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![[Post New]](/s/i/i.gif) 2016/04/01 11:38:01
Subject: Forgeworld knight vs Gw
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Fresh-Faced New User
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Hey dakka I'm looking at adding a second IK to my White Scars army and am wondering people's thoughts about what one I should get. I already have an errant and am debating getting a second one or a FW knight I'm considering both the look and the rules for them. Thoughts?
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![[Post New]](/s/i/i.gif) 2016/04/01 11:46:12
Subject: Forgeworld knight vs Gw
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Stubborn Dark Angels Veteran Sergeant
Lost in the warp while searching for a new codex
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The Atrapos is a nice model with good rules. Personally I like the Lancer as well, its good if you face a other SHs otherwise its just a nice model
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I cannot believe in a God who wants to be praised all the time.
15k
10k |
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![[Post New]](/s/i/i.gif) 2016/04/01 11:48:25
Subject: Forgeworld knight vs Gw
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Resolute Ultramarine Honor Guard
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Aptrapos murders other SH. Heck, you can score a kill on a n enemy knight with half decent luck without charging.
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2016/04/01 12:14:16
Subject: Forgeworld knight vs Gw
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Fresh-Faced New User
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If I did go with a GW one would I be able to take two without being unbound?
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![[Post New]](/s/i/i.gif) 2016/04/01 12:49:00
Subject: Forgeworld knight vs Gw
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Lord of the Fleet
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It's the same regardless of FW or GW. An oathsworn detachment is one to three knights.
Once you've got three then you've got a bunch more options.
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This message was edited 1 time. Last update was at 2016/04/01 12:49:31
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![[Post New]](/s/i/i.gif) 2016/04/01 13:11:22
Subject: Forgeworld knight vs Gw
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Liche Priest Hierophant
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Do note however that the FW knights typically have a restriction saying that you can not have more of them than regular GW knights, so if you want 2 Atrophos you also need 2 Wardens/Paladins/etc. in any combination. Of course, the FW Knights also have the ability (last I checked, anyway) to be taken as LoW for Space Marines without requiring an IK detachment of some kind (which doesn't not have the restriction of being unable to have more of them as GW knights)
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This message was edited 1 time. Last update was at 2016/04/01 13:13:58
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![[Post New]](/s/i/i.gif) 2016/04/01 16:00:04
Subject: Forgeworld knight vs Gw
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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Matt.Kingsley wrote:Do note however that the FW knights typically have a restriction saying that you can not have more of them than regular GW knights, so if you want 2 Atrophos you also need 2 Wardens/Paladins/etc. in any combination.
Of course, the FW Knights also have the ability (last I checked, anyway) to be taken as LoW for Space Marines without requiring an IK detachment of some kind (which doesn't not have the restriction of being unable to have more of them as GW knights)
It's not more GW knights than FW, it's for each specific FW Knight you need to have a different Knight. In your example, if you take two Atrapos, you need to take two more non-Atrapos Knights be they FW or GW due to this restriction. But of course, you can take a single FW Knight as a LoW in any IoM army, unlike GW Knights.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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![[Post New]](/s/i/i.gif) 2016/04/01 16:19:54
Subject: Forgeworld knight vs Gw
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Omnipotent Necron Overlord
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As with everything. The forgeworld option is typically better.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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![[Post New]](/s/i/i.gif) 2016/04/01 16:23:13
Subject: Forgeworld knight vs Gw
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Longtime Dakkanaut
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BDal wrote:Hey dakka I'm looking at adding a second IK to my White Scars army and am wondering people's thoughts about what one I should get. I already have an errant and am debating getting a second one or a FW knight I'm considering both the look and the rules for them. Thoughts?
I've got 5 Knights, three of the FW Knights. The GW Knights are generalists and the FW Knights are specialists.
The Castigator is the horde killer. He can kill 10-20 models a turn in combat. He's not great against GMC and he is limited to only one gun. That gun is pretty decent at taking down flyers, but then he can't charge anything. However his roll is as a horde killer. The Castigator can also get around invisible units by automatically striking them in combat.
Atrapos is the most durable of all the Knights and has special rules for targeting GMC. He is your only real source of ranged ap2 weapons of all the Knights. He's slightly better against vehicles than toughness. His D strength beam weapon can hurt invisible units and since it doesn't target anything, Warp Spiders can not jump away.
Archeon gives Knights the one thing they don't have, cover ignoring shooting attack. Like the Atrapos he will be limited in what he can damage (neither the Archeon nor the Atrpos can do much against flyers), but the str 7 giant flamer template will force the enemy to spread out. At Adepticon yesterday I lamented in 3 of my 4 games that I wished I had the Archeon on the table as my opponents in those games were rocking serious cover saves I had trouble getting through.
Lancer is just designed to get into close combat with other superheavies. I consider it the weakest of the FW Knights because it has the most limited roll on the battlefield of all of them. If there is no enemy LOW, then it doesn't do nearly as much damage as any other knight would.
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![[Post New]](/s/i/i.gif) 2016/04/01 16:45:29
Subject: Forgeworld knight vs Gw
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Liche Priest Hierophant
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jeffersonian000 wrote: Matt.Kingsley wrote:Do note however that the FW knights typically have a restriction saying that you can not have more of them than regular GW knights, so if you want 2 Atrophos you also need 2 Wardens/Paladins/etc. in any combination.
Of course, the FW Knights also have the ability (last I checked, anyway) to be taken as LoW for Space Marines without requiring an IK detachment of some kind (which doesn't not have the restriction of being unable to have more of them as GW knights)
It's not more GW knights than FW, it's for each specific FW Knight you need to have a different Knight. In your example, if you take two Atrapos, you need to take two more non-Atrapos Knights be they FW or GW due to this restriction. But of course, you can take a single FW Knight as a LoW in any IoM army, unlike GW Knights.
SJ
Ah ok, I read that wrong then, whoops.
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