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Made in us
Mekboy on Kustom Deth Kopta






Manz missle... has been good sincce 4th edition, load up 3 units of 3 mega nobz in trukks and if nothing else they turn into a bullet sponge as the rest of the army advances

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Made in us
Nasty Nob





United States

WAAAGH!

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Mutilatin' Mad Dok





Georgia

I have literally never had a game where my Meganobz don't mop something up. Whether it's a bunch of pesky vehicles, (jinking skiimers come to mind), tough CC units with good armor, high-toughness models, they're great for the scarier things that boys would have a hard time touching. Boys are more flexible, sure, but I wouldn't send them after a land raider, just like I would send a squad of grots after a rhino.

Except for that one time my gretchin squad withstood a tank shock, then the runtherd glanced it to death in CC because it only had one HP left. From then on he was known as Bellowgob da Tankherder.

"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

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Made in us
Battlewagon Driver with Charged Engine





 G00fySmiley wrote:
Manz missle... has been good sincce 4th edition, load up 3 units of 3 mega nobz in trukks and if nothing else they turn into a bullet sponge as the rest of the army advances
This. They make a great distraction carnifex, and if the trukk is only wrecked they are usually in good shape, at least in my meta.
   
Made in us
Locked in the Tower of Amareo




SemperMortis wrote:
Personally I hate Mega Nobz. I have no faith in them. The new Mob rule doesn't help them at all, they are to expensive to not have at least an invulnerable save. They wouldn't be terrible if they were T5 instead of T4.

I prefer to take Boyz squads with a nob/pk inside instead of 120pts for 3 models that become almost useless if their transport dies. (Trukks die.....a lot)

Plus, without the Invul and being T4 means that when they themselves encounter something with S8 AP2 they get doubled out, negating the entire point of them.

How hard would it have been to include a giant slab shield for them and say it gives a 5++ or some such nonsense, or simply making them T5.


Weapons that double them out are becoming increasingly rarer, as those same weapons are utter gak vs MCs.
   
Made in us
Nasty Nob





United States

Martel732 wrote:
SemperMortis wrote:
Personally I hate Mega Nobz. I have no faith in them. The new Mob rule doesn't help them at all, they are to expensive to not have at least an invulnerable save. They wouldn't be terrible if they were T5 instead of T4.

I prefer to take Boyz squads with a nob/pk inside instead of 120pts for 3 models that become almost useless if their transport dies. (Trukks die.....a lot)

Plus, without the Invul and being T4 means that when they themselves encounter something with S8 AP2 they get doubled out, negating the entire point of them.

How hard would it have been to include a giant slab shield for them and say it gives a 5++ or some such nonsense, or simply making them T5.


Weapons that double them out are becoming increasingly rarer, as those same weapons are utter gak vs MCs.


Excellent.. soon even regular nobz will be good!

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 jreilly89 wrote:
I always see MANZ being taken and touted as one of the greatest units. But they have the same toughness and wounds as a Nob, but with a 2+ save and no invuln. I actually have more fun taking a bunch of Nobz with 4+ armor and dual CCWs for the +1 attack, especially because they get 5 attacks on the charge at Strength 5 and +1 Weapon Skill if my Warboss with Da Lukky Stikk is there. Is it the AP2? I usually let my Warboss with Mega Armor handle all the AP 2 and let my Nobz punk the other guys.

Am I missing something?


I think both ways are fine. Certain weapons make a mockery of the added armor and that didn't used to be nearly as common, and the multiple wounds generally compensated.

Now a simple Eldar Jetbike can do this using Bladestorm.

So the Meganob has obviously lost some lustre and its understandable why an ork player might forego the extra cost in exchange for just a plain old nob.

The Green Tide was a cool way to ue just such things but apparently that is no more (surprisingly short life span). But I can totally see why a Nob might appeal more. I think I would invest in the Meganobz just because there are also a fair number of "Volume of attacks" type units now also, which takes away some of the valu of the savings on the Nob v Meganob also. It's a crap shoot.

Grav Weapons and how prolific they are tilt the scale further towards normal Nobz. And Battle Company you face may be touting a TON of those. I dont even play Space mariens pretty much at all, but I own 14 Grav Guns because you know... Just in case.

There's probably enough reasns to take either one that it is an interesting problem.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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