Tenzilla wrote:I believe your battle group command is only 100 points. At least it should be. 60 for
CCS 10x4 melta.
Also are you just going for the platoon formations just for move through cover? If not you can throw a regular platoon in the
CAD for cheaper w/o the sentinel, and gain ObSec. Also it looks like you are blobing up all 50 into one squad. remember if you are going to do that you are only able to control one objective with them at a time. It might be better to do 2 platoons of 30 with PCSs in tow.
And if you can find the points vox casters on everything is great for the artillery formation.
Woops! I forgot to add some equipment that was missing from the
CCS's in that list. I've updated it. They're supposed to have vox's so that when they grav chute behind enemy lines that 18inch vox rule won't be such a hindrance as far as the artillery company goes.
I really like the
LR ABG idea, my only concern with it is that it leaves me with little to no anti-flyer, which the vendettas handle very well. I will say I'm probably going to revise this list as I think I agree with you about the blob platoon. The sentinel just isn't really worth it just for the move through cover rule. With the points I save I can buy another priest and have the flexibility of splitting up the blobs for 2 fearless blobs.
I'm not a huge fan of the 15 point plasma pistols I have on the company commanders right now, so I may also just do away with those and use those extra points to create a conscript squad so that I don't even have to split up the infantry blob.
I really appreciate the feedback as it was very useful!
Automatically Appended Next Post: Here is my revised list. With the points I saved by doing away with the sentinel, the sniper rifle, 1 infantry squad, and the expensive plasma pistols, I was able to fit in a blob of 38 conscripts and another priest to make them fearless so that I can have 2 fearless blobs on the field and a lot more bodies. The tactics are the same as the original list, but with the addition of the conscript squad either sitting back a bit to deal with enemies in my back field, or moving up with the infantry blob, depending on whether the enemy has
DS/really fast units. Overall I think it has a bit better flexibility.
Cadian Battlegroup Command -(4 meltaguns, vox) - 105pts
Cadian Battlegroup Command -(4 meltaguns, vox) - 105pts
Emperor's Spear Aerial Company (3X vendettas) - 510pts
Emperor's Wrath Artillary Company - 585 pts
- Basilisk
- Basilisk
- Manticore
- Company Command Squad in Chimera with Enginseer
AM Combined Arms Detachment - 695 pts
-Company Command Squad (4x melta guns, vox, bolt pistol)
-Veteran Squad (Forward Sentries, Vox Caster, Autocannon Team,)
-Veteran Squad (Forward Sentries, Vox Caster, Autocannon Team)
-2x ministorum priest
-Infantry Platoon
-
PCS
-Infantry Squad (sgt w/melta bombs, Vox caster)
-Infantry Squad (sgt w/melta bombs)
-Infantry Squad (sgt w/melta bombs)
-Infantry Squad (sgt w/melta bombs)
-Conscripts x38
Please let me know if anyone has other thoughts or suggestions.