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The Orcs look soooo good. I was worried after that strangenecked thrower with the uggo head.
The humans look very flat and 2D in comparison and even the dwarf has a more dynamic pose than most human models, how is that possible?!
The dwarf render is great, but the concept sketches we had for them were great as well, so no real surprise. Besides me liking BB dwarves, that is.
Are the elves vanilla elves (hockey masks! ) or any of the three elf factions? I hope they turn out great. Skaven are one of GW's strongest design so they have to be good, since they're my favourite race since 5th as well! I have high hopes for Nurgle, too.
I expect a huge price point for the team boxes if they include a full team, though. And they kinda have to start with aat least eleven players, hopefully a few spare and full positional players. For add-ons like beast of Nurgle, (rat) ogres, trolls, steamroller etc. I'd actually prefer clam-packsor Malifaux like small plastic kits over resin/finecast. Resin for minis you put on their back orfaces? No, thank you.
Pitch looks very nice, but I WILL some day make my own, I swear!
The range ruler worries me a bit, with the old one you didn't have to worry about your models, the new one should not be droppes on minis.
Ah, what a day, got Uncharted 4 and Blood Bowl pics. If Deadpool was out in Europe it'd be some sort of holy trinity. And it's the start of a free week to boot!
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
Humans look good in person. But orcs are the best. Elf sketches have masks. Skaven sketches are stormvermin influenced. There was a rat ogre sketch. For Nurgle, the sketched catcher had a huge mouth in its stomach...to catch with.
And I do really like each team coming with its own version of the ball.
So, so happy to see they aren't messing with the rules too much (was never worried about the minis; whatever else you can say about AoS and 40k the new minis have been awesome) as I see the old familiar event cards and agility rules are there even if I would have liked to see the agility stat changing to a straight roll, no messing about with tables. Oh well.
Curious about the new-style block dice though; are they just the same faces with a redesign or does stuff like the bad moon face mean something special?
This message was edited 1 time. Last update was at 2016/05/14 18:10:35
"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
Rictus from recalcitrantdaze.blogspot.com has posted one hell of a Warhammer Fest report (well four)... so so many photos (Quoted under the spoilers below, there are more in his articles)
I will do a few posts covering today's event, starting with Blood Bowl...
Had a number of conversations with the team, especially Andy Hoare who put up with me going back about four times (though one conversation was mainly to do with Adeptus Titanicus). Thankfully he is a man with a lot of patience.
First up what I can remember:
The release is hoped to be end of the year.
Box set contains the first two teams, Orcs and Human in plastic.
The pitch is double sided with a Human pitch on one side and an Orc pitch on the other.
The rules have not been changed, they are the rules which has been around for a while now.
In total there will be six teams in plastic (Human, Orc, Skaven, Elf, Nurgle and Dwarf). Other teams will follow in resin. There is also likely to be resin conversion sets.
There will be more pitches which will also be double sided (Dwarf/Skaven & Elf/Nurgle) with more possible later including tournament specific ones.
They are looking at neoprene pitches but as yet they don't know, it comes down to cost and if they can get them in large enough quantities and other factors but it is something they would like to have.
Several expansions are mapped out including the first one covering seven more teams and league rules.
If all goes well Dungeon Bowl will also see the light of the day.
Nurgle Rotters look SO good. GW has Nurgle down to a science now.
Skaven sketches are great as well. I like the more Eshin/Death Runners type more for BB, but I'll take a Stormvermin team as well. Or both. C'mon FW, do both.
Gobbos with the moon helmets are extremly cute.
Too bad that it's the lamest elf team. I'd take any of the three faction teams with good models, but the masked weirdos would have to have really great models at a great price foe me to buy them.
And LEAGUE rules are not in the base game? Ahahahaha. Nice try. Tell I'll play using the old rules, simple as that. But it's nice that I don't have to convert all my minis now.
However, if the teams are ~40ish for 11+ guys FW will have all my money. If they want 60 or more they will only have a bit of my money.
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
Mr_Rose wrote: So, so happy to see they aren't messing with the rules too much (was never worried about the minis; whatever else you can say about AoS and 40k the new minis have been awesome) as I see the old familiar event cards and agility rules are there even if I would have liked to see the agility stat changing to a straight roll, no messing about with tables. Oh well.
Curious about the new-style block dice though; are they just the same faces with a redesign or does stuff like the bad moon face mean something special?
Where as I'm disappointed they aren't taking this great chance to fix a lot of the rule problems that have plagued blood bowl forever. Looks like low agility teams will still lose every game simply due to not being able to pick up the ball effectively from a stationary position on the ground...You dont see the issues as much doing one off games, but when you've played entire seasons you notice that they are so many game breaking problems with high agility passing teams or insane runners like skinks.
Hopefully they at least take a look at that kind of stuff
Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500,
I tried BB on the PC and the impression I got was, you more or less try to get three 5+ in a row to do anything meaningful and anything less loses you the ball and ends your turn.
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40k Potica Edition - 40k patch with reactions, suppression and all that good stuff. Feedback thread here.
Gangs of Nu Ork - Necromunda / Gorkamorka expansion supporting all faction. Feedback thread here.
I might have to buy two if the rules are the same, since my Humans need Bitzers.
warboss wrote: Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
Thanks for all the pics guys - looks great. Agree with the general consensus about the human models, although I think they look great painted. Strangely, they've been the one race where I haven't found a single proxy that I like enough to consider buying.
Wow, they are really bringing bad bloodbowl, complete with new models.
Can't wait for Epic and BFG. Always wanted to get into those, but no one played them in my area, and Epic didn't have necron models; I like to be consistent across systems.
What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
lord_blackfang wrote: I tried BB on the PC and the impression I got was, you more or less try to get three 5+ in a row to do anything meaningful and anything less loses you the ball and ends your turn.
Well, it depends on what team you are and what you're trying to do. For example, Chaos really isn't all that great at the passing game (or really, anything that doesn't involve hitting things).
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
lord_blackfang wrote: I tried BB on the PC and the impression I got was, you more or less try to get three 5+ in a row to do anything meaningful and anything less loses you the ball and ends your turn.
Well, it depends on what team you are and what you're trying to do. For example, Chaos really isn't all that great at the passing game (or really, anything that doesn't involve hitting things).
If you are trying to do things on 5+ rolls haven't put enough work in first to whatever action you want to do.
Anything over a 4+ even with a reroll is an unacceptable risk for some players, and even that is a 50/50 chance that gets bumped to 75/25 after the reroll.
Manfred, honestly the best way to ease in is to have someone who knows the game guide you in and give you reasons on what is happening and what other options you have.
lord_blackfang wrote: I tried BB on the PC and the impression I got was, you more or less try to get three 5+ in a row to do anything meaningful and anything less loses you the ball and ends your turn.
If you are trying to do a move which involves you needing to roll three 5+ then you are either backed into a a hole, or doing something wrong
It is pretty random as games go but its is a pretty tight rule set after all these years.
Many people in the online cummunity also seem to get pretty irate about the team balance, but it is all part of the game, some teams are made to be more of a challenge than others.
lord_blackfang wrote: I tried BB on the PC and the impression I got was, you more or less try to get three 5+ in a row to do anything meaningful and anything less loses you the ball and ends your turn.
If you are playing anything less prancy than Elves, here's how your turn should go:
1. Do everything that requires no dice at all
2. Do things that let you roll two dice with low target numbers
3. Do things that let you roll one dice with a low target number
4. Do things that let you roll two dice
5. Do things with high target numbers
6. Go for it
Playing hundreds and hundreds of games on FUMBBL.com beat that into my head quite effectively. If you're rolling for multiple 5+ actions in a turn with a bashy team, you're doing it wrong. Your angle needs to be to pay only cursory attention to the ball and just beat the out of everyone on the other team. Some games it won't work out for you anyway, but you'll definitely win your share with that game plan.
This message was edited 1 time. Last update was at 2016/05/16 00:43:14
Does anyone like the elves we've been shown? If we're only getting six teams in proper plastic it would be annoying if one's a lemon instead of adding to the variety of options being offered.
Gomez wrote: If you are playing anything less prancy than Elves, here's how your turn should go:
1. Do everything that requires no dice at all
2. Do things that let you roll two dice with low target numbers
3. Do things that let you roll one dice with a low target number
4. Do things that let you roll two dice
5. Do things with high target numbers
6. Go for it
Good advice. You can still get screwed - one game I failed three turns in a row to pick up an uncontested ball with a reroll - but doing important, easy things first (like walking someone over to contest the ball) and unimportant, difficult things last (like fouling) does mitigate the RNG.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up."
-C.S. Lewis
Somebody over on Facebook, noted they had a conversation with Mark Bedford at the Fest and put forward these points from the conversation.
1) the board does have a grid - the pictures shown so far are of Mark Bedford's modelled pitch, which was then scanned and printed out to make the board. It's scaled up ever so slightly - about 10% bigger than the last pitch
2) all they would say is that they've used the 2010 rules set with very few changes - clarifications only
3) first teams that will be available are: Human, Dwarf, Skaven, Elf and Nurgle
4) further teams will be available in resin / plastic hybrid (ie to make different looking Orc teams)
5) Star players will be resin
6) there will be 'classic' teams in full resin in a 'black box' series
7) the main game will be in GW stores, teams and players on the FW website
8) Mark hopes to make team specific pitches available through FW made of hollow resin (in the same manner that they make realm of battle tiles currently)
9) it'll be out at Christmas they hope..
10) teams shortly after
11) It's NOT connected to the Old World OR AOS settings - they've gone back to it being its own setting to remove any need to change.
For me all of that looks good, point eleven made me punch the air. Semi modern fantasy Blood Bowl is the best Blood Bowl.
"That's not an Ork, its a girl.." - Last words of High General Daran Ul'tharem, battle of Ursha VII.
Two White Horses (Ipswich Town and Denver Broncos Supporter)
10% bigger? Hmh, then the table I built and foamed for my 3D pitch will be a bit to small for the pitch and ko boxes etc. Bummer.
But I know what I'll get for christmas
Only wish FW would get more plastic manufacturing capabilities to make plastic chars, plastic titans etc. The first 6 teams will be fully plastic, right? Not just humans and orcs. Just thinking about buying a resin team at FW prices and then laying them on their faces...eek.
Looking for a Skaven Doomwheel banner to repair my Nurgle knights.
Good afternoon, sports fans; it's big announcement time! This weekend sees the return of Blood Bowl to Warhammer World in the form of the Bugman's XXXXXX League Cup event. To celebrate, the kind folks over in the Specialist Games Studio have put together this pack of Classic Star Players, which will be available from Warhammer World on Saturday. Full rules for using these metal figures in your games are included. If you want a set, make sure you're there! It's not too late to buy a ticket to the event- find out more about it and buy yours by clicking here: http://warhammerworld.games-workshop.com/the-bugmans-xxxxx…/
cannot deny a wee wave of nostalgia swept over me at the sight of these models
The poor man really has a stake in the country. The rich man hasn't; he can go away to New Guinea in a yacht. The poor have sometimes objected to being governed badly; the rich have always objected to being governed at all
We love our superheroes because they refuse to give up on us. We can analyze them out of existence, kill them, ban them, mock them, and still they return, patiently reminding us of who we are and what we wish we could be.
"the play's the thing wherein I'll catch the conscience of the king,