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Made in it
Changing Our Legion's Name






Hey guys,

I really want to start a renegade and heretics army but i want to make sure that the things i will buy are the right things to make a strong army (i don' t want to take something that i will use only for one game and then never use it again).

I generally play at local tournaments so i face every kind of army, i don' t pretend to win every single game but i want to be strong enough to face any kind of opponent and list (i know this is not a comepetitive army but i think that built in the right way this army can be a nightmare).

So, my goal is to build a 1500 points list and as start i tought about this:
- Command squad with Heretek magus, Covenant of nurgle
- 2 veteran squad in a chimera
- 2 leman russ buttle tanks

I am open to any kind of thoughts and critics and if you have already a 1500 badass lists would be awesome

PS: i am even thinking to take CSM as allies, just to take some nurgle obliterators

 
   
Made in gb
Dakka Veteran






Hard to give advice on this because there are many different renegade lists with completely different compositions that are good.
   
Made in no
Dakka Veteran




The core of most of my lists looks like this:

Renegade Command Squad, Covenant of Nurgle, Ordnance Tyrant

Wyvern
Wyvern

28 Zombies
28 Zombies
30 Zombies
2 Thudd Guns
2 Thudd Guns

3 Rapier Laser Destroyers, Extra Crew, Militia Training
3 Rapier Laser Destroyers, Extra Crew, Militia Training
3 Rapier Laser Destroyers, Extra Crew, Militia Training

Comes to 810 points if my math is right, and it gives you a very solid core of a lot of shooting and fearless ObSec troops.

Note that this is using the Siege of Vraks renegade list, which removes the 0-1 restriction on Zombies, and lets you take the Ordnance Tyrant upgrade for your Demagogue (quad launchers/thudd guns as non-compulsory troops, wyverns and earthshakers etc. as elites, and you can fire barrage weapons into combats if your WL is close).

I tend to put my demagogue in a unit of artillery to hide him, or with a zombie unit.

This list lacks mobility, so some spawn and chimeras or allied CSM/KDK/Daemons help a lot. Good options are a Gorepack formation, daemons with Screamers, csm spawn (renegades get them cheaper, but if you want units of 5 or t6 you need to turn to csm). A fire raptor and a Heldrake are also good choices, and you can fit both in a single allied detachment of CSM.

I placed 5th in the Norwegian Masters tournament in January with 4 of 5 wins and have generally done pretty well at local tournaments.

The best units are without doubt zombies and rapier laser destroyers, imo. You get so much fire power for the price, and ObSec troops with Fearless and a 4+ FnP for a ridiculously low point cost?

What sort of missions do you usually play in your meta?

P.S - Renegades were actually the best faction at the LVO, with 5 out of 7 Renegade players placing in the top 50 if I recall right.

This message was edited 1 time. Last update was at 2016/02/20 18:07:40


 
   
Made in it
Changing Our Legion's Name






GrafWattenburg wrote:
The core of most of my lists looks like this:

Renegade Command Squad, Covenant of Nurgle, Ordnance Tyrant

Wyvern
Wyvern

28 Zombies
28 Zombies
30 Zombies
2 Thudd Guns
2 Thudd Guns

3 Rapier Laser Destroyers, Extra Crew, Militia Training
3 Rapier Laser Destroyers, Extra Crew, Militia Training
3 Rapier Laser Destroyers, Extra Crew, Militia Training

Comes to 810 points if my math is right, and it gives you a very solid core of a lot of shooting and fearless ObSec troops.

Note that this is using the Siege of Vraks renegade list, which removes the 0-1 restriction on Zombies, and lets you take the Ordnance Tyrant upgrade for your Demagogue (quad launchers/thudd guns as non-compulsory troops, wyverns and earthshakers etc. as elites, and you can fire barrage weapons into combats if your WL is close).

I tend to put my demagogue in a unit of artillery to hide him, or with a zombie unit.

This list lacks mobility, so some spawn and chimeras or allied CSM/KDK/Daemons help a lot. Good options are a Gorepack formation, daemons with Screamers, csm spawn (renegades get them cheaper, but if you want units of 5 or t6 you need to turn to csm). A fire raptor and a Heldrake are also good choices, and you can fit both in a single allied detachment of CSM.

I placed 5th in the Norwegian Masters tournament in January with 4 of 5 wins and have generally done pretty well at local tournaments.

The best units are without doubt zombies and rapier laser destroyers, imo. You get so much fire power for the price, and ObSec troops with Fearless and a 4+ FnP for a ridiculously low point cost?

What sort of missions do you usually play in your meta?

P.S - Renegades were actually the best faction at the LVO, with 5 out of 7 Renegade players placing in the top 50 if I recall right.




Man.. that sounds like a really strong and funny list! I will certainly take this list, and what about adding to your list my list? so we will end like this:

Renegade Command Squad, Covenant of Nurgle, Ordnance Tyrant

Wyvern
Wyvern

28 Zombies
28 Zombies
30 Zombies
2 Thudd Guns
2 Thudd Guns

3 Rapier Laser Destroyers, Extra Crew, Militia Training
3 Rapier Laser Destroyers, Extra Crew, Militia Training
3 Rapier Laser Destroyers, Extra Crew, Militia Training

10 veteran on chimera
10 veteran on chimera

3 leman russ exterminator (or battle tanks)

CSM allies

chaos lord

10 cultist

3 nurgle obliterators

I take 3 leman russ and 3 obliterators so i will have more and more shooting, that imho could be better then the speed of the spawn.

Generally i play maelstrom or kill points.


 
   
Made in no
Dakka Veteran




That looks like a fun, solid list

I would definitely give the Lord some gear though, maybe Terminator armour to DS with the Oblits and give them Fearless.

I haven't tried Leman Russ tanks myself, I'm a bit worried about them being blown up or get their rear armour exposed, but I've looked at the Leman Russ Conqueror, a FW variant which Renegades have access to, because iirc its actually a fast vehicle! Which is great. If you run Exterminators I would definitely give them the Militia Training upgrade, even with Twin Link you'll miss a lot with bs2.


As Renegades can be a somewhat static army, a Void shield Generator can be really useful too. You can conga-line your zombies and keep them immune to small arms fire, and you'll be protected against blasts, which can really hurt a horde army like this (my friend runs Plasma cannons on his Kataphrons in his War Convocation, those things hurt!)

You also need to drop at least one unit of Rapiers to get that last Heavy Support slot for the tanks, unless you run The Purge detachment. Which is a very strong formation, but you lose ObSec, and I would personally never do that, as zombies have always been game-winning for me.

As a little side-note I would add that the artillery kits are pretty expensive, so using third party models is something to consider. Mantic's ForgeFather line has some cool artillery pieces, various historical ww2 stuff for thudd guns, or even kitbashing your own stuff.

Welcome to the coolest army in the game
   
Made in us
Painlord Titan Princeps of Slaanesh





Consider the Unending host formation.
   
Made in us
Furious Raptor




Just a few things to consider; first, heretik magus gives you a cheaper FnP anyway, so taking covenant of Nurgle for the zombies makes sense, but then take a different Devotion. Reaver for free wargear but you spend some on militia training for the vets and chimeras. Psyker lv2 gives fearless and some dice, so not a bad choice at all. Mutant Overlord is meh but you get access to two super cheap crazy efficient LoW options in the Spined Beast and hugeass spawn. Unending Host can be fun if you want to overload the other guy with cheap 30 man 3x melta squads, but you will HATE to buy paint and field 130 models at a time.

Rapiers are easily the best effiency pick in the codex, but Medusa's with breacher shells and Heavy Mortars are a close second. I'd try to mix some in. LoW are amazing, usually crazy effective at 1500 pts, and R&H have access to a gigantic variety of points and styles of LoW slots, so take advantage and drop something huge midfield, then rain artillery on them while they deal with the baddy and ocean of bodies. Really requires you to plan around the pick though, and will cost some srs $$$ to get modeled.
   
Made in no
Dakka Veteran




cod3x wrote:
Just a few things to consider; first, heretik magus gives you a cheaper FnP anyway, so taking covenant of Nurgle for the zombies makes sense, but then take a different Devotion. Reaver for free wargear but you spend some on militia training for the vets and chimeras. Psyker lv2 gives fearless and some dice, so not a bad choice at all. Mutant Overlord is meh but you get access to two super cheap crazy efficient LoW options in the Spined Beast and hugeass spawn. Unending Host can be fun if you want to overload the other guy with cheap 30 man 3x melta squads, but you will HATE to buy paint and field 130 models at a time.

Rapiers are easily the best effiency pick in the codex, but Medusa's with breacher shells and Heavy Mortars are a close second. I'd try to mix some in. LoW are amazing, usually crazy effective at 1500 pts, and R&H have access to a gigantic variety of points and styles of LoW slots, so take advantage and drop something huge midfield, then rain artillery on them while they deal with the baddy and ocean of bodies. Really requires you to plan around the pick though, and will cost some srs $$$ to get modeled.


Not to be negative, but I would hardly call a standard MC that moves 6" with relatively little durability "crazy efficient".

The Malcadors are underwhelming, and while things like a Brass Scorpion or Lord of Skulls can be very threatening, they're a huge points investment and you lack the supporting abilities to make them truly shine (like daemon grimoires, invisibility etc.).

The Baneblade can be solid as it grants your units Zealot, so you could run lots of infantry instead of zombies to get some shooting and more speed, and still be fearless. I've also been wanting to try the Macharius Vulkan, too.

This message was edited 2 times. Last update was at 2016/02/21 12:03:07


 
   
Made in it
Changing Our Legion's Name






 Filch wrote:
Consider the Unending host formation.



For the unending host formation in need the master of the horde, and with him i couldn t use the other list, but it' s not a bad idea for sure.. but i feel that put too much horde of zombies (beacuse with that formation zombies are better than regular squads) it s not really a good idea.. i shall see.


Automatically Appended Next Post:
cod3x wrote:
Just a few things to consider; first, heretik magus gives you a cheaper FnP anyway, so taking covenant of Nurgle for the zombies makes sense, but then take a different Devotion. Reaver for free wargear but you spend some on militia training for the vets and chimeras. Psyker lv2 gives fearless and some dice, so not a bad choice at all. Mutant Overlord is meh but you get access to two super cheap crazy efficient LoW options in the Spined Beast and hugeass spawn. Unending Host can be fun if you want to overload the other guy with cheap 30 man 3x melta squads, but you will HATE to buy paint and field 130 models at a time.

Rapiers are easily the best effiency pick in the codex, but Medusa's with breacher shells and Heavy Mortars are a close second. I'd try to mix some in. LoW are amazing, usually crazy effective at 1500 pts, and R&H have access to a gigantic variety of points and styles of LoW slots, so take advantage and drop something huge midfield, then rain artillery on them while they deal with the baddy and ocean of bodies. Really requires you to plan around the pick though, and will cost some srs $$$ to get modeled.


The fact with the medusa is that if you miss, you really waste points and firepower and it' more easy to miss with bs3 (with militia training), i play vindicators with csm and the first shot is always a miss! The LoW are awesome but for this army i don' t want to do big investments and i don' t want to rely on them (especially if my enemy is playing a D size squad).

For the number of models i' m not really worried, cause i love to paint troops (the zombies are fantastic), i' m more scared of paintings tanks ahah

And for the money, yes could cost a lot but i plan to pick only regular GW things and convert them, not forge world models


Automatically Appended Next Post:
GrafWattenburg wrote:
That looks like a fun, solid list

I would definitely give the Lord some gear though, maybe Terminator armour to DS with the Oblits and give them Fearless.

I haven't tried Leman Russ tanks myself, I'm a bit worried about them being blown up or get their rear armour exposed, but I've looked at the Leman Russ Conqueror, a FW variant which Renegades have access to, because iirc its actually a fast vehicle! Which is great. If you run Exterminators I would definitely give them the Militia Training upgrade, even with Twin Link you'll miss a lot with bs2.


As Renegades can be a somewhat static army, a Void shield Generator can be really useful too. You can conga-line your zombies and keep them immune to small arms fire, and you'll be protected against blasts, which can really hurt a horde army like this (my friend runs Plasma cannons on his Kataphrons in his War Convocation, those things hurt!)

You also need to drop at least one unit of Rapiers to get that last Heavy Support slot for the tanks, unless you run The Purge detachment. Which is a very strong formation, but you lose ObSec, and I would personally never do that, as zombies have always been game-winning for me.

As a little side-note I would add that the artillery kits are pretty expensive, so using third party models is something to consider. Mantic's ForgeFather line has some cool artillery pieces, various historical ww2 stuff for thudd guns, or even kitbashing your own stuff.

Welcome to the coolest army in the game


The void shield generator is really cool but i will consider it if there are points left, maybe even playing it in combo with the aegis defense line

If i run 20 zombie in each unit you think is too bad? Just wondering for how much i have to spend, beacuse as you said, it could be expensive, infact for the rapiers i will take standard cadian heavy team or maybe some empire guns.


Automatically Appended Next Post:
 Intercessor wrote:
Hard to give advice on this because there are many different renegade lists with completely different compositions that are good.


I am opened to any suggestion ahah cause this will be a long project and i will need some time before starting the army

This message was edited 3 times. Last update was at 2016/02/21 19:29:01


 
   
Made in no
Dakka Veteran




20 zombies should be enough I think. Look into the Mantic ones, they're a lot cheaper than GW's. Personally I run a mixture of GW zombies and Sudanese Tribesmen from Perry Twins miniatures (they look very much alive for zombies, but they were just bitten and converted so they haven't had time to rot )

Not sure if I would bother with the aegis line tbh, but this depends on how much terrain you usually play with. Artillery in ruins is very durable (t7 against shooting, 3+ armour on most artillery guns and 4+ cover from ruins, ability to use crew as ablative wounds). If your zombies end up behind the defense line they'll risk moving veeery slow They can't run due to Slow and Purposeful, so you want to avoid moving through cover if possible.
   
Made in it
Changing Our Legion's Name






So, i studied a bit the vraks armies and i came up with this:

-Renegade command squad (ordnance tyrant, covenant of nurgle)
-2x 10 man veteran squad with 1 plasma and carapace armour, they are on a chimera with 2 heavy bolters (i take them just beacuse they are better, and more cheaper than an infantry squad with upgrades)
-3x 18 zombies
-3x wyverns
-3x leman russ exterminator
-3x rapier laser destroyer, extra crew
-3x rapier laser destroyer, extra crew
(i took the militia training for everyone and everything)

With all this things i have a 1300 points list, i still need 200 points, an with this 200 points i can: upgrade all the units (take equipments, bukers, aegis defence lines ecc.), take some other units (but i' m not really counting on that) or leave something and add csm as allies for the obliterators

I don' t know cause this is all i like as models (without counting the lords of war) and i would really like adding some ogryns but i don' t feel that they would be so effective..

 
   
Made in gb
Dakka Veteran






Veteran squads are expensive compared to platoon infantry squads... only take them if you want the carapace armour or special rules, which you cant take both of. Carapace armor is not needed when you're tucked up inside a Chimera. I would swap your two veteran squads for a platoon with militia training, two melta guns per squad one chimera each squad. It's 5 points cheaper and much more threatening. With ten more bodies, an extra chimera and 6 melta gun shots.
   
Made in us
Painlord Titan Princeps of Slaanesh





I was told that the Unending Host and the Purge Formations are out dated and not useable in 7th ed. Is this true?
   
Made in us
Auspicious Daemonic Herald





 Filch wrote:
I was told that the Unending Host and the Purge Formations are out dated and not useable in 7th ed. Is this true?

They came out in 7ed
   
Made in us
Painlord Titan Princeps of Slaanesh





Where Can i find publication information of the book to point out it was published in 7th edition because this guy is arguing with me that Imperial Armor 13: Warmachines of the lost and the damnned is the most recent therefore it makes the previous books containing the pages with the Purge and the Unending host outdated as 6th ed and absolutely un usable.
   
Made in us
Auspicious Daemonic Herald





 Filch wrote:
Where Can i find publication information of the book to point out it was published in 7th edition because this guy is arguing with me that Imperial Armor 13: Warmachines of the lost and the damnned is the most recent therefore it makes the previous books containing the pages with the Purge and the Unending host outdated as 6th ed and absolutely un usable.

thats not even true. Vraks came out after IA13 and both lists are different armies (IA13 has Renegades, Vraks has Renegades of Vraks)

And both books came out in 7ed. IDK off the top of my head where you can find a source for that though.

This message was edited 1 time. Last update was at 2016/02/28 08:43:47


 
   
Made in gb
Dakka Veteran






Filch your friend is totally wrong and probably getting confused with the older renegades books.

   
Made in us
Painlord Titan Princeps of Slaanesh





Hold on a minute, I would not exactly call him my friend...jk

How do I explain to this guy how Renegades of Vraks Is a supplement to IA13 so I can use The formation from that book with the army in IA13?? Also how do i explain IA05, IA06, IA07, etc...are still considered most current 7th ed despite some being published in like 2008?

This message was edited 1 time. Last update was at 2016/02/28 20:08:40


 
   
Made in us
Auspicious Daemonic Herald





IA5, IA6, and IA7 aren't current. They've been replaced by IA:Vraks (which came out in 7ed and is what has The Purge and Unending Horde).
   
Made in gb
Drakhun





Yeah, the two new books IA13 and then the new Siege of Vraks replaced the older books.

He's probably getting confused, because the old rules for Vraks lists were in IA5-7 and 13 replaced them.

DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
 
   
 
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