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Made in us
Psychic Novitiate selected by a Gatherer




Ok I have a tournament coming up and Wanted feedback on this list that I am bringing. Please help me plug the holes

Missions will be Eternal War, scoring a random number of objectives at the end of the game and Slay the Warlord, Line breaker, and First Blood.

CAD

HQ
D-Thirster
Juggerlord with Axe of Koralth (running in a big group of hound as point person)

Troops
2 units of Bloodletters with champion upgrades

Fast Attack
Heldrake

Heavy
Lasherfiend
Lasherfiend
Phlemgrinder

Gorepack
2 units of bikes with melta and meltabombs

10 hounds
5 hounds
5 hounds
5 hounds

Please critique me

This message was edited 1 time. Last update was at 2016/03/21 13:32:06


 
   
Made in gb
Longtime Dakkanaut




Looks sound. I think I prefer cultists to bloodletters but ih.

DFTT 
   
Made in us
Psychic Novitiate selected by a Gatherer




Yeah I was thinking that but what would I do with the extra 30 points? 2 more hounds I guess.

Also the bloodletters can deepstrike, so I can keep them in reserves then hopefully deepstrike near an Objective to cap Objectives at the end
   
Made in gb
Longtime Dakkanaut




Yeah but the cultists get champions which can (admittedly rarely) get turned into better stuff.
30 pts .. probably a sigil for the warlord and meltabombs.

DFTT 
   
Made in us
Frenzied Juggernaut





Alaska

Could always drop off the 10 hounds to 5 and wring out points for a second drake.

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Servoarm Flailing Magos





Alaska

I agree this list looks pretty solid. Although I like the cultists for summoning, without BP ramp-up (blood host or the sword) you probably won't be getting far enough for summoning a Bloodthirster off of them anyway. So I think you should be fine without the cultists.

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Made in us
Psychic Novitiate selected by a Gatherer




 xSoulgrinderx wrote:
Could always drop off the 10 hounds to 5 and wring out points for a second drake.


I would if I had a second drake... Maybe I can borrow one for that tourny
   
Made in us
Frenzied Juggernaut





Alaska

Which toruney?

37,500 pts Daemon Army of the Gods

35,000 pts - X - Iron Tenth

15,000pts - Firehawks

10,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Psychic Novitiate selected by a Gatherer




Just one at my local flgs...

What if I drop the Heldrake and make it a bloodhost with possessed?

Is the slaughtercult benefit worth the cost of the heldrake and object secure letters??
   
Made in us
Servoarm Flailing Magos





Alaska

I'd stick with the Heldrake. The bloodhost sounds a lot better on paper than it usually ends up being.

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Made in us
Psychic Novitiate selected by a Gatherer




Ok thanks for the advice
   
Made in us
Violent Space Marine Dedicated to Khorne





I often run Bloodletters over cultists as well. I find they make my opponent make choices when they deep strike in, they can either dump fire into them or potentially get assaulted by them., or pinned in.

I don't think i would drop the helldrake, mine usually ends up being the star of my lists. He just kills so many more things then most of the rest of my army. (fyi, i have found that running a icon in my bloodletters is worth while. because the Heldrake is a deamon of khorne you can almost always make sure he comes in turn 2 because you get two shots at bringing him in. )

Also just noticed that you where going to put the thirster in the hounds, i am not sure you can do that. I thought you couldn't put a MC in with another unit. Maybe im wrong.. could always screen with hounds, but i don't think he can be in the unit.
   
Made in us
Servoarm Flailing Magos





Alaska

I checked the rulebook and couldn't find anything preventing a MC character joining them... I looked in the MC rules, the Character rules, and the Special Ability (independent character) rules and couldn't find anything that indicated it couldn't. Maybe I am wrong though?

I did find this though:
Spoiler:
Independent Characters can join other units. They cannot, however, join units that
contain vehicles or Monstrous Creatures. They can join other Independent Characters,
though, to form a powerful multi-character unit!


Does that mean an MC can't join a unit, because then that unit would contain a MC and not be joinable? Chicken or the egg?

This message was edited 1 time. Last update was at 2016/03/22 16:39:39


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Made in us
Violent Space Marine Dedicated to Khorne





Like i said I might be wrong, i was just under the impression that you couldn't. again i might be wrong on that. Cus if so, then ill be doing some fun stuff to protect them in the future. lol
   
Made in gb
Longtime Dakkanaut




A bloodthirster isn't an independent character guys.


Automatically Appended Next Post:
(Nor did the OP suggest such)

This message was edited 2 times. Last update was at 2016/03/22 17:19:38


DFTT 
   
Made in us
Psychic Novitiate selected by a Gatherer




I was running my juggerlord with the hounds
   
Made in us
Servoarm Flailing Magos





Alaska

Captyn_Bob wrote:
A bloodthirster isn't an independent character guys.


Automatically Appended Next Post:
(Nor did the OP suggest such)


It was still a valid question, on whether he -could- run the BT with the dogs. But you are right, the BT lacks the Independent Character special rule anyway so it's a moot point.

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Made in gb
Nurgle Veteran Marine with the Flu






 Dyslexican32 wrote:
fyi, i have found that running a icon in my bloodletters is worth while. because the Heldrake is a deamon of khorne you can almost always make sure he comes in turn 2 because you get two shots at bringing him in.


Can you elaborate on how this works? It sounds great but I can't see how the icon helps with bringing the Heldrake on.
   
Made in us
Violent Space Marine Dedicated to Khorne





 Tonberry7 wrote:
 Dyslexican32 wrote:
fyi, i have found that running a icon in my bloodletters is worth while. because the Heldrake is a deamon of khorne you can almost always make sure he comes in turn 2 because you get two shots at bringing him in.


Can you elaborate on how this works? It sounds great but I can't see how the icon helps with bringing the Heldrake on.


I am sorry, not Icon I meant the instrument of chaos! (I had a total brain fart there!) With the instrument, you can bring in a daemon unit in. And as the Helldrake is a Daemon it lets you get more than one crack at bringing him in. I always put them in on my bloodletters if im going to deep strike them in, even if im just running two units of them and not the Helldrake. I have also used it with skarbrand a few times to great success.
   
Made in us
Psychic Novitiate selected by a Gatherer




 Dyslexican32 wrote:
 Tonberry7 wrote:
 Dyslexican32 wrote:
fyi, i have found that running a icon in my bloodletters is worth while. because the Heldrake is a deamon of khorne you can almost always make sure he comes in turn 2 because you get two shots at bringing him in.


Can you elaborate on how this works? It sounds great but I can't see how the icon helps with bringing the Heldrake on.


I am sorry, not Icon I meant the instrument of chaos! (I had a total brain fart there!) With the instrument, you can bring in a daemon unit in. And as the Helldrake is a Daemon it lets you get more than one crack at bringing him in. I always put them in on my bloodletters if im going to deep strike them in, even if im just running two units of them and not the Helldrake. I have also used it with skarbrand a few times to great success.


That won't work... The Daemon unit has to be in Deepstrike reserves. The Heldrake isn't in Deepstrike reserves just reserves since he doesn't have the Deepstrike special rule. Would work for a grinder but I am keeping him on the board


Automatically Appended Next Post:
Also what is everyone thoughts of adding in a Void Shield Generator?

There will be 2 different Tau players there and I think those 3 AV12 bubbles will keep my troops alive turn 1

This message was edited 1 time. Last update was at 2016/03/23 18:50:22


 
   
Made in it
Contagious Dreadnought of Nurgle





someone have the page of supplement where i can find legacy of ruin rules?

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Made in us
Auspicious Daemonic Herald





 blackmage wrote:
someone have the page of supplement where i can find legacy of ruin rules?

Its in IA:13
   
Made in gb
Nurgle Veteran Marine with the Flu






Icechamber wrote:
 Dyslexican32 wrote:
 Tonberry7 wrote:
 Dyslexican32 wrote:
fyi, i have found that running a icon in my bloodletters is worth while. because the Heldrake is a deamon of khorne you can almost always make sure he comes in turn 2 because you get two shots at bringing him in.


Can you elaborate on how this works? It sounds great but I can't see how the icon helps with bringing the Heldrake on.


I am sorry, not Icon I meant the instrument of chaos! (I had a total brain fart there!) With the instrument, you can bring in a daemon unit in. And as the Helldrake is a Daemon it lets you get more than one crack at bringing him in. I always put them in on my bloodletters if im going to deep strike them in, even if im just running two units of them and not the Helldrake. I have also used it with skarbrand a few times to great success.


That won't work... The Daemon unit has to be in Deepstrike reserves. The Heldrake isn't in Deepstrike reserves just reserves since he doesn't have the Deepstrike special rule. Would work for a grinder but I am keeping him on the board


Yeah unfortunately the instrument won't work for a Heldrake as it doesn't Deep Strike. It also doesn't give you two chances for deepstriking units as you can only bring in a unit that hasn't made a reserve roll that turn. So in other words you can't use it for a unit that has already tried and failed its reserves roll.

So you have to roll for the unit with the instrument and hope they pass, then you can bring in your grinder or whatever automatically. I find a good tactic can sometimes be to give some deep striking bloodletters both an instrument and an icon, and then potentially automatically deep strike a big model like a grinder into a crucial location without scatter in order to get a good shot with its flamer weapon and be in a good spot to charge next turn.
   
Made in gb
Agile Revenant Titan






It does give you two attempts, you're looking at it the wrong way.

First reserve roll, roll for the unit with the instrument. If successful they arrive along with another unit in deep strike reserve that hasn't already attempted to arrive. (let's say a DP). If the reserve roll is successful then both units are arriving. However, if it's unsuccessful then you can then make a reserve roll for the DP and he can then come in on his own. So, in that respect, you've had 2 attempts at bringing him in. Of course this increases with the more units you have with an instrument. 3 units of bloodletters with instruments essentially gives you 4 attempts to bring in a unit you want. 3 pseudo rolls with the letters, and then the models own individual roll.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in gb
Nurgle Veteran Marine with the Flu






Yeah you're right, thanks for pointing that out. I didn't consider it that way. In terms of the unit itself though the point still stands, you can't fail a reserve roll then use another units instrument to bring it in anyway.
   
Made in gb
Agile Revenant Titan






 Tonberry7 wrote:
Yeah you're right, thanks for pointing that out. I didn't consider it that way. In terms of the unit itself though the point still stands, you can't fail a reserve roll then use another units instrument to bring it in anyway.


Yeah agreed. I was just explaining the way I thought he was thinking about it.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Violent Space Marine Dedicated to Khorne





I had forgot that the instrument only applies to Deepstrike, sorry. At work and didn't have the rule in front of me. However, yeah if your deepstriking, and going to use bloodletters anyway, itsa great way to bring in bigger models because you can use the instrument and then the actual models reserve roles if that fails to work. I didn't explain my point well.
   
Made in us
Psychic Novitiate selected by a Gatherer




Ok I finalized my list...

CAD

HQ
D-Thirster
Juggerlord with Axe of Koralth (running in a big group of hound as point person)

Troops
2 units of Bloodletters with champion upgrades

Fast Attack
Heldrake

Heavy
Lasherfiend
Lasherfiend
Phlemgrinder

Gorepack
2 units of bikes with melta and meltabombs

9 hounds
5 hounds
5 hounds

Void Shield Generator (keep my puppies alive turn 1 to be able to assault)



Automatically Appended Next Post:
Now what warlord table should I roll on???

My warlords probably won't live long. my Juggerlord is made to die, so my D-thirst will have to be it I guess. And he is always a target.

This message was edited 1 time. Last update was at 2016/03/28 13:39:52


 
   
Made in gb
Agile Revenant Titan






Icechamber wrote:
Ok I finalized my list...

CAD

HQ
D-Thirster
Juggerlord with Axe of Koralth (running in a big group of hound as point person)

Troops
2 units of Bloodletters with champion upgrades

Fast Attack
Heldrake

Heavy
Lasherfiend
Lasherfiend
Phlemgrinder

Gorepack
2 units of bikes with melta and meltabombs

9 hounds
5 hounds
5 hounds

Void Shield Generator (keep my puppies alive turn 1 to be able to assault)



Automatically Appended Next Post:
Now what warlord table should I roll on???

My warlords probably won't live long. my Juggerlord is made to die, so my D-thirst will have to be it I guess. And he is always a target.


I think if the thirster is the warlord then the codex traits are actually a pretty good choice.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in it
Contagious Dreadnought of Nurgle





i did not find warlord trait in KDK codex

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