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Made in us
Fresh-Faced New User




So, I've been playing for about a month now, and have my first store championship coming up tomorrow. I'm waffling between two lists currently:

List 1:
Boba Fett (imperial) with VI, HLC, and Gunner
Saber Squadron with Calculation and Autothrusters
Saber Squadron with Wired and Autothrusters

Interceptors fly paired up, Fett flies solo, force the op force to split up.

List 2:
Biggs with R2D2 and Shield Upgrade
Wedge with Expose, R2 Astromech, and Experimental Interface
Red Ace with Autothrusters

Biggs and Wedge pair up, so Wedge can use EI to combo focus (or target lock) with Expose, and not worry about incoming fire as long as Biggs is around Once Biggs dies...well, yea, then it becomes a bit more tricky. Red Ace flanks.

Both right at 100 points. I know that nether is a perfect build, I'm limited on my upgrade cards.

Opinions? Which set seems the better option?
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

I'm not going to sugar-coat it: I think both of these lists are quite weak, and will serve you poorly in a tournament.


List 1:
Boba Fett (imperial) with VI, HLC, and Gunner
Saber Squadron with Calculation and Autothrusters
Saber Squadron with Wired and Autothrusters
Interceptors fly paired up, Fett flies solo, force the op force to split up.

VI is a good choice for Imperial Fett, as it gives him the ability to adjust his positioning after seeing the final board state of all the PS9 and lower pilots. I would swap out the HLC in favor of EU, to further exploit that advantage. Gunner mitigates your lack of offensive actions, and HLC can be a waste if you end up shooting from your auxiliarry arc (which is very common if you're exploiting Fett's ability).

Wired is a terrible upgrade on an Interceptor, because it only buffs you if you're doing K-Turns or taking stress (both of which are death for interceptors). Calculation is also a bad upgrade, as there is no mechanism in your list to leverage the critical hits. Better to simply take Royal Guards with Veteran Instincts or Crack Shot. Don't constrain the interceptors to formation flying, let them be free.

My suggestion for a similar list would be:
Boba Fett (39)
Veteran Instincts (1)
Gunner (5)
Engine Upgrade (4)

Royal Guard Pilot (22)
Crack Shot (1)
Autothrusters (2)

Royal Guard Pilot (22)
Crack Shot (1)
Autothrusters (2)

Total: 99

View in Yet Another Squad Builder

List 2:
Biggs with R2D2 and Shield Upgrade
Wedge with Expose, R2 Astromech, and Experimental Interface
Red Ace with Autothrusters

Biggs and Wedge pair up, so Wedge can use EI to combo focus (or target lock) with Expose, and not worry about incoming fire as long as Biggs is around Once Biggs dies...well, yea, then it becomes a bit more tricky. Red Ace flanks.

I get what you're trying to do here, but the tempo of the game is not going to go as you plan. Biggs will get focused down fast, and barely have the opportunity to regen using R2D2. Once he's gone, Expose becomes a deathtrap for Wedge. It's one of the worst upgrades in the game anyhow; from a math perspective, it's almost the same as just taking a Target Lock. Red Ace is only strong with a regen mechanic that combos with his ability. This squad would work much better if you did something like:

Wedge Antilles (29)
Push the Limit (3)
BB-8 (2)
Engine Upgrade (4)

Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)

"Red Ace" (29)
R2-D2 (4)
Comm Relay (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

The BB8+PTL+EU combo gives wedge the action economy and re-positional ability he needs to really leverage his PS9 and pilot ability. In the early game, stick close to Biggs near the beginning of the game, then start barrel rolling and boosting like crazy once Biggs dies. And Biggs will die, but he can absorb a deceptive amount of punishment before that happens if you play him right (R4-D6 can be used in conjunction with Integrated Astromech to shrug off a very strong single attack). Red Ace can shrug off 2 damage per turn when he does green maneuvers, which is very strong in 1v1 situations at the endgame.

I would suggest you play the second of these two lists I posted, because I think you actually have access to all the card you need. Might have to track down a copy of Push The Limit, and an extra Integrated Astromech.

This message was edited 5 times. Last update was at 2016/03/12 05:14:49


 
   
Made in us
Fresh-Faced New User




 DanielBeaver wrote:
I'm not going to sugar-coat it: I think both of these lists are quite weak, and will serve you poorly in a tournament.
.

I apreciate that, but my desired list is still missing a 3rd autothruster to run Fel, Jax, and Phennir with all 3 fully loaded. I'll have it by the next event, but not tomorrow.

That being said... I don't have Engine Upgrade or R4D6 ether.

I don't expect to do that well in tomorrows event.. combination first event and sub optimal lists, but expect to use it as an experience and scope out the players before the one next week.
   
Made in us
Infiltrating Broodlord





Oklahoma City

Chaos1357 wrote:
 DanielBeaver wrote:
I'm not going to sugar-coat it: I think both of these lists are quite weak, and will serve you poorly in a tournament.
.

I apreciate that, but my desired list is still missing a 3rd autothruster to run Fel, Jax, and Phennir with all 3 fully loaded. I'll have it by the next event, but not tomorrow.

That being said... I don't have Engine Upgrade or R4D6 ether.

I don't expect to do that well in tomorrows event.. combination first event and sub optimal lists, but expect to use it as an experience and scope out the players before the one next week.


Do you have the TIE Fighter (original) individual clampack? You can do what I did and run Soontir Fel + Howlrunner + 4 Academy Pilot TIE Fighters. Have to take Targeting Computer instead of Stealth Device on Soontir for points, but that's not bad. It just changes him from more passive to more aggressive.

Soontir + Turr Phennir + Bounty Hunter is also not bad at all. I used to fly it all the time and I'd clean house with it in casual games. If you only have one Stealth Device put it on Turr. Give Soontir the Targeting Computer.

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It is human nature to seek culpability in a time of tragedy. It is a sign of strength to cry out against fate, rather than to bow one's head and succumb.
-Gabriel Angelos 
   
Made in us
Colonel





This Is Where the Fish Lives

 bocatt wrote:
If you only have one Stealth Device put it on Turr. Give Soontir the Targeting Computer.
Since he has the Firespray-31 expansion, he'll have two copies of Stealth Device.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Fresh-Faced New User




 bocatt wrote:


Soontir + Turr Phennir + Bounty Hunter is also not bad at all. I used to fly it all the time and I'd clean house with it in casual games. If you only have one Stealth Device put it on Turr. Give Soontir the Targeting Computer.


that actually sounds interesting. I think I'll give it a run. gets me more practice moving Turr into possition before next week's event.

Thank you everyone for the input.
   
Made in us
Fresh-Faced New User




In the end, I ran with the bounty hunter - soontir - phennir list... and as expected, lost, though 2 of my 3 losses were very close things (1 was by a single point of damage on the very last round as time expired, other was because I made 1 mistake).

However, it was a very good learning experience for me, that I can take moving forward.
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

Good work for your first tournament. Be sure to attend more - you will face a wide variety of tough lists and opponents, and it will teach you a lot about the game.
   
Made in us
Fresh-Faced New User




 DanielBeaver wrote:
Good work for your first tournament. Be sure to attend more - you will face a wide variety of tough lists and opponents, and it will teach you a lot about the game.


fairly certian I still have a lot to learn... but enjoying the learning. Next weekend is going to be interesting.
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

You already have another tournament lined up? Impressive.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
 
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