Meatloafwarrior wrote:If you're a female gamer, or you know one who enjoys the game. What is it about the game that most appeals to you/them? How can I best bring her into the fold?
Well,
40k having feth all in the way of female representation doesn't help. There are women who play the game in
spite of that, but for most of us being a bald Astartes isn't exactly our idea of a power fantasy. On the other hand, the amount of Girl Power on the cover of Kauyon (where Shadowsun kicks the crap out of a poor Raven Guard) was easily Over 9000.
(My roommate's a huge Metroid fan, and she actually modeled her Shadowsun to look just like Samus.)
I
personally got into the lore after browsing randomly into the
40k section on TVTropes. It described the Tau and I was like "holy gak, this is a thing???" A few hours of reading later, I actually took the grimdark seriously, and thought space marines seemed like terrifying villains. It wasn't until much, much later though, after I'd already gotten into modeling via Warmachine and had a windfall from selling some stuff, that I started to seriously consider playing the game.
In my case, though, I was primed for it by being fannish / into nerd stuff already,
including the miniatures hobby. For someone else ... you might want to consider the following.
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Don't bring out the rulebook. Or if you have to, use the small-format one from the 2-player sets, just so that it looks less intimidating.
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Help her pick out models she likes. Narrow it down to a faction maybe, and then just let her browse. This is how I found out my partner likes Destroyers and Canoptek models. Getting a copy of Warhammer Visions can help, since it's sort of catalog-like.
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Know which factions have female models and characters. Right now that's like Sisters of Battle, Harlequins, Assassinorum, Dark Eldar, and Tau, and maybe a handful of Craftworld Eldar also. It's up to her whether Tyranids, Daemons, AdMech, and Imperial Knights count or not. This
may not be a factor with her, but let's face it; most of you guys wouldn't be here if the Astartes were an all-
girls club. (And Games Workshop sold its kits through fabric and scrapbooking stores.)
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Forge the fething narrative. Idk if she's really competitive or not, but it can be intimidating for any newb to get tabled on turn one, let alone one who's the only girl in the room. (This is why the handful of competitive women gamers tend to be hardcore, like the one in my last games store's Warmahordes scene who had the Skorne emblem tattooed on her arm. They're the only ones who get past this.) So if she's not that excited about claiming objectives, try making it more of a social thing, where you roll the dice to see what happens to the characters. Have them start talking in character, even; everyone thinks it's hilarious when I have my drones talk like the Portal turrets, for some reason.
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Keep the model count low. Maybe not, if she's wowed by apocalypse battle reports (like my ex) or would
really rather play Kroot or another horde army (also like my ex). But this is one reason Kill Team games are a good start, and also a reason to focus the action on small groups of elite units. You can also limit complexity by keeping out vehicles for starters, or even the entire assault phase (unless she's playing a list that depends on it).
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Keep the number of special rules low, and easy to remember. In the case of the aforementioned ex, they mostly just needed to know that Kroot had Move Through Cover and Stealth (Forests).
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Make sure it's a fight she can win. The last game I tried to run with my current partner fizzled out, because I had a Piranha wing up against a Destroyer Cult and that turned out to be an unfair matchup. (I've only been playing for like a year, okay?)
Oh yeah, the board game idea is good too
if she likes the board games. I also suggest Miniwargaming.com's battle reports over Frontline's, as they're much more entertaining and professionally made, although (speaking from experience) if she doesn't know what they're rolling dice for or what "three up" means she's going to have a bad time.
The
best battle reports that I know of are Wargamergirl's on Youtube. Miranda explains everything she and her opponent are doing, and overlays damage grids on the screen so that you can track warjack systems and stuff. She basically only plays Warmahordes, but hey, that's what I played first. The $50 USD starters are priced just right, and the rules make sense if you've played D&D-style
RPGs. (Malifaux is another good bet for an introductory miniatures game.)
Er, sorry for rambling, good luck and stuff. >_>b
Automatically Appended Next Post:
Oh yeah,
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Respect the headcanon. There was a thing I read earlier that said guys are more into acquisitive fandom (Collect All The Things, Know All The Trivia) while girls are more into creative fandom (Write All The Fanfic, Ship All The Characters). And it speculated that the
reason for this, besides women having less disposable income, was that most media assumes a male audience, so it leaves out stuff that female viewers / readers / players consider obvious or important. Which means that if they want to see it, they have to make it themselves.
So if she starts asking what seem like weird questions, or insisting that
her models / faction work different from normal ("Well,
my Space Marines include women.") then don't discourage her, unless you'd rather that she didn't play at all.