Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2016/03/30 20:20:19
Subject: Brand New to Orks (Suggestions Requested)
So I've finally decided to delve into the Xenos armies a bit and have gone with Orks . I recently made a trade out for a few items I have and received the below list of Orks to start my force. I'd love any suggestions on List creation that would be helpful as well as next-buys for importance or any adjustments to models
2x Ork Warbosses with Big Choppas (I'm assuming right off the bat to try and clip an arm and put a Power Klaw on at least one of them)
1 Weirdboy
5 Lootas
25 Slugga Boyz
19 Shoota Boyz
4 Boyz with Rokkits (Could be used to create Tankbustas)
10 Nobz with a mixture of PKs and Big Choppas
4 random Gretchin
1 (I believe) Killa Kan, it's smaller I think so I don't believe it's a deff dread
1 Trukk
1 Battlewagon
1 Looted Wagon
Any help would be highly appreciated.
Basement WarGamers (BWG)
Walnuts wrote: I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'.
2016/03/30 21:34:30
Subject: Re:Brand New to Orks (Suggestions Requested)
You have a little bit of everything. A solid start to a 500pts-1000pts list.
You've got the right idea so far, give one of those Warbosses a PK. Give your Warboss some armor, and Da Lukky Stick, and he will be a star. Stick PK Nobz in your Boyz squads. Yes, convert those rokkit boyz into Tankbustas, they're awesome for the points.
With points left over for a unit of Gretchin, Kannons/Lobbas, etc.
Footsloggin' is OK at 500pts, but beyond that you will likely want some more Trukks or Battlewagons.
At 1000 points, you have a lot more options.
For Troops, you could run 3-5 Trukks of Boyz, 1-2 Battlewagons of Boyz, or a mix. I wouldn't suggest footslogging, because you would get cut to ribbons. However a unit of Boyz or Gretchin for backfield objective holders is still useful.
Warbikers or solo Deffkoptas are good choices for your Fast Attack slots.
Tankbustas and MegaNobz are probably your best bets for the Elite slots.
Mek Gunz and Lootas are my favorite Heavy Support units. The Heavy slot is kind of crowded, but if you want to run more heavy units you could always take another CAD.
Fast Attack:
1 x Deffkopta (TL Rokkits)
1 x Deffkopta (TL Rokkits)
1 x Deffkopta (TL Rokkits)
Heavy Support:
5 x Lobbas (3 Ammo Runts)
3 x KMK's (3 Ammo Runts, 6 extra Krew)
That's just one list. There are a lot of ways you can build an Ork army. Lots of bikers, lots of Trukks, Battlewagons, Mek Gunz, etc. Browse through some of the army lists here on Dakka for ideas.
I'm thinking I should stock up on some power klaw bits and Trukks would probably need to be some of my first standard buys.
That being said, what's good go-to's for formations? I know this may sound difficult, but I'm trying to stray a bit away from a simple green tide. The Goff Killmob seems interesting.
Basement WarGamers (BWG)
Walnuts wrote: I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'.
2016/03/31 15:35:34
Subject: Brand New to Orks (Suggestions Requested)
Barring Green Tide (which really is the strongest orc formation) you've got Bully Boyz and Blitz Brigade. The other's aren't too spectacular, though Redskull Kommandos gets a shout against everything not Eldar or Tau.
Some generalist advice: Stick with a theme. Orks are pretty weak individually, you have to provide your enemy with a threat overload in order to actually be a threat.
Essentially what that means is that you have to spam, sadly. If you're taking transports, make sure that literally everyone (short of kannons and grots) has a transport / is on a bike. If you're going to bother taking walkers, take multiple CAD's and spam them to high heaven.
While its tempting to run a mix of thing in an ork army (fair number of foot sloggers, few transports, couple of dredds) all you'll die is make sure your enemy will be able to get mileage out of all the weapon types he brought and give him the luxury of picking and choosing his targets. Where as if you go all transports you'll (probably) overload their anti armor and dramatically reduce the mileage they get out of their anti horde / light weapons. Similarly if you go full horde then any points spent on lascannons / heavy weapons / grav were wasted points.
Honestly, running Orks in a CAD (or double CAD, etc.) is a solid choice. You get Objective Secured which can be very useful.
The Bully Boyz formation is strong (from Waaagh! Ghazghkull). All models in the formation gain +1 WS, Fear, and Fearless. However you do need a lot of MegaNobz to run it (3 units of 5 MegaNobz). That's a pretty significant investment for someone just starting out. I'm a fan of the MANZ missile (3 MANZ in a Trukk) for smaller games.
I agree, stick with a theme. Make all your Orks fast, or bring lots of Dakka, or just drown them in bodies. Ork troops are incredibly cheap compared to Space Marines, so bring a lot. Volume of attacks and redundancy are important for Orks.
I really appreciate all the advise thusfar. It seems I'm going to have to get some more Boyz and Trukks more than anything else and maybe a few more Tankbustaz and Lootaz to flesh things out.
That being said, which generally ends up being the better bargain; shoota or slugga boyz?
Also is it generally best to run multiple smaller 12 man squads in trukks or a few larger squads in Battlewagons
(Theme wise I'm thinking something Mad Max-like, so mobile. I want to get some bikes at some point but I'm thinking trukks/BW should be the key)
Basement WarGamers (BWG)
Walnuts wrote: I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'.
2016/04/01 01:37:04
Subject: Brand New to Orks (Suggestions Requested)
Way to go in choosing Orks. Both you and your opponents should have a good time. Win or lose your opponent will get a blast out of knocking off tons of models and will still feel like he or she did something. A very interactive army to say the least. So let's work on your fun.
You have a decent start so far. I agree that one warboss will need a pk but I'd keep the other with big choppa. Its nice to pull out a headwhoppa warboss when facing gc's and since you already have two might as well keep one. You'll want to kit bash a mega armoured boss or use ghazzy as a proxy. Comes in handy to tank ranged attacks along with da lucky stick keeping you alive so you can get stuck in.
On that note. DLS is easily one of the best relics in 7e so don't overlook it.
Mob rule hurts us Orks pretty hard so you want to work out ways to mitigate it. You'll want characters in as much units as possible and you want there to be 10 models in the unit left when a failed morale roll comes along as two of the three mob rule results require a character or 10+ models in order play out there results to avoid a rout.
Power Klaws is the ork swiss knife and most of your units will really be delivery systems to bring their respective pk into melee and apply a good proppa krumpin. Protect those pks which includes protecting them from challenges in those units that only have one char equipped with one. Such as Boyz. This done by adding another character to the unit that can accept challenges. 15 pt mekboyz that don't take up a slot fits this role cheaply.
Those lootas are nice. A very point efficient way to bring str7 ranged to the table. Their deffguns are essentially autocannons that sometimes shoots more or sometimes shoot less. What's nifty about these 'autocannons' is that each ork in the unit carries one. Fill out a full unit of either 15 or 12 with three meks. DakkaDakka Dakka. (3 units of loots with 3 meks each with a free hq mek attached to each and a kff big mek all put in a stompa gives 13 meks keeping that big walker alive with room for one more character).
You want tankbustas, there's no doubt about it, they will obliterate any big thing they can assault. For an army that is filled with anti infantry units these guys are a must have in your lists. Not many units in the game have every model in the unit equipped with melta bombs and tank hunter special ability. Tankbustas do. Send a simple unit of these guys after the enemy's super heavy and watch it pop. Lol but don't forget that the bigger the machine the bigger the explosion. Good thing a handful of tankbustas are much cheaper then an imperial knight or baneblade.
I happen to like our waaagh powers for our weirdboyz. Only one of them is meh while the others are useful or very hard hitting. If used they should be upgraded to level 2 and they'll roll dice like a level 3 on their turn when near Orks. Only one might not be good enough and they suffer from Orks low leadership. Having a few on the table is a nice change of pace but unfortunately they compete with more viable models for the hq slot like the warboss, big mek, and painboy.
On that note. Painboyz are good. Get a couple. Fnp for the unit they join? Sure. They can take warbikes too.
You got the wrong nobz atm. Meganobz, tankbustas and sometimes kommandos are better uses of the elite slot. 3 Meganobz in a trukk = Manz missile. Very effective unit. Still you have nobz and they can be used. At least they can bring pks on models that aren't the character that gets challenged. Only need a couple give the rest big choppas and use the unit as bullies by going after weaker targets that don't want to melee. Nobz and manz come in units of 3-10 so they can get boned hard from the mob rule table. Getting them fearless is the usual way to mitigate this. Manz have a bullyboy formation to get this other then that there is attaching mad dok grot to the unit or using the big banner relic from the supplement.
Walkers aren't to good in 7e. They tend to get popped before they make it across the board. We have a dredd formation that gives the walkers ere we go so it might be useful but you are quite a ways from that and there are better optionsoon to use for the heavy slot.
Artillery. You should look into it. Orks have cheap priced artillery (in points). 5 can be fielded for each unit and each model can have up to 5 grot. With 7e rules these grots have 7 toughness. Yay. Lobbas, kannons, kustom mega kannons, and Traktor kannons are the only ones worth looking at. The rest can be ignored. Not all gunz in the unit need to be the same but at least the Lobbas should be fielded in numbers as one unit to take advantage of barrage rules. Our anti aircraft Traktor kannons are so deadly that flyers will avoid its threat area like the plague so in a way it'll still be doing work by just being there.
A single warkopta as a unit can be very effective. I wouldn't put more in the unit unless made fearless. Still they are very mobile platforms for twinlinked rokkit launchas that will have a good chance at hitting rear AV 10.
CAD Orks will always be great because the dedicated transports for the boyz will gain obsec as well. Give them rams and tank shock an objective clear. When using trucks you need lots. In fact, in general with all orky stuff you should always consider having more to the point of redundancy. Bury the opponent in dice. Quantity is a quality of its own.
I'm drinking and could keep going till I run out of battery power. Good thing with being an ork player is the friendly supportive ork community that comes with it. I'll leave some space for them.
Waaaaaaaagh!
2016/04/01 15:11:57
Subject: Re:Brand New to Orks (Suggestions Requested)
IronMaster wrote: I really appreciate all the advise thusfar. It seems I'm going to have to get some more Boyz and Trukks more than anything else and maybe a few more Tankbustaz and Lootaz to flesh things out.
That being said, which generally ends up being the better bargain; shoota or slugga boyz?
Also is it generally best to run multiple smaller 12 man squads in trukks or a few larger squads in Battlewagons
(Theme wise I'm thinking something Mad Max-like, so mobile. I want to get some bikes at some point but I'm thinking trukks/BW should be the key)
Sluggas vs. Shootas is a hot topic, but I think most Ork players would say Sluggas over Shootas. Sluggas give you 12" Assault 1 Sluggas and 4 attacks on the charge for 6ppm, whereas Shoota boyz give you 18" Assault 2 Shootas and 3 attacks on the charge for 7ppm. Both are BS2. You have to consider if your Shoota Boyz are going to live long enough to earn their points back. Don't get me wrong, Shootas have their place (they do pretty well versus MEQ/Space Marines, or as objective campers. I much prefer Slugga Boyz. They do what Orks are designed to do well: put out a lot of attacks on the charge, and be expendable.
I prefer Trukks over Battlewagons. That's also a hot topic. It comes down to personal preference. A BW will give you better armor protection in theory, but you're paying a premium in points for that. And there are plenty of high Str, low AP options for your enemies to wreck your BW without even trying very hard (Necron Gauss, etc.). You can take roughly 2 Trukks for the cost of 1 Battlewagon loaded with Boyz. Your opponents can only shoot at so many targets, so if you overload them with Trukks, you might be able to deliver more Boyz to the fight. Plus Trukks are fast, and if taken as dedicated transports in a CAD they gain objective secured too. You don't sweat losing 1 or 2 Trukks if you bring 5-6 (or 10, whatever). But again, personal preference. Motoring around in heavily armored tanks is fun. And BW's can take more dakka if that's you're thing.
This has all been fantastic information and definitely much more than I was initially expecting; so a big Thank You, to all of you.
That being said, it seems like Trukks and more boyz is what I'll be needing more than anything else. I'd imagine a unit of Bikes as well
Price-Wise what would be the best bang for my buck at this point?
Basement WarGamers (BWG)
Walnuts wrote: I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'.