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Made in us
Unhealthy Competition With Other Legions





The Midwest

Here you go:

https://images-cdn.fantasyflightgames.com/filer_public/3a/d1/3ad18ffb-443d-45d1-837e-b542bc1ffe2f/x-wing_faq_v411.pdf

Covers all the Wave 8 stuff and clarifies a few things regarding range and so on.

Of note:
1. I think it solidifies my argument about the Inquisitor vs. Gemmer Sojan. Since the "ship" is specifically referred to by Gemmer, the Quis's ATTACKS don't trigger an extra evade.
2. Youngster affects TIE and TIE/Fo
3. Wampa ability clarified to work during the "compare results" step.
4. Adaptability's effect isn't chosen until after the ship is placed in the play area at it's natural PS.
5. You can use Juke on a C3PO evade.
6. R3-A2 triggers only once for multi-attack weapons (TLT, Cluster Missiles)
7. Poe Dameron can trigger his ability using Esege Tuketu's focus. lol.
8. Omega Leader/opponent Palpatine clarified; Palp can indeed modify.
9. Valen Rudor shenanigans

EDIT: Tournament Rules also updated.
https://images-cdn.fantasyflightgames.com/filer_public/a7/9c/a79ced72-1da1-466a-97d7-5bd573457afd/x-wing_tournament_regulations_v10_high_res.pdf

...players may intentionally draw a game so long as a leader is present for any discussion between players prior to the agreement


lol...wut?

This message was edited 6 times. Last update was at 2016/03/15 18:59:53


 
   
Made in ca
Huge Hierodule






Outflanking

I like this FAQ. It clarifies a lot of common sense things that people were being stubborn about, as well as finally giving a ruling on Omega Leader.

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Longtime Dakkanaut






If Bossk is equipped with Veteran Instincts or Adaptability and Hound’s Tooth, the Nashtah Pup Pilot keeps that modified pilot skill.


Sweet sweet vindication
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

Players cannot reference outside material or information during a round. However, players may reference official rule documents at any time or ask a judge for clarification from official rule documents.


Hmm. Interesting.
So If I want a reference for ship movement dials, I have to keep the ones from the package or memorize them?
No "movement cheat sheets" seems kind of silly.

This message was edited 1 time. Last update was at 2016/03/15 18:31:38


 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





The Rock

*sigh* damn you for getting my hopes up. Thought this was 40k related lol. (popped up in Recent Threads)

AoV's Hobby Blog 29/04/18 The Tomb World stirs p44
How to take decent photos of your models
There's a beast in every man, and it stirs when you put a sword in his hand
Most importantly, Win or Lose, always try to have fun.
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Made in us
Unhealthy Competition With Other Legions





The Midwest

 angelofvengeance wrote:
*sigh* damn you for getting my hopes up. Thought this was 40k related lol. (popped up in Recent Threads)


Sorry to crush your dreams!

(I'm a 40k player as well, I gave up on GW FAQS a LOOOOONG time ago.)

 
   
Made in us
Loyal Necron Lychguard






South Dakota

Tourney round structure... TO's can choose from the Short form or the Long form.
For example, my Store Championship was 20 players... 4 rounds of swiss and cut to top 4... that is now the short event structure.
I could just as well have run 4 rounds of swiss and a cut to the top 8.
Also gone are the different tables for determining the number of swiss rounds and the top cut. YEAH! No longer will one player make the difference between 6 rounds total and 8!
Overall, very happy with these FAQ/Tourney rules.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

 House Griffith wrote:
Players cannot reference outside material or information during a round. However, players may reference official rule documents at any time or ask a judge for clarification from official rule documents.

Hmm. Interesting.
So If I want a reference for ship movement dials, I have to keep the ones from the package or memorize them?
No "movement cheat sheets" seems kind of silly.

I hope the implication isn't that the movement reference included with the expansion packs themselves is legal, but that other reference sheets aren't. It's not reasonable, nor is it healthy for the competitive game to expect people to remember all the maneuvering options that your opponents ships have access to. If FFG really wants to enforce this at premier events, then it would behoove them to release their own maneuver reference document, or to specifically allow maneuver references.

The other changes and clarifications I like - almost all of them followed what I intuitively expected the intent was.

This message was edited 2 times. Last update was at 2016/03/15 20:11:23


 
   
Made in us
Colonel





This Is Where the Fish Lives

 streamdragon wrote:
If Bossk is equipped with Veteran Instincts or Adaptability and Hound’s Tooth, the Nashtah Pup Pilot keeps that modified pilot skill.


Sweet sweet vindication

Yeah, I'm pretty surprised by that considering they had previously said that no upgrade cards carry over.



The title still isn't worth the points though.

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

It's not reasonable, nor is it healthy for the competitive game to expect people to remember all the maneuvering options that your opponents ships have access to


Agreed.

If FFG really wants to enforce this at premier events, then it would behoove them to release their own maneuver reference document, or to specifically allow maneuver references.


It'll be available with Wave 10 for $14.99.



 
   
Made in us
Gun Mage





Huh. I guess even though the Veteran's Instincts card doesn't get transferred, they're ruling that since the Pup references skill it gets the modified value?
   
Made in us
Longtime Dakkanaut






ScootyPuffJunior wrote:Yeah, I'm pretty surprised by that considering they had previously said that no upgrade cards carry over.
The title still isn't worth the points though.

Yeah, I went back and looked at our discussion. I didn't recognize the name of the FFG person that posted the response on their forums, but I guess he was overruled.

And yeah, it's all kind of academic since the title is garbage.

TheWaspinator wrote:Huh. I guess even though the Veteran's Instincts card doesn't get transferred, they're ruling that since the Pup references skill it gets the modified value?

There was pretty much no way to be consistent otherwise.

Either YV-666 Bossk's pilot lost all upgrade cards (which means the title doesn't work at all since it goes away when he dies) or all cards stayed in play, in which case YV-666 Bossk's pilot skill is 9 with VI.
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

It's not reasonable, nor is it healthy for the competitive game to expect people to remember all the maneuvering options that your opponents ships have access to



I disagree.

Knowledge, and superior knowledge, of a game has been a key element of being able to play well since time immemorial. Manoeuvre and outmanoeuvre are intrinsic to the game, I've never once encountered anyone using any sort of reference of this sort, and frankly I'd be looking sideways at someone who did.

Playing with the possibility of making a mistake is part of any game, and long may it remain, that's how you get upsets, and how games remain exciting.


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Made in us
Dakka Veteran





Bay Area, CA

 Azreal13 wrote:
It's not reasonable, nor is it healthy for the competitive game to expect people to remember all the maneuvering options that your opponents ships have access to



I disagree.

Knowledge, and superior knowledge, of a game has been a key element of being able to play well since time immemorial. Manoeuvre and outmanoeuvre are intrinsic to the game, I've never once encountered anyone using any sort of reference of this sort, and frankly I'd be looking sideways at someone who did.

Playing with the possibility of making a mistake is part of any game, and long may it remain, that's how you get upsets, and how games remain exciting.



I think both arguments are reasonable, but it comes down to a matter of what skills you want to test: Should the game reward people who can, given all publicly available information, decipher the best line of play? Or should rote memorization also be a factor?

This message was edited 1 time. Last update was at 2016/03/15 22:11:14


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

I think you should test every conceivable aspect of a player's ability that you can. Both the knowledge of the game and the application of that knowledge.

Heck, I lost a game last night, or at least hastened my end, by failing to remember my own ships manoeuvres! But I'm not casting about looking for an excuse, it was my mistake and I paid the price.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

Oh boy, here we go.
I don't get this; you'd look sideways at someone because...why? Because they don't have the time to commit a bunch of silly maneuver dials for over 35 different ships to memory? Because some may not have the cognitive ability to do so?
I'd like to know what I'm missing that would give a person a competitive advantage over another by having this information when they would be able to do the exact same thing.

I'd also like an explanation as to what exactly FFG is referring to by "outside material or information". If they don't want us to use "cheat sheets" for maneuver dials, and use what they provide in clam packs/boxes, that's a ridiculous expectation. None of that has any influence on the other player's piloting abilities, dice rolls, or strategy. I get it if referencing information slows the pace of the game; but that's on the players to not let that happen.

This message was edited 3 times. Last update was at 2016/03/15 22:18:29


 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

Because if winning means so much to you that you want to know the intimate details of my ships, learn them!

If you're incapable? Well, I can't run 100m <10s, I don't let it ruin my life. Perhaps Usain Bolt should have his shoes taken away and broken glass placed in his lane so I can win Olympic Gold?

It's only a handful of possible manoeuvres, one doesn't even really need to know all of them, just those that have unusual or exceptional choices.

Like I said, I've never actually seen anyone do this, so I wonder how big an issue it is, and it is for sanctioned events, not Thursaday night beginners club.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in ca
Huge Hierodule






Outflanking

Have to agree with Azreal13 here. Also, I believe that you are allowed to look at your opponents dials, no?

Q: What do you call a Dinosaur Handpuppet?

A: A Maniraptor 
   
Made in us
Colonel





This Is Where the Fish Lives

I've never felt the need to print a maneuver cheat sheet because I have a pretty good idea of which ship is capable of what. However, if I come across something I'm curious about, I'll ask my opponent at the beginning of the game (I believe you're allowed to ask during the game as well).

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in us
Unhealthy Competition With Other Legions





The Midwest

Fair enough dudes.
I just don't see the harm in it.
Agree to disagree and move on?

 
   
Made in us
Regular Dakkanaut




Indiana

So I tried a list yesterday with Cap. Oicunn, and thought I had my interactions right, but some guys shot it down and I was confused on how it all works.

Bones of the combo was:
Oicunn
Dauntless
Engine Upgrade
Daredevil

So how does stress management work in this? Does the stress from daredevil go away after completing the maneuvers (I'll explain)? Or will I always end up double stressed?

An unstressed oicunn makes a green move, overlapping another ship. So it moves back along the template until they are now touching.

+Does the Dauntless title trigger before or after "check pilot stress"?+

Oicunn's ability & Dauntless can both trigger, causing a damage and allowing me to perform a free action, then receive a stress token. I elect to Daredevil as my action.

I perform my 1 turn maneuver, which causes my ship to overlap again, forcing me to move back until I'm touching. Oicunn's ability activates again.

+Do I immediately receive stress from Daredevil from completing the action, or will Dauntless have a second trigger?+

If so, third action happens, say a target lock. Receive a stress token from completing Dauntless action.

Receive a stress token from performing the Daredevil action. Receive a stress token from completing an action through Daunless.

+Does "check pilot stress" happen earier, the moment I move my ship back to touching? Or will "check pilot stress happen after I've completed my maneuver (all all of its nested actions)? (FAQ specifies the stress received from dauntless isn't removed from performing the green maneuver, but what about the stress from the Daredevil action?)+

Lastly, if I begin all of this with stress already on oicunn, the timing of "check pilot stress" is even more crucial.

+If I begin the sequence above with one stress token, will the token be removed in time for the first Dauntless trigger?+

+++++++++++++++++++++++

My understanding;

1. Perform maneuver (we'll say you did a green)
2. It rams. Dauntless procs. Perform 1 free action.
3. Daredevil does it's damage. Then you receive stress for Daredevil.
4. Having completed all of the stuff involved in your Dauntless action, you now receive stress for Dauntless
5. Check Pilot Stress Step. Since you performed a Green, you remove 1 stress token.

If you already had stress before all of this started, you can't perform actions (not even free actions).

++++++++++++++++++++++++++

So does check pilot stress happens after ALL of this is completed, as in all of these actions are still happening while I'm executing a maneuver?

The guys in my group shot it down, saying that dauntless says that AFTER I execute a maneuver that causes me to overlap, action then stress. Meaning I have to resolve my maneuver before triggering it, including "check pilot stress" & "cleanup". THEN I can activate Dauntless.

This would allow me to begin stressed, and still ram, but not clear the second stress from daredevil right away.

++++++++++++++++

So which is it? When does Dauntless less trigger in relation to "check pilot stress"?
But I assumed that dauntless triggers immediately after moving my ship back along the track until it touches, which I thought is before "check pilot stress". FAQ isn't too kind on the specifics of this interaction, rather just stating that I'm allowed to Daredevil off of dauntless, and the stress from dauntless isn't removed if I perform a green maneuver.
   
Made in gb
Battleship Captain




Yeah, I'm pretty surprised by that considering they had previously said that no upgrade cards carry over.



The title still isn't worth the points though.

They don't. But the Nashtah Pup's pilot skill is "the same as the pilot skill of the (now dead) pilot he launched from" - which is still in your sideboard area and unless you've lost the VI card somehow is still 9.

I think the title can be worth it on Lats Razzi (because a Z-95 can still target lock and punt down your defence), but I agree it's garbage on Bossk himself.



I suspect the "outside materials" is a catch-all rule to allow TOs to come down on anything they think is giving you an unfair advantage.

Compare with the "modifying models" clauses; it means that if your TO has any reason to believe your cosmetic changes gives you an advantage in any way, he can insist you either sub them out for 'normal' items or DQ you.

I doubt anyone will really kick up a fuss if you have a maneuver reference sheet, but if you get to a final or something you should be able to remember the ship's capabilities. You have a perfect right to see my dials before the game starts to refresh your memory about the 2-3 ships you're facing in this game.

The problem is that if you don't go for 'blanket ban' it's hard to say what is and isn't an acceptable player aid.

Suppose I turn up with essentially an equivalent of a "101 chess openings" book for X-wing, with maneuver-template measured setups, for various opponents, written by Doug Kinney and Paul Heaver? At that point, my "play aids" are significantly contributing to my skill at the game.



This message was edited 1 time. Last update was at 2016/03/16 08:52:33


Termagants expended for the Hive Mind: ~2835
 
   
Made in gb
Veteran Wolf Guard Squad Leader






I'm quite glad to see that the TIE Advanced and the prototype advanced titles are not able to be assigned to the other ship type
   
 
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