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Made in us
Kinebrach-Knobbling Xeno Interrogator





Hickory, Mississippi

I was wondering if it would be possible to make an Inquisition Kill team?

Never forget your squigcakes
Armies  
   
Made in us
Lone Wolf Sentinel Pilot





Yes, but all kill team players will hate you

I'm pretty sure they would be legal, don't see anything against them... the only thing is that, while I haven't actually played against them in KT, it seems like an abusable army.

40 guys with bolters? 28 guys with storm bolters? A dozen guys with power swords and a 3++? Monkeys!!!!

Idk, maybe they wouldn't be too powerful. I just feel cheated about the 28 storm bolters.
   
Made in nl
Longtime Dakkanaut






Yes and it would be a fun hobby project.
You can go for diversity wile still being able to use those models as henchmen squads later on.


Automatically Appended Next Post:
 kingbobbito wrote:
Yes, but all kill team players will hate you


na not at all inq armies are not as abusable as other armies, and on top of that why would you want to go crazy spammy,
The whole Idea is that this enables you to create a cool kill team. Inq henchmen rules are perfect for kill team if you ask me.

This message was edited 1 time. Last update was at 2016/03/13 10:01:15


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Made in us
Kinebrach-Knobbling Xeno Interrogator





Hickory, Mississippi

Thanks!

Never forget your squigcakes
Armies  
   
Made in gb
Hallowed Canoness





Between

 kingbobbito wrote:
Yes, but all kill team players will hate you

I'm pretty sure they would be legal, don't see anything against them... the only thing is that, while I haven't actually played against them in KT, it seems like an abusable army.

40 guys with bolters? 28 guys with storm bolters? A dozen guys with power swords and a 3++? Monkeys!!!!

Idk, maybe they wouldn't be too powerful. I just feel cheated about the 28 storm bolters.


You can't do any of that though.

Kill Team gives you 1 Elites, 2 Troops and 1 Fast Attack.

Which means you can have at most 12 Henchman and a vehicle, and you can't bring an Inquisitor.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Hickory, Mississippi

Aww to bad would have been fun probably

Never forget your squigcakes
Armies  
   
Made in my
Veteran Knight Baron in a Crusader






At my desk

Unless you play Heralds of Ruin's Kill Team rules, they are brilliant rules and still allow for all the awesome inquisitorial modeling diversity.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in gb
Hallowed Canoness





Between

 Lord Inquisitor Nathandar wrote:
Aww to bad would have been fun probably


Well, you can have a Kill Team army from the Inquisition book, it just won't have an Inquisitor in it.

You can easily spend 200 points on a single Henchman squad, especially if you drop 70 of them on a dedicated Chimera.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Kinebrach-Knobbling Xeno Interrogator





Hickory, Mississippi

I think I will use heralds of ruin and get started on it

Never forget your squigcakes
Armies  
   
Made in us
Hardened Veteran Guardsman




New York

Inquistion would be an awesome fluffy kill team but...... ruleswise Inquistors are an HQ option so you really only take the henchmen. Still could make a decent list. Chimeras are legal and can psybolts for their heavy bolters. Those monkey weaponsmiths will buff your whole squad, 10 point psyckers are awesome, and the warrior acolyte are very versatile. They can be anything from 4 point cultists to (almost) space marines.

He's been ferried through hell on a ship that's ten thousand years old to some godforsaken, war-torn rock; He is one of ten million men snatched from his home to fight a war he barely understands; He wages war against devouring hiveminds, ravenous demons and hordes of hyper-advanced aliens with strange technologies and sorceries he never dreamed existed; no one will remember his sacrifice, there will be no records of his deeds, no glorious parades in his honor, and no remembrance of his name. All he will earn is a shallow, unmarked grave on a forgotten world untold lightyears from home.

Yet for all this thankless sacrifice a Guardsman is a man, just like you. He has no millennia-old genetic engineering, no prophetic leader, no miracles of faith. He has his lasgun, his orders, and those beside him. He is the Imperial Guard.

And he will hold the line.

Ferox 1st Calvary Regiment 2500pts 
   
Made in nl
Longtime Dakkanaut






That all depends on the rules. There are many kill team rule sets. GW has many variants. Most of the Gw kill team rules are a bit wonkey or arbitrary just use the popular heralds of ruin kill team rules and you can go crazy building a nice kill team.

http://heralds-of-ruin.blogspot.nl/p/kill-team-rules.html

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