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Made in us
Tail-spinning Tomb Blade Pilot






Just got a k wing the other day. Was wondering what the best way to equip it is. Based on the pilot cards Miranda looks like the best choice.

I was thinking this:

Miranda
Twin laser turret
Advanced proton torpedo
Assault missiles
Extra munitions
R2-D2
Shield upgrade

The turret will be used most, with advanced protons for close range mega death. I was thinking with her ability r2d2 would be great for recovering spent shielding, and assault missiles to help handle larger numbered swarms.

Does Miranda's pilot ability work on secondary weapons? I assume it does because it just says roll an additional attack die.

How would you equip your k wing?

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

I like to strip her to the bare minimum. TLT, a crew of your choice... and if you must include ordnance, don't forget bombs. I've caught more than one sneaky interceptor trying to come in for a range 1 kill. Seismic charges are cheap and can disrupt well laid plans.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in ca
Huge Hierodule






Outflanking

I just came from a Store Championship where Miranda was my MVP (also, I won against some good opponents).

Miranda
TLT
Chewbacca [crew]

Wedge
Targeting Astromech
Stay on Target
Integrated Mech

Biggs
R4-D6
Integrated Astromech

Key was to use the X-wings to help set Miranda up for the win. Keep Miranda at just the TLT, and know when to attack with it and when to defend.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Tail-spinning Tomb Blade Pilot






Ok so I'm working on a 100 point list. So far i have:

Miranda
Tlt
Chewbacca

Ello Asty
R2d2
Veteran instincts
Auto thrusters

That puts me at 76 points. I'm having a hard time deciding what to do with the remaining 24. Any ideas?

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

A kick-arse a-wing? Or you could use the Katarn Hwk-290 with a cheap turret OR recon specialist. Can't have both at that price.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in us
Gun Mage





Looking at the OP, I would avoid multiple secondary weapons. I would go with the turret OR the missiles OR torpedo, but not all three. Miranda is the kind of ship that people want to kill first because of her healing ability, so she's probably going to die before you use all of that. Anything you don't fire is wasted points that could have gone towards a Z-95 or something.

One combo that hasn't been mentioned yet is Tactician plus Twin Laser Turret. You can run three generic K-Wings each with those cards and spray stress tokens all over the enemy fleet.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

You just have to be good at keeping the enemy in your forward arc.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in de
Decrepit Dakkanaut





 TheWaspinator wrote:
Looking at the OP, I would avoid multiple secondary weapons. I would go with the turret OR the missiles OR torpedo, but not all three. Miranda is the kind of ship that people want to kill first because of her healing ability, so she's probably going to die before you use all of that. Anything you don't fire is wasted points that could have gone towards a Z-95 or something.


It depends on the entire fleet, not just one ship. If Miranda shows up with Wedge and Biggs or another decent pilot, focusing her first might turn out to be a not-so-good idea after all. Miranda with a TLT is an interesting choice as she doesn't pose a huge offensive threat with the inability to deal critical damage and, overall, deal mediocre, but reliable damage, yet if you ignore her, she will get her shields back sooner than you'd want to, making her more resiliant in the long term, punishing you for not being too offensive.

I would refrain from making her a super-expensive one-hit wonder with lots of weapons. A TLT + R2 / Chewie already goes pretty well. Keep her a big cheaper, don't make her a very attractive target and force your enemy to actually choose between worth targets instead of having a fleet like the Party Falcon that spends most of the points on one ship, making it rather obvious who to take out first

   
Made in es
Growlin' Guntrukk Driver with Killacannon






I've used a K-Wing kitted as a bomber in friendly games. This is how it goes.

Warden Squadron Pilot + Extra munitions + Conner Net + Proximity Mines + Bombardier + Advanced SLAM. (35 points)

Moving first really helps laying those Conner Nets. Besides, as the Net makes ships caught in it skip their actions, it's better to drop them before those action-dependant aces have a chance to do their tricks.



War does not determine who is right - only who is left. 
   
Made in us
Tail-spinning Tomb Blade Pilot






So I played a game with it. My list was...

Miranda
Tlt

Ello Asty
R2d2
Vi

Horton salm
Tlt
Blt sandwich or whatever that title card thing is that limits your arc but let's you shoot primary and turret.

It went fairly well. Ello Asty got punked pretty easily which was surprising.

I don't know it still felt lackluster. Like it needed more punch.

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in gb
Battleship Captain




Wouldn't surprise me. Twin Laser Turrets are good at dealing damage reliably but not actually that great at causing lots of it.

Ello is essentially just an X-wing with an extra shield. T-70s are heavy flankers, not really jousters (at least, without abilities like Red Ace or Poe).


Termagants expended for the Hive Mind: ~2835
 
   
Made in us
Tail-spinning Tomb Blade Pilot






Quite frankly it was kind of a boring ship. I had a hard time keeping anything in range with that bland movement dial and rarely used Miranda's ability. I think I'd rather take a different ship entirely.

I'll give it another try our two first, but I wasn't impressed.

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Ello needs to find his target and the t-roll constantly around it.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in de
Decrepit Dakkanaut





I would rather fly a Y-Wing. Similar performance, but lacking the SLAM option. Most of all, however, it's an iconic Star Wars ship and doesn't look as terribly awful as the K-Wing.

   
Made in ca
Huge Hierodule






Outflanking

 Dave-c wrote:
Quite frankly it was kind of a boring ship. I had a hard time keeping anything in range with that bland movement dial and rarely used Miranda's ability. I think I'd rather take a different ship entirely.

I'll give it another try our two first, but I wasn't impressed.


If you aren't using Mirandas ability, the issue is with you, not the K-wing. Remember, reducing attack dice to regain shields is more important than spending shields to roll extra dice, especially vs Agility 1 ships. Sure, this drops her damage even more, but makes her very good at the attrition game. This is a tendency which can be improved by using SLAM to choose your fights.

Same with Maneuvering- the SLAM action is going too be insane once or twice per game, and with the range 3 bubble, the K should be getting shots constantly. Also remember that unlike Decloak, Boost, or Barrel Roll, SLAM is truly a maneuver, meaning that you can pull off some shenanigans such as ramming an enemy ship to deny it a shot.

Thing to remember is that Miranda is not Soontir, Vader, or Poe. She will not annihilate your opponents squad by herself. What she is is a master of late-game attrition- especially if you eliminate enemy aces first, allowing her SLAM to be fully usable. Yes, she is outclassed by a Y-wing, if you try to fly her like a Y-wing. However, you fly her like a K-wing, and she will beat two Y-wings.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in gb
Executing Exarch





I'm planning on testing out Miranda with a TLT and gunner crew, should provide a lot of options for her ability, also the K-Wing is a patience ship, if you don't feel good with the position, just SLAM out and try again, still not sure on the value of Advanced SLAM without bombs or torps/missle, although the free focus or TL isn't going to hurt I'm not sure its worth the extra points

This message was edited 1 time. Last update was at 2016/02/29 16:26:05


"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." 
   
Made in us
Tail-spinning Tomb Blade Pilot






I didn't use slam because it would put me in range to be attacked and I would not be able to attack due to weapons disabled. It seemed to put me at a disadvantage instead of helping.

It may have just been the scenario that played out instead of the ship itself. Slam might be good to help regroup my ships after the initial jousts that usually happens early in games.

Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.
 
   
Made in ca
Huge Hierodule






Outflanking

 Turnip Jedi wrote:
I'm planning on testing out Miranda with a TLT and gunner crew, should provide a lot of options for her ability, also the K-Wing is a patience ship, if you don't feel good with the position, just SLAM out and try again, still not sure on the value of Advanced SLAM without bombs or torps/missle


Advanced SLAM is kinda a "Point Permitting" upgrade without Mines. Mostly, it's good for picking up target locks, as defensive focus isn't very useful on an Agility 1 ship. If you look at my list from earlier, I didn't take it, as I felt that the initiative bid was better. But if that list was only 96/100pt, I would have gone for it.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
 
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