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Made in ca
Deadly Dire Avenger





Winnipeg, MB - Canada

Hey everyone,
What are your mandatory upgrades for Falcons / wave serpents?
What's your preferred main weapons and why?

- 1800 pts 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

The holo fields for the save I think are mandatory.

For the guns, I think it’s a good spot to see what the rest of your list lacks, and shore up that deficiency. For me, that means brightlances. My Eldar can generally spam enough mid-S shots, and rending small arms to take care of anything lighter then a heavy tank. But dealing with AV 13-14 can be rough.

If you spam a lot of D from wraiths, you might need more scatter lasers.

   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

For Fire Dragon transports, I load up with anti-horde weapons.
Most others get BLs.

Ghost thingies are handy for parking in cover, to help with disembarking and small spaces.
Holoshields are a good match, as if you are getting a cover save, make it better.

6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in gb
Fixture of Dakka




Holo fields don't help cover anymore.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in gb
Moustache-twirling Princeps





Gone-to-ground in the craters of Coventry

pm713 wrote:
Holo fields don't help cover anymore.
Oh yeah. Doh.
In that care, use them when out in the open.

I have been considering using star Engines and a Crystal Targeting Matrix on Night Spinners. Getting a Doom Weaver torrent shot from across the table sounds a good option.

This message was edited 1 time. Last update was at 2016/03/16 12:36:23


6000 pts - Harlies: 1000 pts - 4000 pts - 1000 pts - 1000 pts DS:70+S+G++MB+IPw40k86/f+D++A++/cWD64R+T(T)DM+
IG/AM force nearly-finished pieces: http://www.dakkadakka.com/gallery/images-38888-41159_Armies%20-%20Imperial%20Guard.html
"We don't stop playing because we grow old; we grow old because we stop playing." - George Bernard Shaw (probably)
Clubs around Coventry, UK https://discord.gg/6Gk7Xyh5Bf 
   
Made in us
Omnipotent Necron Overlord






 Skinnereal wrote:
pm713 wrote:
Holo fields don't help cover anymore.
Oh yeah. Doh.
In that care, use them when out in the open.

I have been considering using star Engines and a Crystal Targeting Matrix on Night Spinners. Getting a Doom Weaver torrent shot from across the table sounds a good option.

It sounds good but in practice it's too expensive. CTM is too expensive and 1 turn only and putting vehicals in torrent range just gets your destroyed. A fire prism is cheaper than a doomweaver with these upgrades and basicaly does it's job better. Fire-prisms really aren't bad at all.

5++ save is meh anyways and when you can jink for 4+ cover it's a waste of 15 points. The only upgrade I take as mandatory on WS is the Shuriken Cannon. It gives a decent firepower boost for low points. Then I usually prefer TLSL but TLSC is really just fine too. I put vecotred engines on the WS if they are carrying dscythe WG. Ghostwalk is real nice but I usually don't take it - I do think it's worth it's points though. For falcons - Spirit stones, bright lance, and Shurican cannon really stands out as the best option - maybe add holo feilds here if you have the points cause you don't want to jink with a the falcon.

This message was edited 1 time. Last update was at 2016/03/16 16:04:36


If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in gb
Fixture of Dakka




I really like the holo field. It's not the best save but at least I can shoot afterwards unlike Jinking.

tremere47-fear leads to anger, anger leads to hate, hate, leads to triple riptide spam  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Xenomancers wrote:
For falcons - Spirit stones, bright lance, and Shurican cannon really stands out as the best option - maybe add holo feilds here if you have the points cause you don't want to jink with a the falcon.


What’s your reasoning for the cannon upgrade on the Falcon? Fast skimmers can fire two guns at full effect while at speed, so adding a third doesn’t seem a decent investment to me. Honestly curious. My Eldar don’t see the table a lot, so most of my thoughts are just theory.

   
Made in jo
Infiltrating Broodlord





Rapid City, SD

I usually run the Holo Fields for the Invulnerable save and then stock up on star cannons to hit heavy infantry hard. AP2 on that gun melts anything without a invulnerable or cover save. I also dont generally worry about AV 13 and 14 due to having multiple wraithknights with their 36" D cannons of doom. They dontgive a hoot what your armor is.

Successful trades/sales: tekn0v1king 
   
Made in us
Omnipotent Necron Overlord






 Nevelon wrote:
 Xenomancers wrote:
For falcons - Spirit stones, bright lance, and Shurican cannon really stands out as the best option - maybe add holo feilds here if you have the points cause you don't want to jink with a the falcon.


What’s your reasoning for the cannon upgrade on the Falcon? Fast skimmers can fire two guns at full effect while at speed, so adding a third doesn’t seem a decent investment to me. Honestly curious. My Eldar don’t see the table a lot, so most of my thoughts are just theory.

I see the main roll for the falcon as a fire dragon transport and or gun boat. In ether roll I think it goes up in value to add a decent 24" weapon. Sometimes you don't need to move after you drop off your dragons. Sometimes the enemy drops right in front of you. For 10 points it just seems worth it even if it means sometimes you will be snapping. Sometimes youll have to jink, sometimes youll have to shoot at fliers. This is mostly theory for me too - I've only run a flacon twice in the new book and played a against once even less - but every-time it had the load-out I described and each time it seemed to be doing more good than bad.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
 
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