Thanks guys.
I like some of these suggestions. However, I only really get to play games under 1500 points. So of course, I like to find the cheapest options.
I been coming up with a few different Speeder lists and found my favorite options, the first being the cheapest.
HB with
HB
HB wtih
AC
HB with TML
MM with
MM
Of course, the anti-inf are always the cheapest.
Dantes Baals wrote:Take 2 with dual
MMs in the first squadron and take one with either a
HB and Typhoon missile launcher or one with a
HB/
AC for anti infantry.
I really like this idea. That way I don't have my anti-inf shooting at the tanks. And if I ever want to, I can always throw in a basic
LS to take the damage before the
AC/TML
LS takes it. Of course, that means I will be running about 260pts worth of Speeders on the table. But as you said...
However, I have about 50% more chance at losing these than the cents.
How do you guys feel about a list that includes 3 Grav Cents and a Librarian (That can possibly get that +4 Invon or
FNP save onto the squad) dropping down in front of the enemy. Of course, this option is really risky. But it has proven to take out land raiders, terminator squads, monoliths and any other 2+ save model or 4
HP tank. For 325pts extra I have something big to distract the enemy while my small anti-inf
LSs' pick off small squads.
BTW, by turn 2, my Tactical Squads are ready to back up and put more anti-inf shots into the enemy army.
Hm, after suggesting that, I already feel like it's better to not take the Cents, as it wouldn't be as effective against hoard armies.
Anyway, that being said in the wrong thread... I will get back onto topic.
I see that a lot of you are liking the
HB with TML, and of course, thinking about it deeply. It would be a little effective to have my missile support jumping around like a Tau player. However, I am guessing that you guys like shooty armies.
Then again, this could replace my devastator squad, that usually gets cooped up in one spot for the entity of the game. So I have the ability to jump out of weapons or assault range. Annoying the hell out of the deamonite player. I actually like this idea now!
Instead of an
which an
AC proves to be.
I can run either 2
MM-combo
LSs and 1 TML
LS-.
------------------or 1
MM-combo
LS- and 2 TML
LSs.
The only problem here is that I do not know what to take! Both choices have advantages and disadvantages.
Do I only take one
MM LS and risk it blowing up in my face, with no backup? But have 4 Missie Launchers out of the enemy's reach?
Or, do I take 2
MM LSs, and risk having too much anti tank on the field.
Either way the
LSS will be tagging along with the
MM Land speeders. I suppose I could replace one of the
MM land speeders with the Storm and save 5 pts on a Land Speeder? But then again, I cannot take an extra
MM on it.
God darn, the choices are endless...
So, after all of that. What do you guys think about the following?
[Troop]
Scout Squad
Bolters or Shotguns
Melta Bomb
[Transport]
Land Speeder Storm
MM
[Fast]
1 Land Speeder
MM-combo
2 Land Speeders
HB + TML
This all costs about 320 points.
Of course, I would also have other stuff on the table. But would this make a great anti-tank detachment thing? I have the TMLs ready to back up the
MM speeders with anti-tank or anti-inf. And if anything bad happens to the
MMs. I still have a scout squad ready to assult the closest vehicle or the softest enemy unit.
Please tell me if this post it too long. I've bee writing reports all day and just realized that this goes on a bit long.