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![[Post New]](/s/i/i.gif) 2016/03/03 13:19:45
Subject: 100 point ig2000 list for review!
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Tail-spinning Tomb Blade Pilot
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I was reading up on the ig 88s and came across the ig2000 title card. I decided to try to make a 100 point list based off of that. My thought was two 88s and a cheap so with friendly abilities to boost performance.
Serissu (26)
M3-A “Scyk” Interceptor (20), Squad Leader (2), “Heavy Scyk” Interceptor (2), Flechette Cannon (2)
IG88-C (37)
Aggressor (36), IG-2000 (0), Tactical Jammer (1)
IG88-D (37)
Aggressor (36), IG-2000 (0), Tactical Jammer (1)
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/03/03 13:43:01
Subject: Re:100 point ig2000 list for review!
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Executing Exarch
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I'd drop the Scyk, I'm fairly sure it will struggle to keep both ships in range and it's a lot of points to give away as it will always get shot first
I'm fairly sure the following is, more or less, the brobot build of choice
• IG88-B Aggressor
Crack Shot, Fire-Control System, Heavy Laser Cannon, Glitterstim, IG-2000 Title, Autothrusters
• IG88-C Aggressor
Crack Shot, Fire-Control System, Heavy Laser Cannon, Glitterstim,IG-2000 Title , Autothrusters
It is a list that requires some decent flying as PS6 isn't awesome but the upgrades give you so many in game choices that the medium PS is so much of a drag.
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2016/03/03 13:53:59
Subject: Re:100 point ig2000 list for review!
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Infiltrating Broodlord
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Having run the Scyk with Aggressors, I can attest it just doesn't keep up, and even when it does, it won't pay off.
Autothrusters and having a focus/evade will always pay more dividends than Serissu's reroll, even if you could keep her in range to use it. Which you can't.
Also Tractor Beam and VI will make Serissu actually scary, for only 24 points.
In your first games with them, I would recommend running one with Push and Advanced Sensors. The build listed above wins tournaments, but having ALL the options will teach you to fly the Aggressor better. And you may decide you like it better than the FCS/Crack/Glitter build. If you use one as listed, you may have to downgrade the Heavy Laser for points, I'm not sure. It's okay for your first couple games. You REALLY want Heavy Lasers, but Manglers can tide you over while you learn.
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Proud supporter of
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos |
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![[Post New]](/s/i/i.gif) 2016/03/03 14:05:48
Subject: Re:100 point ig2000 list for review!
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Longtime Dakkanaut
Minneapolis, MN
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Competitive dual aggressor lists usually go all-in on upgrades instead of including a third ship. To give a good example, here's the 3rd place winner from last year's World Championship:
IG-88B — Aggressor 36
Crack Shot 1
Fire-Control System 2
Heavy Laser Cannon 7
Glitterstim 2
Autothrusters 2
IG-2000 0
Ship Total: 50
IG-88A — Aggressor 36
Crack Shot 1
Fire Control System 2
Heavy Laser Cannon 7
Glitterstim 2
Autothrusters 2
IG-2000 0
Ship Total: 50
The B variant is most commonly used as the linchpin of an Aggressor list, as the shoot-twice pilot ability is very strong. There is some vairability in what you choose for your second ship. The C variant is the most common I see, but the A variant also gets used. IG-88D is usually considered the weakest, since they don't have high enough PS to really take advantage of a re-positional ability.
When building Agressor lists, some good upgrades to consider are:
Mods:
Autothrusters (mandatory, IMO)
Sensors:
Fire Control System
Advanced Sensors
Sensor Jammer
Elite:
Crack Shot
Veteran Instincts
Predator (when not using Fire Control System)
Push The Limit
Lone Wolf (especially in single aggressor lists)
Wired (with IG-88 D)
Illicit:
Glitterstim
Inertial Dampaners
Cannons:
Heavy Laser Cannon
Mangler Cannon
My honest advice is: if you're using dual agressors, just do the two ships. And if you're adding a 3rd ship, don't make it a Scyk (Maybe Mux with a TLT?). But if you're really dead-set on trying them with Serrisu flying support, I would suggest:
IG-88A — Aggressor 36
Fire-Control System 2
Autothrusters 2
Ship Total: 40
IG-88C — Aggressor 36
Fire-Control System 2
Autothrusters 2
Ship Total: 40
Serissu — M3-A Interceptor 20
Ship Total: 20
bocatt wrote:Also Tractor Beam and VI will make Serissu actually scary, for only 24 points.
Throwing PS9 aces into rocks would be hilarious. I like the concept, but it's just so many points to spend.
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This message was edited 4 times. Last update was at 2016/03/03 14:10:31
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![[Post New]](/s/i/i.gif) 2016/03/03 14:55:33
Subject: 100 point ig2000 list for review!
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Tail-spinning Tomb Blade Pilot
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I've played about 6 or 7 total games with rebels, not scum yet. But with rebels I've taken auto thrusters pretty much every time due to such high recommendation on this board. I've yet to actually use it in a game. To me auto thrusters seems like a situational point sink.
Glitter stim seems like it's not that useful to me but I could be wrong maybe I'll try it.
I really want to take a third ship that boosts friendlies. Not just for the boost but for another target and a few more dice. I'm not fond of two ship lists. I like to try to make synergy lists for fun.
I'm sort of looking at the 88s as a super t70 for almost same point cost. 3 base attacks is pretty good. I could consiDer expose instead of a cannon.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/03/03 15:43:31
Subject: 100 point ig2000 list for review!
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Longtime Dakkanaut
Minneapolis, MN
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Dave-c wrote:I've played about 6 or 7 total games with rebels, not scum yet. But with rebels I've taken auto thrusters pretty much every time due to such high recommendation on this board. I've yet to actually use it in a game. To me auto thrusters seems like a situational point sink.
AT are mainly insurance against turrets. They also make your ships extremely durable if you play defensively a keep your ships out at range 3. They're doubly useful for Aggressors that have cannons, since range 3 shooting is desirable. You have to actively play the positioning game to take advantage of AT, otherwise they will seem underwhelming.
Glitter stim seems like it's not that useful to me but I could be wrong maybe I'll try it.
You pop it at critical points in the game when you need both a defensive and offensive buff. For example, if you have the enemy ace in your sights, but a couple enemy ships are going to blast your aggressor. Snort some space cocaine, and go into monster mode for 1 turn.
I could consiDer expose instead of a cannon.
Don't. Expose is one of the worst upgrades in the game, and plays against the strengths of the Aggressors. For the same price, you could just take IG-88B with a mangler cannon, perform focus actions instead of the Expose action, and do more overall damage.
I really want to take a third ship that boosts friendlies. Not just for the boost but for another target and a few more dice. I'm not fond of two ship lists. I like to try to make synergy lists for fun.
Maybe consider just running a single Aggressor, and include some supporting ships (e.g., trandoshan slaver with tactician, or TLT Y-Wings). Two aggressors eats up a huge chunk of your list, leaving you with not a lot of support options for your third ship.
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This message was edited 3 times. Last update was at 2016/03/03 15:50:32
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![[Post New]](/s/i/i.gif) 2016/03/03 16:04:10
Subject: 100 point ig2000 list for review!
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Unhealthy Competition With Other Legions
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I've played about 6 or 7 total games with rebels, not scum yet. But with rebels I've taken auto thrusters pretty much every time due to such high recommendation on this board. I've yet to actually use it in a game. To me auto thrusters seems like a situational point sink.
This means you likely aren't piloting your ships effectively to take advantage of what autothrusters provides. Brobots are very twisty and turny, and take advantage of this to be at range 3 of most everything while still dumping 4x shots a turn from the HLC, with the built-in gunner from B to boot.
Glitter stim seems like it's not that useful to me but I could be wrong maybe I'll try it.
On Brobots, glitterstim is good because of the large amount of red and green dice they throw, increasing the likelihood of a focus. The card inadvertently means you don't need to take a focus as your action for the turn, freeing you up to do something else.
I really want to take a third ship that boosts friendlies. Not just for the boost but for another target and a few more dice. I'm not fond of two ship lists. I like to try to make synergy lists for fun.
And this is where we get into what you're looking for in a game. If you're playing for fun, I think most of the advice you'll get here won't necessarily apply, so go nuts and do what you'd like. If you're looking for solid, tournament tested advice to win games, people here can help.
Having a third ship means you take upgrades from your Bots, and then just makes them weaker overall. The points you then dump into a third ship won't be enough to get you something truly worth taking, IMO.
I'm sort of looking at the 88s as a super t70 for almost same point cost. 3 base attacks is pretty good. I could consiDer expose instead of a cannon.
Here's the thing...88's aren't a T70 (duh), so I wouldn't try to treat them as such. 88's are pretty unique and deserve to be flown as such.
I do not recommend Expose on the ONLY 3-evade big ship in the game. Keep that HLC, keep your evade dice, still get 4 shots (with built-in gunner!).
Hope this helps. Let us know how it goes.
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![[Post New]](/s/i/i.gif) 2016/03/03 17:44:24
Subject: Re:100 point ig2000 list for review!
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Executing Exarch
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I think the last two posts have pretty much covered what I was going to say, although one more note on Glitterstim, it can be popped even if you have bumped or are stressed and whilst not game winning it will save you a few points of damage or add to your damage output should you find yourself in a less than ideal position
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2016/03/04 18:22:09
Subject: 100 point ig2000 list for review!
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Tail-spinning Tomb Blade Pilot
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Ok so now it's a 200 point game. I'm limited in what ships I can take so I came up with this:
Serissu (30)
M3-A “Scyk” Interceptor (20), “Heavy Scyk” Interceptor (2), Shield Upgrade (4), “Mangler” Cannon (4)
Syndicate Thug (25)
Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1), BTL-A4 Y-Wing (0)
Syndicate Thug (25)
Y-Wing (18), Twin Laser Turret (6), Unhinged Astromech (1), BTL-A4 Y-Wing (0)
IG88-B (48)
Aggressor (36), Crack Shot (1), Fire-Control System (2), Heavy Laser Cannon (7), Glitterstim (2), IG-2000 (0)
IG88-D (48)
Aggressor (36), Crack Shot (1), Fire-Control System (2), Heavy Laser Cannon (7), Glitterstim (2), IG-2000 (0)
Spice Runner (24)
HWK-290 (16), Twin Laser Turret (6), Mercenary Copilot (2)
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/03/04 20:26:40
Subject: Re:100 point ig2000 list for review!
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Unhealthy Competition With Other Legions
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200 points? Ha, all bets are off.
I've found at higher point games ship count becomes much more important.
Your list looks pretty good, although I've never been a fan of dumping points into Serissu since that platform is so fragile.
Are you limited in what you can take by tourney rules or by what you own?
Also, I prefer IG88C over D. Having a free evade is much more useful, IMO.
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![[Post New]](/s/i/i.gif) 2016/03/04 20:37:42
Subject: 100 point ig2000 list for review!
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Colonel
This Is Where the Fish Lives
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Two hundred points, huh?
Only one way to do that:
IG-88A (36)
Crack Shot (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Glitterstim (2)
Autothrusters (2)
IG-2000 (0)
IG-88B (36)
Crack Shot (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Glitterstim (2)
Autothrusters (2)
IG-2000 (0)
IG-88C (36)
Crack Shot (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Glitterstim (2)
Autothrusters (2)
IG-2000 (0)
IG-88D (36)
Crack Shot (1)
Fire-Control System (2)
Heavy Laser Cannon (7)
Glitterstim (2)
Autothrusters (2)
IG-2000 (0)
Total: 200
View in Yet Another Squad Builder
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d-usa wrote:"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people." |
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![[Post New]](/s/i/i.gif) 2016/03/04 20:42:03
Subject: 100 point ig2000 list for review!
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Tail-spinning Tomb Blade Pilot
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The limitation is in my personal collection actually. Going to proxy a falcon for an ig88 too.
I have 2 y wings, 1 hwk, 3 z95, 1 ig88, 1 Scyk for my scum. The hwk, 1 y and 1 z95 are rebel but I bought the most wanted pack so I've got the cards and dials.
For rebels I have 1 falcon, 1 z95, 1 y wing, 1 b wing, 4 a wing, 2 e wing, 1 hwk, and 2 T70's.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/03/04 20:42:21
Subject: Re:100 point ig2000 list for review!
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Unhealthy Competition With Other Legions
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Scootypuff's List
That list would be a blast to play.
Super Crackbot Bros.
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This message was edited 1 time. Last update was at 2016/03/04 20:43:10
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![[Post New]](/s/i/i.gif) 2016/03/05 22:09:43
Subject: 100 point ig2000 list for review!
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Fixture of Dakka
Bathing in elitist French expats fumes
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I would get rid of Serissu, upgrade the hwk to a named pilot to taste and use Z's to fill the points. Bug zappers. Automatically Appended Next Post: I would get rid of Serissu, upgrade the hwk to a named pilot to taste and use Z's to fill the points. Bug zappers.
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This message was edited 1 time. Last update was at 2016/03/05 22:09:59
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![[Post New]](/s/i/i.gif) 2016/03/07 03:40:38
Subject: 100 point ig2000 list for review!
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Tail-spinning Tomb Blade Pilot
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Played two games tonight. First one was the 200 point list. I tabled my opponent with no loss of any ship. The hwk had 1 hull left though.
The second game was 100 points with two aggressors. I basically flew the worst game ever. I flew one off of the table and the other one into a bad position I couldn't get out of.
All in all it's a good ship.
Glitterstim was useless, never even used it. Same as usual with auto thrusters, never used it or needed to use it. That's 8 wasted points, which is a heavy laser canon on serissu and 5 more points to spare.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/03/07 11:53:53
Subject: 100 point ig2000 list for review!
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Unhealthy Competition With Other Legions
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Dave-c wrote:.
Glitterstim was useless, never even used it. Same as usual with auto thrusters, never used it or needed to use it. That's 8 wasted points, which is a heavy laser canon on serissu and 5 more points to spare.
What lists did you play against? I'd be curious to see why you never used glitterstim or autothrusters.
Autothrusters: In two games, your opponent(s) never shot at you from range 3, or shot at you out of arc (turret)?
Glitterstim: In two games, you never had the opportunity/need to turn focus rolls into hits/evades?
Seems like it's less the card's fault and more your inability to put yourself in a position to effectively use the upgrades you paid for.
What are we missing here?
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This message was edited 1 time. Last update was at 2016/03/07 11:58:15
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![[Post New]](/s/i/i.gif) 2016/03/07 12:28:21
Subject: 100 point ig2000 list for review!
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Veteran Wolf Guard Squad Leader
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House Griffith wrote: Dave-c wrote:.
Glitterstim was useless, never even used it. Same as usual with auto thrusters, never used it or needed to use it. That's 8 wasted points, which is a heavy laser canon on serissu and 5 more points to spare.
What lists did you play against? I'd be curious to see why you never used glitterstim or autothrusters.
Autothrusters: In two games, your opponent(s) never shot at you from range 3, or shot at you out of arc (turret)?
Glitterstim: In two games, you never had the opportunity/need to turn focus rolls into hits/evades?
Seems like it's less the card's fault and more your inability to put yourself in a position to effectively use the upgrades you paid for.
What are we missing here?
With the Autothrusters he said 'never used or needed to use it' suggesting that even if they did shoot out of arc or at range three, he rolled well enough to avoid all the damage before the Autothrusters kicked in, or didn't roll a blank
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This message was edited 2 times. Last update was at 2016/03/07 12:29:18
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![[Post New]](/s/i/i.gif) 2016/03/07 14:33:21
Subject: 100 point ig2000 list for review!
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Tail-spinning Tomb Blade Pilot
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I played Imperials. 2 decimators, one is the dauntless and contact damage the other a shooty vader, howl runner, a few ties, and another tie hero.
He focused on my hwk and y wings but failed to kill any of them, I played the hide behind asteroids game like a champ.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/03/07 14:33:55
Subject: Re:100 point ig2000 list for review!
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Unhealthy Competition With Other Legions
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With the Autothrusters he said 'never used or needed to use it' suggesting that even if they did shoot out of arc or at range three, he rolled well enough to avoid all the damage before the Autothrusters kicked in, or didn't roll a blank
Then since we're suggesting, that suggests to me that:
1. Our pal Dave-c has the hottest green dice ever seen (remember, he's using B+D, not C, so no free evade off the boost)
2. No one even shot at his 88's.
My point is that there's got to be more to the story. I'd like to know the lists he played against, and how he managed to fly an 88 off the board in the 100 point game.
The non-use of glitterstim and AT suggests pilot error over upgrades not performing.
You can't approach stim and AT as lost points; they're a case of "better to have them, and not need them, then to need them, and not have them". ESPECIALLY on bots.
Edit: Just saw Dave-c's post, points above still stand. So no one even shot at your brobots in the 200 point game? I wish that people would ignore mine.
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This message was edited 2 times. Last update was at 2016/03/07 14:48:59
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![[Post New]](/s/i/i.gif) 2016/03/07 14:54:46
Subject: 100 point ig2000 list for review!
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Tail-spinning Tomb Blade Pilot
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I did use c btw. So I got free evades. I melted all his ties quickly and whittled down decimators, ig88s flew in for cleanup duty. He didn't really have a chance against all those turrets and cannons.
I tried to fly serissu quickly with the ig 88s and eneed up over flying him lol. Had to double back into the action.
Mangler canon is nasty. Real nasty. Rolled 2 hits and a critical which made 2 critical on decimator with no evades Automatically Appended Next Post: Basically he didn't have much to shoot at me with after my turrets and ig88 melted all his tie fighters and tie heroes.
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This message was edited 1 time. Last update was at 2016/03/07 14:55:48
Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/03/07 15:31:22
Subject: Re:100 point ig2000 list for review!
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Deadly Dark Eldar Warrior
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One of the reasons that you may not have "used" autothrusters in a 200 point game is because you have more ships on the board for your opponent to shoot at. He/she may have specifically chosen not to shoot at a bro-bot at range 3 because of AT and picked on something closer or without AT. I've done that. No explanation for Glitterstim though. Try not using the autothrusters and decide if you wish you'd had them to find out.
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There are three kinds of people in this world. Those than can do math... and those that can't.
~Griff |
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![[Post New]](/s/i/i.gif) 2016/03/07 15:56:49
Subject: 100 point ig2000 list for review!
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Fixture of Dakka
Bathing in elitist French expats fumes
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I've been using Autothrusters in my lists because, as you said, better to have them and not use them, but in all my months of playing (and we're talking 4 to 5 games a week) I've had them come up only a handful of times. All my opponents play imperial and never field a decimator. They generally go for a tight joust approach to add to their red dice. I know that's just my local meta, but if you face a lot of imperials, it might happen a lot.
For tourneys, though, I agree, better to have them.
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![[Post New]](/s/i/i.gif) 2016/03/07 16:50:05
Subject: 100 point ig2000 list for review!
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The Daemon Possessing Fulgrim's Body
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Essentially, the advice on offer in the thread is mostly the right advice. It is the OP's job to filter that advice through the local meta and make informed decisions.
The fact that neither Glitterstim nor AT proved pivotal takes nothing away from the fact that they are both staggeringly efficient choices in their relevant upgrade slots and recommending they be at least considered for an Agressor, whose high numbers of green and red dice amplifies the efficacy of both of them, is precisely the right thing to do.
That neither was needed and it was a 200-0 victory speaks loudly of the quality of the opposition and says very little about the potency of the upgrades.
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We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark
The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.
The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox
Ask me about
Barnstaple Slayers Club |
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![[Post New]](/s/i/i.gif) 2016/03/22 19:40:43
Subject: 100 point ig2000 list for review!
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Tail-spinning Tomb Blade Pilot
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Ok with some more games in auto thrusters are super awesome. I was wrong, so wrong.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/03/22 19:46:42
Subject: 100 point ig2000 list for review!
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Executing Exarch
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Dave-c wrote:Ok with some more games in auto thrusters are super awesome. I was wrong, so wrong.
hehe, sometimes theorycraft isn't enough and you have to play upgrades to understand their awesome !
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2016/03/22 19:56:34
Subject: 100 point ig2000 list for review!
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Tail-spinning Tomb Blade Pilot
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So I am running slightly different than you guys said.
I'm taking:
IG88-b
Fire control
Auto thrust
Veteran instincts
Inertial dampeners
Ig2000
Heavy laser
IG88-C
Same load out
That's 98 points. I am thinking of adding Flechette Cannon to b for range 1 dice fails so I can follow with the Flechette.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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![[Post New]](/s/i/i.gif) 2016/03/22 20:51:20
Subject: 100 point ig2000 list for review!
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Infiltrating Broodlord
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Dave-c wrote:So I am running slightly different than you guys said.
I'm taking:
IG88-b
Fire control
Auto thrust
Veteran instincts
Inertial dampeners
Ig2000
Heavy laser
IG88-C
Same load out
That's 98 points. I am thinking of adding Flechette Cannon to b for range 1 dice fails so I can follow with the Flechette.
I see no reason not to take VI if that's what you prefer. Same cost as Crack Shot and will offer a different benefit against different lists.
Inertial damps instead of Glitters I think is a mistake though. Take glitter on both instead of Damps and youll be at 100 points. Glitters are so good for that initial pass. IG-88s with Heavy Lasers and that Gunner ability and their 3 agility are going to roll simply  amounts of dice in the opening volleys. And you will roll a lot of eyes. Better to not bother with having a focus and when to spend it and just change all of them, for two points and a stress. Then you can take an evade too.
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Proud supporter of
It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos |
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![[Post New]](/s/i/i.gif) 2016/03/22 21:06:11
Subject: Re:100 point ig2000 list for review!
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Executing Exarch
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I think VI most likely trumps Crackshot in the Mirror Match but still not much use against true PS9+ ace, but its only 1pt and you can't win 'em all
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"AND YET YOU ACT AS IF THERE IS SOME IDEAL ORDER IN THE WORLD, AS IF THERE IS SOME...SOME RIGHTNESS IN THE UNIVERSE BY WHICH IT MAY BE JUDGED." |
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![[Post New]](/s/i/i.gif) 2016/03/22 21:28:58
Subject: 100 point ig2000 list for review!
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Tail-spinning Tomb Blade Pilot
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I like to k turn or segnor loop after initial pass to get turned around so Glitterstim kind of kills that. That and I can boost for my evade if I think I need one. I often play short moves and boost into range. And target locks are free after I attack so I don't usually need that Acton either.
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Victory is not the most important outcome. Enjoyment and excitement is the best outcome, victory is sweeter when it was fun. |
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