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		![[Post New]](/s/i/i.gif)  2016/02/27 23:07:12
	  
	    Subject: K wing builds?  
	
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                            Tail-spinning Tomb Blade Pilot
	 
 
 
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									Just got a k wing the other day. Was wondering what the best way to equip it is. Based on the pilot cards Miranda looks like the best choice. 
  
  I was thinking this:
  
  Miranda
  Twin laser turret
  Advanced proton torpedo
  Assault missiles
  Extra munitions
  R2-D2
  Shield upgrade
  
  The turret will be used most, with advanced protons for close range mega death. I was thinking with her ability r2d2  would be great for recovering spent shielding, and assault missiles to help handle larger numbered swarms. 
  
  Does Miranda's pilot ability work on secondary weapons? I assume it does because it just says roll an additional attack die. 
  
  How would you equip your k wing?
							 
							
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 Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.    | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2016/02/27 23:20:51
	  
	    Subject: K wing builds?  
	
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                            Fixture of Dakka
	 
 
 
		
	
	
	
	
	 Bathing in elitist French expats fumes
	
		
  
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									I like to strip her to the bare minimum. TLT, a crew of your choice... and if you must include ordnance, don't forget bombs. I've caught more than one sneaky interceptor trying to come in for a range 1 kill. Seismic charges are cheap and can disrupt well laid plans.
							 
							
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		![[Post New]](/s/i/i.gif)  2016/02/28 00:22:06
	  
	    Subject: K wing builds?  
	
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                            Huge Hierodule
	 
 
 
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									I just came from a Store Championship where Miranda was my MVP (also, I won against some good opponents).
  
  Miranda
  TLT
  Chewbacca [crew]
  
  Wedge
  Targeting Astromech
  Stay on Target
  Integrated Mech
  
  Biggs
  R4-D6
  Integrated Astromech
  
  Key was to use the X-wings to help set Miranda up for the win. Keep Miranda at just the TLT, and know when to attack with it and when to defend.
							 
							
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 Q: What do you call a Dinosaur Handpuppet?
 
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		![[Post New]](/s/i/i.gif)  2016/02/28 03:04:09
	  
	    Subject: K wing builds?  
	
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                            Tail-spinning Tomb Blade Pilot
	 
 
 
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									Ok so I'm working on a 100 point list.  So far i have:
  
  Miranda
  Tlt
  Chewbacca
  
  Ello Asty
  R2d2
  Veteran instincts
  Auto thrusters
  
  That puts me at 76 points. I'm having a hard time deciding what to do with the remaining 24. Any ideas? 
							 
							
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		![[Post New]](/s/i/i.gif)  2016/02/28 05:30:35
	  
	    Subject: K wing builds?  
	
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                            Fixture of Dakka
	 
 
 
		
	
	
	
	
	 Bathing in elitist French expats fumes
	
		
  
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									A kick-arse a-wing? Or you could use the Katarn Hwk-290 with a cheap turret OR recon specialist. Can't have both at that price.
							 
							
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		![[Post New]](/s/i/i.gif)  2016/02/28 10:23:20
	  
	    Subject: K wing builds?  
	
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                            Gun Mage
	 
 
 
	
	
	 
	
 
		
 
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									Looking at the OP, I would avoid multiple secondary weapons. I would go with the turret OR the missiles OR torpedo, but not all three. Miranda is the kind of ship that people want to kill first because of her healing ability, so she's probably going to die before you use all of that. Anything you don't fire is wasted points that could have gone towards a Z-95 or something.
  
  One combo that hasn't been mentioned yet is Tactician plus Twin Laser Turret. You can run three generic K-Wings each with those cards and spray stress tokens all over the enemy fleet.
							 
							
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		![[Post New]](/s/i/i.gif)  2016/02/28 15:48:55
	  
	    Subject: K wing builds?  
	
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                            Fixture of Dakka
	 
 
 
		
	
	
	
	
	 Bathing in elitist French expats fumes
	
		
  
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									You just have to be good at keeping the enemy in your forward arc.
							 
							
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		![[Post New]](/s/i/i.gif)  2016/02/28 18:44:44
	  
	    Subject: K wing builds?  
	
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                            Decrepit Dakkanaut
	 
 
 
	
	
	 
	
 
		
 
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									  TheWaspinator wrote:Looking at the  OP, I would avoid multiple secondary weapons. I would go with the turret OR the missiles OR torpedo, but not all three. Miranda is the kind of ship that people want to kill first because of her healing ability, so she's probably going to die before you use all of that. Anything you don't fire is wasted points that could have gone towards a Z-95 or something.  
 
 It depends on the entire fleet, not just one ship. If Miranda shows up with Wedge and Biggs or another decent pilot, focusing her first might turn out to be a not-so-good idea after all. Miranda with a  TLT is an interesting choice as she doesn't pose a huge offensive threat with the inability to deal critical damage and, overall, deal mediocre, but reliable damage, yet if you ignore her, she will get her shields back sooner than you'd want to, making her more resiliant in the long term, punishing you for not being too offensive.
 
  I would refrain from making her a super-expensive one-hit wonder with lots of weapons. A  TLT + R2 / Chewie already goes pretty well. Keep her a big cheaper, don't make her a very attractive target and force your enemy to actually choose between worth targets instead of having a fleet like the Party Falcon that spends most of the points on one ship, making it rather obvious who to take out first   
							 
							
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		![[Post New]](/s/i/i.gif)  2016/02/28 21:09:32
	  
	    Subject: K wing builds?  
	
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                            Growlin' Guntrukk Driver with Killacannon
	 
 
 
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									I've used a K-Wing kitted as a bomber in friendly games. This is how it goes.
  
  Warden Squadron Pilot + Extra munitions + Conner Net + Proximity Mines + Bombardier + Advanced SLAM. (35 points)
  
  Moving first really helps laying those Conner Nets. Besides, as the Net makes ships caught in it skip their actions, it's better to drop them before those action-dependant aces have a chance to do their tricks.    
							 
							
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		![[Post New]](/s/i/i.gif)  2016/02/29 04:08:58
	  
	    Subject: K wing builds?  
	
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                            Tail-spinning Tomb Blade Pilot
	 
 
 
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									So I played a game with it. My list was...
  
  Miranda
  Tlt
  
  Ello Asty 
  R2d2
  Vi
  
  Horton salm 
  Tlt
  Blt sandwich or whatever that title card thing is that limits your arc but let's you shoot primary and turret. 
  
  It went fairly well. Ello Asty got punked pretty easily which was surprising. 
  
  I don't know it still felt lackluster. Like it needed more punch. 
							 
							
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 Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.    | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2016/02/29 10:32:16
	  
	    Subject: K wing builds?  
	
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                            Battleship Captain
	 
 
	
	
	 
	
 
		
 
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									Wouldn't surprise me. Twin Laser Turrets are good at dealing damage reliably but not actually that great at causing lots of it. 
  
  Ello is essentially just an X-wing with an extra shield. T-70s are heavy flankers, not really jousters (at least, without abilities like Red Ace or Poe).
  
  
							 
							
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 Termagants expended for the Hive Mind: ~2835 
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		![[Post New]](/s/i/i.gif)  2016/02/29 15:09:50
	  
	    Subject: K wing builds?  
	
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                            Tail-spinning Tomb Blade Pilot
	 
 
 
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									Quite frankly it was kind of a boring ship. I had a hard time keeping anything in range with that bland movement dial and rarely used Miranda's ability. I think I'd rather take a different ship entirely. 
  
  I'll give it another try our two first,  but I wasn't impressed. 
							 
							
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		![[Post New]](/s/i/i.gif)  2016/02/29 15:45:28
	  
	    Subject: K wing builds?  
	
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                            Fixture of Dakka
	 
 
 
		
	
	
	
	
	 Bathing in elitist French expats fumes
	
		
  
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									Ello needs to find his target and the t-roll constantly around it.
							 
							
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		![[Post New]](/s/i/i.gif)  2016/02/29 15:50:04
	  
	    Subject: K wing builds?  
	
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                            Decrepit Dakkanaut
	 
 
 
	
	
	 
	
 
		
 
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									I would rather fly a Y-Wing. Similar performance, but lacking the SLAM option. Most of all, however, it's an iconic Star Wars ship and doesn't look as terribly awful as the K-Wing.
							 
							
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		![[Post New]](/s/i/i.gif)  2016/02/29 16:19:44
	  
	    Subject: K wing builds?  
	
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                            Huge Hierodule
	 
 
 
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									  Dave-c wrote:Quite frankly it was kind of a boring ship. I had a hard time keeping anything in range with that bland movement dial and rarely used Miranda's ability. I think I'd rather take a different ship entirely. 
 
  I'll give it another try our two first,  but I wasn't impressed.   
 
 If you aren't using Mirandas ability, the issue is with you, not the K-wing. Remember, reducing attack dice to regain shields is more important than spending shields to roll extra dice, especially vs Agility 1 ships. Sure, this drops her damage even more, but makes her very good at the attrition game. This is a tendency which can be improved by using SLAM to choose your fights.
 
  Same with Maneuvering- the SLAM action is going too be insane once or twice per game, and with the range 3 bubble, the K should be getting shots constantly. Also remember that unlike Decloak, Boost, or Barrel Roll, SLAM is truly a maneuver, meaning that you can pull off some shenanigans such as ramming an enemy ship to deny it a shot.
 
  Thing to remember is that Miranda is not Soontir, Vader, or Poe. She will not annihilate your opponents squad by herself. What she is is a master of late-game attrition- especially if you eliminate enemy aces first, allowing her SLAM to be fully usable. Yes, she is outclassed by a Y-wing, if you try to fly her like a Y-wing. However, you fly her like a K-wing, and she will beat two Y-wings.
							  
							
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 Q: What do you call a Dinosaur Handpuppet?
 
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		![[Post New]](/s/i/i.gif)  2016/02/29 16:23:30
	  
	    Subject: Re:K wing builds?  
	
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                            Executing Exarch
	 
 
 
	
	
	 
	
 
		
 
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									I'm planning on testing out Miranda with a TLT and gunner crew, should provide a lot of options for her ability, also the K-Wing is a patience ship, if you don't feel good with the position, just SLAM out and try again, still not sure on the value of Advanced SLAM without bombs or torps/missle, although the free focus or TL isn't going to hurt I'm not sure its worth the extra points
							 
							
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								 This message was edited 1 time. Last update was at 2016/02/29 16:26:05 
							
 "AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED."   | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2016/02/29 16:28:29
	  
	    Subject: K wing builds?  
	
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                            Tail-spinning Tomb Blade Pilot
	 
 
 
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									I didn't use slam because it would put me in range to be attacked and I would not be able to attack due to weapons disabled. It seemed to put me at a disadvantage instead of helping. 
  
  It may have just been the scenario that played out instead of the ship itself. Slam might be good to help regroup my ships after the initial jousts that usually happens early in games. 
							 
							
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 Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun.    | 
						
		
					 
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		![[Post New]](/s/i/i.gif)  2016/02/29 16:29:25
	  
	    Subject: Re:K wing builds?  
	
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                            Huge Hierodule
	 
 
 
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									  Turnip Jedi wrote:I'm planning on testing out Miranda with a  TLT and gunner crew, should provide a lot of options for her ability, also the K-Wing is a patience ship, if you don't feel good with the position, just SLAM out and try again, still not sure on the value of Advanced SLAM without bombs or torps/missle  
 
 Advanced SLAM is kinda a "Point Permitting" upgrade without Mines. Mostly, it's good for picking up target locks, as defensive focus isn't very useful on an Agility 1 ship. If you look at my list from earlier, I didn't take it, as I felt that the initiative bid was better. But if that list was only 96/100pt, I would have gone for it.
							  
							
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 Q: What do you call a Dinosaur Handpuppet?
 
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