33 unsaved wounds to MEQ.
- So on an average charge the Hellflayer kills: 6-8.33 MEQ, or 80-112 pts.
- Basically, it it hits with even 1 HP remaining its make its points back in a single charge; well worth the 60+20 = 80 pts.
2 regular chariots kills more meq than 1 upgraded hellflayer costs 5 points less, is twice as durable, and will get out most of its DPS regardless of charging threw cover.
I think the best way to use them is to just take massed regular chariots in squads of 1 with no upgrades with a herald on chariot with the move threw cover locus to prevent hullpoint loses from turrain. Then you try to charge single units with 2 -4 chariot.
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This message was edited 1 time. Last update was at 2016/02/21 03:08:40
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![[Post New]](/s/i/i.gif) 2016/02/21 06:46:39
Subject: Curse of the Wulfen Daemon Tactics Thread
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Frothing Warhound of Chaos
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Btw, what do you guys think of the new relic for our rider? Whips of agony look fun but also very situational - I wish if it applied to unit, not a model.
Regarding fiends, in fact I prefer them even to seekers as bodyguards for my herald on steed (I play pure Slaanesh most frequently, so no Khornedogs). S4 rending attacks with beguilement against I1 enemies are actually satisfying for their points. They're also relatively tough against flamer weapons than daemonettes and seekers - my gaming place is full of dreadnaughts with two heavy flamers coming from DP. Just move through covers and avoid S8+ ID attacks.
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This message was edited 2 times. Last update was at 2016/02/21 07:08:05
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![[Post New]](/s/i/i.gif) 2016/02/21 07:48:00
Subject: Curse of the Wulfen Daemon Tactics Thread
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Slaanesh Chosen Marine Riding a Fiend
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Rydria wrote: Sersi wrote:So, Hellflayers:
I'm thinking these are worth it now:
- Hellflayer: does 2- 3D6 S4/ AP-/Rending hits resulting in 3.33-5.00 unsaved wounds to MEQ.
- The Exalted Alluress has 5 attacks on the charge and with Soulscent will gain +3-5 attacks at I5 vs MEQ.
- She takes the Greater Etherblade for +20 pts to make her attacks: S4/AP2/ MC.
- The Alluress’ 8-10X WS5/I5/S4/AP2/Rending Attacks cause 2.67-3.33 unsaved wounds to MEQ.
- So on an average charge the Hellflayer kills: 6-8.33 MEQ, or 80-112 pts.
- Basically, it it hits with even 1 HP remaining its make its points back in a single charge; well worth the 60+20 = 80 pts.
2 regular chariots kills more meq than 1 upgraded hellflayer costs 5 points less, is twice as durable, and will get out most of its DPS regardless of charging threw cover.
I think the best way to use them is to just take massed regular chariots in squads of 1 with no upgrades with a herald on chariot with the move threw cover locus to prevent hullpoint loses from turrain. Then you try to charge single units with 2 -4 chariot.
Oh I agree with your strategy. I was just pointing out that the Hellflayer is no longer pointless, and how to get the most out of it if you have the model. I'm just not sure how often you'll get multiple chariots to dual charge the same squad. The chariot bases are huge, after all. Automatically Appended Next Post: Slaaneshian wrote:Btw, what do you guys think of the new relic for our rider? Whips of agony look fun but also very situational - I wish if it applied to unit, not a model.
- It’s an S: user and AP5 weapon so and Alluress is not going to wound anyone.
- Unless she rolls a Rend due to the Slaanesh Daemon Rending rule.
- Better for an Alluress to just take a +1S/AP2 Greater Etherblade and simply kill them.
- Than to spend 15 pts to try and stop them from attacking.
- The only really use would be against solo monsters, where you might disable them due to the combination of shred + rending.
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This message was edited 1 time. Last update was at 2016/02/21 07:54:58
"Fear the cute ones." |
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![[Post New]](/s/i/i.gif) 2016/02/21 09:08:06
Subject: Curse of the Wulfen Daemon Tactics Thread
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Jovial Plaguebearer of Nurgle
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I'm looking at trying the Tzeench core detachment at some point
9 x 11 pink Horrors + Level 3 herald gives you 21 warp charge to play around with
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![[Post New]](/s/i/i.gif) 2016/02/21 09:20:55
Subject: Curse of the Wulfen Daemon Tactics Thread
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Auspicious Daemonic Herald
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Champion of Slaanesh wrote:I'm looking at trying the Tzeench core detachment at some point
9 x 11 pink Horrors + Level 3 herald gives you 21 warp charge to play around with
You're also paying 1000 pts for only 21 warp charges (that will go done when you lose any horrors) because horrors do not do anything else
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![[Post New]](/s/i/i.gif) 2016/02/21 12:42:07
Subject: Curse of the Wulfen Daemon Tactics Thread
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Contagious Dreadnought of Nurgle
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well ok do nothing..... beside evoke tons of stuff, i saw in action that list yesterday with a LOC into it, and that is anything but weak, summons tons of stuff, tz chariots shoot at high strenght ,and it score easily at maelstrom.
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This message was edited 1 time. Last update was at 2016/02/21 12:42:41
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![[Post New]](/s/i/i.gif) 2016/02/21 18:56:42
Subject: Curse of the Wulfen Daemon Tactics Thread
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Auspicious Daemonic Herald
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blackmage wrote:well ok do nothing..... beside evoke tons of stuff, i saw in action that list yesterday with a LOC into it, and that is anything but weak, summons tons of stuff, tz chariots shoot at high strenght ,and it score easily at maelstrom.
Summoning alone doesn't win games. Summoned unit do no damage on the turn they arrive (except for the new flamer summoning spell and thats not amazing still), don't do much damage when they do, and are easy to kill. A list that is only warp charge generators has no way to kill anything
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![[Post New]](/s/i/i.gif) 2016/02/21 19:01:56
Subject: Curse of the Wulfen Daemon Tactics Thread
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Contagious Dreadnought of Nurgle
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maybe you should try to play it  , chariot DO damage when they enter play, Loc/ Dp/Fateweaver do damage since 1st turn, and you play with free units any single turn, i know what i saw, played by a member of ETC Italian team, not for sure a casual player.
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This message was edited 1 time. Last update was at 2016/02/21 19:02:27
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2nd place league tournament
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01-27-2019
1st place league
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02-25-2019 |
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![[Post New]](/s/i/i.gif) 2016/02/21 19:03:24
Subject: Curse of the Wulfen Daemon Tactics Thread
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Auspicious Daemonic Herald
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blackmage wrote:maybe you should try to play it  , chariot DO damage when they enter play, Loc/ Dp/Fateweaver do damage since 1st turn, and you play with free units any single turn, i know what i saw, played by a member of ETC Italian team, not for sure a casual player.
i have played it and against actual good armies it loses
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This message was edited 1 time. Last update was at 2016/02/21 19:03:53
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![[Post New]](/s/i/i.gif) 2016/02/21 19:50:30
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
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Sword-Bearing Inquisitorial Crusader
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Summoning is a strong trick but isnt something an army should be entirely based around. We learned all this back when it was first introduced and everyone thought the sky was falling but then realized full summon lists are all hot air. The loss of even a few warp charges hit them hard and like Crownaxe said, summoned units just dont do much when they hit the field. At best I summon to replace lost units or to summon some quick obj grabbers. The rest of the time im using the warp charges not on summoning but on casting other spells that have more of an impact on what is currently on the table.
Now that the wave of excitement for the new daemon stuff has washed over me I for one will be sticking with the CAD, the new formations are just too bogged down and make playing daemons rather sloppy. The real gem has always been the other new things we got being artefacts, powers, and WL traits. I dont think we will see many new crazy lists but we will start seeing the classics but with new tools.
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I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. |
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![[Post New]](/s/i/i.gif) 2016/02/21 21:27:24
Subject: Curse of the Wulfen Daemon Tactics Thread
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Contagious Dreadnought of Nurgle
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but that list doesn't work just on summoning....
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3rd place league tournament
03-18-2018
2nd place league tournament
06-12-2018
3rd place league
tournament
12-09-2018
3rd place league tournament
01-13-2019
1st place league tournament
01-27-2019
1st place league
tournament
02-25-2019 |
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