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Made in au
Missionary On A Mission





Australia

Picked up the Tie prototype today and had this thought pop into my head.
TIE Advanced: •Darth Vader (34)
Twin Ion Engine Mk. II (1)
TIE/x1 (0)
Predator (3)
XX-23 S-Thread Tracers (1)
Fire Control System (0)

TIE Adv. Prototype: •The Inquisitor (33)
Twin Ion Engine Mk. II (1)
TIE/v1 (1)
Juke (2)
Cluster Missiles (4)

TIE Advanced: •Juno Eclipse (32)
Guidance Chips (0)
TIE/x1 (0)
Cluster Missiles (4)
Fire Control System (0)

Total: 99/100

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Longtime Dakkanaut




Minneapolis, MN

Some recommendations:

Swap Fire Control System for Advanced Targeting Computer, it's so much better (even taking into account FCS's synergy with missiles).

Add autothrusters to the Inquisitor, they will serve you much better than the Mk2 engines. The proto is spoiled for green maneuvers, so you really don't need more.

Engine Upgrades might be better choices for your TIE Advances than the missiles. Depends on how much you value the missiles.

Consider VI for Juno. There is great benefit to moving last, as she can adjust her move distance after seeing the final enemy position.

This message was edited 1 time. Last update was at 2016/03/17 15:27:08


 
   
Made in us
Loyal Necron Lychguard






South Dakota

I love to quibble, so three ships isn't exactly a 'Swarm'. Given that...
S-Threat Tracers and double Cluster missiles is a pretty tough alpha strike.
Pretty sure that having Fire-Control is a sub-par choice for Vader, even if it is free. Advanced Targeting Computer is so good, and with double actions he doesn't really need it. Predator also seems to be a bit of overkill, but it does help make sure that alpha strike goes off. In general, I wouldn't build Vader that way, but I can see how you might have success there.
On the Inquisitor, having the Engines is a bit of a waste... particularly when he could have Autothrusters or a better Initiative bid.
Juno looks delicious, but I have a problem with Fire Control here too. ATC increases your damage way more that FC does.
In short, you are putting so much into your Alpha Strike, that you don't have the longterm damage that you'll need to win games against swarms or even a 4-ship rebel control build.

DS:70+S+G+MB--I+PW40k10-D++A++/sWD391R+T(R)DM+

My Project Blog: Necrons, Orks, Sisters, Blood Angels, and X-Wing
"
"One morning I shot an elephant in my pajamas. How it got into my pajamas, I'll never know." Groucho Marx
~A grammatically correct sentence can have multiple, valid interpretations.
Arguing over the facts is the lowest form of debate. 
   
Made in au
Missionary On A Mission





Australia

Good ideas guy's, however the autothrusters is one of the few cards that the imps should have but i don't so i sort of built this to what cards i did have.

I like the idea of VI on Juno and i will make that change.
I'll swap the ATC on to the advances in favour of the FC's. My original thought with the FC was i could keep the TL on the target and frees up my actions.

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Colonel





This Is Where the Fish Lives

 captain bloody fists wrote:
Good ideas guy's, however the autothrusters is one of the few cards that the imps should have but i don't so i sort of built this to what cards i did have.
Do yourself a favor and buy a StarViper as soon as you can. Don't focus on only buying one faction because it's a surefire way to miss out of great stuff. Also, you get two copies in the pack, which is nice.
I'll swap the ATC on to the advances in favour of the FC's. My original thought with the FC was i could keep the TL on the target and frees up my actions.
Well, the advantage of ATC is that you only need a to target lock a ship once and then keep it until it dies. The ability to add a crit every time you attack for only a point is just too good to pass up.

It seems like you're trying to do something with your list (an Alpha Strike build) but with a list that isn't really suited for it (an Aces build) and it definitely isn't a swarm! Two Cluster Missiles isn't much of an alpha strike; most high HP ships will shrug it off, if it even manages to do damage. You are better off build a list that instead plays on the strengths of these three pilots:

Darth Vader (29)
Veteran Instincts (1)
Proton Rockets (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

The Inquisitor (25)
Juke (2)
Autothrusters (2)
TIE/v1 (1)

Juno Eclipse (28)
Veteran Instincts (1)
Advanced Targeting Computer (1)
Twin Ion Engine Mk. II (1)
TIE/x1 (0)

Total: 99
View in Yet Another Squad Builder

 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Or you could use Adaptability on Vader and build yourself a 2 pts initiative bid. Again, another ''scum'' card, but I figure that'll be a great way to fill that slot for 0 pts.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia

ScootyPuffjunior

yeah I'm relatively new to the game and haven't expanded much past the Imps yet. but my next fleet will be scum, mainly so I can use the Slave again and save myself some coin atm.

so what would your suggestion be imperial ship wise for a alpha strike list? I know that most of the guys in my local area run y & b wings consistently and I thought maybe having the cluster missiles on the advances might be a good way to get the first shot in and then dart off and come back fro another pass after softening them up first.

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in us
Colonel





This Is Where the Fish Lives

 Mathieu Raymond wrote:
Or you could use Adaptability on Vader and build yourself a 2 pts initiative bid. Again, another ''scum'' card, but I figure that'll be a great way to fill that slot for 0 pts.
Even though it's costing a point, PS 11 Vader is better than PS 10 Vader and initiative isn't that big of deal.


Automatically Appended Next Post:
 captain bloody fists wrote:
yeah I'm relatively new to the game and haven't expanded much past the Imps yet. but my next fleet will be scum, mainly so I can use the Slave again and save myself some coin atm.
Don't worry about buying "fleets" and just buy the ships that you like and have the cards you need. Ships like TIE Interceptors and TIE Adv. Prototypes pretty much need Autothrusters to be competitive.
so what would your suggestion be imperial ship wise for a alpha strike list? I know that most of the guys in my local area run y & b wings consistently and I thought maybe having the cluster missiles on the advances might be a good way to get the first shot in and then dart off and come back fro another pass after softening them up first.
Bombers and TIE Punishers can make Alpha Strike lists but the problem is that out of the most common list archetypes, Alpha Strike lists are near the bottom in popularity and reliability. Ordnance is expensive point-wise and it's not good for sustained damage. If you blow the first pass and fail to kill anything, which is entirely possible, your ships will get eaten alive by anything that outmaneuvers and out-PS's them.

This message was edited 1 time. Last update was at 2016/03/17 22:42:11


 d-usa wrote:
"When the Internet sends its people, they're not sending their best. They're not sending you. They're not sending you. They're sending posters that have lots of problems, and they're bringing those problems with us. They're bringing strawmen. They're bringing spam. They're trolls. And some, I assume, are good people."
 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

Yeah, I had that sinking feeling when my glitterstimed N'dru shot his cluster missiles... only to fail at wiping out a TIE fighter. Sometimes the dice just hate you for a turn.

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia

So basically just stick with the tried and tested high dps and high numbers of ships...

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

And yes, I agree that objectively, PS11 Vader is better. But if you're tight on points...

 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia

 Mathieu Raymond wrote:
Yeah, I had that sinking feeling when my glitterstimed N'dru shot his cluster missiles... only to fail at wiping out a TIE fighter. Sometimes the dice just hate you for a turn.


a mate of mine whilst at the local tournament failed 90% of his dice roiling for the day. you could see the disappointment come over his face by the third round...

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
Made in ca
Fixture of Dakka





Bathing in elitist French expats fumes

 captain bloody fists wrote:
So basically just stick with the tried and tested high dps and high numbers of ships...


Not necessarily. Your hobby, your fun. But the advice in this forum will generally be geared more towards the competitive side of things. Which is still something to be aware of. Although the game is far from an auto-table if you bring certain lists. Ordnance is still an iffy gambit no matter what. You play SoB, so we know you're a glutton for punishment.

This message was edited 1 time. Last update was at 2016/03/17 23:01:00


 GamesWorkshop wrote:
And I would have gotten away with it too, if it weren't for you meddling kids!

 
   
Made in au
Missionary On A Mission





Australia

 Mathieu Raymond wrote:
 captain bloody fists wrote:
So basically just stick with the tried and tested high dps and high numbers of ships...


Not necessarily. Your hobby, your fun. But the advice in this forum will generally be geared more towards the competitive side of things. Which is still something to be aware of. Although the game is far from an auto-table if you bring certain lists. Ordnance is still an iffy gambit no matter what. You play SoB, so we know you're a glutton for punishment.


so I've found with this forum .I personally look at ordnance and try and work in a way that they might work but haven't come up with much that makes them slightly competitive.

I do like to cop a bit of punishment to secure the win... occasionally

: 4500pts

Lothlorien: 3500pts
Rohan: 1500pts
Serpent: 2000pts
Modor: 1500pts 
   
 
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