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![[Post New]](/s/i/i.gif) 2016/03/21 03:58:49
Subject: Harlequins: Armor save/ Invul save change.
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Daring Dark Eldar Raider Rider
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Current Saves: Armor- , Invul 5+
HOLO-SUIT (Source: Codex Harlequins pg92 Armor)
Harlequins in battle transform into dazzling blurs, their outlines exploding into blizzards of light that leave the foe’s aim confounded and their thoughts bewildered. The holo—suit, or dathedi - meaning ‘between colours ’ — is responsible for this transformation. The device incmporates a programmable holo—field that breaks down the wearer’s profile into a fractal lightstorm as they move; the faster they travel. the more pronounced the effect. So it is that a charging Harlequin appears as nothing more than an indistinct, prismatic storm that is nigh-on impossible to hit, allowing them to simply avoid blows that would otherwise lay them low.
A holo-suit grants the wearer a 5+ invulnerable save.
Proposed Change:
Armor5+ , Invul 6+ , after a run move/close combat 4+invul
Proposed Alternatives
A*Negative to a ballistic/weapon skill after a run/charge
B*An increased Veil of tears effect-6-8d6x2 to determine if you're in range to shoot, No "lose the shoot" if targeted and not in range.
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This message was edited 2 times. Last update was at 2016/03/22 00:04:30
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![[Post New]](/s/i/i.gif) 2016/03/21 04:02:54
Subject: Harlequins: Armor save/ Invul save change.
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Rotting Sorcerer of Nurgle
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I'd actually like to see the proposed change, but with an addition of allowing Harlies to run and charge in the same turn.
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H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
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![[Post New]](/s/i/i.gif) 2016/03/21 04:03:44
Subject: Harlequins: Armor save/ Invul save change.
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Daring Dark Eldar Raider Rider
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Tactical_Spam wrote:I'd actually like to see the proposed change, but with an addition of allowing Harlies to run and charge in the same turn.
At all times? Automatically Appended Next Post: Only asking because that would change some of the formation special rules. Automatically Appended Next Post: Change Rising Crescendo to +1d6 to charge range?
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This message was edited 2 times. Last update was at 2016/03/21 04:06:58
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![[Post New]](/s/i/i.gif) 2016/03/21 17:39:58
Subject: Harlequins: Armor save/ Invul save change.
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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I feel this would make my Harlequins feel cheap. Harlequins are a finesse army and blanket 4+ invuls (Because when is a Harle unit NOT going to run or charge?) seems like too much of a crutch to stand on. Harlequins have a specific weakness, they are made of wet paper, and while it is a weakness i believe it's as much a part of their character as high Ws and I. A 4+ invul re-rolling 1's is actually a very reasonable save.
On the other hand I would get behind a 4+ invulnerable save in the overwatch. Harlequins suffer from Overwatch more so then most other assault armies.
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![[Post New]](/s/i/i.gif) 2016/03/21 18:47:53
Subject: Harlequins: Armor save/ Invul save change.
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Swift Swooping Hawk
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How about making enemies re-roll successful to-hit rolls during Overwatch? Would that work, you think?
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This message was edited 1 time. Last update was at 2016/03/21 18:48:08
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![[Post New]](/s/i/i.gif) 2016/03/21 19:24:14
Subject: Harlequins: Armor save/ Invul save change.
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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Too powerful, 1/36 chance for most units to land a hit on overwatch basically invalidating shots all together. Besides, the issue is Wall of Death that auto hits, a 4+ invul would help against that.
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![[Post New]](/s/i/i.gif) 2016/03/21 21:37:15
Subject: Harlequins: Armor save/ Invul save change.
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Fixture of Dakka
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I picked "Breaks the game" even though it doesn't break the game, but you didn't have a "don't change anything" option.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2016/03/22 00:03:44
Subject: Harlequins: Armor save/ Invul save change.
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Daring Dark Eldar Raider Rider
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DarknessEternal wrote:I picked "Breaks the game" even though it doesn't break the game, but you didn't have a "don't change anything" option.
Lol that kinda was the all enveloping No option
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![[Post New]](/s/i/i.gif) 2016/03/22 15:18:54
Subject: Harlequins: Armor save/ Invul save change.
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Fixture of Dakka
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Even though I think your proposed rules would be fluffy and cool, I chose no option because I feel like we'd be looking at too much bookkeeping. I'm also not a fan of 5+ armor purely because a 5+ holo-suit lacks the bulk of guardian mesh armor or kabalite armor.
What I'd like to see instead of what you propose are more options that add to their defense. I like the harlequin options, but I'd love to see more wargear options, more formations to represent various performances, and more (special?) characters repreenting specific personas in their performances.
So instead of sometimes having a 6+ invul, sometimes a 5+ armor, and sometimes a 4+ invul, I'd like to see one or more of these:
* A domino field piece of wargear that is simply a 3+ invul. Can be taken by troupe masters and *maybe* independent characters. This steps on the starmist raiment's toes, but is anyone really taking that currently?
* A performance representing a particular saedath that emphasis elusiveness and evasion. When targeted by a shooting attack or at the beginning of the fight subphase, you may choose to lower the attacks of the unit to 1 for the remainder of the player turn in order to grant the unit a 3+ invul or force your opponent to reroll hit, or some such thing.
*A new independent character or non-independent upgrade that can be taken by troupe, possibly unique. Have that character increase the defense of the troop in some way, either uppin invul saves, causing attacks targetting to the unit to be resolved at lower ballistic skill, or simply give him (and only him) a 2+ invul. I just like the idea of specific roles in the performance granting unique rules.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2016/03/25 06:35:28
Subject: Harlequins: Armor save/ Invul save change.
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Longtime Dakkanaut
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Personally I would like to just see them able to cast sanctic without the extra chance of perils.
I always run one ml2 shadowseer with sanctic hoping for hammerhand and sanctuary. Got sanctuary on e with the troupe master wearing the starmist raiment (run it every game) and combined with the formation bonus I had the dreaded rerollable 2++ on a Harlequin unit. There were 3 shadowseers and 4 players backing him up and with them all having a4++ it was pretty tough to bring down!
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