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![[Post New]](/s/i/i.gif) 2016/02/16 19:25:12
Subject: orks min sized units
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Mekboy on Kustom Deth Kopta
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I have been trying to figure out a way to make my enormous ork horde halfway decent again. I got an idea to just do lots of orks allied orks or detachment of orks.
some of our units are greet but glass cannons so I figure target saturation might actually make them ok.
example: 2 squads of 3 rokkit buggies die quickly even to bolter, but running em as 6 individual buggies cheap as chips and splits targets to shoot at and be shot at. It also if choosing detachment allows for 5 HQs so warboss biker, mega nob biker, and 3 painboys around. Having 6 heavies so can actually bring a couple battle wagons and still run 3 min size squads of lootas and a big guns squad.
Obviously with boys still do BW boys squads of 20, nob/pk or if foot slogging then in 30's screened by gretchin but they are so cheap it hardly matters with them.
I am just spit baling an idea and curious if anybody is using this as a tactic, I love me my orks but at this point they are practically unplayable. I like a good close competitive game where anybody can win, not me jus putting down and picking up models as they get destroyed
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![[Post New]](/s/i/i.gif) 2016/02/16 20:05:08
Subject: Re:orks min sized units
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Longtime Dakkanaut
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I run 6 individual Deff Koptas, and 3+ squads of 5 Tankbustas in Trukks in most of my competitive lists. MSU works pretty well for Orks.
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![[Post New]](/s/i/i.gif) 2016/02/16 20:10:41
Subject: orks min sized units
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Mekboy Hammerin' Somethin'
Kapuskasing, ON
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The general rule of thumb I go by with Orks is that the only reason I don't field the max sized squad is because 30 don't fit in a bw or truck. I suppose with the rare exception all other units follow the same logic. With Orks I try to create redundancy then drown the enemy in saves. A couple exceptions do come to mind, with Grots if you are making a big unit it's OK to do 19 or 29 to avoid a bit of runt herd tax. Deffkoptas are good alone. Lastly more then 5 Manz in a unit might be overdoing it ending with a bunch of unused wounds especially if the unit ends having no more enemies nearby thanks to being relatively slow.
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![[Post New]](/s/i/i.gif) 2016/02/17 13:33:08
Subject: orks min sized units
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Brainy Zoanthrope
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I have been too - here is a start you could swap some of the troups for trukks for more obsec in the CAD.
My list (1820 bare but 1850 with a bombsquig on each unit of tankbustas)
CAD
Weird boy
3 units 5 tankbutas
6 units 10 shootaboys
3 units 1 deffcopta
3 units 1 kustom mega cannon
Horde detachment
weird boy
3 units 5 tankbutas
7 units 10 shootaboys
2 units 10 grots plus runtherd
3 units 1 deffcopta
3 units 1 kustom mega cannon
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![[Post New]](/s/i/i.gif) 2016/02/17 13:51:21
Subject: Re:orks min sized units
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Sneaky Kommando
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do you generally play maelstrom? If not, I wonder how you plan on denying KPs, in particular with that buggy idea (which is intriguing, just seems like you're giving away points.
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"Sir, the enemy has us encircled!"
"Most excellent. They can't escape us now!"
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![[Post New]](/s/i/i.gif) 2016/02/17 15:19:53
Subject: orks min sized units
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Missionary On A Mission
Eastern VA
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Even outside of Maelstrom, 5/6 of the Eternal War missions don't use kill points, outside of First Blood and STW - I'd think that would be a minor consideration. (Although giving up First Blood is a worry.)
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~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 |
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![[Post New]](/s/i/i.gif) 2016/02/17 18:18:10
Subject: Re:orks min sized units
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Bonkers Buggy Driver with Rockets
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Some units work better in bigger squads while others work fine in min squads.
With the horrible nerd that is mobrule you either need rules to avoid it or try to work with it.
For example, the bully boyz formation gives fearless, there is the big boss pole that can give a unit fearless as well.
Their are 2 ways to work with mob rule. Either do large squads with boss poles in hopes that numbers will drown out your opponent before those large squads get too small, or you hosts min squads with little to no upgrades to diminish their loss because they were so cheap.
Min squads of tankbusts do miracles, since it only takes 1 or 2 melt bombs to get the job done. Same goes for defkoptas and meganobz.
Boyz, komamdoes, and stormboyz are better in large squads, all the better to hide that one nob with pk.
I suggest experimentation. Find out what works better for some units and not for others.
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"dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"
geargutz interpretation of the 'umies "eggs in one basket" |
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![[Post New]](/s/i/i.gif) 2016/02/17 23:13:46
Subject: orks min sized units
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Raging Ravener
UK
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As said some some units work fantastically in small units. An example I found that works well is single deffkopta units.
These 2 wounded toughness 5 jetbikes are great at turbo boosting behind your opponents prized leman russ on turn and mess them up with tl rokkits. They're also great at getting an easy linebreaker secondary objective, which is why I always take one or two suicide squads to just be a real nuisance, and pop some rear armour on turn 1.
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The armies that I collect:
- Tyranids, 2,000 pts.
- Orks, 1,250 pts.
- Tau, 750 pts.
- Guard (PDF), 750 pts.
(Yes I have a thing for horde armies to some extent) |
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![[Post New]](/s/i/i.gif) 2016/02/18 03:44:00
Subject: orks min sized units
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Mekboy on Kustom Deth Kopta
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yea, deff koptas have been little suicide units forever but I have better luck with rokkit buggies. I will sometimes put one deff kopta with my war boss for majority toughness 6. I am more curious if this has been tried ( i am sure it has) list example
warboss bike pk
painboy bike
warboss mega armor
painboy
nob bikers
3 mega nobs in bw
5 tank bustas trukk
5 tank bustas trukk
5 tank bustas trukk
dakka jet
rokkit buggie
rokkit buggie
rokkit buggie
rokkit buggie
deffkopta rokkit
gretchin
grethin
boyz boyz
kannon
kannon
traktor beam
5 lootas
5 lootas
5 lootas
for lower points type games axe the nob bikers and biker warboss
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![[Post New]](/s/i/i.gif) 2016/02/18 04:57:06
Subject: orks min sized units
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Big Mek in Kustom Dragster with Soopa-Gun
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Generally i stick to 20man boyz even if theyre footslogging. I find beyond that seems to choke them up on terrain too much and less than that they never do anything.
Never more than 3 MANz. Kinda wish Bully Boyz didnt have 5man requirements.
Solo deffkoptas are oddly effective
Min warbiker squads arent bad either, though i tend to field a maxed out squad when da boss is on his wheelz more for ablative wounds than anything else.
More than min tank bustas tends to be a bit of a point-sink to bother.
And who the hell ever uses Lootas/Flash Gitz/Burnas/Kommandos/Stormboyz (outside their respective formations) anyway so theyre out lol. A max lobba squad does more damage than lootas do for me and sticks around longer too...for cheaper! yeah no AV potential but thats what PKs are for
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2016/02/18 05:23:59
Subject: orks min sized units
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!!Goffik Rocker!!
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MSU can backfire with units like boyz cause mob rule screws you up with mandatory additional hits.
MSU meganobz, koptas, buggies, lootas, bustas are good. But msu boyz are only somewhat passable in trukks.
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This message was edited 1 time. Last update was at 2016/02/18 05:25:31
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![[Post New]](/s/i/i.gif) 2016/02/19 16:34:52
Subject: orks min sized units
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Mekboy on Kustom Deth Kopta
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I do agree on the boyz, I do not take them in less than 20, in the above list I would be running then in 30 man groups with nob and pk advancing behind the other stuff, if points allowed I would be taking even more than 2 squads of 30
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![[Post New]](/s/i/i.gif) 2016/02/19 17:05:29
Subject: orks min sized units
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Brainy Zoanthrope
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The point is really, that any significant hit is enough to cause the unit to run, or turn it into a chaff unit, but if the units are small then any individual loss is no great worry, better to lose a unit of 10 boys to mob rule, than a unit of 20.
Trukks are a good idea though
2 CADs each consisting of
Weird boy
3 units 5 tankbutas
4 units 10 shootaboys in trukk with Ram
2 units 10 Gretchen with runtherd
3 units 1 deffcopta
3 units 1 kustom mega cannon
gives 20 obsec units and 20 other units.
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![[Post New]](/s/i/i.gif) 2016/02/19 18:39:55
Subject: orks min sized units
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Dakka Veteran
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RFHolloway wrote:The point is really, that any significant hit is enough to cause the unit to run, or turn it into a chaff unit, but if the units are small then any individual loss is no great worry, better to lose a unit of 10 boys to mob rule, than a unit of 20.
Trukks are a good idea though
2 CADs each consisting of
Weird boy
3 units 5 tankbutas
4 units 10 shootaboys in trukk with Ram
2 units 10 Gretchen with runtherd
3 units 1 deffcopta
3 units 1 kustom mega cannon
gives 20 obsec units and 20 other units.
Dropping the nob and PK is an interesting choice. Why not put the tankbustas in trukks as well?
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![[Post New]](/s/i/i.gif) 2016/02/21 02:29:12
Subject: orks min sized units
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One Canoptek Scarab in a Swarm
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Yes please. Please let my Imohotek make all of his points back in one lightning storm. Please please please
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This message was edited 1 time. Last update was at 2016/02/21 02:30:38
Fear is the mind-killer. The little death that leads to total obliteration. |
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![[Post New]](/s/i/i.gif) 2016/02/22 00:27:43
Subject: orks min sized units
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Oozing Plague Marine Terminator
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I bring 6 units of 5 Lootaz spread in the Corners of the board, 3 solo deffkoptaz to scout (and infiltrate if I get the Strategic trait), and 3 solo buggies out flanking to every game so far.
The buggies always disrupt, score, block, and kite enemy units. The koptaz eat overwatch, and the lootaz go to ground behind an ADL for a sweet 2+.
In today's game I kept Space Wolves locked in their own deployment zone the whole game due to these solo units.
My group also plays Maelstrom exclusively so scoring points each turn is more important. Cheap MSU orks can do that. A 25 pt buggy has scored me more points than a fully loaded Ork trukk has.
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![[Post New]](/s/i/i.gif) 2016/02/22 00:54:52
Subject: orks min sized units
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Assault Kommando
Flint, Mi
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Does your group allow an ADL to be deployed in multiple sections?
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![[Post New]](/s/i/i.gif) 2016/02/22 12:46:48
Subject: orks min sized units
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Brainy Zoanthrope
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Singleton Mosby wrote:
Dropping the nob and PK is an interesting choice. Why not put the tankbustas in trukks as well?
Obsec trukks will be better, but you could drop gretchin units for trukks (they both disappear to a stiff breeze).
The boys don't all have to use their trukks , so you could load up a couple with tankbustas and camp the remaining boys units.
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This message was edited 1 time. Last update was at 2016/02/22 12:47:18
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![[Post New]](/s/i/i.gif) 2016/02/22 23:44:28
Subject: orks min sized units
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Oozing Plague Marine Terminator
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My group allows the ADL to split. After all, there's no 7TH edition FAQ to say otherwise.
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![[Post New]](/s/i/i.gif) 2016/02/23 00:23:21
Subject: orks min sized units
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Longtime Dakkanaut
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I like buggies a lot. I made my own sculpt for them and are now the proud owner of 15 beautiful home made buggies.
BUT NEVER FIELD THEM IF YOU WANT A GOOD RESULT : P
Field deffkopta's instead they are just so much better in staying alive, moving around and as a bonus they can even assault things.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2016/02/23 01:15:38
Subject: orks min sized units
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Longtime Dakkanaut
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Warbuggies are good in Skwadrons. Outflank them Rokkits.
True you could Outflank Deffkoptas skwads, but why? They work best solo - and Warbuggies are cheaper too.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2016/02/23 04:33:53
Subject: orks min sized units
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Mekboy on Kustom Deth Kopta
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I find i prefer the buggies to koptas that whole leadership not being a problem and the models are easy to hide out of los looking at just what they want to shoot and maybe a few other things (plus they are not individually that much of a threat oen tl rokkit hitting on 5's ... or the nob bikers and battlewagons/trukks with meganobs?
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