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2016/02/23 00:41:56
Subject: Curse of the Wulfen Daemon Tactics Thread
Actually could make a nice little deathstar with the herald and Karanak in a large scout hound unit, with small hounds following along for the bonus. Or have two large units of dogs, scout one with Karanak forward to soften the line and help the hounds + juggerherald get deeper into enemy territory. Stick a cad in there with some rage loci juggerheralds and you have a large amount of attacks on units that will be in your opponent's deployment zone turn 2.
I think khorne got a pretty good deal with this release. Seems like you could almost run nothing but flesh hounds and juggerheralds and be fairly strong (plus the troops for a cad).
AV 13 still hurts though.
7500 pts Chaos Daemons
2016/02/23 00:51:25
Subject: Curse of the Wulfen Daemon Tactics Thread
yes but at 1500 it cant fit into the list i posted, 120pts, where i can find them?if i play only decurion i use karanak usually with bloodcrusher so i can scout with them too togheter with hounds. in only decurion i play d thirtser for heavy armors, but i m not sure if better run only K decurion or add some support by Tz like the list i posted above.
decurion K
K herald juggernaut, lesser reward greater reward exalted locus, warlord
karanak
5 bloodcrusher champion with lesser reward, icon (go with karanak and the other herald)
6x5 hounds
10 hounds (go with warlord)
CAD demons
K herald lesser reward juggernaut, locus of fury
2x10 bloodletter
lot and lot of rerollable attacks, 124 fast wounds on the table, but heavy armored veichles could hurt (av13+), to see how much stuff reach enemy lines...
This message was edited 4 times. Last update was at 2016/02/23 01:17:20
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2016/02/23 01:20:39
Subject: Curse of the Wulfen Daemon Tactics Thread
AncientSkarbrand wrote: Actually could make a nice little deathstar with the herald and Karanak in a large scout hound unit, with small hounds following along for the bonus. Or have two large units of dogs, scout one with Karanak forward to soften the line and help the hounds + juggerherald get deeper into enemy territory. Stick a cad in there with some rage loci juggerheralds and you have a large amount of attacks on units that will be in your opponent's deployment zone turn 2.
I think khorne got a pretty good deal with this release. Seems like you could almost run nothing but flesh hounds and juggerheralds and be fairly strong (plus the troops for a cad).
AV 13 still hurts though.
you could use those troops from the CAD to carry icons and deep strike 3 formationed soul grinders.
i like the way you're thinking
40K: | |
2016/02/23 01:31:12
Subject: Curse of the Wulfen Daemon Tactics Thread
That's actually quite a good idea.. 3 deep striking grinders present AV 13 hull points to go with all those fast wounds, probably keeping your hounds from getting doubled out by anti tank weapons while remaining fairly resilient to those weapons themselves.
Makes me want to buy more khorne models.
Automatically Appended Next Post: On a side note, does anyone think it would be worth it to run the herald from a warp flame host on a burning chariot with the impossible robes, fishing for cursed earth to protect 3 Warp charge and the conjuration Locus rather than placing him in a unit of 20 horrors?
This message was edited 1 time. Last update was at 2016/02/23 01:34:45
7500 pts Chaos Daemons
2016/02/23 09:31:04
Subject: Curse of the Wulfen Daemon Tactics Thread
I don't think this is the case. It may only be 2 more dice to get from WC1 to WC2 but you only get an single d6 extra shooting.
To put it perspective a WC1 FF costs 3 dice for 2d6 shots so is a 2:3 (66% efficient) ratio while WC 2 FF needs 5 dice for 3 shots so is 3:5 ratio (or 60% efficient) and WC3 FF is 4:7 ratio (57% efficient)
So it is more efficient to throw multiple WC1 flicker fires
Agreed. Although with Paradox up your sleeve, you should be throwing at least one earth-shattering kaboom, since you can be confident of flinging a warp charge 3 attack with only 5 dice.
Also - just wondering if one or two blasted standards might be a good accompaniment; you know the paradox-wielding guy will be packing witchfires, after all.
On a side note, does anyone think it would be worth it to run the herald from a warp flame host on a burning chariot with the impossible robes, fishing for cursed earth to protect 3 Warp charge and the conjuration Locus rather than placing him in a unit of 20 horrors?
I'm not sure the Impossible Robes protect the chariot.....In many ways just putting him on a disc might be better. Discs are nasty for heralds (and sorcerors) because you can move, unleash witchfires and then turbo-boost to run like buggery if whoever you've just set on fire turns out to have friends.
Termagants expended for the Hive Mind: ~2835
2016/02/23 23:24:55
Subject: Curse of the Wulfen Daemon Tactics Thread
Ah, I never considered that perhaps only the rider would gain the invulnerable from the robes, because I'm used to casting spells on my chariots to increase the invulnerable save, which affect the unit.
Would be nice if it clarified whether it works or not, I've got a burning chariot kit I'm waiting to build. I'll probably have to ask my group how they would play it.
This message was edited 1 time. Last update was at 2016/02/23 23:25:25
7500 pts Chaos Daemons
2016/02/24 03:25:04
Subject: Curse of the Wulfen Daemon Tactics Thread
AncientSkarbrand wrote: Ah, I never considered that perhaps only the rider would gain the invulnerable from the robes, because I'm used to casting spells on my chariots to increase the invulnerable save, which affect the unit.
Would be nice if it clarified whether it works or not, I've got a burning chariot kit I'm waiting to build. I'll probably have to ask my group how they would play it.
A suggestion is to magnetize the herald and the exalted flamers bottoms so you can just put whoever on the chariot and the other on a magnetized base. The herald needs a little platform to stand on though to hold the magnet and can kinda look funny but is easily hidden.
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2016/02/24 16:32:13
Subject: Curse of the Wulfen Daemon Tactics Thread
Do you guys think it is worth putting Armour of Scorn on a bloodthirster? Yes, they already have the +3, but -1S on everything that targets the bearer is basically +1 toughness. Adamantium will is a nice little bonus. 30pt for +1T on a D thirster doesn't seem too bad. Considering how tough a GUO is with a +3 save, I think it could be worthwhile.
This message was edited 1 time. Last update was at 2016/02/24 16:34:56
gwarsh41 wrote: Do you guys think it is worth putting Armour of Scorn on a bloodthirster? Yes, they already have the +3, but -1S on everything that targets the bearer is basically +1 toughness. Adamantium will is a nice little bonus. 30pt for +1T on a D thirster doesn't seem too bad. Considering how tough a GUO is with a +3 save, I think it could be worthwhile.
Possibly. -1S is amazingly good on a T5 model like a Prince, but for T6 it's nothing overly special, just a bit of extra durability. At T6 it's also an awkard position - you're really only affecting things at Strengths 5-7, but I feel like few things fall into that range. Standard S4 models will still wound on 6s, S10 models (like thunder hammers or WKs) will still wound on 2s. S8 hammers go from 2s to 3s, which is nice, but not super huge. It makes him immune to S3, but that's kinda inconsequential.
2016/02/24 17:54:21
Subject: Curse of the Wulfen Daemon Tactics Thread
what about play a D thister or 5-6 bloodcrusher with a champion and karanak (kind of "deahstar") if you have belakor available at 1500 pts list?
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2016/02/24 20:06:31
Subject: Curse of the Wulfen Daemon Tactics Thread
gwarsh41 wrote: Do you guys think it is worth putting Armour of Scorn on a bloodthirster? Yes, they already have the +3, but -1S on everything that targets the bearer is basically +1 toughness. Adamantium will is a nice little bonus. 30pt for +1T on a D thirster doesn't seem too bad. Considering how tough a GUO is with a +3 save, I think it could be worthwhile.
Possibly. -1S is amazingly good on a T5 model like a Prince, but for T6 it's nothing overly special, just a bit of extra durability. At T6 it's also an awkard position - you're really only affecting things at Strengths 5-7, but I feel like few things fall into that range. Standard S4 models will still wound on 6s, S10 models (like thunder hammers or WKs) will still wound on 2s. S8 hammers go from 2s to 3s, which is nice, but not super huge. It makes him immune to S3, but that's kinda inconsequential.
Apparently half the people at my LGS own SW, and just pulled them out of the closet with the wulfen release. The land speeders and razorbacks are sold out and on back order, its ironwolves bonanza at the shop. Las/plas and assault cannon galore. It should help there quite a bit, heck, like you mentioned, even melta/missiles go from 2-3. Problem is, he turns into a +350pt beast of points. Suddenly your looking at be'lakor and fateweaver level of points. I still havent tried it yet, so for all I know it is totally worth it.
gwarsh41 wrote: Do you guys think it is worth putting Armour of Scorn on a bloodthirster? Yes, they already have the +3, but -1S on everything that targets the bearer is basically +1 toughness. Adamantium will is a nice little bonus. 30pt for +1T on a D thirster doesn't seem too bad. Considering how tough a GUO is with a +3 save, I think it could be worthwhile.
Possibly. -1S is amazingly good on a T5 model like a Prince, but for T6 it's nothing overly special, just a bit of extra durability. At T6 it's also an awkard position - you're really only affecting things at Strengths 5-7, but I feel like few things fall into that range. Standard S4 models will still wound on 6s, S10 models (like thunder hammers or WKs) will still wound on 2s. S8 hammers go from 2s to 3s, which is nice, but not super huge. It makes him immune to S3, but that's kinda inconsequential.
Apparently half the people at my LGS own SW, and just pulled them out of the closet with the wulfen release. The land speeders and razorbacks are sold out and on back order, its ironwolves bonanza at the shop. Las/plas and assault cannon galore. It should help there quite a bit, heck, like you mentioned, even melta/missiles go from 2-3. Problem is, he turns into a +350pt beast of points. Suddenly your looking at be'lakor and fateweaver level of points. I still havent tried it yet, so for all I know it is totally worth it.
Yeah, there's a meta question. If you're against things like Tau with S5 spam, it's pretty meh. If you're against TWC wtih lots of S10 Thunderhammers, it does nothing. If Plasmaguns and Rockets are the name of the game, it'll pay it's points off in dividends.
Thirsters still need a lot of support, though, so make sure that 30 points aren't better spent elsewhere. Like, say, on a Grimoire.
2016/02/25 01:48:44
Subject: Curse of the Wulfen Daemon Tactics Thread
This may of been covered and I'm sorry if it has, but with the grand cavalcade does that mean that the chariots are moving an extra 9 inches while going flat out?
So 12" for fast vehicle - 12" flat out - 3 inches for daemon of Slaanesh and 6" for Grand Cavalcade for a grand total of 33"?
Or did I just confuse myself.
We usually play smaller games and I was thinking something in the lines of this at 1250pts
+ HQ +
Be'lakor, The Dark Master
Daemonic Heralds
Herald of Nurgle [Greater Locus of Fecundity, Psyker Level 1, The Doomsday Bell]
Herald of Slaanesh [D6 Greater Daemonic Reward, Lesser Locus of Grace, Psyker Level 1, Seeker Chariot of Slaanesh]
+ Troops +
Nurglings [3x Nurglings]
Nurglings [3x Nurglings]
Nurglings [3x Nurglings]
Nurglings [3x Nurglings]
Nurglings [3x Nurglings]
Plaguebearers of Nurgle [10x Plaguebearers]
Plaguebearers of Nurgle [10x Plaguebearers]
+ Heavy Support +
Seeker Cavalcade
Seeker Chariot of Slaanesh [Exalted Alluress]
Seeker Chariot of Slaanesh [Exalted Alluress]
Seeker Chariot of Slaanesh [Exalted Alluress]
Seeker Chariot of Slaanesh [Exalted Alluress]
Seeker Chariot of Slaanesh [Exalted Alluress]
Seeker Chariot of Slaanesh [Exalted Alluress]
With 15 units it give me a lot of small units to harass. Nurglings would infultrate and try to charge the same turn as a chariot to soak up overwatch or hug points. Be'lakor and the Slaanesh Harald would harass with shriek while the Nurgle herald holds the bell.
Ignore the slots on that - just quickly making it in scribe. It should fufill the Armies of Unreason (what a stupid name.. lol)
So many edits sorry..
I haven't played my nurgle in 7th yet.. defensive grenades on nurglings mean they can attempt to blind units correct?
This message was edited 4 times. Last update was at 2016/02/25 03:15:29
9k
2016/02/25 05:25:23
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
Swara wrote: This may of been covered and I'm sorry if it has, but with the grand cavalcade does that mean that the chariots are moving an extra 9 inches while going flat out?
So 12" for fast vehicle - 12" flat out - 3 inches for daemon of Slaanesh and 6" for Grand Cavalcade for a grand total of 33"?
Or did I just confuse myself.
You are absolutely correct. Chariots move 12", Flat out +6”, Fast +6", DOS +3”, Cavalcade, +6” for 33” or movement. Both RAW & RAI are clear cut here.
Also, the "Beguiling Chimes" rule for the Flayer Troupe does absolutely nothing. Except on a Herald where it might save her taking half a wound. Unless your fighting Eldar, who "spoilers" have grenades and Battle Focus. Such a wasted rule we're already WS5/I5, with like a bazillion ways to drop an opponents initiative. Grenades man! How hard is it to figure out. Or some kind of boosted defense against shooting. Or a flat -1 LD to enemy units withing 6-12" would have been vastly superior.
This message was edited 1 time. Last update was at 2016/02/25 18:03:05
"Fear the cute ones."
2016/02/25 17:48:22
Subject: Curse of the Wulfen Daemon Tactics Thread
Swara wrote: This may of been covered and I'm sorry if it has, but with the grand cavalcade does that mean that the chariots are moving an extra 9 inches while going flat out?
So 12" for fast vehicle - 12" flat out - 3 inches for daemon of Slaanesh and 6" for Grand Cavalcade for a grand total of 33"?
Or did I just confuse myself.
You are absolutely correct. Chariots move 12", Flat out +6”, Fast +6", DOS +3”, Cavalcade, +6” for 33” or movement. Both RAW & RAI are clear cut here.
Thank you!
I just wanted to clarify as some things in my head don't always pan out, lol.
This army has a long of synergy and I'm excited to see it play out. An effective -2 LD on fear tests - nurglings throwing def grenades for blind, -1 LD on the tests needed to not be taken down -1 str and tough for a turn from those same nurglings only to have chariots smash in.
9k
2016/02/25 17:50:56
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
This army has a long of synergy and I'm excited to see it play out. An effective -2 LD on fear tests - nurglings throwing def grenades for blind, -1 LD on the tests needed to not be taken down -1 str and tough for a turn from those same nurglings only to have chariots smash in.
I like where your going with this. I'm not down with Nurgle, but I do have some Nurgling counts as models that I made years ago and haven't used. Hmmm....
"Fear the cute ones."
2016/02/25 18:20:38
Subject: Curse of the Wulfen Daemon Tactics Thread
This army has a long of synergy and I'm excited to see it play out. An effective -2 LD on fear tests - nurglings throwing def grenades for blind, -1 LD on the tests needed to not be taken down -1 str and tough for a turn from those same nurglings only to have chariots smash in.
I like where your going with this. I'm not down with Nurgle, but I do have some Nurgling counts as models that I made years ago and haven't used. Hmmm....
These look so great!
I would sign this contract but I already ate the potato
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2016/02/25 18:34:40
Subject: Curse of the Wulfen Daemon Tactics Thread
what about play a double bloodthirster at 1500pts with new Korne formation murder horde?
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2016/02/25 19:31:36
Subject: Curse of the Wulfen Daemon Tactics Thread
This army has a long of synergy and I'm excited to see it play out. An effective -2 LD on fear tests - nurglings throwing def grenades for blind, -1 LD on the tests needed to not be taken down -1 str and tough for a turn from those same nurglings only to have chariots smash in.
I like where your going with this. I'm not down with Nurgle, but I do have some Nurgling counts as models that I made years ago and haven't used. Hmmm....
These look so great!
You could use 7 units of nurglings with a count as Slaanesh "herald of gluttony" with the bell. Be'lekor gives that -1 LD for fear tests and can terrify for another -1 LD. Nurglings can charge without being overwatched after they throw grenades.
It's fast, it sounds fun, and it should do really well at that point cost.
I had completely forgot that Nurglings can now throw those defensive grenades which are great for making some huge shooting targets (riptides?) shot at BS1 for a turn.
I also gave my herald the move through cover which extends out to any chariot within 12" so they can practically ignore cover and can charge into cover as well.
9k
2016/02/25 19:51:45
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
blackmage wrote: what about play a double bloodthirster at 1500pts with new Korne formation murder horde?
I would have to see a full list to really give a better answer but right now I would have to say not for 1500 points with the decurion. I feel the list would sit to heavy on one side of the spectrum and would get shot out quickly.
Now if you CAD it or use a more durable decurion maybe it would function decently
I would sign this contract but I already ate the potato
GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.
2016/02/25 20:28:02
Subject: Re:Curse of the Wulfen Daemon Tactics Thread
I was simply hoping I could couple it with the av10 of the chariot to get a herald that's functionally T6 2+++ against shooting, you protect his Locus and spread it out more due to the huge base.