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Made in us
Decrepit Dakkanaut






Omadon's Realm

I'm going to be building a Dark Mech force, as allies I want to use Alpha Legion. I picked up the BaC boxed set to create this allied force, so I have the contents of that so far and looking to expand in a direction that will support the Mech, especially I'm thinking about infiltrating units, disruption and causing general trollfaced mayhem to my opponents prior to my big robots and thallax showing up to apply slabs of iron pain.

Recommendations please.



 
   
Made in us
Huge Hierodule





land of 10k taxes

Pride of the legion = 3 vets teams with sniper and terminators which all count as troops.

was censored by the ministry of truth 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 FeindusMaximus wrote:
Pride of the legion = 3 vets teams with sniper and terminators which all count as troops.


Good idea, sadly you don't have 4 troop slots in a allied detachment. Remember he wants the alpha legion as the allies to a dark mec army.

Still do pride of the Legion, because scoring terminators are great objective takers.

I would then order some weapon packs from FW or your bits seller of choice and take a special weapon squad for your 2nd troop choice. Then a heavy weapon squad in heavy support.

Alternatively you could just take a 20 man tac squad with bolter+CCW as the 2nd troop choice and a apothecary from your elites. Once they take a objective it's hard for a lot of people to game them off it.

None of your troop robots are scoring now due to the update to automata. So tough scoring units can work quite well I would Imagen. Just some brain storming anyway.

This message was edited 2 times. Last update was at 2016/03/22 19:19:06


 
   
Made in us
Fiery Bright Wizard






Idaho

terminators are always scoring, since they have implacable advance or whatever the rule is called. Secondly, If a ROW prohibits allies, can it be taken as a RoW for an allied detachement?

Anyways, PotL is over rated in general (10-man squads of 3+ saves are a bad idea in a 30k setting, get your mind out of the 40k MSU mindset ) and when you're allying into your mechanicum, you're gonna want more bodies to make up for the elite nature of ad mech. so PotL is probably the wrong way to go. Personally, I'd go for a faster RoW or something that will let you fit some more dudes in, something like this (max):

1 Praetor (or legal centurion)
2 20-man tactical squad
1 10-man terminator squad
1 10-man Seeker squad

This may be a super heavy allied detachement, but it shows how you can make up for the low model count of most ad mech armies in general.



I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

A forge lord with cortex controller might be tge best HQ for your allies. Since he could be a source of repair rolls for the automata.

This message was edited 1 time. Last update was at 2016/03/22 20:24:11


 
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

So no recommendations for the named units? (totally new to 30k). The Headhunters and Lernaean (sp) terminators? They have special rules yes?



 
   
Made in us
Fiery Bright Wizard






Idaho

 MeanGreenStompa wrote:
So no recommendations for the named units? (totally new to 30k). The Headhunters and Lernaean (sp) terminators? They have special rules yes?


Named units don't generally function well in allied detachements since rules like jealous command are a thing. As for Lernaean terminators I love them: conversion beamers on your objective holding terminators can be really fun, however there's that dichotomy of "a stabby unit holding a conversion beamer" if you choose to give them the big gun, that is.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

Your power daggers and banestrike rounds are great upgrades on basic termi units anyway. Giveing your srg +1A on any specialist weapon for such a small cost and not replacing his shooting weapon is a steal. The bane strike rounds are also great on termi twin-bolters since the reduced range isn't as big a deal when you can charge after.

This message was edited 1 time. Last update was at 2016/03/23 21:35:48


 
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

 Brennonjw wrote:
 MeanGreenStompa wrote:
So no recommendations for the named units? (totally new to 30k). The Headhunters and Lernaean (sp) terminators? They have special rules yes?


Named units don't generally function well in allied detachements since rules like jealous command are a thing. As for Lernaean terminators I love them: conversion beamers on your objective holding terminators can be really fun, however there's that dichotomy of "a stabby unit holding a conversion beamer" if you choose to give them the big gun, that is.


How does Jealous Command affect them? Isn't it a rule that certain leaders in the legion need to be The HQ prime unless they give ground to the primarch?



 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Jealous command wont affect the named units, only the HQ of which only Dynat has it for the Alphas.

I think the AL special units are pretty cool Headhunters are just sound awesome in general, and Lernaean Termies come base with Volkites and Power Axes which is pretty nice.

Unfortunately the new RoW that allows the Alphas to take Head Hunters as troops doesn't allow it to take allies, so I would assume it doesnt allow you to take them as allies.
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

 VictorVonTzeentch wrote:
Jealous command wont affect the named units, only the HQ of which only Dynat has it for the Alphas.

Yeah, which is why Brennonjw's quote above didn't make sense to me.
 VictorVonTzeentch wrote:

I think the AL special units are pretty cool Headhunters are just sound awesome in general, and Lernaean Termies come base with Volkites and Power Axes which is pretty nice.

Yeah, love the Headhunters kit and the Lernaean's look really cool with the volkites. That's why I wanted to take them in my allied force.

 VictorVonTzeentch wrote:

Unfortunately the new RoW that allows the Alphas to take Head Hunters as troops doesn't allow it to take allies, so I would assume it doesnt allow you to take them as allies.

But that applies to the RoW for the main force, not the RoW when they themselves are the ally. It doesn't say anywhere that it wouldn't work.



 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Then I guess you could use that RoW in order to bring in Headhunters to fill your Allied troop needs and use Lernaean's for your Elites.

A small task force sent to your Archmagos to assist him in a power struggle or something.
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

So, on some reading, I certainly can take Rites of War on an allied Marine force and this is made considerably easier to do and less convoluted by not having marines as the principal force. Just have to be cautious about the actual wording of each rite.

Absolutely nothing prevents me taking the legion specific choices either. Both the head hunters and lamaean termies strongly appeal, so I'll be in for both, along with infiltrate on everything...

/rubs hands, cackles and mutters in scrapcode.



 
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

Wouldn't taking Infiltrate as the mutable tactic be largely redundant if you are taking Headhunters as your allied Troops? Since they already have infiltrate. I mean it would be a good way to get the Lernaeans into position, but you'd lose out on stacking USRs on the Headhunters.
   
Made in us
Decrepit Dakkanaut






Omadon's Realm

 VictorVonTzeentch wrote:
Wouldn't taking Infiltrate as the mutable tactic be largely redundant if you are taking Headhunters as your allied Troops? Since they already have infiltrate. I mean it would be a good way to get the Lernaeans into position, but you'd lose out on stacking USRs on the Headhunters.


Hmmmm, mebbe. Perhaps I just take 20man tactical blobs and infiltrate them. Along with the terminators.



 
   
Made in ca
Lit By the Flames of Prospero





Edmonton, Alberta

 VictorVonTzeentch wrote:
Wouldn't taking Infiltrate as the mutable tactic be largely redundant if you are taking Headhunters as your allied Troops? Since they already have infiltrate. I mean it would be a good way to get the Lernaeans into position, but you'd lose out on stacking USRs on the Headhunters.


A infiltrating terminator unit is a huge thorn for a lot of armies to deal with, taking heat off his robots.

Lucky he gets to choose his usr at the start of the game, so worth keeping a plan B in mind vs armies like other mechanicum who mess with infiltrators
   
Made in us
Ancient Venerable Black Templar Dreadnought





Where ever the Emperor needs his eyes

MeanGreenStompa wrote:
 VictorVonTzeentch wrote:
Wouldn't taking Infiltrate as the mutable tactic be largely redundant if you are taking Headhunters as your allied Troops? Since they already have infiltrate. I mean it would be a good way to get the Lernaeans into position, but you'd lose out on stacking USRs on the Headhunters.


Hmmmm, mebbe. Perhaps I just take 20man tactical blobs and infiltrate them. Along with the terminators.


Yeah, that could work rather well, and then you could do a different RoW from the Headhunter one.

Lockark wrote:
 VictorVonTzeentch wrote:
Wouldn't taking Infiltrate as the mutable tactic be largely redundant if you are taking Headhunters as your allied Troops? Since they already have infiltrate. I mean it would be a good way to get the Lernaeans into position, but you'd lose out on stacking USRs on the Headhunters.


A infiltrating terminator unit is a huge thorn for a lot of armies to deal with, taking heat off his robots.

Lucky he gets to choose his usr at the start of the game, so worth keeping a plan B in mind vs armies like other mechanicum who mess with infiltrators



True, and with Infiltration, he'd be able to get the Volkites in better position, or find the optimal spot for the Conversion Beamer.
   
 
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