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![[Post New]](/s/i/i.gif) 2016/03/05 02:17:12
Subject: [1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Judgemental Grey Knight Justicar
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I got to thinking of how fun it would be to run Draigo with Terminators, rocking Endurance and Hit and Run. That led me to say: "why not run all terminators?" That being said, here is the list, followed by the tactics:
GK Nemesis Strike Force
HQ
1- Librarian, lvl 3, halberd
TROOPS
10- Terminators: 2 psycannons, 2 hammers, rest halberds
10- Terminators: 2 psycannons, 10 halberds
5- Terminators: 5 swords
LORD OF WAR
1- Kaldor Draigo
Inquisition
HQ
1- Malleus Inquisitor: Terminator armor, psycannon, lvl 1 psyker, 3 servo skulls
Space Marine Librarius Conclave (White Scars)
HQ
1- Librarian, lvl 2, termie armor, Mantle of the Stormseer, sword
1- Librarian, lvl 2, termie armor, Hunter's Eye, sword
1- Librarian, lvl 2, termie armor, auspex, sword
The idea is to roll the SM Libby's until I get Endurance at least once for Draigo's unit. That Libby will go with Draigo, 10 Termies, and the Inquisitor. The GK Libby and the remaining Libby's roll for Invis, or if that pops up early, start rolling Sanctic. Most likely (mission dependent) run two full 10 man Termie squads with Libby support. If the right powers don't come up multiple times (which is likely for me), then combat squad the second 10-man unit and run amok as Terminators do. The Inquisitor is there to roll for Prescience, so the unit can re-roll shooting and close combat, as well as have 12 Psycannon shots that ignore cover. The Auspex on another Libby can help the other Termie unit reduce cover for their 8 Psycannon shots. Incredibly competitive? No. Fun? Oh hell yes.
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![[Post New]](/s/i/i.gif) 2016/03/07 02:45:19
Subject: Re:[1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Regular Dakkanaut
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As long as you avoid Taus and you ban grav guns then you should have some fun !  happy wargaming !
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![[Post New]](/s/i/i.gif) 2016/03/07 09:48:24
Subject: [1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Regular Dakkanaut
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Looks like fun I am curious how you perform without NDK
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This message was edited 1 time. Last update was at 2016/03/07 20:57:45
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![[Post New]](/s/i/i.gif) 2016/03/08 15:51:10
Subject: Re:[1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Judgemental Grey Knight Justicar
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alex0911 wrote:As long as you avoid Taus and you ban grav guns then you should have some fun !  happy wargaming !
Yes I thought of this, Tau would crush this list. Grav can be mitigated somewhat by cover, Invisibility, FNP, But would also do a lot of damage. Automatically Appended Next Post:
I've actually played a few games without NDKs, and GK can actually do very well without them.
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This message was edited 1 time. Last update was at 2016/03/08 15:53:01
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![[Post New]](/s/i/i.gif) 2016/03/08 22:31:24
Subject: [1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Member of the Malleus
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It's a different list than the copy and paste that us GK players normally do. That being said I really enjoy it.
I assume halberds are preference in your meta?
Also why the naked 5 termies? Could you drop some halberds do give them a special weapon?
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2016/03/09 18:20:08
Subject: [1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Judgemental Grey Knight Justicar
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FinkleLord wrote:It's a different list than the copy and paste that us GK players normally do. That being said I really enjoy it.
I assume halberds are preference in your meta?
Also why the naked 5 termies? Could you drop some halberds do give them a special weapon?
I put Halberds because that's how mine are modeled. To maximize effectiveness, I'd actually like to go Falchions on Draigo's squad, swords and a few Hammers on the other 2 squads.
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![[Post New]](/s/i/i.gif) 2016/03/10 04:06:33
Subject: [1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Member of the Malleus
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Homeskillet wrote: FinkleLord wrote:It's a different list than the copy and paste that us GK players normally do. That being said I really enjoy it.
I assume halberds are preference in your meta?
Also why the naked 5 termies? Could you drop some halberds do give them a special weapon?
I put Halberds because that's how mine are modeled. To maximize effectiveness, I'd actually like to go Falchions on Draigo's squad, swords and a few Hammers on the other 2 squads.
Yeah that makes sense.
Let me know how your lists go. I like the way it's looks though!
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I make bad decisions and think they are good.
Team No Bueno
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![[Post New]](/s/i/i.gif) 2016/03/12 06:26:40
Subject: [1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Hardened Veteran Guardsman
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I was thinking of running something similar only with a 10 man paladin unit and two 5 man terminator squads, how competitive would this list be? Considering there would be a chance at 14+ warp charge each turn everything is alive that would be a lot of psychic goodness..
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Accept any challenge, No matter the odds
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![[Post New]](/s/i/i.gif) 2016/03/12 07:42:37
Subject: [1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Neophyte undergoing Ritual of Detestation
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I sat down with my GK termies last night to see what I could do in a similar fashion as this and had the same trepidation as arthorn here.
I guess I just rely so heavily on my NDKs I don't remember how to Termy anymore...
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![[Post New]](/s/i/i.gif) 2016/03/17 21:38:50
Subject: [1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Judgemental Grey Knight Justicar
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SuperBerzerker12 wrote:I was thinking of running something similar only with a 10 man paladin unit and two 5 man terminator squads, how competitive would this list be? Considering there would be a chance at 14+ warp charge each turn everything is alive that would be a lot of psychic goodness..
I'm not sure, I've never run 10 Paladins. That's a lot of wounds, and a pretty big Deathstar. I'd be curious myself to see how it worked on the tabletop. Automatically Appended Next Post: Rommel013 wrote:
I sat down with my GK termies last night to see what I could do in a similar fashion as this and had the same trepidation as arthorn here.
I guess I just rely so heavily on my NDKs I don't remember how to Termy anymore...
Ha yeah, it gets easy to rely on the obviously good units. With turn 1 Deepstrike, and Gate of Infinity, GK can mitigate their inherent slow speed. Also, using the "assault slingshot" to move around the board once you land can help as well.
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This message was edited 1 time. Last update was at 2016/03/17 21:41:15
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![[Post New]](/s/i/i.gif) 2016/03/18 06:44:55
Subject: [1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Regular Dakkanaut
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So how did the list performed?!
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![[Post New]](/s/i/i.gif) 2016/03/26 22:18:12
Subject: [1850] - Grey Knights/ Space Marines/ Inquisition - 100% Terminators
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Judgemental Grey Knight Justicar
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Just got to play it for the first time against a friend's Seer Council he's getting ready to take to Adepticon. I got tabled in 5 turns, lol. Fun game though! I did learn that Endurance is fantastic on Paladins and Terminators. I will definitely play this list again and again fish for Endurance, and maybe switch from trying Invis to going Sanctic.
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