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Made in gb
Regular Dakkanaut





Hello Dakka Dakka.

So brief history, returning player after being out of the game properly now for around a year or so. I used to collect a Grey Knight army back with the old codex and had a blast playing them.

I currently have a space marine and eldar army also, however after returning I feel like "starting fresh" as it were, and collecting a new army to build etc.

Just wanted to know if the new Grey Knight codex is any good?, and how Grey Knight's currently perform?.

Any tips for Grey Knight's in general is also appreciated as well as further information.

Thank you,
   
Made in us
Omnipotent Necron Overlord






Shinzra wrote:
Hello Dakka Dakka.

So brief history, returning player after being out of the game properly now for around a year or so. I used to collect a Grey Knight army back with the old codex and had a blast playing them.

I currently have a space marine and eldar army also, however after returning I feel like "starting fresh" as it were, and collecting a new army to build etc.

Just wanted to know if the new Grey Knight codex is any good?, and how Grey Knight's currently perform?.

Any tips for Grey Knight's in general is also appreciated as well as further information.

Thank you,

I will be as direct as I can. GK in this edition are not a stand alone army - only viable as an ally to bring in the only 3 units that matter in the codex. Dreadknights - our lvl 3 Libby - and Draigo. Everything else in the codex is significantly overpriced and outdated. Purifiers are decent as well but still - nothing to cry home about. Anyways - in a mono build - they are basically an alpha strike army that wins or loses the game on the first turn. Everything in this game ignores their innate "toughness" so the only viable strategy is to destroy as much of the stuff that can hurt you before they even get a chance to retaliate. If you want to win your mono GK army will look sometihng like this.

NSF
lvl 3 libby
5man term squad psy cannon

3x Dreadknight

and you will basically keep taking more NSF until you run out of points or can't afford to put in a dreadknight anyways so maybe you add a storm raven. If you are getting into that game and want to enjoy playing it I reccomend you chose to play one of the strong lsits.

Eldar
Tau
Necrons
Space Marines
Space Wolves
Dark Angels

Everything is kinda Gak.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fresh-Faced New User




Depends on how you want to play the Grey Knight's there Shinzra. My experience with the GK is nothing like Xenomancers' note, but local meta may vary.

The army by itself is mid tier in of itself (imo). With that said armies with the decurion style detachments are generally at the stronger end of the spectrum. If you want competitive, regular space marines and eldar would probobly be better for you. If you just want to field GK, it is still fun and you can be competitive, but you got to work for it. Some units are generally not taken (Purgation squad for example) because other units in the same slot are so much better (nemesis dreadknights). All of the units are expensive but if you embrace your psykic phase or your melee weapons (or both), you should be good to go.

In our local meta, we have 2 GK players that are fairly competitive and generally place in the top spots for any competitions. One allies with flesh tearers (for lots of drop pods) so he can spam purifiers with drop pod assault, plus some NDK and possibly a knight. The other player does solo GK but plays a shunt/gate list for mobility, Libby's for divination, Stern for sanctuary, and draigo to tank. Both are fairly brutal with alpha strikes, and are no joke in assault. Tau, nids, Daemon, SM, necrons, orcs, DE, no real issue. Only eldar poses some threat due to mobility, and wolves as they also are no slouch in melee.

You will find maelstorm missions pretty difficult (few units), and grav weaponry your bane. Past that, strike first, strike hard, strike fast, and you'll be fine.

   
 
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