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Made in ca
Fresh-Faced New User




Vancouver

Hey all, playing in a local 1350pt tournament. Rules are 1-2 detachments, no formations, no fortifications, no super heavies or gargantuan monstrous creatures, no knights or unnamed lords of war. Minimum 400pts troops (dedicated transports count) and no triplicate choices other than in Troops.

List I came up with is:

HQ:
Cannoness w/rosarius

5xBSS w/ flamer, heavy flamer in TLMM Immo w/dozerblades

5xBSS w/ flamer, heavy flamer in TLMM Immo w/dozerblades

5xBSS w/ flamer, Heavy flamer, superior w/combimelta in rhino w/ dozerblades

Fast:
5x Dominions w/4xmeltaguns in Repressor

5x Dominions w/ 4xmeltaguns in Repressor

Heavy:
Exorcist w/ stormbolter

Exorcist w/stormbolter

Ally Inquisitorial Detachment:

Ordo Hereticus inquisitor w/ Liber Heresius, 2xservoskulls and combimelta (to ride with the rhino sister squad)

3xacolytes w/ carapace armour, 3xplasmaguns and Valkyrie dedicated transport w/multiple missile pods and multilaser

Tournament missions are modified maelstrom of war with random deployment for the first mission, extra points for killing heavy support in the 2nd and fast attack have objective secured in the 3rd.

Plan is to stick the Inq in the BSS combimelta squad and scout them with the dominions. GIves the option for a first turn flame attack or some additional melta. Cannoness will stay in the Valkyrie for as long as possible to deny slay the warlord. Doms in Repressors will typically have one outflanking with the other scouting forward.

Thoughts, comments, criticism welcome and encouraged.
   
Made in us
Pious Palatine




bkde wrote:
Hey all, playing in a local 1350pt tournament. Rules are 1-2 detachments, no formations, no fortifications, no super heavies or gargantuan monstrous creatures, no knights or unnamed lords of war. Minimum 400pts troops (dedicated transports count) and no triplicate choices other than in Troops.

List I came up with is:

HQ:
Cannoness w/rosarius

5xBSS w/ flamer, heavy flamer in TLMM Immo w/dozerblades

5xBSS w/ flamer, heavy flamer in TLMM Immo w/dozerblades

5xBSS w/ flamer, Heavy flamer, superior w/combimelta in rhino w/ dozerblades

Fast:
5x Dominions w/4xmeltaguns in Repressor

5x Dominions w/ 4xmeltaguns in Repressor

Heavy:
Exorcist w/ stormbolter

Exorcist w/stormbolter

Ally Inquisitorial Detachment:

Ordo Hereticus inquisitor w/ Liber Heresius, 2xservoskulls and combimelta (to ride with the rhino sister squad)

3xacolytes w/ carapace armour, 3xplasmaguns and Valkyrie dedicated transport w/multiple missile pods and multilaser

Tournament missions are modified maelstrom of war with random deployment for the first mission, extra points for killing heavy support in the 2nd and fast attack have objective secured in the 3rd.

Plan is to stick the Inq in the BSS combimelta squad and scout them with the dominions. GIves the option for a first turn flame attack or some additional melta. Cannoness will stay in the Valkyrie for as long as possible to deny slay the warlord. Doms in Repressors will typically have one outflanking with the other scouting forward.

Thoughts, comments, criticism welcome and encouraged.


Looks solid, just remember that whatever squad you put the INQ with is not going to get its AOF until it disembarks.


 
   
Made in ca
Fresh-Faced New User




Vancouver

ERJAK wrote:
Looks solid, just remember that whatever squad you put the INQ with is not going to get its AOF until it disembarks.


I was thinking about that, bit of a downer but I think the liber should help out.

I've only used servo skulls a few times before, any tips on the best way to use them with this list? I was just thinking of using them to deny the scout/infiltrate move and push the doms and scouting BSS further upfield.
   
 
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