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![[Post New]](/s/i/i.gif) 2016/04/06 07:30:24
Subject: Astra militarum army list.
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Fresh-Faced New User
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Greetings lads!
I have been building my first cadian army and I would like some advice.
Atm I have 15 cadians with 2 GL and a chimera with double flamers. I made them this way just because I like how they look.
Since I want to start playing sometime. Is this anything worth taking to a match?
thanks for reading have a nice day
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![[Post New]](/s/i/i.gif) 2016/04/06 09:29:21
Subject: Astra militarum army list.
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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It isn't exactly an army, more of a patrol unit. :/
A quick calculation shows that you only have about 150pts in your army which isn't really enough for most games.
My suggestion is to first get more guardsman: atm you don't even have enough for two units.
Next get a hq: either a command squad, a commisar or a tank commander.
Finally flesh your army out with what the astra militarium do best: tanks. Buy some leman russes, a vendetta and whatever else takes your fancy.
TL : DR
No you do not have a big enough army to start fighting with.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/04/06 10:55:57
Subject: Astra militarum army list.
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Fresh-Faced New User
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Thanks for the quick response!
I know I don't have much(luckily Gw isnt expensive...)
But equipment my little patrol has, is that any good?
I`m going to buy the get started package ASAP. That will probaly make it a little starter army
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![[Post New]](/s/i/i.gif) 2016/04/06 11:16:17
Subject: Astra militarum army list.
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Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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GLs are not that great, but can be of use. If you want to use tanks, look at using vets, and melta or plasma guns.
15 Cadians is a squad and command squad (either a company or platoon CS, but platoons are at least 2x infantry).
Chimeras with flamers are useful, if you can get them up-close, quickly. Vet squads like that tactic, too, so that fits.
They are also command vehicles. So, even if you go with foot-infantry, keeping the CCS or PCS in the back can work, too. Having a twin-flamer Chimera guarding your infantry can be useful against Deep Strike units that might drop in.
Don't buy the infantry box, unless it is part of a set, like the starter. The command squad box is much better, as it has the other weapon choices, but it cost more.
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This message was edited 1 time. Last update was at 2016/04/06 11:19:29
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![[Post New]](/s/i/i.gif) 2016/04/06 23:03:19
Subject: Astra militarum army list.
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Fresh-Faced New User
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Skinnereal wrote:GLs are not that great, but can be of use. If you want to use tanks, look at using vets, and melta or plasma guns.
15 Cadians is a squad and command squad (either a company or platoon CS, but platoons are at least 2x infantry).
Chimeras with flamers are useful, if you can get them up-close, quickly. Vet squads like that tactic, too, so that fits.
They are also command vehicles. So, even if you go with foot-infantry, keeping the CCS or PCS in the back can work, too. Having a twin-flamer Chimera guarding your infantry can be useful against Deep Strike units that might drop in.
Don't buy the infantry box, unless it is part of a set, like the starter. The command squad box is much better, as it has the other weapon choices, but it cost more.
yeah it's been a pretty weird ride, every time I buy something I am wondering what I should attach to it and what is good. To be honest starting out I was confused now, that I am getting started I am more confused than ever. Thinking of switchting to chaos marines. But just a thought
Thanks for reading!
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This message was edited 1 time. Last update was at 2016/04/06 23:04:15
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![[Post New]](/s/i/i.gif) 2016/04/06 23:09:53
Subject: Astra militarum army list.
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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And another has fallen to heresy, mwahahaha!
If you are seriously thinking of turnong to chaos it doesn't mean you have to stop building your IG army. I have a reasonably sized IG army that I use as renegades. So if you are unsure (and if you have the money!) you could collect both.
Be warned though CSM are incredibly underpowered and building a list for them might be even more confusing than an IG army.
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/04/07 03:06:06
Subject: Re:Astra militarum army list.
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Willing Inquisitorial Excruciator
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GLs on guardsmen is probably the worst choice you can make for a special weapon. Keep the two you have, but do not build anymore. Also, a Chimera should never swap its mutlilaser for any other weapon.
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![[Post New]](/s/i/i.gif) 2016/04/07 06:32:55
Subject: Astra militarum army list.
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Fresh-Faced New User
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Well thanks for the response... I was wondering why games workshop isnt helping with like a basic guide on what does what etc. I don't know yet what I am going to do but slowly collecting both seems like the most sane way to do it.
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![[Post New]](/s/i/i.gif) 2016/04/07 08:32:50
Subject: Astra militarum army list.
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Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
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GW won't write tactics, as they don't know what stuff does themselves. Which is why some units are so useless.
Also, when the rules change, good stuff gets nerfed, so armies get shelved.
Magnets, all the way. I'm surprised I didn't say it before. You don't have to restrict yourself to any one weapon. There are loads of guides around, and we can expand on it as needed.
A squad of vets has a sergeant and up to 3 special weapons, possibly a vox and 5-6 grunts. Demolition squads get a bomb to assign to someone.
An infantry squad is a serg, a special, 7-8 grunts as 1 might have a vox.
Command squads are an officer, specials and specialists (medic, vox, etc), out of the 5 models.
All of these can take a heavy weapon team, freeing up 2 models.
So, I magnetise up to 1/2 of my infantry models.
It would be best to write out (or find) a list of 1500 or 2000 points, and buy your way to that.
That way, you will know what models you need to get, and what needs doing to change them if you wanted to.
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This message was edited 1 time. Last update was at 2016/04/07 08:42:14
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![[Post New]](/s/i/i.gif) 2016/04/07 10:03:33
Subject: Astra militarum army list.
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Fresh-Faced New User
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Thanks, I was thinking about magnetizing. Well I'm in a bit of a pickle wondering what I should do, I saw some lists and most of them use sooo much GI's. I want to combine it. like have 2 chimera's(Not with flamers anymore  ) 2 LR's and a normal Platoon a PCS and some vets and then a flyer of sorts. But all the lists I see focus on 1 point extremely( Fielding 90 man blob, artillery etc.) is this exptected from IG?
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This message was edited 1 time. Last update was at 2016/04/07 10:04:09
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![[Post New]](/s/i/i.gif) 2016/04/07 10:51:55
Subject: Astra militarum army list.
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Potent Possessed Daemonvessel
Why Aye Ya Canny Dakkanaughts!
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IG lists have always been either lots of tanks or lots of infantry (or both). If you don't like the infantry side there is an IA book that allows you to take tanks as troop choices, can anyone recall which one?
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Ghorros wrote:The moral of the story: Don't park your Imperial Knight in a field of Gretchin carrying power tools.
Marmatag wrote:All the while, my opponent is furious, throwing his codex on the floor, trying to slash his wrists with safety scissors. |
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![[Post New]](/s/i/i.gif) 2016/04/07 11:51:48
Subject: Astra militarum army list.
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Fresh-Faced New User
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So, after having a chat with my local store I ma going to play a armored something(forgot the name) army this evening. If I like it I will continue with AM, if not I am buying the dark vengeance set and selling the DA. Thanks for al the help!
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![[Post New]](/s/i/i.gif) 2016/04/07 11:59:12
Subject: Astra militarum army list.
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Shadowy Grot Kommittee Memba
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The Get Started set will proooobably about double your forces. Take what you have, and the get started box, and you're good for maybe a 500pts game. Here's what I'd do for a setup:
1) you'll have 25 infantry duders total. Take ten, put them in the chimera, and give 'em three grenade launchers (later on, when you're deeper into the hobby, it will probably be worth it to swap these out for melta guns. I'm pretty sure GW sells a clampack of meltas for some not so outrageous price like 10 bucks for 5 or something? That's worth getting for Guard. Meltas are never bad weapons to give guard) But for now, you'll be good with GLs. Don't worry, it's really not hard to swap guard weapons because of the way they hold them in one hand and another on the handle - you just cut off the gun at the stock and the handle and you can switch weapons. Call 'em a Veteran squad, get them carapace armor. These guys are your mechanized cavalry unit.
2) Take the Leman Russ and make it in such a way that you can swap the main gun out. For the Kit you get with the GS set, there's never a need for Sponsons really, so I would just make the hull weapon swappable (easy enough) and the turret swappable. For your first list, you'll probably want a Demolisher Cannon (the stubby one). It's a pretty good all-rounder, and a good weapon when people don't have the tools to easily destroy your tank. Which at 500 points, they probably won't.
3) Take 10 more of your diddly-doos and the heavy weapon team from the GS box, and you've got your on-foot veteran team. I recommend Camo gear, and probably an autocannon, though with the heavy weapon it's super easy to just glue down the tripod on the base with the sitting weapon team, and you can swap betweeen lascannon, HB, and autocannon. Those are the three best weapon teams anyway.
4) Then finally, the ordo whatevertheheck commissar guy. He's going to be a Lord Commissar, and he's going with the vet squad on foot. You might want to use your other 5 guys as a command squad instead, that also works dandy. No need to spend lots of points on them, you only want them to run a CAD detachment.
The CAD detachment is generally more flexible than the Get Started set the guard get, and makes for a nice 500 points list.
You can use that to learn the game. I'd spend a few weeks playing 500pts before you make any more purchasing decisions, but after that point, you can either choose to get more guys, or another chimera for an armored list.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/04/07 12:23:55
Subject: Astra militarum army list.
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Fresh-Faced New User
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Wow! awesome!
i'm gonna see how the game goes but most likely i'll kit out my AM the way you said it just for the sake of it. Really gratefull for the help!
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![[Post New]](/s/i/i.gif) 2016/04/07 13:26:48
Subject: Astra militarum army list.
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Shadowy Grot Kommittee Memba
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No problem. Quick weapon choice rundown:
1) Russes:
Punisher with Heavy Bolter, Heavy bolter Sponsons is an excellent all-rounder. Massive S5 can glance up to AV11 vehicles and kill them, and also obviously can kill infantry. Very solid choice, also extremely good as a tank commander or Commander Pask, because it loves to be BS4, and it loves Pask's Rending power. Really, really solid tank.
Executioner: I love this one personally, but would only find use for it as the second tank in the squadron with Knight Commander Pask. Always Plasma Cannon sponsons for 5x plasma blasts. Reason for pask's pal: Pask gains "preferred enemy" as a warlord trait always. That transfers to the whole squadron, so the pal is also "preferred enemy", which means it re-rolls all to hit rolls of one. The problem with the Executioner is it has the same "gets hot" rule as plasma guns, but preferred enemy lets you re-roll "Gets Hot" rolls of 1. This reduces the chance of the tank blowing itself up when it fires a shot from 1/12 to 1/72.
Eradicator: Best blast russ. Good for killing light infantry hugging cover. Use it if you play commonly vs Tau or Nids.
Demolisher: Better than battlecannon, thanks to it filling the role of being able to actually kill heavy infantry with multiple wounds (instant deaths S10). Big problem is that it has 24" range. In big games, it will get killed by melta guns frequently. I usually take the Manticore artillery tank for my S10.
Battlecannon: Pretty poor now. AP3 on its blast means really heavy infantry with 2+ armor just laughs at it, and it can hardly ever kill tanks. Almost always better to go for Eradicator or Demolisher.
Exterminator: Good all round tank. Best one in my opinion if you want a Heavy Support leman russ. I would take it with a Lascannon sponson and point it at light vehicles primarily. Pretty reliable thanks to twin-linked and multiple shots.
Vanquisher: REAAAAAALLY wants to be BS4. Maybe the best choice for a non-pask Tank Commander. Otherwise, I would take it in the "lots o' russes" formation that grants BS4, or if you have psychers with the Divination discipline. Otherwise that single shot is going to miss a LOT and it is going to be infuriating. Always with a hull lascannon to double down on anti tank. Automatically Appended Next Post: Infantry weapons:
Grenade Launcher: Jack of All Trades gun. Not really "great" at killing infantry with S3, not "great" at kiling tanks with S6. Will work good up to about 1000pts, past that it will struggle to find stuff it can be effective vs. I would swap it at that point, and not worry about damaging the grenade launcher bit in the process, youll never glue it back on.
Sniper Rifle: Sometimes, sometimes I take these on Company Command Squad duders who are just going to sit in backfield and plink away at 36" range. Thats only because I play Vostroyans though, and have cool sniper models. Otherwise I'd never consider them.
Melta Gun: Veterans' gun of choice. It lets your wimpy infantry be scary to stuff way, way more expensive than them. 3x in a chimera (or 2x, because you can only fire 3 if you get out of the tank) is really great. For Infantry squads or other BS3 squads, they're less good because they're only 1 shot and you really want to hit with them. Also, short range makes them less useful on foot.
Flamer: If I'm taking special weapons on BS3 guys, its gonna be a flamer. in a big infantry platoon, theyre primarily good because they get auto matic hits in overwatch, which means its impossible for a squad of, say, 10 ork boyz to hold up your huge 40 man platoon for a turn. Theyre great because they auto hit and dont care about BS3. Also excellent on Platoon Command squads (who can drop out of a vendetta with 4x flamers and just nuke an objective, or something)
Plasma Gun: another great gun for vets, not AWFUL on regular dudes...but again BS3 makes it less worth. Almost always want 4+ carapace armor on plasma gunner, because of Gets Hot.
Automatically Appended Next Post: Heavy Weapons:
Missile Launcher: The Grenade Launcher of heavy weapons. Again, same problems, its not "great" at anything. Almost always turns out better to have 1 lascannon and 1 heavy bolter than 2 MLs.
Lascannon: Expensive, but pretty good. Best if you can use Divination psychics combined with orders for a very nasty antitank gun. Due to how expensive they are, I usually take them safe in infantry squads, CCS squads, etc rathr than as Weapon Squads.
Mortar: poor, but cheap as hell. But poor. Don't go out of your way to model it. Completely outshined by the Wyvern tank.
Autocannon: Default choice. Don't know what you want? Autocannons are never, ever bad. This holds true on Sentinels as well.
Heavy Bolter: Cheap, better than mortars, still not too great. I'd rather have an autocannon.
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This message was edited 2 times. Last update was at 2016/04/07 13:35:25
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2016/04/07 17:18:36
Subject: Astra militarum army list.
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Fresh-Faced New User
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Wow this is gonna be my go-to place thank you so much! really happy you helped out! Now lets see if i can make it work! you will hear from me when my first battle is done !
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