Switch Theme:

Ork Warboss preferred Setup  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hardened Veteran Guardsman





United States

Hey Everyone!


I'm having some difficulty figuring which kind of Warboss will get the most bang for my buck. Right now I just have a standard 'eavy armor warboss with a killchoppa and am looking for something more durable, but killy.

So the big question is; Biker Boss or Mega-Armored Boss?

Basement WarGamers (BWG)
 Walnuts wrote:
I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'.
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

I do the following:

'eavy armour
Power Klaw
Squig
Da Dead Shiny Shoota
Bosspole

But you may do it as you wish

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in nl
Longtime Dakkanaut






There are only 2 ways to run him

-> Lucky stick in Mega armour or on a Bike + powrklw and some other upgrades of your choice.

The fun thing about this is that gw has created tons of cool plastic warbosses but non of them are on a bike or in a mega armour . You got to love GW : P

If you don't like the lucky stick you might also take a look at the Thinking cap that thing is also quite good.

This message was edited 2 times. Last update was at 2016/04/06 20:03:12


Inactive, user. New profile might pop up in a while 
   
Made in ca
Mekboy Hammerin' Somethin'




Kapuskasing, ON

A mega armoured warboss with da lucky stick is one of the most effective ways to run him. Position him so he's always closest to the ranged attacks and he'll tank like a champ. Use look out boss for those shots that ignore his saves.
   
Made in nl
Longtime Dakkanaut






There is also a lot to say for the other builds.

- A biker bozz has w4 T6 S10 ap2 and movement of 12. These are true monster stats. He fits perfectly in a footslogging boyz army since his speed always ensures that he is on the right place at the right time.

- Da thinking cap is great if you take it in a detachment that gets you warlord trait rerolls.This will give you 2 rolls on the best table in the rule book that you can both re roll. This will almost guarantee you the trait that you want to have.


Automatically Appended Next Post:
An other nice trick is to roll on the Ork trait table in an army that can Waaagh every turn from turn 2+ and gives you a re roll. If you somehow manage to roll a 1 you will get prophet of the waaagh and all your orks get fearless : D

And then there are the named warbosses


Automatically Appended Next Post:
Face Rippa -> 12" aura of re roll moral checks. This is actually not that bad at all.

Da rippa -> Strike at initiative with a powerlaw, and makes bikers troops this is great. cons are only a 6+ sv and his rules are outdated.

Skalk Bluetoof -> Gives you a gargantuan squiggoth if you manage to find him in IA8. The only fun thing about him is finding the easter egg : P



This message was edited 2 times. Last update was at 2016/04/06 23:11:37


Inactive, user. New profile might pop up in a while 
   
Made in us
Hardened Veteran Guardsman





United States

It seems like the Mega-Armored (Or MANZ) Boss is the more favorable of setups. Reason I'm asking is my next few purchases are either going to be bikes and a Biker Warboss or MANZ and a MAN-Boss. I do have a BattleWagon so I have transport capability for them at least.

Any other suggestions are much appreciated as always.

Basement WarGamers (BWG)
 Walnuts wrote:
I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'.
 
   
Made in us
Slashing Veteran Sword Bretheren






I do the bikerboss. But I also give his unit a biker Painboy.

Warbike
PowerKlaw
BossPole
Da Lucky Stikk

Da Lucky Stikk allows him to give his whole unit WS5, and it lets him re-roll some close combat flubbs if he really needs to finish off whoever he is going against.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Yellin' Yoof





You aren't going to want to put a MANZ squad in a battle wagon. It's too slow, the whole point of the MANZ is too get them in the opponents face as soon as possible ie. Trukk with ram is good enough, and generally you don't want your warboss with the MANZ since they are going on a death mission. But i guess it also depends what you're going up against.

3000 pts
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

It does depend.

If you're using a bunch of transports, a mega-armor boss is probably best. transport offsets his lack of mobility.

If you're doing a footslog, stay away from mega-armor. 'eavy armor is fine. Like someone said earlier, grukk is actually a fantastic 'eavy armor boss. Great warlord trait, and stock FNP for not much more than a similarly equipped warboss.

Biker bosses are really good - a little pricey, but they are T6, which means they can't be instakilled except by force. Warboss on warbike, painboy, and warbikers are a great combo.

As for the best, especially for the points, I'd go with the mega-armor boss. They really are a wreckin' ball, until you go up against AP2 (which is everywhere, honestly). Still, better than either bike or 'eavy armor 4+ save.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Hardened Veteran Guardsman





United States

So quick question on something that was mentioned: BattleWagon vs Trukk for the BossMANz. Technically speaking, can't both only go 6 inches and disembark? I know the trukk is a fast vehicle, but for disembarkation, my understanding was you couldn't go past 6" unless I'm thinking of that incorrectly.

If you can go 12 in a fast vehicle and disembark, I'm far more excited about trukks.

Basement WarGamers (BWG)
 Walnuts wrote:
I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'.
 
   
Made in us
Mekboy on Kustom Deth Kopta






best options in my experience are either 1. warboss on a bike w/ pk finkin cap or pk on blitzbike depending on if you want the extra trait or beter gun... , or mega armor and lucky stick. in either case consider kombi skorcha if you have the points

10000 points 7000
6000
5000
5000
2000
 
   
Made in gb
Longtime Dakkanaut





UK

I've always had good success with Zhadsnark/Warboss with Bike, PK, Lucky Stikk.

Haven't tried foot versions. Usually want to run Grukk for FnP without paying Painboy tax (not that that is a problem..)

YMDC = nightmare 
   
Made in us
Yellin' Yoof





To try to answer your question, a battle wagon is considered a tank vehicle wise(slow), a trukk is fast and can move 24 inches on turn one.

3000 pts
 
   
Made in us
Ancient Ultramarine Venerable Dreadnought






Illinois

 Frozocrone wrote:
I've always had good success with Zhadsnark/Warboss with Bike, PK, Lucky Stikk.

Haven't tried foot versions. Usually want to run Grukk for FnP without paying Painboy tax (not that that is a problem..)


The foot version is kinda slow with my boss, whose arms are below.

'eavy armour
Power Klaw
Squig
Da Dead Shiny Shoota
Bosspole

However, I usually put him with 4 power klaw nobz and 13 big choppa nobz and it does a lot of damage. I also give all the nobz 'eavy armour.

INSANE army lists still available!!!! Now being written in 8th edition format! I have Index Imperium 1, Index Imperium 2, Index Xenos 2, Codex Orks Codex Tyranids, Codex Blood Angels and Codex Space Marines!
PM me for an INSANE (100K+ points) if you desire.
 
   
Made in us
Krazed Killa Kan





Denver, Colorado

 IronMaster wrote:
So quick question on something that was mentioned: BattleWagon vs Trukk for the BossMANz. Technically speaking, can't both only go 6 inches and disembark? I know the trukk is a fast vehicle, but for disembarkation, my understanding was you couldn't go past 6" unless I'm thinking of that incorrectly.

If you can go 12 in a fast vehicle and disembark, I'm far more excited about trukks.


Both vehicles can only move 6" before disembarking (fast only lets you flat out further).

Honestly, I don't use battlewagons much anymore. They last about as long as trukks, especially once they disembark, do about as much now that deffrollas are useless, and are triple the price.

But if you want to get a whole mess o' MANZ to where they need to go, BWs do a good job.

"Hope is the first step on the road to disappointment." Words to live by. 
   
Made in us
Slashing Veteran Sword Bretheren






 IronMaster wrote:
So quick question on something that was mentioned: BattleWagon vs Trukk for the BossMANz. Technically speaking, can't both only go 6 inches and disembark? I know the trukk is a fast vehicle, but for disembarkation, my understanding was you couldn't go past 6" unless I'm thinking of that incorrectly.

If you can go 12 in a fast vehicle and disembark, I'm far more excited about trukks.


So the idea here is that any vehicle with a footslogging warlord in it is going to be a target for your enemy. Both battlewagons and trukks are open topped and can be blown up rather easily (although the trukk is easier at only av10). So on your first turn, you would flatout the trukk a full 24" across the board so that when it does blow up, the warboss is right where he needs to be. And with a 2+ armor save he is unlikely to be wounded from it.

Whereas the battlewagon, moving flatout is only going to make it 12" across the board. When it explodes or is wrecked, your Slow and Purposeful Warboss is now stranded in no-mans land and will find it hard to charge anything.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Longtime Dakkanaut




 oldzoggy wrote:
There are only 2 ways to run him

-> Lucky stick in Mega armour or on a Bike + powrklw and some other upgrades of your choice.

The fun thing about this is that gw has created tons of cool plastic warbosses but non of them are on a bike or in a mega armour . You got to love GW : P

If you don't like the lucky stick you might also take a look at the Thinking cap that thing is also quite good.


The biker warboss model with klaw is easily zhardsnark fw model.

A warboss in mega armour with Lukky stikk can easily be ghazskull model as well.

For plastic I don't see a reason why any of the mega armour nobs can't be a warboss either. For a plastic warboss on bike you are SOL. Well there is the boss pole in the plastic warbike kit but the ork biker for that option is imho to small for a warboss.

This message was edited 1 time. Last update was at 2016/04/07 17:57:13


 
   
Made in us
Dark Angels Librarian with Book of Secrets






Warboss in Mega Armor with Da Lukky Stikk is my go to HQ

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Hardened Veteran Guardsman





United States

For your Mega Armored Bosses, do you generally use Trukks then for transport and what to you accompany your Boss with?

Just a few boyz and a nob or a gang of nobz?

Painboy is an obvious definite take of course.

Basement WarGamers (BWG)
 Walnuts wrote:
I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






 IronMaster wrote:
For your Mega Armored Bosses, do you generally use Trukks then for transport and what to you accompany your Boss with?

Just a few boyz and a nob or a gang of nobz?

Painboy is an obvious definite take of course.


Painboy, and usually a Battlewagon for better armor and survivability HP wise. Loadout is up to you, but I like a mix of 7 Nobz Painboy, and Warboss because he gives them +1 WS with Da Lukky Stikk. That gives the Nobz (who i usually give Choppas and Sluggas) 35 WS 5 S 5 attacks on the charge. Sure, it's points heavy, but that's a badass unit, as it's 14 Wounds until they get to the Warboss, or he can just tank everything with his rerolls.

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 Icculus wrote:
 IronMaster wrote:
So quick question on something that was mentioned: BattleWagon vs Trukk for the BossMANz. Technically speaking, can't both only go 6 inches and disembark? I know the trukk is a fast vehicle, but for disembarkation, my understanding was you couldn't go past 6" unless I'm thinking of that incorrectly.

If you can go 12 in a fast vehicle and disembark, I'm far more excited about trukks.


So the idea here is that any vehicle with a footslogging warlord in it is going to be a target for your enemy. Both battlewagons and trukks are open topped and can be blown up rather easily (although the trukk is easier at only av10). So on your first turn, you would flatout the trukk a full 24" across the board so that when it does blow up, the warboss is right where he needs to be. And with a 2+ armor save he is unlikely to be wounded from it.

Whereas the battlewagon, moving flatout is only going to make it 12" across the board. When it explodes or is wrecked, your Slow and Purposeful Warboss is now stranded in no-mans land and will find it hard to charge anything.


You seem to misunderstand what fast does.

The Battlewagon, including flatout, will make it 18 inches across the board on that first turn. Yes, that's 6 less than the trukk.. But with target saturation there's actually a decent chance that the wagon will survive to two turn and continue to move.

   
Made in us
Slashing Veteran Sword Bretheren






 morganfreeman wrote:
 Icculus wrote:
 IronMaster wrote:
So quick question on something that was mentioned: BattleWagon vs Trukk for the BossMANz. Technically speaking, can't both only go 6 inches and disembark? I know the trukk is a fast vehicle, but for disembarkation, my understanding was you couldn't go past 6" unless I'm thinking of that incorrectly.

If you can go 12 in a fast vehicle and disembark, I'm far more excited about trukks.


So the idea here is that any vehicle with a footslogging warlord in it is going to be a target for your enemy. Both battlewagons and trukks are open topped and can be blown up rather easily (although the trukk is easier at only av10). So on your first turn, you would flatout the trukk a full 24" across the board so that when it does blow up, the warboss is right where he needs to be. And with a 2+ armor save he is unlikely to be wounded from it.

Whereas the battlewagon, moving flatout is only going to make it 12" across the board. When it explodes or is wrecked, your Slow and Purposeful Warboss is now stranded in no-mans land and will find it hard to charge anything.


You seem to misunderstand what fast does.

The Battlewagon, including flatout, will make it 18 inches across the board on that first turn. Yes, that's 6 less than the trukk.. But with target saturation there's actually a decent chance that the wagon will survive to two turn and continue to move.


Actually i messed up the flatout movement, not the fast movement rule. A trukk would move 24" as I said. But I also said the BW would move 12" which was a mistake. flatout would take it 18" as you stated.

I also agree that a Battlewagon is better in almost all cases when you really want to have an important unit make it across the field. I usually put stuff like tankbustas or a unit of MANZ in trukks if that unit doesnt have the warboss in it

This message was edited 1 time. Last update was at 2016/04/07 21:25:19


DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in ca
Ork Boy Hangin' off a Trukk




Toronto, Canada

While not a competitive (or effective) option, I've been running a Warboss as my second HQ (Warlord is a Big Mek on bike with KFF and Da Finkin' Cap) on a bike, with Heawoppa's Killchoppa, and an attack Squig.

The WB usually peels off on his own, and joins other assault type units right before they get stuck in.

It's definitely the most fun I've ever had with a character, as any duel he gets in, leads to some very VERY intense moments when he rolls that one (or more with luck!) 6 to wound that causes instant death.

   
Made in us
Dark Angels Librarian with Book of Secrets






Hunam0001 wrote:
While not a competitive (or effective) option, I've been running a Warboss as my second HQ (Warlord is a Big Mek on bike with KFF and Da Finkin' Cap) on a bike, with Heawoppa's Killchoppa, and an attack Squig.

The WB usually peels off on his own, and joins other assault type units right before they get stuck in.

It's definitely the most fun I've ever had with a character, as any duel he gets in, leads to some very VERY intense moments when he rolls that one (or more with luck!) 6 to wound that causes instant death.



While great, remember, the Big Mek can't call a WAAAGH!! as he doesn't have the rule. The only way he can call it is if he gets it on the Ork Warlord traits

~1.5k
Successful Trades: Ashrog (1), Iron35 (1), Rathryan (3), Leth (1), Eshm (1), Zeke48 (1), Gorkamorka12345 (1),
Melevolence (2), Ascalam (1), Swanny318, (1) ScootyPuffJunior, (1) LValx (1), Jim Solo (1), xSoulgrinderx (1), Reese (1), Pretre (1) 
   
Made in ca
Ork Boy Hangin' off a Trukk




Toronto, Canada

 jreilly89 wrote:
Hunam0001 wrote:
While not a competitive (or effective) option, I've been running a Warboss as my second HQ (Warlord is a Big Mek on bike with KFF and Da Finkin' Cap) on a bike, with Heawoppa's Killchoppa, and an attack Squig.

The WB usually peels off on his own, and joins other assault type units right before they get stuck in.

It's definitely the most fun I've ever had with a character, as any duel he gets in, leads to some very VERY intense moments when he rolls that one (or more with luck!) 6 to wound that causes instant death.



While great, remember, the Big Mek can't call a WAAAGH!! as he doesn't have the rule. The only way he can call it is if he gets it on the Ork Warlord traits


Yeah, but I only have 2 units in my entire army that could use WAAAGH!, so it's not a huge loss for me. (Army consists of bikers, MANz, Deffkoptas, Wartrakks, and two units of Trukk Boyz)
   
Made in us
Hardened Veteran Guardsman





United States

Hunam0001 wrote:
 jreilly89 wrote:
Hunam0001 wrote:
While not a competitive (or effective) option, I've been running a Warboss as my second HQ (Warlord is a Big Mek on bike with KFF and Da Finkin' Cap) on a bike, with Heawoppa's Killchoppa, and an attack Squig.

The WB usually peels off on his own, and joins other assault type units right before they get stuck in.

It's definitely the most fun I've ever had with a character, as any duel he gets in, leads to some very VERY intense moments when he rolls that one (or more with luck!) 6 to wound that causes instant death.



While great, remember, the Big Mek can't call a WAAAGH!! as he doesn't have the rule. The only way he can call it is if he gets it on the Ork Warlord traits



This is an interesting point I was thinking of also. For as strong as the WAAAGH! is you don't necessarily need to base the army around it unless you're doing mass amounts of boys. That being so, it doesn't seem necessarily as beneficial for trukk boyz compared to foot boyz.
Yeah, but I only have 2 units in my entire army that could use WAAAGH!, so it's not a huge loss for me. (Army consists of bikers, MANz, Deffkoptas, Wartrakks, and two units of Trukk Boyz)

Basement WarGamers (BWG)
 Walnuts wrote:
I'm an adult, I can't even fathom trying to impress a 15 year old. That makes as much sense as getting my cat to think my outfit is 'cool'.
 
   
Made in us
Mutilatin' Mad Dok





Georgia

So far I've been running my warboss only with 'eavy armor, to keep things cheap and giving him the ability to run with the waaagh! However, since I've been running him in a battlewagon, he's been getting into combat reliably with his squad of boyz without waaagh'ing at all. That's why I'm considering a MA boss. I'd run him with a lucky stikk, and plopping him with a unit of 8 MANz, and then throwing in a big mek in mega armor and KFF. This gives them a save from those annoying plasma and melta guns which so often pick them off, and gives the BW more survivability. Granted, this is like 500 points in one barrel (about) so it's going to be a massive target. If I do this, I'm definitely going to be running at least two more battlewagons filled with other scary things like tankbustas or burnas. If I take two more battlewagons filled with sluggas I could just take the blitzbrigade formation to give them scout. I think this solves the issue with mobility for a MA boss not on a warbike.

This message was edited 3 times. Last update was at 2016/04/09 23:53:47


"The undead ogre believes the sack of pies is your parrot, and proceeds to eat them. The pies explode, and so does his head. The way is clear." - Me, DMing what was supposed to be a serious Pathfinder campaign.

6000 - Death Skulls, Painted
2000 - Admech/Skitarii, Painted 
   
 
Forum Index » 40K General Discussion
Go to: